Added Iphone project. Iphone multi-touch is now functional.
authorjimtla
Sat, 31 Jul 2010 01:24:50 +0400
changeset 4677 31607094315c
parent 4676 99b4560b7aa1
child 4678 f8431f66613d
Added Iphone project. Iphone multi-touch is now functional.
Xcode-iPhoneOS/Demos/DemosiPhoneOS.xcodeproj/project.pbxproj
src/events/SDL_touch_c.h
src/video/uikit/SDL_uikitview.h
src/video/uikit/SDL_uikitview.m
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/Default.png
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/Icon.png
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/Info.plist
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_assert.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_atomic.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_audio.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_clipboard.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_compat.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config.h.default
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config.h.generated
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config.h.in
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config_iphoneos.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config_macosx.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config_minimal.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config_nintendods.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config_pandora.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config_win32.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config_wiz.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_copying.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_cpuinfo.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_endian.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_error.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_events.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_gesture.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_haptic.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_input.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_joystick.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_keyboard.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_keysym.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_loadso.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_main.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_mouse.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_mutex.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_name.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_opengl.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_opengles.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_pixels.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_platform.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_power.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_quit.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_rect.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_rwops.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_scancode.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_stdinc.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_surface.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_syswm.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_thread.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_timer.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_touch.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_types.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_version.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_video.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/begin_code.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/close_code.h
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/doxyfile
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/lib/libSDLiPhoneOS.a
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/main.c
touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/touchTestIPhone.xcodeproj/project.pbxproj
--- a/Xcode-iPhoneOS/Demos/DemosiPhoneOS.xcodeproj/project.pbxproj	Fri Jul 30 23:18:35 2010 +0400
+++ b/Xcode-iPhoneOS/Demos/DemosiPhoneOS.xcodeproj/project.pbxproj	Sat Jul 31 01:24:50 2010 +0400
@@ -109,7 +109,7 @@
 			isa = PBXContainerItemProxy;
 			containerPortal = FD1B48920E313154007AB34E /* SDLiPhoneOS.xcodeproj */;
 			proxyType = 2;
-			remoteGlobalIDString = 006E982211955059001DE610 /* testsdl.app */;
+			remoteGlobalIDString = 006E982211955059001DE610;
 			remoteInfo = testsdl;
 		};
 		FD1B489D0E313154007AB34E /* PBXContainerItemProxy */ = {
--- a/src/events/SDL_touch_c.h	Fri Jul 30 23:18:35 2010 +0400
+++ b/src/events/SDL_touch_c.h	Sat Jul 31 01:24:50 2010 +0400
@@ -58,6 +58,10 @@
 extern int SDL_SendTouchMotion(long id, long fingerid,
 			       int relative, float x, float y, float z);
 
+/* Send a touch down/up event for a touch */
+extern int SDL_SendFingerDown(long id, long fingerid, SDL_bool down, 
+							  float x, float y, float pressure);
+
 /* Send a touch button event for a touch */
 extern int SDL_SendTouchButton(long id, Uint8 state, Uint8 button);
 
@@ -67,6 +71,9 @@
 /* Get the index of a touch device */
 extern int SDL_GetTouchIndexId(long id);
 
+/* Print a debug message for a nonexistent touch */
+extern int SDL_TouchNotFoundError(long id);
+
 #endif /* _SDL_touch_c_h */
 
 /* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/uikit/SDL_uikitview.h	Fri Jul 30 23:18:35 2010 +0400
+++ b/src/video/uikit/SDL_uikitview.h	Sat Jul 31 01:24:50 2010 +0400
@@ -23,6 +23,9 @@
 #include "SDL_stdinc.h"
 #include "SDL_events.h"
 
+#define IPHONE_TOUCH_EFFICIENT_DANGEROUS
+#define FIXED_MULTITOUCH
+
 #ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
 #define MAX_SIMULTANEOUS_TOUCHES 5
 #endif
@@ -34,7 +37,7 @@
 @interface SDL_uikitview : UIView {
 #endif
 
-#if FIXED_MULTITOUCH
+#ifdef FIXED_MULTITOUCH
 	long touchId;
 #ifndef IPHONE_TOUCH_EFFICIENT_DANGEROUS
 	UITouch *finger[MAX_SIMULTANEOUS_TOUCHES];
--- a/src/video/uikit/SDL_uikitview.m	Fri Jul 30 23:18:35 2010 +0400
+++ b/src/video/uikit/SDL_uikitview.m	Sat Jul 31 01:24:50 2010 +0400
@@ -24,6 +24,7 @@
 
 #include "../../events/SDL_keyboard_c.h"
 #include "../../events/SDL_mouse_c.h"
+#include "../../events/SDL_touch_c.h"
 
 #if SDL_IPHONE_KEYBOARD
 #import "keyinfotable.h"
@@ -48,7 +49,7 @@
 	[self initializeKeyboard];
 #endif	
 
-#if FIXED_MULTITOUCH
+#ifdef FIXED_MULTITOUCH
 	SDL_Touch touch;
 	touch.id = 0; //TODO: Should be -1?
 
