Ryan C. Gordon <icculus@icculus.org> [Sun, 28 Aug 2016 13:36:13 -0400] rev 10286
Merge audio capture work back into the mainline.
Ryan C. Gordon <icculus@icculus.org> [Sun, 28 Aug 2016 11:56:11 -0400] rev 10285
Patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Sun, 28 Aug 2016 08:50:26 -0700] rev 10284
alsa: Implemented hotplug support, cleaned up device names.
Ryan C. Gordon <icculus@icculus.org> [Fri, 26 Aug 2016 15:46:29 -0400] rev 10283
ios: patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Aug 2016 10:09:41 -0400] rev 10282
alsa: don't enumerate virtual devices, just physical hardware.
Sam Lantinga <slouken@libsdl.org> [Fri, 26 Aug 2016 12:18:08 -0700] rev 10281
Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
Updated the removal code to iterate over all joystick add messages instead of just the first one.
Sam Lantinga <slouken@libsdl.org> [Fri, 26 Aug 2016 11:16:44 -0700] rev 10280
commit 1170112da3776fdb06425f62d57b63144c33dc51
Author: James Zipperer <james.zipperer@synapse.com>
Date: Sun Aug 21 01:19:19 2016 -0700
bugfix for controller / joystick add / remove being in the event queue at the same time
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 25 Aug 2016 22:31:44 +0200] rev 10279
Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 25 Aug 2016 22:31:33 +0200] rev 10278
Android: Fixed crash if closing removed joystick (thanks, Sylvain!).
Fixes fix for Bugzilla #3408.
David Ludwig <dludwig@pobox.com> [Sat, 20 Aug 2016 13:46:45 -0400] rev 10277
WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
The repro steps were this:
1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher
2. hide the cursor, via a call to SDL_ShowCursor(0)
3. make the Win10 game bar appear, by pressing the Windows + G hotkey
4. observe that the mouse cursor appears, in order to interact with the
game bar (this is expected behavior)
5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey
again, or clicking somewhere in the app
EXPECTED RESULT: cursor disappears, as game bar disappears
ACTUAL RESULT: cursor didn't always disappear
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 17 Aug 2016 21:05:00 +0200] rev 10276
Added link in header comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 17 Aug 2016 21:04:50 +0200] rev 10275
Emscripten: Fixed opening previously closed joystick.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 17 Aug 2016 21:04:32 +0200] rev 10274
Android: Fixed opening previously closed joystick (thanks, Sylvain!).
Fixes Bugzilla #3408.
Sam Lantinga <slouken@libsdl.org> [Mon, 08 Aug 2016 12:17:53 -0700] rev 10273
[ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed.
Mikkel Krautz <mikkel@krautz.dk> [Sat, 06 Aug 2016 15:09:20 +0200] rev 10272
Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver.
The Windows 10 Anniversary Update (1607) breaks the method uses that SDL uses to
detect XInput devices. That is, on Windows 10 Anniversary Update, it is no longer
possible to query RAWINPUT for HID devices, and check for "IG_" in the device name.
Presumably, this will be fixed in the future.
This patch works around the issue by adding the Xbox One controller series to the
well-known device list.
This skips the more expensive RAWINPUT check for those devices, and causes them to
be detected as XInput devices once again.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:39:44 +0200] rev 10271
Fixed two old identifiers in header comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:32:20 +0200] rev 10270
PSP: Fixed memory leak if video init failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:32:02 +0200] rev 10269
WinRT: Removed not needed SDL_zerop() after SDL_calloc().
SDL_calloc() already sets memory to zero.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 03 Aug 2016 22:30:31 +0200] rev 10268
Added brackets to function names in header comments so that doxygen links them.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 22:50:48 -0400] rev 10267
testaudiocapture: ask for way more output samples.
Fixes Emscripten builds on Chrome for Android.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 19:59:00 -0400] rev 10266
emscripten: send fake mouse events for touches, like other targets do.
(This really should be handled at the higher level and not in the individual
targets, but this fixes the immediate bug.)
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Aug 2016 00:03:58 -0400] rev 10265
emscripten audio: check for an "undefined" object, remove some console.log().
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:26:58 -0400] rev 10264
audio: Cleaned up "extern AudioBootStrap" list.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:22:09 -0400] rev 10263
audio: Renamed some internal driver symbols in various targets.
Ryan C. Gordon <icculus@icculus.org> [Thu, 11 Aug 2016 22:04:49 -0400] rev 10262
android: implement audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 16:00:16 -0400] rev 10261
directsound: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 15:34:24 -0400] rev 10260
windows: directsound should also map audio device GUIDs to proper names.
Moved this code from winmm into core so both can use it.
DirectSound (at least on Win10) also returns truncated device names, even
though it's handed in as a string pointer and not a static-sized buffer. :/
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 14:14:14 -0400] rev 10259
audio: Patched to compile on C89 compilers.
Ryan C. Gordon <icculus@icculus.org> [Wed, 10 Aug 2016 14:13:48 -0400] rev 10258
emscripten audio: fix timer on capture's silence callback.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 19:35:46 -0400] rev 10257
directsound: recalculate audiospec size before creating secondary buffer.
