include/SDL_system.h
Sat, 02 Jan 2016 10:10:34 -0800 Sam Lantinga Updated copyright to 2016
Tue, 26 May 2015 06:27:46 -0700 Sam Lantinga Updated the copyright year to 2015
Wed, 13 May 2015 22:39:32 -0700 Sam Lantinga Added a userdata parameter to SDL_SetWindowsMessageHook()
Wed, 13 May 2015 22:39:20 -0700 Sam Lantinga Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
Thu, 09 Apr 2015 19:28:00 -0300 Alex Szpakowski Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer. iOS-improvements
Wed, 08 Apr 2015 15:59:29 -0300 Alex Szpakowski Renamed SDL_iPhoneGetViewFramebuffer/Renderbuffer to SDL_iOSGetViewFramebuffer/Renderbuffer. Added #defines for SDL_iOSSetAnimationCallback and SDL_iOSSetEventPump, which point to SDL_iPhoneSetAnimationCallback and SDL_iPhoneSetEventPump. iOS-improvements
Thu, 15 Jan 2015 01:15:24 -0400 Alex Szpakowski Merged default into iOS-improvements iOS-improvements
Fri, 08 Aug 2014 15:14:09 -0300 Alex Szpakowski Added iOS-specific functions to get the window view's current OpenGL Renderbuffer and Framebuffer objects, so they can be more easily rebound when necessary. iOS-improvements
Mon, 12 Jan 2015 23:20:52 +0100 Philipp Wiesemann Added and fixed doxygen markup in header file.
Fri, 20 Jun 2014 10:59:51 -0300 Gabriel Jacobo Initialize nacl_io, removes SDL_NaClMount/Umount
Sun, 08 Jun 2014 18:18:13 -0300 Gabriel Jacobo Fixes audio for Native Client, and other fixes...
Fri, 18 Apr 2014 12:43:04 -0700 Sam Lantinga SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
Sun, 09 Mar 2014 11:36:47 -0700 Sam Lantinga Integrated David Ludwig's support for Windows RT
Sun, 09 Mar 2014 11:06:11 -0700 Sam Lantinga Fixed line endings on WinRT source code
Sun, 27 Oct 2013 21:26:46 -0400 David Ludwig WinRT: merged with SDL 2.0.1 codebase
Sun, 22 Sep 2013 12:26:53 -0400 David Ludwig WinRT: unified the two, public, app-init functions
Tue, 27 Aug 2013 21:21:09 -0400 David Ludwig WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
Tue, 27 Aug 2013 12:20:35 -0400 David Ludwig WinRT: more "Windows RT" to "WinRT" renaming
Mon, 12 Aug 2013 22:29:55 -0400 David Ludwig WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
Mon, 01 Apr 2013 21:33:06 -0400 David Ludwig WinRT: made WinRT path retrieval be available in both UCS-2 and UTF-8 flavors
Sat, 23 Feb 2013 20:01:46 -0500 David Ludwig WinRT: merged with latest, official, SDL 2.x code
Sat, 09 Feb 2013 22:48:19 -0500 David Ludwig WinRT: consolidated all WinRT path-retrieval functions into one function
Sun, 03 Feb 2013 12:49:12 -0500 David Ludwig WinRT: added a function to retrieve the root path to the installed app
Sun, 03 Feb 2013 12:34:34 -0500 David Ludwig WinRT: made path retrieval functions return wide-char strings
Tue, 22 Jan 2013 21:45:59 -0500 David Ludwig WinRT: added platform-specific APIs to access common, writable folder paths
Thu, 13 Feb 2014 11:05:30 -0800 Sam Lantinga Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
Sun, 02 Feb 2014 00:53:27 -0800 Sam Lantinga Fixed bug 2374 - Update copyright for 2014...
Sat, 28 Sep 2013 14:07:17 -0700 Sam Lantinga Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
Sat, 28 Sep 2013 14:07:14 -0700 Sam Lantinga Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
Sat, 28 Sep 2013 14:07:05 -0700 Sam Lantinga Added platform specific call: SDL_RenderGetD3DDevice()
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