@@ -78,6 +79,8 @@
 	NSEnumerator *enumerator = [touches objectEnumerator];
 	UITouch *touch = (UITouch*)[enumerator nextObject];
 	
+	//NSLog("Click");
+	
 	if (touch) {
 		CGPoint locationInView = [touch locationInView: self];
 			
@@ -88,7 +91,7 @@
 		SDL_SendMouseButton(NULL, SDL_PRESSED, SDL_BUTTON_LEFT);
 	}
 
-#if FIXED_MULTITOUCH
+#ifdef FIXED_MULTITOUCH
 	while(touch) {
 	  CGPoint locationInView = [touch locationInView: self];
 
@@ -131,7 +134,7 @@
 		SDL_SendMouseButton(NULL, SDL_RELEASED, SDL_BUTTON_LEFT);
 	}
 
-#if FIXED_MULTITOUCH
+#ifdef FIXED_MULTITOUCH
 	while(touch) {
 	  CGPoint locationInView = [touch locationInView: self];
 	  
@@ -178,7 +181,7 @@
 		SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
 	}
 
-#if FIXED_MULTITOUCH
+#ifdef FIXED_MULTITOUCH
 	while(touch) {
 	  CGPoint locationInView = [touch locationInView: self];
 	  
Binary file touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/Default.png has changed
Binary file touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/Icon.png has changed
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/Info.plist	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+	<key>CFBundleDevelopmentRegion</key>
+	<string>en</string>
+	<key>CFBundleDisplayName</key>
+	<string>${PRODUCT_NAME}</string>
+	<key>CFBundleExecutable</key>
+	<string>${EXECUTABLE_NAME}</string>
+	<key>CFBundleIconFile</key>
+	<string>Icon</string>
+	<key>CFBundleIdentifier</key>
+	<string>com.yourcompany.${PRODUCT_NAME:identifier}</string>
+	<key>CFBundleInfoDictionaryVersion</key>
+	<string>6.0</string>
+	<key>CFBundleName</key>
+	<string>${PRODUCT_NAME}</string>
+	<key>CFBundlePackageType</key>
+	<string>APPL</string>
+	<key>CFBundleSignature</key>
+	<string>????</string>
+	<key>CFBundleVersion</key>
+	<string>1.0</string>
+	<key>LSRequiresIPhoneOS</key>
+	<false/>
+</dict>
+</plist>
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,165 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ *  \file SDL.h
+ *  
+ *  Main include header for the SDL library
+ */
+
+/**
+ *  \mainpage Simple DirectMedia Layer (SDL)
+ *  
+ *  http://www.libsdl.org/
+ *  
+ *  \section intro_sec Introduction
+ *  
+ *  This is the Simple DirectMedia Layer, a general API that provides low
+ *  level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
+ *  and 2D framebuffer across multiple platforms.
+ *  
+ *  The current version supports Windows, Windows CE, Mac OS X, Linux,
+ *  FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, and QNX. The code contains
+ *  support for other operating systems but those are not officially supported. 
+ *  
+ *  SDL is written in C, but works with C++ natively, and has bindings to
+ *  several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
+ *  Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
+ *  Pike, Pliant, Python, Ruby, and Smalltalk.
+ *  
+ *  This library is distributed under GNU LGPL version 2, which can be
+ *  found in the file  "COPYING".  This license allows you to use SDL
+ *  freely in commercial programs as long as you link with the dynamic
+ *  library.
+ *  
+ *  The best way to learn how to use SDL is to check out the header files in
+ *  the "include" subdirectory and the programs in the "test" subdirectory.
+ *  The header files and test programs are well commented and always up to date.
+ *  More documentation is available in HTML format in "docs/index.html", and
+ *  a documentation wiki is available online at:
+ *  	http://www.libsdl.org/cgi/docwiki.cgi
+ *  
+ *  The test programs in the "test" subdirectory are in the public domain.
+ *  
+ *  Frequently asked questions are answered online:
+ *  	http://www.libsdl.org/faq.php
+ *  
+ *  If you need help with the library, or just want to discuss SDL related
+ *  issues, you can join the developers mailing list:
+ *  	http://www.libsdl.org/mailing-list.php
+ *  
+ *  Enjoy!
+ *  	Sam Lantinga				(slouken@libsdl.org)
+ */
+
+#ifndef _SDL_H
+#define _SDL_H
+
+#include "SDL_main.h"
+#include "SDL_stdinc.h"
+#include "SDL_atomic.h"
+#include "SDL_audio.h"
+#include "SDL_clipboard.h"
+#include "SDL_cpuinfo.h"
+#include "SDL_endian.h"
+#include "SDL_error.h"
+#include "SDL_events.h"