I think this was a bug before? Maybe I'm misunderstanding this, but it looks
like it was working because we allocate room for 8 chunks...
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 16:58:32 -0400] rev 10256
emscripten audio: Added audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 16:58:06 -0400] rev 10255
Added a FIXME.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 16:57:49 -0400] rev 10254
testaudiocapture: open capture device to same spec as output device.
...since our resampler is still terrible (sorry!).
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 00:44:59 -0400] rev 10253
audio: Only allocate fake_stream if we're using the standard audio threads.
Ryan C. Gordon <icculus@icculus.org> [Tue, 09 Aug 2016 00:44:05 -0400] rev 10252
audio: simplifed check for internal callback.
Easier to check when it's NULL instead of a list of known internal functions.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Aug 2016 02:43:20 -0400] rev 10251
dsp: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Sun, 07 Aug 2016 01:48:38 -0400] rev 10250
winmm: Try to get full device names from the Windows Registry.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 23:05:02 -0400] rev 10249
winmm: Added a FIXME for truncated device names.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 19:34:32 -0400] rev 10248
winmm: Implemented audio capture support.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 03:45:45 -0400] rev 10247
disk audio: Make default i/o delay match what device is meant to be running at.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 03:39:15 -0400] rev 10246
disk audio: Implemented "capture" support, cleaned up some things.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:48:00 -0400] rev 10245
testaudiocapture: use capture device buffer queueing, for better test coverage.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:47:27 -0400] rev 10244
audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()).
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:45:51 -0400] rev 10243
testaudiocapture: don't use fullscreen for the window.
Ryan C. Gordon <icculus@icculus.org> [Sat, 06 Aug 2016 02:27:55 -0400] rev 10242
audio: SDL_ClearQueuedAudio() should free everything but two packets.
Otherwise, if you had a massive, one-time queue buildup, the memory from that
remains allocated until you close the device. Also, if you are just using a
reasonable amount of space, this would previously cause you to reallocate it
over and over instead of keeping a little bit of memory around.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 04:23:32 -0400] rev 10241
nas: initial shot at audio capture support. Compiles, but not tested.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 02:04:48 -0400] rev 10240
audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 01:59:06 -0400] rev 10239
audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 01:44:15 -0400] rev 10238
audio: Removed internal SDL_audiomem.h and macros.
I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
Ryan C. Gordon <icculus@icculus.org> [Fri, 05 Aug 2016 01:44:41 -0400] rev 10237
audio: Clean up some CloseDevice() interface details.
- It's now always called if device->hidden isn't NULL, even if OpenDevice()
failed halfway through. This lets implementation code not have to clean up
itself on every possible failure point; just return an error and SDL will
handle it for you.
- Implementations can assume this->hidden != NULL and not check for it.
- implementations don't have to set this->hidden = NULL when done, because
the caller is always about to free(this).
- Don't reset other fields that are in a block of memory about to be free()'d.
- Implementations all now free things like internal mix buffers last, after
closing devices and such, to guarantee they definitely aren't in use anymore
at the point of deallocation.
Ryan C. Gordon <icculus@icculus.org> [Thu, 04 Aug 2016 11:51:17 -0400] rev 10236
arts: backed out audio capture support.
Turns out that libartsc isn't thread-safe, so if we run a capture and playback
device at the same time, it often crashes in arts's internal event loop.
We could throw mutexes around the read/write calls, but these are meant to
block, so one device could cause serious latency and stutter in the other.
Since this audio target isn't in high-demand (Ubuntu hasn't offered a libartsc
package for years), I'm just backing out the capture support. If someone needs
it, they can pull it out of the revision history.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 16:54:10 -0400] rev 10235
dummy audio: Patched to compile.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 02:18:47 -0400] rev 10234
dummy audio: Implemented dummy audio capture support. :)
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:57:41 -0400] rev 10233
bsdaudio: first shot at audio capture support!
(untested, uncompiled...for now.)
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:56:58 -0400] rev 10232
bsdaudio: this appears to be using the wrong variable...?
(We probably never noticed because this is meant to block until it fully
writes a buffer, and would only trigger an issue if we had a short write
that wasn't otherwise an error condition.)
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:53:59 -0400] rev 10231
arts: Patched to (maybe) compile.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:01:44 -0400] rev 10230
arts: implemented audio capture support.
(completely untested! Not even compiled!!).
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 01:00:30 -0400] rev 10229
alsa: capture devices don't need a mixbuf allocated.
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 00:31:08 -0400] rev 10228
testaudiocapture: made test app interactive.
(hold down mouse/finger to record, then it plays back what it heard. Repeat.)
Ryan C. Gordon <icculus@icculus.org> [Wed, 03 Aug 2016 00:30:12 -0400] rev 10227
coreaudio: Implemented audio capture for iOS.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 19:17:51 -0400] rev 10226
testaudiocapture: Make a simple green/red window when recording/playing.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:06:40 -0400] rev 10225
alsa: Implemented audio capture support!
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:06:05 -0400] rev 10224
alsa: Cleaned up the 5.1 swizzle mess a little.
Shouldn't this be something ALSA handles for us with channel maps, so we can
just delete this code?
