src/video/uikit/SDL_uikitwindow.m
Sat, 02 Jan 2016 10:10:34 -0800 Sam Lantinga Updated copyright to 2016
Thu, 12 Nov 2015 22:44:32 -0400 Alex Szpakowski Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
Thu, 12 Nov 2015 20:58:11 -0400 Alex Szpakowski iOS: Fixed crashes when rotating the screen after destroying a window.
Sun, 19 Jul 2015 19:44:40 -0300 Alex Szpakowski Added MSAA support for OpenGL ES contexts on iOS.
Tue, 09 Jun 2015 21:08:24 -0300 Alex Szpakowski iOS: Fixed some cases where SDL_DestroyWindow or SDL_GL_DeleteContext can cause crashes.
Tue, 26 May 2015 06:27:46 -0700 Sam Lantinga Updated the copyright year to 2015
Tue, 05 May 2015 16:20:11 -0300 Alex Szpakowski Fixed the window offset on iOS when resuming an app with a borderless or fullscreen window that has the on-screen keyboard visible.
Tue, 05 May 2015 16:16:10 -0300 Alex Szpakowski Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation.
Thu, 09 Apr 2015 19:28:00 -0300 Alex Szpakowski Added framebuffer and colorbuffer members to the uikit portion of the SDL_SysWMinfo struct, removed SDL_iOSGetViewRenderbuffer and SDL_iOSGetViewFramebuffer. iOS-improvements
Wed, 08 Apr 2015 15:35:07 -0300 Alex Szpakowski Merged default into iOS-improvements iOS-improvements
Thu, 15 Jan 2015 01:06:14 -0400 Alex Szpakowski Several improvements to the iOS backend: iOS-improvements
Thu, 27 Nov 2014 20:25:54 -0400 Alex Szpakowski Minor Objective-C code tweaks. iOS-improvements
Sun, 23 Nov 2014 23:29:24 -0400 Alex Szpakowski Removed an ugly hack to make windows rotate properly on iOS 8+. iOS-improvements
Thu, 20 Nov 2014 17:19:26 -0400 Alex Szpakowski Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used. iOS-improvements
Wed, 06 Aug 2014 03:24:16 -0300 Alex Szpakowski Updated the iOS backend code to use Objective-C's automatic reference counting (ARC). iOS-improvements
Tue, 29 Jul 2014 00:36:12 -0300 Alex Szpakowski Added missing autorelease pool blocks in UIKit backend code. Fixes memory leak issues, especially in SDL_video. iOS-improvements
Tue, 29 Jul 2014 00:05:48 -0300 Alex Szpakowski Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8. iOS-improvements
Wed, 23 Jul 2014 21:55:42 -0300 Alex Szpakowski Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully. iOS-improvements
Wed, 23 Jul 2014 03:05:31 -0300 Alex Szpakowski More cleanup of the iOS Objective-C code. iOS-improvements
Wed, 23 Jul 2014 01:33:59 -0300 Alex Szpakowski 90% of iOS users on the App Store run at least iOS 7, so it doesn't make sense to support building using an SDK that doesn't support iOS 7. The minimum supported runtime version is still iOS 5.1. iOS-improvements
Tue, 22 Jul 2014 16:48:35 -0300 Alex Szpakowski Fixed SDL_SetWindowFullscreen on iOS to properly update the view's frame. iOS-improvements
Thu, 17 Jul 2014 22:55:59 -0300 Alex Szpakowski Disabled the custom iOS splashscreen code - it interferes with the normal rotation and orientation behaviour of SDL windows. iOS-improvements
Wed, 16 Jul 2014 16:12:20 -0300 Alex Szpakowski Fixed SDL_SetWindowFullscreen not properly updating the status bar visibility in iOS 7+ iOS-improvements
Mon, 14 Jul 2014 22:35:48 -0300 Alex Szpakowski Changed the way retina resolutions are handled in iOS. iOS-improvements
Mon, 07 Jul 2014 10:33:32 -0700 Sam Lantinga Fixed bug 2629 - Mac: crash when calling SDL_DestroyWindow with an active OpenGL context
Sun, 22 Jun 2014 02:30:36 -0700 Sam Lantinga Fixed crash initializing OpenGL ES renderer if OpenGL renderer fails
Sat, 21 Jun 2014 12:43:57 -0700 Sam Lantinga Fixed bug 2563 - Remove obsolete code for supporting iOS < 5
Sun, 09 Mar 2014 11:36:47 -0700 Sam Lantinga Integrated David Ludwig's support for Windows RT
Sun, 27 Oct 2013 21:26:46 -0400 David Ludwig WinRT: merged with SDL 2.0.1 codebase
Mon, 12 Aug 2013 22:29:55 -0400 David Ludwig WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d6a8fa507a45)
Sun, 14 Apr 2013 11:42:55 -0400 David Ludwig WinRT: merged with latest, official, SDL 2.x sources (at rev. bea100d73d13)
Sat, 23 Feb 2013 20:01:46 -0500 David Ludwig WinRT: merged with latest, official, SDL 2.x code
Mon, 15 Oct 2012 21:14:13 -0400 DavidLudwig merged with the latest, official, SDL 2 sources
Sat, 01 Sep 2012 09:17:34 -0400 DavidLudwig Removed custom code that fixed Game Center notifications non-display, in favor of an official fix (done via UIKit_ShowWindow).