+#include "SDL_loadso.h"
+#include "SDL_mutex.h"
+#include "SDL_power.h"
+#include "SDL_rwops.h"
+#include "SDL_thread.h"
+#include "SDL_timer.h"
+#include "SDL_version.h"
+#include "SDL_video.h"
+#include "SDL_compat.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/* As of version 0.5, SDL is loaded dynamically into the application */
+
+/**
+ *  \name SDL_INIT_*
+ *  
+ *  These are the flags which may be passed to SDL_Init().  You should
+ *  specify the subsystems which you will be using in your application.
+ */
+/*@{*/
+#define SDL_INIT_TIMER          0x00000001
+#define SDL_INIT_AUDIO          0x00000010
+#define SDL_INIT_VIDEO          0x00000020
+#define SDL_INIT_JOYSTICK       0x00000200
+#define SDL_INIT_HAPTIC         0x00001000
+#define SDL_INIT_NOPARACHUTE    0x00100000      /**< Don't catch fatal signals */
+#define SDL_INIT_EVENTTHREAD    0x01000000      /**< Not supported on all OS's */
+#define SDL_INIT_EVERYTHING     0x0000FFFF
+/*@}*/
+
+/**
+ *  This function loads the SDL dynamically linked library and initializes 
+ *  the subsystems specified by \c flags (and those satisfying dependencies).
+ *  Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
+ *  signal handlers for some commonly ignored fatal signals (like SIGSEGV).
+ */
+extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
+
+/**
+ *  This function initializes specific SDL subsystems
+ */
+extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
+
+/**
+ *  This function cleans up specific SDL subsystems
+ */
+extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
+
+/**
+ *  This function returns mask of the specified subsystems which have
+ *  been initialized.
+ *  
+ *  If \c flags is 0, it returns a mask of all initialized subsystems.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
+
+/**
+ *  This function cleans up all initialized subsystems and unloads the
+ *  dynamically linked library.  You should call it upon all exit conditions.
+ */
+extern DECLSPEC void SDLCALL SDL_Quit(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_H */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_assert.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,241 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_assert_h
+#define _SDL_assert_h
+
+#include "SDL_config.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+#ifndef SDL_ASSERT_LEVEL
+#ifdef SDL_DEFAULT_ASSERT_LEVEL
+#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
+#elif defined(_DEBUG) || defined(DEBUG) || \
+      (defined(__GNUC__) && !defined(__OPTIMIZE__))
+#define SDL_ASSERT_LEVEL 2
+#else
+#define SDL_ASSERT_LEVEL 1
+#endif
+#endif /* SDL_ASSERT_LEVEL */
+
+/*
+These are macros and not first class functions so that the debugger breaks
+on the assertion line and not in some random guts of SDL, and so each
+assert can have unique static variables associated with it.
+*/
+
+#if (defined(_MSC_VER) && ((_M_IX86) || (_M_X64)))
+    #define SDL_TriggerBreakpoint() __asm { int 3 }
+#elif (defined(__GNUC__) && ((__i386__) || (__x86_64__)))
+    #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
+#elif defined(HAVE_SIGNAL_H)
+    #include <signal.h>
+    #define SDL_TriggerBreakpoint() raise(SIGTRAP)
+#else
+    /* How do we trigger breakpoints on this platform? */
+    #define SDL_TriggerBreakpoint()
+#endif
+
+#if (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
+#   define SDL_FUNCTION __func__
+#elif ((__GNUC__ >= 2) || defined(_MSC_VER))
+#   define SDL_FUNCTION __FUNCTION__
+#else
+#   define SDL_FUNCTION "???"
+#endif
+#define SDL_FILE    __FILE__
+#define SDL_LINE    __LINE__
+
+/*
+sizeof (x) makes the compiler still parse the expression even without
+assertions enabled, so the code is always checked at compile time, but
+doesn't actually generate code for it, so there are no side effects or
+expensive checks at run time, just the constant size of what x WOULD be,
+which presumably gets optimized out as unused.
+This also solves the problem of...
+
+    int somevalue = blah();
+    SDL_assert(somevalue == 1);
+
+...which would cause compiles to complain that somevalue is unused if we
+disable assertions.
+*/
+
+#define SDL_disabled_assert(condition) \
