iOS: Updated SDL version in demo README.
authorPhilipp Wiesemann <philipp.wiesemann@arcor.de>
Sun, 27 Mar 2016 22:24:10 +0200
changeset 10127 122b354111ac
parent 10126 d2686deec646
child 10128 d56e06ce0858
iOS: Updated SDL version in demo README.
Xcode-iOS/Demos/README
--- a/Xcode-iOS/Demos/README	Sun Mar 27 22:22:13 2016 +0200
+++ b/Xcode-iOS/Demos/README	Sun Mar 27 22:24:10 2016 +0200
@@ -2,7 +2,7 @@
 About the iPhone OS Demo Applications
 ==============================================================================
 
-Demos.xcodeproj contains several targets for iPhone oriented SDL demos.  These demos are written strictly using SDL 1.3 calls.  All the demos except for Fireworks (which requires OpenGL ES) should work on platforms other than iPhone OS, though you'll need to write your own compile script.  To run them on your favorite platform, you may wish to set the macros SCREEN_WIDTH and SCREEN_HEIGHT, located in common.h.
+Demos.xcodeproj contains several targets for iPhone oriented SDL demos.  These demos are written strictly using SDL 2.0 calls.  All the demos except for Fireworks (which requires OpenGL ES) should work on platforms other than iPhone OS, though you'll need to write your own compile script.  To run them on your favorite platform, you may wish to set the macros SCREEN_WIDTH and SCREEN_HEIGHT, located in common.h.
 
 Common files: