SDL_uikitvideo.m is the main file for the UIKit video driver. It has the UIKit video bootstrap, initialization, device creation, etc.
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/uikit/SDL_uikitvideo.h Thu Jul 17 22:38:29 2008 +0000
@@ -0,0 +1,31 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_uikitvideo_h
+#define _SDL_uikitvideo_h
+
+#include "../SDL_sysvideo.h"
+
+#endif /* _SDL_uikitvideo_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/uikit/SDL_uikitvideo.m Thu Jul 17 22:38:29 2008 +0000
@@ -0,0 +1,163 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Dummy SDL video driver implementation; this is just enough to make an
+ * SDL-based application THINK it's got a working video driver, for
+ * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
+ * and also for use as a collection of stubs when porting SDL to a new
+ * platform for which you haven't yet written a valid video driver.
+ *
+ * This is also a great way to determine bottlenecks: if you think that SDL
+ * is a performance problem for a given platform, enable this driver, and
+ * then see if your application runs faster without video overhead.
+ *
+ * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
+ * of this was cut-and-pasted from Stephane Peter's work in the AAlib
+ * SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
+ */
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_uikitvideo.h"
+#include "SDL_uikitevents.h"
+#include "SDL_uikitwindow.h"
+#include "SDL_uikitopengles.h"
+
+#include "SDL_renderer_sw.h"
+#include "SDL_renderer_gles.h"
+
+#define UIKITVID_DRIVER_NAME "uikit"
+
+/* Initialization/Query functions */
+static int UIKit_VideoInit(_THIS);
+static int UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode);
+static void UIKit_VideoQuit(_THIS);
+
+/* DUMMY driver bootstrap functions */
+
+static int
+UIKit_Available(void)
+{
+ return (1);
+}
+
+static void UIKit_DeleteDevice(SDL_VideoDevice * device)
+{
+ SDL_free(device);
+}
+
+static SDL_VideoDevice *
+UIKit_CreateDevice(int devindex)
+{
+ SDL_VideoDevice *device;
+
+ /* Initialize all variables that we clean on shutdown */
+ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
+ if (!device) {
+ SDL_OutOfMemory();
+ if (device) {
+ SDL_free(device);
+ }
+ return (0);
+ }
+
+ /* Set the function pointers */
+ device->VideoInit = UIKit_VideoInit;
+ device->VideoQuit = UIKit_VideoQuit;
+ device->SetDisplayMode = UIKit_SetDisplayMode;
+ device->PumpEvents = UIKit_PumpEvents;
+ device->CreateWindow = UIKit_CreateWindow;
+ device->DestroyWindow = UIKit_DestroyWindow;
+
+
+ /* OpenGL (ES) functions */
+ device->GL_MakeCurrent = UIKit_GL_MakeCurrent;
+ device->GL_SwapWindow = UIKit_GL_SwapWindow;
+ device->GL_CreateContext = UIKit_GL_CreateContext;
+ device->GL_DeleteContext = UIKit_GL_DeleteContext;
+ device->GL_GetProcAddress = UIKit_GL_GetProcAddress;
+ device->GL_LoadLibrary = UIKit_GL_LoadLibrary;
+ device->free = UIKit_DeleteDevice;
+
+ device->gl_config.accelerated = 1;
+
+ return device;
+}
+
+VideoBootStrap UIKIT_bootstrap = {
+ UIKITVID_DRIVER_NAME, "SDL UIKit video driver",
+ UIKit_Available, UIKit_CreateDevice
+};
+
+
+int
+UIKit_VideoInit(_THIS)
+{
+ SDL_DisplayMode mode;
+
+ printf("UIKit Video init!");
+
+ _this->gl_config.driver_loaded = 1;
+
+ SDL_VideoDisplay display;
+ SDL_zero(display);
+
+ /* Use a 32-bpp desktop mode */
+ SDL_zero(mode);
+ mode.format = SDL_PIXELFORMAT_ABGR8888;
+ mode.w = 320;
+ mode.h = 480;
+ mode.refresh_rate = 0;
+ mode.driverdata = NULL;
+
+ display.num_display_modes = 1;
+ display.max_display_modes = 1;
+ display.display_modes = (SDL_DisplayMode *)SDL_malloc(display.max_display_modes * sizeof(SDL_DisplayMode));
+
+ display.display_modes[0] = mode;
+ display.desktop_mode = mode;
+ display.fullscreen_mode = mode;
+ display.current_mode = mode;
+
+ SDL_AddVideoDisplay(&display);
+
+ /* We're done! */
+ return 0;
+}
+
+static int
+UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
+{
+ return 0;
+}
+
+void
+UIKit_VideoQuit(_THIS)
+{
+}
+
+/* vi: set ts=4 sw=4 expandtab: */