Simplified the manifest a little - we don't need a Java class in there. :)
--- a/android-project/AndroidManifest.xml Fri Nov 02 02:37:49 2012 -0700
+++ b/android-project/AndroidManifest.xml Fri Nov 02 03:03:55 2012 -0700
@@ -12,29 +12,10 @@
directory under src matching the package, e.g.
src/com/gamemaker/game/MyGame.java
- /**********************************************************/
- package com.gamemaker.game;
-
- import org.libsdl.app.SDLActivity;
- import android.os.*;
-
- /*
- * A sample wrapper class that just calls SDLActivity
- */
+ then replace "SDLActivity" with the name of your class (e.g. "MyGame")
+ in the XML below.
- public class MyGame extends SDLActivity {
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- }
-
- protected void onDestroy() {
- super.onDestroy();
- }
- }
- /**********************************************************/
-
- then replace "SDLActivity" in the XML below with the name of
- your class, e.g. "MyGame" ...
+ An example Java class can be found in README.android
-->
<application android:label="@string/app_name"
android:icon="@drawable/icon"