--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/Borland.html Sat Aug 24 16:15:37 2002 +0000
@@ -0,0 +1,137 @@
+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html>
+<head>
+ <title>Building SDL with Borland's C++ compilers</title>
+
+ <meta name="author"
+ content="David Snopek and updated by Dominique Louis.">
+</head>
+ <body>
+ <xevol @newtonave.net=""> </xevol>
+<h1>Building SDL with Borland's C++ compilers. </h1>
+ <b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b>
+ and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique
+ Louis</a></b>.<br>
+ <br>
+ These instructions cover how to compile SDL and its included test programs
+ using either Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>,
+<a href="#k3">C++ Builder for Linux ( AKA Kylix 3 )</a> or the free <a
+ href="#bccc">Borland C++ command-line compiler</a>. <br>
+
+<h3> <b> Extract the files </b> </h3>
+
+<p> Unzip the Borland.zip archive into <b>this</b> directory. Do not unzip
+ it into any other directory because the makefiles ( *.mak ) and project
+files ( *.bpr ) use relative paths to refer to the SDL sources. This should
+create a directory named "Borland" inside of the top level SDL source directory.
+ </p>
+
+<h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b>
+</h3>
+
+<p> Inside of the "Borland" directory there is a "bcb6" directory that contains
+ a number of Builder project files. Double-click on the "libSDL.bpg" file
+ icon. Once Builder has started click on the "<u>P</u>rojects" menu on the
+ menu-bar and go down to "B<u>u</u>ild All Projects" option. <br>
+ This will proceed to build SDL ( with Borland's calling convention ), SDLmain,
+and all the <a href="#tests">test programs</a>. Currently, all the <a
+ href="#tests">test programs</a>
+are dynamically linked to Sam Lantinga's SDL.dll.</p>
+
+<p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible.
+ <br>
+ If you wish to dynamically link to the SDL library supplied by Sam Lantinga
+in each release, I have created the correct *.libs for SDL 1.2.4 and they
+exist in the "/lib" directory.<br>
+ If you would like to create the *.lib files yourself, you will need to make
+use of Borland's "implib.exe" utility.<br>
+ </p>
+
+<p><tt>IMPLIB</tt> works like this: </p>
+
+<pre> IMPLIB (destination lib name) (source dll)<br></pre>
+
+<p> For example,</p>
+
+<pre> IMPLIB SDL.lib SDL.dll<br></pre>
+
+<p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br>
+ </p>
+
+<p>To learn more about the difference between Borland's and Microsoft's *.lib
+format please read the article <a
+ href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br>
+ </p>
+
+<p> <b><br>
+ NOTE :</b> The C++ Builder for Windows project format, is not compatible
+with the Kylix 3 project format, hence the reason why they are in separate
+directories.</p>
+
+<h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler
+</b> </h3>
+
+<p> The free Borland compiler can be downloaded at no charge from <a
+ href="http://www.borland.com/bcppbuilder/freecompiler/"> the Borland website
+ </a>. Make sure that it is installed and properly configured. </p>
+
+<p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under
+ the SDL source directory. Type "make -f SDL.mak" to build SDL and "make
+ -f SDLmain.mak". There are also makefiles for all of the <a
+ href="#tests">test programs</a>, if you wish to build them. </p>
+
+<h3> <b> Output files </b> </h3>
+ No matter which compiler you used, three important files should have
+been produced:
+<ul>
+ <li> SDL.dll ( Borland format ) </li>
+ <li> SDL.lib ( Borland format ) </li>
+ <li> SDLmain.lib ( Borland format ) </li>
+
+</ul>
+ Both of the *.lib files will need to be added to all the projects that
+ use SDL and SDL.dll must be placed some where the Windows dynamic linker
+ can find it (either in your project directory or on the system path, C:\WINDOWS\SYSTEM).
+
+<h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix
+3 ) </b> </h3>
+
+<p> Inside of the "Borland" directory there is a "k3" directory that contains
+ a number of Builder project files. Double-click on the "libSDL.bpg" file
+ icon. Once Builder has started click on the "<u>P</u>rojects" menu on the
+ menu-bar and go down to "B<u>u</u>ild All Projects" option. This will proceed
+ to build all the <a
+ href="#tests">test programs</a>. <br>
+ Linux users do not need *.lib files as the Shared Object is linked right
+into the project ( very neat actually, Windows should do this sort of thing
+as it is a lot easier for the developer ). <br>
+ <b>NOTE :</b> The C++ Builder for Windows project format, is not
+compatible with the Kylix 3 project format, hence the reason why they are
+in separate directories.</p>
+
+<p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib
+ directory as libSDL_*.so and the Mesa OpenGL shared objects are located in
+ /usr/X11R6/lib as libGL*.so<br>
+ <br>
+ So if your setup is different you may need to change the project file
+ so that they re-link to the ones on your system.<br>
+ <br>
+ On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
+So if you you have not installed the development RPMs ( usually named libSDL-devel*
+ ) for SDL ( not included ) you may have to change the include directory
+within some of the projects.<br>
+ </p>
+
+<h3> Known Problems</h3>
+ The only known problem is that I ( Dominique Louis ), was unable to create
+the projects that rebuilt the SDL shared objects under Linux, due to time
+constraints and my lack of intimate knowledge of Linux.