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 15:04:33 -0400] rev 10223
audio: a little more robustness in the capture device's thread.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:50:58 -0400] rev 10222
pulseaudio: Implemented audio capture support!
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:50:21 -0400] rev 10221
audio: implemented higher level infrastructure for running capture devices.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:48:52 -0400] rev 10220
audio: Made some SDL_AudioDevice fields atomic.
This makes sure they're properly communicated to the audio threads.
Ryan C. Gordon <icculus@icculus.org> [Tue, 02 Aug 2016 13:38:56 -0400] rev 10219
testaudiocapture: Let specific devices be opened.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 13:36:43 -0400] rev 10218
BUGS.txt: Bugzilla supports SSL; changed link to https:// ...
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 13:32:27 -0400] rev 10217
audio: changed some internal ints to be SDL_bools.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 11:47:02 -0400] rev 10216
nacl: unlock audio thread mutex when done with it.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 11:45:45 -0400] rev 10215
audio: Make SDL_AudioDevice::shutdown an atomic value.
Just to make sure this get communicated to the audio thread properly.
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 00:20:47 -0400] rev 10214
audio: Implemented capture support for Mac OS X CoreAudio.
I don't know what iOS wants yet, so this code might work there, too...?
Ryan C. Gordon <icculus@icculus.org> [Mon, 01 Aug 2016 00:18:56 -0400] rev 10213
audio: Initial bits to enable audio capture support.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 27 Jul 2016 20:47:31 +0200] rev 10212
Fixed information in touch README and changed identifiers so doxygen links them.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 27 Jul 2016 20:47:08 +0200] rev 10211
Android: Updated a comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 27 Jul 2016 20:46:18 +0200] rev 10210
Android: Replaced deprecated AbsoluteLayout with RelativeLayout.
Fixes Bugzilla #2211.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 20 Jul 2016 21:01:14 +0200] rev 10209
Linux: Fixed memory leak in haptic implementation (thanks, Martin!).
Fixes Bugzilla #3238.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 20 Jul 2016 21:00:52 +0200] rev 10208
Pandora: Fixed memory leak in video implementation.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 20 Jul 2016 21:00:36 +0200] rev 10207
Pandora: Fixed compile warnings in video implementation (thanks, Bombo!).
Fixes Bugzilla #2734.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 19 Jul 2016 21:02:44 +0200] rev 10206
ALSA: Fixed adding wrong status to error message (thanks, romain145!).
Fixes Bugzilla #3364.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 19 Jul 2016 21:02:09 +0200] rev 10205
Pandora: Fixed SDL version in debug output.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 19 Jul 2016 21:01:30 +0200] rev 10204
Pandora: Updated SDL version in Makefile.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 19 Jul 2016 21:01:13 +0200] rev 10203
Pandora: Fixed referring to no more existing atomic source file in Makefile.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 18 Jul 2016 22:03:47 +0200] rev 10202
Updated comments in video implementations.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 18 Jul 2016 22:02:17 +0200] rev 10201
Pandora: Fixed compile error in video implementation (thanks, Bombo!).
Partially fixes Bugzilla #2734.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 18 Jul 2016 22:01:01 +0200] rev 10200
Android: Fixed androidbuild.sh not working on OS X (thanks, Steffen!).
Fixes Bugzilla #2429.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 17 Jul 2016 21:43:12 +0200] rev 10199
Android: Fixed missing export of a JNI function (thanks, Andrii!).
Fixes Bugzilla #3393.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 17 Jul 2016 21:42:53 +0200] rev 10198
Android: Fixed compile warning about a missing prototype (thanks, Sylvain!).
Fixes Bugzilla #3351.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 17 Jul 2016 20:32:44 +0200] rev 10197
Fixed compile warnings about evaluating undefined identifiers.
Partially fixes Bugzilla #3351.
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 09:41:43 -0700] rev 10196
Tests: Would be wise to compile this
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 07:39:01 -0700] rev 10195
Tests: Somehow tabs leaked in...
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 07:34:06 -0700] rev 10194
Tests: Add a manual test for a custom cursor (Taken from the API docs)
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 07:07:46 -0700] rev 10193
Tests: Mir needs the window to swap at lease 1 frame for the cursor to show. So render in testwm2
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 13 Jul 2016 07:07:08 -0700] rev 10192
MIR: Fix system cursors. Been broken since custom cursor support was added!
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 09 Jul 2016 22:06:00 +0200] rev 10191
Android: Added new key codes from API 24.
Alex Szpakowski <slime73@gmail.com> [Sat, 02 Jul 2016 13:38:31 -0300] rev 10190
iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
Fixes bug #3378.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 28 Jun 2016 21:15:16 +0200] rev 10189
Fixed three source comments in tests.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 28 Jun 2016 21:14:11 +0200] rev 10188
Added a simple test case for SDL_sscanf() to tests.
It fails on platforms where SDL's custom implementation is used.
Relates to Bugzilla #3341.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 28 Jun 2016 21:08:23 +0200] rev 10187
Fixed freeing strings created by strdup() with SDL_free().
