Sat, 02 Jan 2016 10:10:34 -0800 |
Sam Lantinga |
Updated copyright to 2016
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Mon, 28 Dec 2015 15:15:58 -0500 |
Ryan C. Gordon |
OpenGL+GLES renderers: Fixed incorrect clip rectangle coords (thanks, Marcel!).
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Thu, 10 Dec 2015 20:25:34 -0400 |
Alex Szpakowski |
SDL_GL_GetAttribute: If a GL context isn't active, only return failure when the specified attribute needs an active GL context to be queried.
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Sun, 14 Jun 2015 19:10:51 -0700 |
Sam Lantinga |
Fixed bug 2908 - Fix clang warnings
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Fri, 05 Jun 2015 19:41:18 +0200 |
Philipp Wiesemann |
Fixed comments at conditional compilation macros.
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Thu, 28 May 2015 18:57:10 -0700 |
Sam Lantinga |
Fixed clip rectangle calculation when there is a viewport offset
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Tue, 26 May 2015 06:27:46 -0700 |
Sam Lantinga |
Updated the copyright year to 2015
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Sat, 16 May 2015 17:35:36 -0300 |
Alex Szpakowski |
Code style cleanup in the GLES and GLES2 render backends.
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Thu, 15 Jan 2015 01:15:24 -0400 |
Alex Szpakowski |
Merged default into iOS-improvements
iOS-improvements
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Mon, 01 Dec 2014 07:31:22 -0400 |
Alex Szpakowski |
Fixed SDL_GetRendererOutputSize on iOS when high-DPI mode is enabled on a Retina device.
iOS-improvements
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Fri, 26 Dec 2014 22:30:19 -0500 |
Ryan C. Gordon |
GLES2: Only use VBOs for Emscripten (for now).
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Thu, 18 Dec 2014 00:19:52 -0500 |
Ryan C. Gordon |
Initial merge of Emscripten port!
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Tue, 12 Aug 2014 23:37:12 +0200 |
Philipp Wiesemann |
Fixed warnings about unused local variables.
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Wed, 06 Aug 2014 11:34:54 -0700 |
Sam Lantinga |
Added NV12 and NV21 texture support for OpenGL and OpenGL ES 2.0 renderers
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Mon, 07 Jul 2014 11:00:25 -0700 |
Sam Lantinga |
Fixed compiler warnings on iOS
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Wed, 25 Jun 2014 21:06:47 -0700 |
Sam Lantinga |
Fixed YUV texture update with a subrect in OpenGL ES 2.0 - thanks Sylvain!
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Wed, 25 Jun 2014 00:58:40 -0700 |
Sam Lantinga |
Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer
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Mon, 23 Jun 2014 09:25:27 -0300 |
Gabriel Jacobo |
Fixes OpenGL ES 2 renderer (Thanks Sylvain Becker)
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Sun, 22 Jun 2014 02:48:43 -0700 |
Sam Lantinga |
Restore window OpenGL state if creating an OpenGL renderer fails
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Sat, 21 Jun 2014 21:46:42 -0700 |
Sam Lantinga |
Made SDL_PIXELFORMAT_ARGB8888 the default texture format for consistency across renderer implementations.
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Sat, 21 Jun 2014 12:38:46 -0700 |
Sam Lantinga |
Fixed bug 2595 - Padded, non-contiguous YUV does not display correctly using OpenGL ES 2.0 renderer
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Sat, 07 Jun 2014 11:36:08 -0700 |
Sam Lantinga |
dront78 implemented YUV texture support for OpenGL ES 2.0
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Sat, 19 Apr 2014 13:15:41 -0700 |
Jørgen P. Tjernø |
Render: Allow empty cliprect.
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Sun, 09 Mar 2014 22:48:38 -0700 |
Sam Lantinga |
Fixed renderer flags to include support for target textures after the renderer is created.
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Sun, 09 Mar 2014 11:36:47 -0700 |
Sam Lantinga |
Integrated David Ludwig's support for Windows RT
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Fri, 29 Nov 2013 00:19:46 -0500 |
David Ludwig |
WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
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Thu, 27 Feb 2014 20:21:46 -0300 |
Gabriel Jacobo |
Improve window recreation logic in OpenGL* renderers
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Tue, 25 Feb 2014 17:42:34 -0300 |
Gabriel Jacobo |
Fixes #2308, recreate window if GL requirements for the renderer are not met
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Thu, 19 Dec 2013 06:01:18 +0900 |
CarniBlood |
fixed gles/gles2 renderer creation fail on Android when default major/minor version doesn't match
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Sun, 09 Feb 2014 01:49:01 -0800 |
Sam Lantinga |
Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color
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Sun, 02 Feb 2014 00:53:27 -0800 |
Sam Lantinga |
Fixed bug 2374 - Update copyright for 2014...
