src/render/opengles/SDL_render_gles.c
Sat, 02 Jan 2016 10:10:34 -0800 Sam Lantinga Updated copyright to 2016
Mon, 28 Dec 2015 15:15:58 -0500 Ryan C. Gordon OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!).
Thu, 10 Dec 2015 20:25:34 -0400 Alex Szpakowski SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
Fri, 05 Jun 2015 19:41:18 +0200 Philipp Wiesemann Fixed comments at conditional compilation macros.
Thu, 28 May 2015 18:57:10 -0700 Sam Lantinga Fixed clip rectangle calculation when there is a viewport offset
Tue, 26 May 2015 06:27:46 -0700 Sam Lantinga Updated the copyright year to 2015
Sat, 16 May 2015 17:35:36 -0300 Alex Szpakowski Code style cleanup in the GLES and GLES2 render backends.
Mon, 01 Dec 2014 07:31:22 -0400 Alex Szpakowski Fixed SDL_GetRendererOutputSize on iOS when high-DPI mode is enabled on a Retina device. iOS-improvements
Mon, 07 Jul 2014 23:26:34 -0700 Sam Lantinga Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90
Sun, 22 Jun 2014 02:48:43 -0700 Sam Lantinga Restore window OpenGL state if creating an OpenGL renderer fails
Sat, 19 Apr 2014 13:15:41 -0700 Jørgen P. Tjernø Render: Allow empty cliprect.
Sun, 09 Mar 2014 22:48:38 -0700 Sam Lantinga Fixed renderer flags to include support for target textures after the renderer is created.
Thu, 27 Feb 2014 20:21:46 -0300 Gabriel Jacobo Improve window recreation logic in OpenGL* renderers
Tue, 25 Feb 2014 17:42:34 -0300 Gabriel Jacobo Fixes #2308, recreate window if GL requirements for the renderer are not met
Thu, 19 Dec 2013 06:01:18 +0900 CarniBlood fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match
Sun, 02 Feb 2014 00:53:27 -0800 Sam Lantinga Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Ryan C. Gordon Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Sun, 20 Oct 2013 21:56:15 -0700 Sam Lantinga Fixed bug 2129 - fix for bug 2121 breaks linking for mingw and throws multiple warnings
Thu, 29 Aug 2013 15:02:32 -0300 Gabriel Jacobo Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
Thu, 29 Aug 2013 08:29:21 -0700 Sam Lantinga Christoph Mallon: Remove pointless if (x) before SDL_free(x)
Wed, 21 Aug 2013 10:12:16 -0300 Gabriel Jacobo Fixes for -Wdeclaration-after-statement
Fri, 16 Aug 2013 14:38:04 -0300 Gabriel Jacobo Android quirk:Some devices don't report GL_OES_framebuffer_object but support it
Fri, 16 Aug 2013 12:51:29 -0400 Ryan C. Gordon Patched to compile.
Fri, 16 Aug 2013 13:37:27 -0300 Gabriel Jacobo [Bug 2042] OpenGL ES renderer tries to load OES functions unconditionally
Sat, 10 Aug 2013 10:49:26 -0700 Sam Lantinga Check the return value of glGenTextures()
Tue, 23 Jul 2013 08:06:49 -0700 Sam Lantinga Updated blend semantics so blending uses the following formula:
Fri, 12 Jul 2013 00:55:04 -0700 Sam Lantinga Fixed bug 1810 - xxx_RenderReadPixels - incorrect behaviour in certain conditions
Wed, 29 May 2013 03:07:55 -0700 Sam Lantinga Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
Sat, 18 May 2013 14:17:52 -0700 Sam Lantinga File style cleanup for the SDL 2.0 release
Mon, 13 May 2013 22:45:06 +0200 Philipp Wiesemann Inlined expression for consistency in render source.