This only worked on platforms where SDL_free() wraps free().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 26 Jun 2016 21:08:57 +0200] rev 10186
Mac: Fixed crash if SDL_GetDisplayDPI() got NULL pointers for output parameters.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 25 Jun 2016 19:40:44 +0200] rev 10185
Fixed compile warnings in test library about formats strings not being literals.
Partially fixes Bugzilla #3375.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 25 Jun 2016 19:40:02 +0200] rev 10184
Mac: Updated file name in README.
David Ludwig <dludwig@pobox.com> [Fri, 24 Jun 2016 22:17:56 -0400] rev 10183
Fixed Bug 3147 - Windows: Crash when resizing Window since hg 333216331863
Thanks for the fix, Gab!
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 24 Jun 2016 19:06:06 +0200] rev 10182
Mac: Updated availability macro in build script.
Brandon Schaefer <brandon.schaefer@canonical.com> [Wed, 08 Jun 2016 08:01:21 -0700] rev 10181
MIR: Add better error handling for a failed connection
Brandon Schaefer <brandon.schaefer@canonical.com> [Tue, 07 Jun 2016 09:01:23 -0700] rev 10180
MIR: Support relative mouse mode
Alex Szpakowski <slime73@gmail.com> [Mon, 23 May 2016 15:29:25 -0300] rev 10179
Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315, thanks Simon Hug!)
Alex Szpakowski <slime73@gmail.com> [Mon, 23 May 2016 15:27:30 -0300] rev 10178
SDL 1.2 Windows: Fix other window positions/sizes when exiting fullscreen (bug #3315, thanks Simon Hug!)
Alex Szpakowski <slime73@gmail.com> [Sat, 21 May 2016 12:09:23 -0300] rev 10177
Mac: Fix a crash when SDL is compiled with SDL_MAC_NO_SANDBOX enabled, by increasing the stack size of the mouse tap thread back to OS X' default of 512 KB.
Alex Szpakowski <slime73@gmail.com> [Sat, 21 May 2016 00:20:52 -0300] rev 10176
Removed Mac OS 10.5 support (bug #3137). Also fixed a warning about deprecated Carbon code when using SDL_audio (bug #3127, thanks Dominik!)
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:18:15 +0200] rev 10175
Updated documentation of SDL_IsScreenSaverEnabled().
The screensaver is deactivated by default since SDL 2.0.2.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:15:58 +0200] rev 10174
Windows: Fixed missing error message if SDL_GetDisplayDPI() failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:15:28 +0200] rev 10173
X11: Fixed typos in error messages and source comments.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 20 May 2016 22:14:40 +0200] rev 10172
X11: Fixed missing error message if SDL_GetDisplayDPI() failed.
David Ludwig <dludwig@pobox.com> [Sat, 14 May 2016 23:29:49 -0400] rev 10171
WinRT: workaround a possible Windows bug, whereby hiding cursors, disables mouse-moved events
This workaround, unfortunately, requires that apps directly link to a set of
Win32-style cursor resource files (that contain a transparent cursor image).
Copies of suitable resource files are in src/core/winrt/, and should be
included directly in an app's MSVC project.
A rough explanation of this workaround/hack, and why it's needed (and
seemingly can't be done through programmatic means), is in this change's code.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 11 May 2016 21:11:12 +0200] rev 10170
X11: Fixed SDL_GL_GetSwapInterval() returning -1 if interval is unknown.
It should return 0 as a safe default if the interval can not be determined.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 11 May 2016 21:10:41 +0200] rev 10169
EGL: Fixed SDL_GL_GetSwapInterval() returning -1 on error.
It should return 0 as a safe default on errors. -1 is returned for late swaps.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 11 May 2016 21:09:45 +0200] rev 10168
Updated documentation of SDL_CreateWindow() and SDL_CreateWindowFrom().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 May 2016 21:15:11 +0200] rev 10167
iOS: Added brackets to function names in README so that doxygen links them.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 May 2016 21:14:36 +0200] rev 10166
Fixed missing error message if SDL_GetDisplayDPI() is unsupported.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 May 2016 21:13:58 +0200] rev 10165
Fixed crash in shape test program if memory allocation failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 10 May 2016 21:12:48 +0200] rev 10164
Fixed error return values in filesystem test program.
David Ludwig <dludwig@pobox.com> [Sat, 07 May 2016 21:41:59 -0400] rev 10163
WinRT: allow on-screen keyboard to be shown via SDL APIs, Win10/UWP only
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 05 May 2016 22:05:21 +0200] rev 10162
Fixed memory leak in game controller test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 05 May 2016 22:04:16 +0200] rev 10161
Updated documentation of SDL_HINT_THREAD_STACK_SIZE in header file.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 05 May 2016 22:03:52 +0200] rev 10160
Added missing links at documentation of SDL_FreeCursor() in header file.
Alex Szpakowski <slime73@gmail.com> [Sun, 01 May 2016 21:41:30 -0300] rev 10159
Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (thanks Eric Wasylishen!) Fixes bug #3312.
Alex Szpakowski <slime73@gmail.com> [Sun, 01 May 2016 19:51:10 -0300] rev 10158
Mac: replaced a deprecated CGSetLocalEventsSuppressionInterval call that I missed in commit f0645cd8fd39
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 25 Apr 2016 22:17:38 +0200] rev 10157
Android: Updated name of README file.
