--- a/src/video/SDL_glesfuncs.h Fri Jan 02 15:47:49 2009 +0000
+++ b/src/video/SDL_glesfuncs.h Fri Jan 02 16:03:37 2009 +0000
@@ -87,8 +87,7 @@
(GLboolean red, GLboolean green, GLboolean blue,
GLboolean alpha))
SDL_PROC(void, glColorPointer,
- (GLint size, GLenum type, GLsizei stride,
- const GLvoid * pointer))
+ (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer))
SDL_PROC_UNUSED(void, glCompressedTexImage2D,
(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLint border,
--- a/src/video/SDL_renderer_gles.c Fri Jan 02 15:47:49 2009 +0000
+++ b/src/video/SDL_renderer_gles.c Fri Jan 02 16:03:37 2009 +0000
@@ -632,15 +632,15 @@
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
- GLshort vertices[2];
- vertices[0] = x;
- vertices[1] = y;
-
- data->glVertexPointer(2, GL_SHORT, 0, vertices);
- data->glEnableClientState(GL_VERTEX_ARRAY);
- data->glDrawArrays(GL_POINTS, 0, 1);
- data->glDisableClientState(GL_VERTEX_ARRAY);
-
+ GLshort vertices[2];
+ vertices[0] = x;
+ vertices[1] = y;
+
+ data->glVertexPointer(2, GL_SHORT, 0, vertices);
+ data->glEnableClientState(GL_VERTEX_ARRAY);
+ data->glDrawArrays(GL_POINTS, 0, 1);
+ data->glDisableClientState(GL_VERTEX_ARRAY);
+
return 0;
}
@@ -656,16 +656,16 @@
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
- GLshort vertices[4];
- vertices[0] = x1;
- vertices[1] = y1;
- vertices[2] = x2;
- vertices[3] = y2;
+ GLshort vertices[4];
+ vertices[0] = x1;
+ vertices[1] = y1;
+ vertices[2] = x2;
+ vertices[3] = y2;
- data->glVertexPointer(2, GL_SHORT, 0, vertices);
- data->glEnableClientState(GL_VERTEX_ARRAY);
- data->glDrawArrays(GL_LINES, 0, 2);
- data->glDisableClientState(GL_VERTEX_ARRAY);
+ data->glVertexPointer(2, GL_SHORT, 0, vertices);
+ data->glEnableClientState(GL_VERTEX_ARRAY);
+ data->glDrawArrays(GL_LINES, 0, 2);
+ data->glDisableClientState(GL_VERTEX_ARRAY);
return 0;
}
@@ -682,25 +682,25 @@
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
- GLshort minx = rect->x;
- GLshort maxx = rect->x + rect->w;
- GLshort miny = rect->y;
- GLshort maxy = rect->y + rect->h;
-
- GLshort vertices[8];
- vertices[0] = minx;
- vertices[1] = miny;
- vertices[2] = maxx;
- vertices[3] = miny;
- vertices[4] = minx;
- vertices[5] = maxy;
- vertices[6] = maxx;
- vertices[7] = maxy;
-
- data->glVertexPointer(2, GL_SHORT, 0, vertices);
- data->glEnableClientState(GL_VERTEX_ARRAY);
- data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- data->glDisableClientState(GL_VERTEX_ARRAY);
+ GLshort minx = rect->x;
+ GLshort maxx = rect->x + rect->w;
+ GLshort miny = rect->y;
+ GLshort maxy = rect->y + rect->h;
+
+ GLshort vertices[8];
+ vertices[0] = minx;
+ vertices[1] = miny;
+ vertices[2] = maxx;
+ vertices[3] = miny;
+ vertices[4] = minx;
+ vertices[5] = maxy;
+ vertices[6] = maxx;
+ vertices[7] = maxy;
+
+ data->glVertexPointer(2, GL_SHORT, 0, vertices);
+ data->glEnableClientState(GL_VERTEX_ARRAY);
+ data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ data->glDisableClientState(GL_VERTEX_ARRAY);
return 0;
}