Sun, 12 May 2013 13:40:02 +0200 Philipp Wiesemann Fixed bug 1844 - glScissor calls are wrong - Patch attached
Fri, 10 May 2013 10:31:01 -0300 Gabriel Jacobo Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot)
Sat, 04 May 2013 04:46:00 -0700 Sam Lantinga First pass on SDL render clip rect functionality
Sun, 31 Mar 2013 12:48:50 -0400 Ryan C. Gordon Make SDL_SetError and friends unconditionally return -1.
Sun, 03 Mar 2013 11:25:09 -0800 Sam Lantinga Fixed formatting
Fri, 15 Feb 2013 08:47:44 -0800 Sam Lantinga Happy New Year!
Mon, 01 Oct 2012 20:59:33 -0700 Sam Lantinga Added SDL_RenderSetScale() and SDL_RenderGetScale()
Mon, 03 Sep 2012 11:16:12 -0300 Gabriel Jacobo Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)
Wed, 18 Jul 2012 15:20:32 -0700 Sam Lantinga Switch the OpenGL ES renderers to request EGL OpenGL contexts
Fri, 01 Jun 2012 19:51:08 -0300 Gabriel Jacobo RenderCopyEx,rotation and flipping for all hardware/software backends (#1308)
Tue, 31 Jan 2012 21:03:35 -0500 Sam Lantinga Fixed OpenGL ES 1.1 on Android
Mon, 30 Jan 2012 20:56:25 -0500 Sam Lantinga Fixed magenta texture on iOS with OpenGL ES 2.0
Sat, 28 Jan 2012 14:53:23 -0500 Sam Lantinga Added glGenFramebuffers() to the function pointer list
Sun, 22 Jan 2012 21:46:06 -0500 Sam Lantinga Fixed loading textures when the window starts hidden.
Sun, 22 Jan 2012 01:26:28 -0500 Sam Lantinga Renamed SetTargetTexture() to SetRenderTarget()
Sat, 21 Jan 2012 22:22:30 -0500 Sam Lantinga Reorganized the render target code, moving the viewport handling to the general code and adding software implementation.
Thu, 19 Jan 2012 21:06:47 -0500 Sam Lantinga Added a renderer flag to expose whether a renderer supports render to texture.
Wed, 18 Jan 2012 22:45:49 -0500 Sam Lantinga Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sun, 08 Jan 2012 13:31:22 -0500 Sam Lantinga X11 OpenGL ES minor corrections
Sun, 08 Jan 2012 02:23:37 -0500 Sam Lantinga Fixed bug 1242 - PATCH: Improve support for OpenGL ES under X11
Sat, 07 Jan 2012 02:32:08 -0500 Sam Lantinga Fixed bug 1256 - Invalid window warning in GL_CreateRenderer
Sat, 31 Dec 2011 09:28:07 -0500 Sam Lantinga Happy New Year!
Thu, 10 Nov 2011 00:22:44 -0500 Sam Lantinga Fixed issues closing lines with the OpenGL ES renderer.
Thu, 10 Nov 2011 00:22:01 -0500 Sam Lantinga Fixed an offset issue with glDrawTexiOES() when the viewport is set.
Mon, 07 Nov 2011 23:07:00 -0500 Sam Lantinga Fixed SDL applications being killed immediately after being backgrounded, because they were trying to draw while minimized.
Mon, 31 Oct 2011 05:56:58 -0400 Sam Lantinga Lots of fixes importing SDL source wholesale into a new iOS project
Mon, 31 Oct 2011 03:06:32 -0400 Sam Lantinga This code works for OpenGL ES 1.1 as well! :)
Fri, 08 Apr 2011 13:03:26 -0700 Sam Lantinga SDL 1.3 is now under the zlib license.
Mon, 21 Mar 2011 17:15:49 -0700 Sam Lantinga The scale mode is per texture, not per texture unit.
Sun, 13 Mar 2011 11:18:35 -0700 Sam Lantinga Added the SDL_HINT_RENDER_SCALE_QUALITY hint, which defaults to nearest pixel sampling.
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