David Ludwig <dludwig@pobox.com> [Sun, 17 Apr 2016 22:56:20 -0400] rev 10156
WinRT: another README tweak
David Ludwig <dludwig@pobox.com> [Sun, 17 Apr 2016 22:54:45 -0400] rev 10155
WinRT: README tweaks
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 14 Apr 2016 21:11:43 +0200] rev 10154
Wayland: Removed not needed including and setting of errno.
One internal function was setting errno on error but it was not read afterwards.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 14 Apr 2016 21:10:57 +0200] rev 10153
Fixed markdown formatting in porting README for doxygen output.
The underscores and the newlines for the list were lost before.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 14 Apr 2016 21:10:08 +0200] rev 10152
Added missing error return in test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 14 Apr 2016 21:09:45 +0200] rev 10151
PSP: Fixed compile error.
David Ludwig <dludwig@pobox.com> [Wed, 13 Apr 2016 21:59:50 -0400] rev 10150
WinRT: build/link fix
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 18:40:44 -0400] rev 10149
Patched to compile on Haiku...?
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 18:12:04 -0400] rev 10148
windows: created threads' stack sizes should be reserved, not committed.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 18:11:36 -0400] rev 10147
Patched to compile on various platforms.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 16:45:10 -0400] rev 10146
threads: Move SDL's own thread creation to a new internal API.
This allows us to set an explicit stack size (overriding the system default
and the global hint an app might have set), and remove all the macro salsa
for dealing with _beginthreadex and such, as internal threads always set those
to NULL anyhow.
I've taken some guesses on reasonable (and tiny!) stack sizes for our
internal threads, but some of these might turn out to be too small in
practice and need an increase. Most of them are simple functions, though.
Ryan C. Gordon <icculus@icculus.org> [Tue, 12 Apr 2016 14:38:50 -0400] rev 10145
threads: Handle SDL_HINT_THREAD_STACK_SIZE at top level, implement elsewhere.
David Ludwig <dludwig@pobox.com> [Mon, 11 Apr 2016 00:22:39 -0400] rev 10144
WinRT: bug hack-fix - gamepad detection was failing on Xbox One
Win10's 'GamepadAdded' event seems to need to have something registered with it
in order for Xinput-based gamepad detection to work. This 'fix' simply causes
a dummy event-handler to be added for this event, in case an app wants to use
gamepads on Xbox One (most likely).
Alex Szpakowski <slime73@gmail.com> [Sun, 10 Apr 2016 22:07:10 -0300] rev 10143
iOS: Fixed SDL_GL_CreateContext crashing instead of returning null when a GLES3 context is requested on iOS 6 and older.
Ryan C. Gordon <icculus@icculus.org> [Mon, 04 Apr 2016 22:49:13 -0400] rev 10142
alsa: Make device enumeration robust against weird results with NULL strings.
Alex Szpakowski <slime73@gmail.com> [Sat, 02 Apr 2016 13:21:01 -0300] rev 10141
iOS: Also do the Dictation crash workaround before executing the animation callback.
Alex Szpakowski <slime73@gmail.com> [Sat, 02 Apr 2016 11:54:05 -0300] rev 10140
Add a new hint SDL_HINT_MAC_MOUSE_FOCUS_CLICKTHROUGH, which allows mouse click events to occur when clicking to focus a window in Mac OS X.
Fixes bug #3300.
Alex Szpakowski <slime73@gmail.com> [Fri, 01 Apr 2016 19:18:50 -0300] rev 10139
iOS: Workaround for a crash after Dictation is used.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:14:49 +0200] rev 10138
iOS: Fixed compiling demos on C89 compilers.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:13:58 +0200] rev 10137
PSP: Fixed returning success from unsupported SDL_RenderReadPixels().
This also fixed the missing error message.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:12:37 +0200] rev 10136
PSP: Fixed returning success for unsupported SDL_SetTextureColorMod().
Partially fixes Bugzilla #3298.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:11:31 +0200] rev 10135
PSP: Fixed missing error message for unsupported SDL_CreateWindowFrom().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 01 Apr 2016 21:10:43 +0200] rev 10134
Updated info about required Ubuntu version for Mir support in README.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 28 Mar 2016 21:03:04 +0200] rev 10133
Wayland: Fixed missing error message if creating a custom cursor failed.
SDL_GetError() returned no error message because it was written to stderr only.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 28 Mar 2016 21:02:30 +0200] rev 10132
Removed not needed SDL_WINDOW_SHOWN from chessboard test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 28 Mar 2016 21:01:46 +0200] rev 10131
iOS: Removed not needed SDL_WINDOW_SHOWN from rectangles demo.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 28 Mar 2016 21:01:26 +0200] rev 10130
iOS: Fixed keyboard demo ignoring quit requests and window closing.
This also fixed a warning about an unused variable.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 27 Mar 2016 22:26:34 +0200] rev 10129
iOS: Replaced #import with #include in two demos.
This extension to C is not required here and made the demos less portable.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 27 Mar 2016 22:25:13 +0200] rev 10128
iOS: Restored older version of rectangles demo.