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Sun, 24 Nov 2013 23:56:17 -0500 |
Ryan C. Gordon |
Make internal SDL sources include SDL_internal.h instead of SDL_config.h
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Mon, 23 Dec 2013 17:15:32 -0800 |
Sam Lantinga |
Fixed float to int conversion warning, which was a legitimate bug.
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Sat, 05 Oct 2013 12:29:05 -0700 |
Sam Lantinga |
Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
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Sat, 05 Oct 2013 00:29:57 -0400 |
Ryan C. Gordon |
Avoid redundant state changes in the GLES2 renderer.
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Fri, 04 Oct 2013 11:25:14 -0400 |
Ryan C. Gordon |
Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
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Thu, 03 Oct 2013 20:48:52 -0700 |
Sam Lantinga |
Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
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Wed, 02 Oct 2013 22:16:11 -0400 |
Ryan C. Gordon |
Get rid of glGetError() calls in GLES2 renderer.
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Mon, 30 Sep 2013 22:16:14 -0700 |
Sam Lantinga |
Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
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Thu, 29 Aug 2013 15:02:32 -0300 |
Gabriel Jacobo |
Fixes bug #2040, prepare SDL_GL_CONTEXT_EGL for deprecation on v2.1
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Thu, 29 Aug 2013 08:29:21 -0700 |
Sam Lantinga |
Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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Thu, 22 Aug 2013 17:26:22 -0300 |
Gabriel Jacobo |
Fix warning in GL ES2 renderer
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Sat, 10 Aug 2013 10:49:26 -0700 |
Sam Lantinga |
Check the return value of glGenTextures()
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Sun, 04 Aug 2013 09:26:45 -0700 |
Sam Lantinga |
Fixed bug 2008 - error typos in gles2 renderer
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Tue, 23 Jul 2013 08:06:49 -0700 |
Sam Lantinga |
Updated blend semantics so blending uses the following formula:
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Fri, 12 Jul 2013 00:55:04 -0700 |
Sam Lantinga |
Fixed bug 1810 - xxx_RenderReadPixels - incorrect behaviour in certain conditions
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Wed, 29 May 2013 03:07:55 -0700 |
Sam Lantinga |
Fixed bug 1622 - SDL_RenderSetViewport with empty SDL_Rect raises wrong error for OpenGL rendering backend
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Sat, 18 May 2013 14:17:52 -0700 |
Sam Lantinga |
File style cleanup for the SDL 2.0 release
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Mon, 13 May 2013 22:45:06 +0200 |
Philipp Wiesemann |
Inlined expression for consistency in render source.
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Sun, 12 May 2013 13:40:02 +0200 |
Philipp Wiesemann |
Fixed bug 1844 - glScissor calls are wrong - Patch attached
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Fri, 10 May 2013 10:31:01 -0300 |
Gabriel Jacobo |
Fixes OpenGL* Clip Rect functions (by Emmanuel Gil Peyrot)
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Sat, 04 May 2013 04:46:00 -0700 |
Sam Lantinga |
First pass on SDL render clip rect functionality
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Wed, 17 Apr 2013 11:45:50 -0400 |
Ryan C. Gordon |
Don't use glDisable(GL_TEXTURE_2D) in GLES2 renderer.
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Sun, 31 Mar 2013 12:48:50 -0400 |
Ryan C. Gordon |
Make SDL_SetError and friends unconditionally return -1.
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Sun, 03 Mar 2013 11:25:43 -0800 |
Sam Lantinga |
Don't specify the texture unit when binding a texture, instead use whatever has been set up by the application.
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Tue, 26 Feb 2013 03:34:34 -0800 |
Sam Lantinga |
Fixed bug 1728 - fixed compiler warnings
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Fri, 15 Feb 2013 08:47:44 -0800 |
Sam Lantinga |
Happy New Year!
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Sun, 27 Jan 2013 15:52:56 -0800 |
Sam Lantinga |
Fixed direction of rotation with OpenGL ES 2
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Mon, 01 Oct 2012 20:59:33 -0700 |
Sam Lantinga |
Added SDL_RenderSetScale() and SDL_RenderGetScale()
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Mon, 03 Sep 2012 11:16:12 -0300 |
Gabriel Jacobo |
Implements SDL_GL_BindTexture and SDL_GL_UnbindTexture (#1576)
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