Sat, 01 Sep 2012 07:19:49 -0400 DavidLudwig Merged with latest SDL2 sources
Sun, 22 Jul 2012 23:50:51 -0400 DavidLudwig Merge with latest SDL code from hg.libsdl.org
Sat, 21 Jul 2012 13:52:20 -0400 David Ludwig made Game Center's welcome banner show by having SDL display its inner UIWindow once on SDL window initialization, rather than on every frame
Wed, 18 Jul 2012 22:26:47 -0400 David Ludwig added UIViewController pointer to SDL_SysWMinfo for iOS
Sun, 02 Feb 2014 00:53:27 -0800 Sam Lantinga Fixed bug 2374 - Update copyright for 2014...
Sun, 24 Nov 2013 23:56:17 -0500 Ryan C. Gordon Make internal SDL sources include SDL_internal.h instead of SDL_config.h
Sun, 20 Oct 2013 23:05:53 -0700 Sam Lantinga Fixed the status bar visibility in iOS 7
Sat, 18 May 2013 14:51:29 -0700 Sam Lantinga Fixed black screen on iOS
Sat, 18 May 2013 14:17:52 -0700 Sam Lantinga File style cleanup for the SDL 2.0 release
Thu, 09 May 2013 16:30:44 -0700 Sam Lantinga Updated version to 2.0.0
Sun, 31 Mar 2013 12:48:50 -0400 Ryan C. Gordon Make SDL_SetError and friends unconditionally return -1.
Fri, 15 Feb 2013 08:47:44 -0800 Sam Lantinga Happy New Year!
Sat, 29 Sep 2012 18:52:00 -0700 Sam Lantinga Make sure mode width/height and status bar orientation match
Sat, 29 Sep 2012 17:23:40 -0700 Sam Lantinga Refactored the UIKit mode code into a separate file so it's cleaner and more consistent with other backends
Sat, 29 Sep 2012 00:17:34 -0700 Sam Lantinga Updated support for external video output on the iPad
Tue, 18 Sep 2012 22:24:08 -0700 Sam Lantinga Fixed window/view bounds management with autorotation.
Wed, 12 Sep 2012 19:36:18 -0400 Ryan C. Gordon Moved iOS-specific code into uikit target. Fixes crashes in X11 target.
Tue, 31 Jul 2012 16:55:09 -0700 Sam Lantinga Fixed black screen on iOS
Sun, 22 Jul 2012 11:24:04 -0700 Sam Lantinga Fix for the Game Center status window always being behind the SDL window (untested!)
Fri, 22 Jun 2012 19:19:18 -0400 Sam Lantinga Created a header file for system dependent API functions, and added SDL_iPhoneSetAnimationCallback()
Mon, 20 Feb 2012 20:46:30 -0500 Sam Lantinga Fix for double free when quitting on iOS
Wed, 25 Jan 2012 14:29:56 +0000 Tim Angus * On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
Sun, 22 Jan 2012 22:19:08 -0500 Sam Lantinga Fixed setting the window visibility on iOS and Android
Sat, 31 Dec 2011 09:28:07 -0500 Sam Lantinga Happy New Year!
Thu, 10 Nov 2011 03:48:59 -0500 Sam Lantinga Work in progress fixing support for rotated video modes
Wed, 09 Nov 2011 02:35:49 -0500 Sam Lantinga Fixed creating a fullscreen window on iOS
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