+<h3><a name="tests"><b> Test programs </b> </a></h3>
+ Some of the test programs require included media files ( *.wav; *.bmp etc
+ ). Before trying to run any of the test programs, copy these media files
+ from the "tests/" directory into the Borland build directory that you extracted
+ the project files to. <br>
+ <br>
+</body>
+</html>
+
Binary file Borland.zip has changed
--- a/BorlandC.html Sat Aug 24 15:29:06 2002 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,68 +0,0 @@
-Date: Sun, 13 Jan 2002 13:59:56 -0600
-From: David Snopek <xevol@newtonave.net>
-To: slouken@devolution.com
-Subject: Compiling SDL with Borland C++
-
-<html>
-<title>Building SDL with Borland C++ </title>
-<body>
-
-<h1>Building SDL with Borland C++ </h1>
-<b> by <a href=mailto:xevol@users.sourceforge.net> David Snopek </a> </b>
-
-<br>
-<br>
-
-These instructions cover how to compile SDL and its included test programs using either
-Borland C++ Builder 5 or the free Borland compiler. <br>
-
-<h3> <b> Extract the files </b> </h3>
-
-<p> Unzip the Borland.zip archive into <b>this</b> directory. Do not unzip it into any
-other directory because the makefiles use relative paths to refer to the SDL sources. This
-should create a directory named "Borland" inside of the top level SDL source directory.
-</p>
-
-<h3> <b> Using Borland C++ Builder 5 </b> </h3>
-
-<p> Inside of the "Borland" directory there is a "bcb5" directory that contains a number
-of Builder project files. Double-click on the "libSDL.bpg" file icon. Once Builder has
-started click on the "<u>P</u>rojects" menu on the menu-bar and go down to
-"B<u>u</u>ild All Projects" option. This will proceed to build SDL, SDLmain, and all
-the <a href="#tests">test programs</a>. </p>
-
-<h3> <b> Using the free Borland compiler </b> </h3>
-
-<p> The free Borland compiler can be downloaded at no charge from <a href="http://www.borland.com/bcppbuilder/freecompiler/"> the
-Borland website </a>. Make sure that it is installed and properly configured. </p>
-
-<p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under the
-SDL source directory. Type "make -f SDL.mak" to build SDL and "make -f
-SDLmain.mak". There are also makefiles for all of the <a href="#tests">test
-programs</a>, if you wish to build them. </p>
-
-<h3> <b> Output files </b> </h3>
-
-No matter which compiler you used, three important files should have been produced:
-
-<UL>
- <LI> SDL.dll </LI>
- <LI> SDL.lib </LI>
- <LI> SDLmain.lib </LI>
-</UL>
-
-Both of the *.lib files will need to be added to all the projects that use SDL and SDL.dll
-must be placed some where the Windows dynamic linker can find it (either in your
-project directory or on the system path, C:\WINDOWS\SYSTEM).
-
-<a name="tests">
-<h3> <b> Test programs </b> </h3>
-</a>
-
-Some of the test programs require included media files. Before trying to run any of the
-test programs, copy these media files from the "tests/" directory into the build directory.
-
-</body>
-</html>
-
-
--- a/Makefile.am Sat Aug 24 15:29:06 2002 +0000
+++ b/Makefile.am Sat Aug 24 16:15:37 2002 +0000
@@ -19,9 +19,9 @@
EXTRA_DIST = \
BUGS \
TODO \
- COPYING \
- CREDITS \
- INSTALL \
+ COPYING \
+ CREDITS \
+ INSTALL \
README \
README.AmigaOS \
README.CVS \
@@ -35,21 +35,21 @@
README.Qtopia \
README.WinCE \
README-SDL.txt \
- BorlandC.html \
+ Borland.html \
Borland.zip \
- VisualC.html \
- VisualC.zip \
+ VisualC.html \
+ VisualC.zip \
VisualCE.zip \
- MPWmake.sea.bin \
+ MPWmake.sea.bin \
CWprojects.sea.bin \
PBProjects.tar.gz \
EpocBuildFiles.zip \
- WhatsNew \
- docs.html \
+ WhatsNew \
+ docs.html \
sdl.m4 \
- SDL.spec \
- autogen.sh \
- strip_fPIC.sh
+ SDL.spec \
+ autogen.sh \
+ strip_fPIC.sh
# M4 macro file for inclusion with autoconf
m4datadir = $(datadir)/aclocal