make indent
authorBob Pendleton <bob@pendleton.com>
Wed, 25 Jul 2007 21:23:28 +0000
changeset 2215 23a2cb765052
parent 2214 e7164a4dac62
child 2216 82a133b784c9
make indent
Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h
Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c
Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h
Xcode/TemplatesForXcode/SDL OpenGL Application/main.c
--- a/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h	Wed Jul 25 21:22:55 2007 +0000
+++ b/Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyController.h	Wed Jul 25 21:23:28 2007 +0000
@@ -12,7 +12,8 @@
 extern id gController;          // instance of this class from nib
 
 // Declare SDL_QuartzWindowDelegate (defined in SDL.framework)
-@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject {
+@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject
+{
     // Interface Builder Outlets
     IBOutlet id _framesPerSecond;
     IBOutlet id _numSprites;
--- a/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c	Wed Jul 25 21:22:55 2007 +0000
+++ b/Xcode/TemplatesForProjectBuilder/SDL OpenGL Application/main.c	Wed Jul 25 21:23:28 2007 +0000
@@ -53,9 +53,8 @@
         SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE
     };
 
-    char *desc[] =
-        { "Red size: %d bits\n", "Blue size: %d bits\n",
- "Green size: %d bits\n",
+    char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n",
+        "Green size: %d bits\n",
         "Alpha size: %d bits\n", "Color buffer size: %d bits\n",
         "Depth bufer size: %d bits\n"
     };
--- a/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h	Wed Jul 25 21:22:55 2007 +0000
+++ b/Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h	Wed Jul 25 21:23:28 2007 +0000
@@ -12,7 +12,8 @@
 extern id gController;          // instance of this class from nib
 
 // Declare SDL_QuartzWindowDelegate (defined in SDL.framework)
-@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject {
+@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject
+{
     // Interface Builder Outlets
     IBOutlet id _framesPerSecond;
     IBOutlet id _numSprites;
--- a/Xcode/TemplatesForXcode/SDL OpenGL Application/main.c	Wed Jul 25 21:22:55 2007 +0000
+++ b/Xcode/TemplatesForXcode/SDL OpenGL Application/main.c	Wed Jul 25 21:23:28 2007 +0000
@@ -53,9 +53,8 @@
         SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DEPTH_SIZE
     };
 
-    char *desc[] =
-        { "Red size: %d bits\n", "Blue size: %d bits\n",
- "Green size: %d bits\n",
+    char *desc[] = { "Red size: %d bits\n", "Blue size: %d bits\n",
+        "Green size: %d bits\n",
         "Alpha size: %d bits\n", "Color buffer size: %d bits\n",
         "Depth bufer size: %d bits\n"
     };