WinRT: made sure d3d11 debug mode doesn't get enabled by default
D3D11 debug mode got inadvertently enabled, in all cases, via changeset c0e68f3. This change reverts that.
--- a/src/render/direct3d11/SDL_render_d3d11.cpp Wed Dec 25 21:39:48 2013 -0500
+++ b/src/render/direct3d11/SDL_render_d3d11.cpp Wed Dec 25 22:05:18 2013 -0500
@@ -725,12 +725,12 @@
UINT creationFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
// Make sure Direct3D's debugging feature gets used, if the app requests it.
- //const char *hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D11_DEBUG);
- //if (hint) {
- // if (*hint == '1') {
+ const char *hint = SDL_GetHint(SDL_HINT_RENDER_DIRECT3D11_DEBUG);
+ if (hint) {
+ if (*hint == '1') {
creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
- // }
- //}
+ }
+ }
// This array defines the set of DirectX hardware feature levels this app will support.
// Note the ordering should be preserved.