Fixed recently deleted Ms in READMEs.
--- a/README-android.txt Wed May 29 03:22:19 2013 -0700
+++ b/README-android.txt Thu May 30 12:15:00 2013 +0200
@@ -10,7 +10,7 @@
Android NDK r7 or later
http://developer.android.com/sdk/ndk/index.html
-inimum API level supported by SDL: 10 (Android 2.3.3)
+Minimum API level supported by SDL: 10 (Android 2.3.3)
================================================================================
How the port works
--- a/README-directfb.txt Wed May 29 03:22:19 2013 -0700
+++ b/README-directfb.txt Thu May 30 12:15:00 2013 +0200
@@ -12,7 +12,7 @@
DirectFB 1.0.1, 1.2.x, 1.3.0
Kernel-Framebuffer support: required: vesafb, radeonfb ....
-esa 7.0.x - optional for OpenGL
+Mesa 7.0.x - optional for OpenGL
/etc/directfbrc
--- a/README-gesture.txt Wed May 29 03:22:19 2013 -0700
+++ b/README-gesture.txt Thu May 30 12:15:00 2013 +0200
@@ -28,7 +28,7 @@
event.dgesture.error - the difference between the gesture template and the actual performed gesture. Lower error is a better match.
event.dgesture.numFingers - the number of fingers used to draw the stroke.
-ost programs will want to define an appropriate error threshold and check to be sure that the error of a gesture is not abnormally high (an indicator that no gesture was performed).
+Most programs will want to define an appropriate error threshold and check to be sure that the error of a gesture is not abnormally high (an indicator that no gesture was performed).
@@ -50,7 +50,7 @@
===========================================================================
-ulti Gestures
+Multi Gestures
===========================================================================
SDL provides simple support for pinch/rotate/swipe gestures.
Every time a finger is moved an SDL_MULTIGESTURE event is sent with the following fields:
--- a/README-hg.txt Wed May 29 03:22:19 2013 -0700
+++ b/README-hg.txt Thu May 30 12:15:00 2013 +0200
@@ -1,10 +1,10 @@
The latest development version of SDL is available via Mercurial.
-ercurial allows you to get up-to-the-minute fixes and enhancements;
+Mercurial allows you to get up-to-the-minute fixes and enhancements;
as a developer works on a source tree, you can use "hg" to mirror that
source tree instead of waiting for an official release. Please look
at the Mercurial website ( http://mercurial.selenic.com/ ) for more
information on using hg, where you can also download software for
-ac OS X, Windows, and Unix systems.
+Mac OS X, Windows, and Unix systems.
hg clone http://hg.libsdl.org/SDL
--- a/README-ios.txt Wed May 29 03:22:19 2013 -0700
+++ b/README-ios.txt Thu May 30 12:15:00 2013 +0200
@@ -34,7 +34,7 @@
xcodebuild -showsdks, and build for iOS >= 3.0, you can override this behaviour
by setting the MIN_OS_VERSION variable, ie:
-IN_OS_VERSION=4.2 ./iosbuild.sh
+MIN_OS_VERSION=4.2 ./iosbuild.sh
==============================================================================
Using the Simple DirectMedia Layer for iOS
@@ -158,7 +158,7 @@
Once your application is installed its directory tree looks like:
-ySDLApp Home/
+MySDLApp Home/
MySDLApp.app
Documents/
Library/
@@ -167,7 +167,7 @@
When your SDL based iPhone application starts up, it sets the working directory to the main bundle (MySDLApp Home/MySDLApp.app), where your application resources are stored. You cannot write to this directory. Instead, I advise you to write document files to "../Documents/" and preferences to "../Library/Preferences".
-ore information on this subject is available here:
+More information on this subject is available here:
http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/Introduction/Introduction.html
==============================================================================
--- a/README-touch.txt Wed May 29 03:22:19 2013 -0700
+++ b/README-touch.txt Thu May 30 12:15:00 2013 +0200
@@ -4,7 +4,7 @@
Linux:
The linux touch system is currently based off event streams, and proc/bus/devices. The active user must be given permissions to read /dev/input/TOUCHDEVICE, where TOUCHDEVICE is the event stream for your device. Currently only Wacom tablets are supported. If you have an unsupported tablet contact me at jim.tla+sdl_touch@gmail.com and I will help you get support for it.
-ac:
+Mac:
The Mac and iPhone APIs are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do.
iPhone:
--- a/README.txt Wed May 29 03:22:19 2013 -0700
+++ b/README.txt Thu May 30 12:15:00 2013 +0200
@@ -27,7 +27,7 @@
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
-ore documentation and FAQs are available online at:
+More documentation and FAQs are available online at:
http://wiki.libsdl.org/
If you need help with the library, or just want to discuss SDL related