Work in progress: SDL_RenderReadPixels() should be implemented soon.
--- a/test/automated/render/render.c Sun Nov 15 04:58:03 2009 +0000
+++ b/test/automated/render/render.c Sun Nov 15 08:01:07 2009 +0000
@@ -67,26 +67,9 @@
return 1;
/* Read pixels. */
-#if 0
ret = SDL_RenderReadPixels( NULL, pix, 80*4 );
if (SDL_ATassert( "SDL_RenderReadPixels", ret==0) )
return 1;
-#else
- int i, j;
- Uint8 *buf = pix;
- const Uint8 *read_pix;
- Uint8 *write_pix;
- for (j=0; j<s->height; j++) {
- for (i=0; i<s->width; i++) {
- read_pix = &s->pixel_data[ (j*80 + i) * s->bytes_per_pixel ];
- write_pix = &buf[ (j*80 + i) * 4 ];
- write_pix[0] = read_pix[0];
- write_pix[1] = read_pix[1];
- write_pix[2] = read_pix[2];
- write_pix[3] = SDL_ALPHA_OPAQUE;
- }
- }
-#endif
/* Create surface. */
testsur = SDL_CreateRGBSurfaceFrom( pix, 80, 60, 32, 80*4,