Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation in header.
--- a/include/SDL_gamecontroller.h Mon Apr 20 20:03:26 2015 +0200
+++ b/include/SDL_gamecontroller.h Mon Apr 20 20:03:40 2015 +0200
@@ -163,8 +163,9 @@
/**
* Open a game controller for use.
* The index passed as an argument refers to the N'th game controller on the system.
- * This index is the value which will identify this controller in future controller
- * events.
+ * This index is not the value which will identify this controller in future
+ * controller events. The joystick's instance id (::SDL_JoystickID) will be
+ * used there instead.
*
* \return A controller identifier, or NULL if an error occurred.
*/
--- a/include/SDL_joystick.h Mon Apr 20 20:03:26 2015 +0200
+++ b/include/SDL_joystick.h Mon Apr 20 20:03:40 2015 +0200
@@ -88,8 +88,9 @@
/**
* Open a joystick for use.
* The index passed as an argument refers to the N'th joystick on the system.
- * This index is the value which will identify this joystick in future joystick
- * events.
+ * This index is not the value which will identify this joystick in future
+ * joystick events. The joystick's instance id (::SDL_JoystickID) will be used
+ * there instead.
*
* \return A joystick identifier, or NULL if an error occurred.
*/