Fall back to opaque sprite if no formats with alpha are supported.
authorSam Lantinga <slouken@libsdl.org>
Sun, 20 Sep 2009 23:09:30 +0000
changeset 3285 0d7b20a4a629
parent 3284 2b95b2c0b6d4
child 3286 d390778b59c1
Fall back to opaque sprite if no formats with alpha are supported.
test/testsprite2.c
--- a/test/testsprite2.c	Sun Sep 20 22:47:28 2009 +0000
+++ b/test/testsprite2.c	Sun Sep 20 23:09:30 2009 +0000
@@ -82,6 +82,10 @@
         SDL_SelectRenderer(state->windows[i]);
         sprites[i] = SDL_CreateTextureFromSurface(0, temp);
         if (!sprites[i]) {
+		SDL_SetColorKey(temp, 0, 0);
+		sprites[i] = SDL_CreateTextureFromSurface(0, temp);
+	}
+        if (!sprites[i]) {
             fprintf(stderr, "Couldn't create texture: %s\n", SDL_GetError());
             SDL_FreeSurface(temp);
             return (-1);