The demo did not draw rectangles like described in the demo README.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 27 Mar 2016 22:24:10 +0200] rev 10127
iOS: Updated SDL version in demo README.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sun, 27 Mar 2016 22:22:13 +0200] rev 10126
Fixed comment in gesture source.
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Mar 2016 13:30:59 -0400] rev 10125
1.2 stdlib: include SDL_config.h so we can see if HAVE_QSORT is actually set.
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Mar 2016 13:30:19 -0400] rev 10124
gcc-fat.sh: SDL 1.2 won't build with the Mac OS X 10.11 SDK with < 10.7 compat.
Several deprecated APIs it uses are flat-out removed from the SDK now. We
already had preprocessor checks around them, so gcc-fat.sh just needs its
minimum OS compatibility bumped up to 10.7.
Leaving the deprecated code in place, however, in case someone wants to target
an ancient OS X by compiling with an older SDK.
Ryan C. Gordon <icculus@icculus.org> [Wed, 30 Mar 2016 11:23:28 -0400] rev 10123
SDL_qsort in SDL 1.2 needs to use the system includes.
Alex Szpakowski <slime73@gmail.com> [Sun, 20 Mar 2016 15:35:34 -0300] rev 10122
Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6.
Alex Szpakowski <slime73@gmail.com> [Fri, 18 Mar 2016 22:15:53 -0300] rev 10121
Windows CMake: don't try to link dxguid, it's unavailable when using Visual Studio's XP-compatible toolset.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 16 Mar 2016 22:09:39 +0100] rev 10120
Wayland: Fixed crash if memory mapping failed while creating a custom cursor.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 16 Mar 2016 22:09:23 +0100] rev 10119
Wayland: Fixed storing a theme cursor which is never used in video data.
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Mar 2016 08:30:18 -0800] rev 10118
Quick fix for qsort off-by-one error.
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Mar 2016 08:33:47 -0800] rev 10117
Pick up new display mode information after a mode change (Windows only right now).
Sam Lantinga <slouken@libsdl.org> [Fri, 11 Mar 2016 08:30:18 -0800] rev 10116
Quick fix for qsort off-by-one error.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 11 Mar 2016 22:10:35 +0100] rev 10115
Emscripten: Deactivated custom cursor support because it created system cursors.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 11 Mar 2016 22:10:15 +0100] rev 10114
Wayland: Fixed drawing created cursors without transparency.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Fri, 11 Mar 2016 22:09:50 +0100] rev 10113
Wayland: Fixed showing created cursors incorrectly before the first redraw.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 10 Mar 2016 21:00:44 +0100] rev 10112
WinRT: Removed dead code and fixed memory leak if allocation for driver failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 10 Mar 2016 21:00:27 +0100] rev 10111
Fixed compiling IME test program with HAVE_SDL_TTF on C89 compilers.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 10 Mar 2016 21:00:13 +0100] rev 10110
Removed unnecessary include statement in test program.
Ryan C. Gordon <icculus@icculus.org> [Thu, 10 Mar 2016 01:50:43 -0500] rev 10109
A simple test program for SDL_qsort().
Ryan C. Gordon <icculus@icculus.org> [Tue, 08 Mar 2016 20:26:26 -0500] rev 10108
Another commit to test revision control.
Ryan C. Gordon <icculus@icculus.org> [Tue, 08 Mar 2016 20:24:20 -0500] rev 10107
Minor tweak to a README to test Mercurial server.
Sam Lantinga <slouken@libsdl.org> [Tue, 08 Mar 2016 13:55:50 -0800] rev 10106
Fixed infinite timeout in SDL_WaitEventTimeout() - thanks Константин Гончарик
Ethan Lee <flibitijibibo@flibitijibibo.com> [Mon, 07 Mar 2016 08:22:55 -0500] rev 10105
Allow mappings to be added before GameControllerInit
Ryan C. Gordon <icculus@icculus.org> [Sat, 05 Mar 2016 23:25:23 -0500] rev 10104
alsa: Implemented basic device detection.
This is kind of nasty, because ALSA reports dozens of "devices" that aren't
really things you'd ever want, or things that should be listed this way, but
the default path still works as before, and it at least allows these devices
to be available to apps.
This does not handle hotplugging yet. You get a device list at init time
and that's it.
Ryan C. Gordon <icculus@icculus.org> [Fri, 04 Mar 2016 19:41:16 -0500] rev 10103
x11: Fix a few more XMoveWindow() calls to adjust for border size.
Also, fix my inability to do basic math ('+' should have been '-').
Ryan C. Gordon <icculus@icculus.org> [Fri, 04 Mar 2016 18:47:19 -0500] rev 10102
x11: Deal with window borders better.
- Cache the _NET_FRAME_EXTENTS data locally, so we don't have to query
the X server for them (instead, we update our cached data when PropertyNotify
events alert us to a change).
- Use our cached extents for X11_GetWindowBordersSize(), so it's a fast call.
- Window position was meant to refer to the client area, not the window
decorations, so adjust appropriately when getting/setting the position.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 03 Mar 2016 20:12:51 +0100] rev 10101
Raspberry: Fixed crash if memory allocation for cursor failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Thu, 03 Mar 2016 20:11:43 +0100] rev 10100
Fixed compile warnings about unused variables in IME test program.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 02 Mar 2016 20:25:23 +0100] rev 10099
Wayland: Fixed fault in event handling which might have caused a crash someday.
