These files contain the window related functions for the UIKit video driver.
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/uikit/SDL_uikitwindow.h Thu Jul 17 22:45:41 2008 +0000
@@ -0,0 +1,34 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_uikitwindow_h
+#define _SDL_uikitwindow_h
+
+#include "../SDL_sysvideo.h"
+
+extern int UIKit_CreateWindow(_THIS, SDL_Window *window);
+extern void UIKit_DestroyWindow(_THIS, SDL_Window * window);
+
+#endif /* _SDL_uikitwindow_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/uikit/SDL_uikitwindow.m Thu Jul 17 22:45:41 2008 +0000
@@ -0,0 +1,88 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Dummy SDL video driver implementation; this is just enough to make an
+ * SDL-based application THINK it's got a working video driver, for
+ * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
+ * and also for use as a collection of stubs when porting SDL to a new
+ * platform for which you haven't yet written a valid video driver.
+ *
+ * This is also a great way to determine bottlenecks: if you think that SDL
+ * is a performance problem for a given platform, enable this driver, and
+ * then see if your application runs faster without video overhead.
+ *
+ * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
+ * of this was cut-and-pasted from Stephane Peter's work in the AAlib
+ * SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
+ */
+
+#include "SDL_video.h"
+#include "SDL_mouse.h"
+#include "../SDL_sysvideo.h"
+#include "../SDL_pixels_c.h"
+#include "../../events/SDL_events_c.h"
+
+#include "SDL_uikitvideo.h"
+#include "SDL_uikitevents.h"
+#include "SDL_uikitwindow.h"
+#import "SDL_uikitappdelegate.h"
+
+#import "SDL_uikitopenglview.h"
+#import "SDL_renderer_sw.h"
+
+#include <UIKit/UIKit.h>
+#include <Foundation/Foundation.h>
+
+
+
+extern UIWindow *uikitWindow;
+extern SDL_uikitopenglview *uikitEAGLView;
+
+int UIKit_CreateWindow(_THIS, SDL_Window *window) {
+
+ printf("Create window! UIKIT!\n");
+
+ uikitWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
+
+ if (window->flags & SDL_WINDOW_BORDERLESS) {
+ /* hide status bar */
+ [UIApplication sharedApplication].statusBarHidden = YES;
+ }
+
+ window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */
+ window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */
+ window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */
+ window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */
+ window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */
+
+ return 1;
+
+}
+
+void UIKit_DestroyWindow(_THIS, SDL_Window * window) {
+ ;
+}
+
+
+
+/* vi: set ts=4 sw=4 expandtab: */