# HG changeset patch # User Alex Szpakowski # Date 1467477511 10800 # Node ID a6ad6813b17bcc5482d392f4855a6cae2237a6c8 # Parent 4844b48eb17b13f8e35959f6d5d9aba49ebe035d iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!) Fixes bug #3378. diff -r 4844b48eb17b -r a6ad6813b17b src/video/uikit/SDL_uikitopenglview.m --- a/src/video/uikit/SDL_uikitopenglview.m Tue Jun 28 21:15:16 2016 +0200 +++ b/src/video/uikit/SDL_uikitopenglview.m Sat Jul 02 13:38:31 2016 -0300 @@ -239,7 +239,7 @@ if (msaaRenderbuffer != 0) { glBindRenderbuffer(GL_RENDERBUFFER, msaaRenderbuffer); - glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, backingWidth, backingHeight); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight); } if (depthRenderbuffer != 0) {