Found by Cppcheck.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 02 Mar 2016 20:25:09 +0100] rev 10098
Wayland: Fixed crash if allocating memory for cursor failed.
Also added missing error message if first allocation failed.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 02 Mar 2016 20:24:43 +0100] rev 10097
Replaced strlen() with SDL_strlen() in IME test program.
Jonas Ådahl <jadahl@gmail.com> [Wed, 17 Feb 2016 15:14:20 +0800] rev 10096
wayland: Add wl_proxy_marshal_constructor_versioned sym
wl_proxy_marshal_constructor_versioned was introduce in wayland-client 1.10.
Brandon Schaefer <brandon.schaefer@canonical.com> [Thu, 25 Feb 2016 10:06:33 -0800] rev 10095
Mir: Do not use opengl to find the valid pixel format if we dont use opengl
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 24 Feb 2016 21:07:19 +0100] rev 10094
Mir: Replaced memcpy() with SDL_memcpy().
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 24 Feb 2016 21:06:46 +0100] rev 10093
Mir: Fixed comment at conditional compilation macro.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 24 Feb 2016 21:05:19 +0100] rev 10092
Fixed doxygen warnings about markdown formatting.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 22 Feb 2016 19:00:22 +0100] rev 10091
Mir: Fixed crash if allocating memory for cursor failed.
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Feb 2016 19:21:21 -0500] rev 10090
Regenerated configure script with Mir changes.
bschaefer [Sun, 21 Feb 2016 15:19:35 -0800] rev 10089
Fix API/ABI breakage in Mir 0.13/0.14.
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Feb 2016 17:21:29 -0500] rev 10088
Windows: Just use WaitForSingleObjectEx() everywhere.
(It's supported on WinXP, no reason to have an #ifdef here...I think.)
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Feb 2016 17:05:25 -0500] rev 10087
Windows: let threads be named in the debugger.
We now only raise the magic exception that names the thread when
IsDebuggerPresent() returns true. In such a case, Visual Studio will
catch the exception, set the thread name, and let the debugged process
continue normally. If the debugger isn't running, we don't raise an exception
at all.
Setting the name is a debugger trick; if the debugger isn't running, the name
won't be set if attached later in any case, so this doesn't lose functionality.
This lets this code work without assembly code, on win32 and win64, and
across various compilers.
The only "gotcha" is that if you have something attached that looks like a
debugger but doesn't respect this magic exception trick, the process will
likely crash, but that's probably a deficiency of the attached program.
Fixes Bugzilla #2089.
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Feb 2016 13:19:33 -0500] rev 10086
1.2 stdlib: Updated qsort with licensing resolved (thanks, Gareth!).
Ryan C. Gordon <icculus@icculus.org> [Sun, 21 Feb 2016 13:07:14 -0500] rev 10085
stdlib: Restored previous qsort() implementation; the licensing is resolved.
Thanks to Gareth McCaughan for changing his code to the zlib license on
our behalf!
Ryan C. Gordon <icculus@icculus.org> [Sat, 20 Feb 2016 01:03:39 -0500] rev 10084
x11: better fix for the previous commit's fullscreen vs maximized issue.
Ryan C. Gordon <icculus@icculus.org> [Sat, 20 Feb 2016 00:44:42 -0500] rev 10083
x11: Don't mess with fullscreen vs maximized window state on unmapped windows.
Ryan C. Gordon <icculus@icculus.org> [Fri, 19 Feb 2016 00:28:53 -0500] rev 10082
Android: Restored Philipp's joystick change, lost in the previous merge.
This patch, specifically: https://hg.libsdl.org/SDL/rev/2455bf5d1866
Ryan C. Gordon <icculus@icculus.org> [Fri, 19 Feb 2016 00:24:00 -0500] rev 10081
Merge Android C89 fixes from Eric Wing.
Eric Wing <ewing . public |-at-| gmail . com> [Tue, 09 Feb 2016 17:36:42 -0800] rev 10080
Android: C89 cleanup to avoid warnings/errors since the default gcc mode on Android is still pre-C99.
Ryan C. Gordon <icculus@icculus.org> [Thu, 18 Feb 2016 23:27:58 -0500] rev 10079
x11/wayland/mir: Make the dynamic loading macro salsa a little less messy.
Sam Lantinga <slouken@libsdl.org> [Wed, 17 Feb 2016 14:15:37 -0800] rev 10078
Added support for the Mad Catz FightStick TE S+ PS3
Sam Lantinga <slouken@libsdl.org> [Tue, 16 Feb 2016 13:51:24 -0800] rev 10077
Added support for the Mad Catz FightStick TE S+ PS4
Sam Lantinga <slouken@libsdl.org> [Tue, 16 Feb 2016 13:51:15 -0800] rev 10076
Added support for the Akishop Customs PS360+ v1.66 and MadCatz PC USB Wired Stick 8818
Sam Lantinga <slouken@libsdl.org> [Tue, 16 Feb 2016 13:48:46 -0800] rev 10075
Added support for several Mad Catz arcade sticks
Sam Lantinga <slouken@libsdl.org> [Tue, 16 Feb 2016 13:47:37 -0800] rev 10074
Allow using the game controller API with arcade sticks and other XInput devices
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 16 Feb 2016 20:32:22 +0100] rev 10073
Android: Changed an internal joystick function to return count instead of id.
The returned value is currently not used by the caller. The instance id would
also not be needed on Java side and providing it just complicated the function.
Partially fixes Bugzilla #3234.
Ryan C. Gordon <icculus@icculus.org> [Fri, 12 Feb 2016 00:27:21 -0500] rev 10072
x11: Patched to compile with DEBUG_XEVENTS on C89 compilers.
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Feb 2016 21:49:09 -0500] rev 10071
x11: Removed an assert.
This assert triggers when run under XMonad. It's safe to pass a zero here
anyhow, as this will still work "well enough" and the original
problem--GNOME printing a warning message--is still fixed because GNOME's
window manager gives us a chance to grab a non-zero user-time value before
this code is run.
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Feb 2016 03:37:01 -0500] rev 10070
Another attempt to fix Windows build.
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Feb 2016 03:21:26 -0500] rev 10069
Patched to compile on Visual Studio.
Ryan C. Gordon <icculus@icculus.org> [Mon, 15 Feb 2016 03:16:46 -0500] rev 10068
Replaced SDL_qsort with public domain code from PDCLib: http://pdclib.e43.eu/
Alex Szpakowski <slime73@gmail.com> [Sun, 14 Feb 2016 21:17:25 -0400] rev 10067
Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in SDL_Delay. This ensures the Windows system timer resolution is properly set before Sleep is called.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 13 Feb 2016 17:35:38 +0100] rev 10066
PSP: Deactivated dynamic API.
Thanks to Bugzilla #3240 for pointing this out.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 13 Feb 2016 17:34:14 +0100] rev 10065
PSP: Added missing object for generic TLS to Makefile.
Thanks to the SDL mailing list (and later Bugzilla #3240) for pointing this out.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 10 Feb 2016 19:31:23 +0100] rev 10064
Fixed spaces in license comments.
Ryan C. Gordon <icculus@icculus.org> [Mon, 08 Feb 2016 01:08:21 -0500] rev 10063
x11: Updated imKStoUCS.* to latest from x.org.
This was a version from XFree86 before now. :) Although not much has
changed.
Alex Szpakowski <slime73@gmail.com> [Wed, 03 Feb 2016 20:32:55 -0400] rev 10062
iOS: Implemented clipboard support.
Sam Lantinga <slouken@libsdl.org> [Sun, 31 Jan 2016 21:11:15 -0800] rev 10061
David Carlier implemented SDL_GetBasePath() for OpenBSD
Sam Lantinga <slouken@libsdl.org> [Sun, 31 Jan 2016 11:29:11 -0800] rev 10060
Return the full number of events from SDL_PeepEvents() if NULL is passed in with SDL_PEEKEVENT
Alex Szpakowski <slime73@gmail.com> [Sun, 31 Jan 2016 09:39:42 -0400] rev 10059
x11: Fix AltGr generating an invalid keycode (bug #3244). Thanks Thomas!
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 27 Jan 2016 23:20:23 +0100] rev 10058
PSP: Removed inlined copy of SDL_CalculateAudioSpec()'s functionality.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 26 Jan 2016 22:20:05 +0100] rev 10057
Android: Fixed ignoring a return value while handling motion events.
This should not have caused problems yet because the return value was identical.
Sam Lantinga <slouken@libsdl.org> [Fri, 22 Jan 2016 13:12:16 -0800] rev 10056
Fixed creating fullscreen windows on Steam Link
Sam Lantinga <slouken@libsdl.org> [Sat, 16 Jan 2016 21:58:49 -0800] rev 10055
Expose the EGL display and window for Vivante SDL windows
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Sat, 16 Jan 2016 21:25:10 +0100] rev 10054
Fixed compile warnings about type conversion.
Found by buildbot.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Wed, 13 Jan 2016 19:31:03 +0100] rev 10053
Android: Fixed finishing Activity on some devices if right mouse button pressed.
Partially fixes Bugzilla #3227.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 12 Jan 2016 22:23:53 +0100] rev 10052
Fixed two typos in documentation.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 12 Jan 2016 22:23:00 +0100] rev 10051
Android: Added mouse initialization to reset state.
If the app is launched again then the shared object may be reused (on Android).
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Tue, 12 Jan 2016 22:22:24 +0100] rev 10050
Android: Fixed a comment.
Philipp Wiesemann <philipp.wiesemann@arcor.de> [Mon, 11 Jan 2016 20:02:48 +0100] rev 10049
Android: Added mapping of mouse forward button and mouse back button.
Alex Szpakowski <slime73@gmail.com> [Sat, 09 Jan 2016 17:41:09 -0400] rev 10048
Removed dead code (caught by Clang's static analyzer).
Ryan C. Gordon <icculus@icculus.org> [Fri, 08 Jan 2016 07:32:51 -0500] rev 10047
CMake: only set "-O3 -g" defaults if CMAKE_BUILD_TYPE wasn't set at all.