+    do { (void) sizeof ((condition)); } while (0)
+
+#if (SDL_ASSERT_LEVEL > 0)
+
+typedef enum
+{
+    SDL_ASSERTION_RETRY,  /**< Retry the assert immediately. */
+    SDL_ASSERTION_BREAK,  /**< Make the debugger trigger a breakpoint. */
+    SDL_ASSERTION_ABORT,  /**< Terminate the program. */
+    SDL_ASSERTION_IGNORE,  /**< Ignore the assert. */
+    SDL_ASSERTION_ALWAYS_IGNORE,  /**< Ignore the assert from now on. */
+} SDL_assert_state;
+
+typedef struct SDL_assert_data
+{
+    int always_ignore;
+    unsigned int trigger_count;
+    const char *condition;
+    const char *filename;
+    int linenum;
+    const char *function;
+    const struct SDL_assert_data *next;
+} SDL_assert_data;
+
+/* Never call this directly. Use the SDL_assert* macros. */
+extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *,
+                                                             const char *,
+                                                             const char *, int);
+
+/* the do {} while(0) avoids dangling else problems:
+    if (x) SDL_assert(y); else blah();
+       ... without the do/while, the "else" could attach to this macro's "if".
+   We try to handle just the minimum we need here in a macro...the loop,
+   the static vars, and break points. The heavy lifting is handled in
+   SDL_ReportAssertion(), in SDL_assert.c.
+*/
+#define SDL_enabled_assert(condition) \
+    do { \
+        while ( !(condition) ) { \
+            static struct SDL_assert_data assert_data = { \
+                0, 0, #condition, 0, 0, 0, 0 \
+            }; \
+            const SDL_assert_state state = SDL_ReportAssertion(&assert_data, \
+                                                               SDL_FUNCTION, \
+                                                               SDL_FILE, \
+                                                               SDL_LINE); \
+            if (state == SDL_ASSERTION_RETRY) { \
+                continue; /* go again. */ \
+            } else if (state == SDL_ASSERTION_BREAK) { \
+                SDL_TriggerBreakpoint(); \
+            } \
+            break; /* not retrying. */ \
+        } \
+    } while (0)
+
+#endif  /* enabled assertions support code */
+
+/* Enable various levels of assertions. */
+#if SDL_ASSERT_LEVEL == 0   /* assertions disabled */
+#   define SDL_assert(condition) SDL_disabled_assert(condition)
+#   define SDL_assert_release(condition) SDL_disabled_assert(condition)
+#   define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
+#elif SDL_ASSERT_LEVEL == 1  /* release settings. */
+#   define SDL_assert(condition) SDL_disabled_assert(condition)
+#   define SDL_assert_release(condition) SDL_enabled_assert(condition)
+#   define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
+#elif SDL_ASSERT_LEVEL == 2  /* normal settings. */
+#   define SDL_assert(condition) SDL_enabled_assert(condition)
+#   define SDL_assert_release(condition) SDL_enabled_assert(condition)
+#   define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
+#elif SDL_ASSERT_LEVEL == 3  /* paranoid settings. */
+#   define SDL_assert(condition) SDL_enabled_assert(condition)
+#   define SDL_assert_release(condition) SDL_enabled_assert(condition)
+#   define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
+#else
+#   error Unknown assertion level.
+#endif
+
+
+typedef SDL_assert_state (SDLCALL *SDL_AssertionHandler)(
+                                    const SDL_assert_data *, void *userdata);
+
+/**
+ *  \brief Set an application-defined assertion handler.
+ *
+ *  This allows an app to show its own assertion UI and/or force the
+ *  response to an assertion failure. If the app doesn't provide this, SDL
+ *  will try to do the right thing, popping up a system-specific GUI dialog,
+ *  and probably minimizing any fullscreen windows.
+ *
+ *  This callback may fire from any thread, but it runs wrapped in a mutex, so
+ *  it will only fire from one thread at a time.
+ *
+ *  Setting the callback to NULL restores SDL's original internal handler.
+ *
+ *  This callback is NOT reset to SDL's internal handler upon SDL_Quit()!
+ *
+ *  \return SDL_assert_state value of how to handle the assertion failure.
+ *  
+ *  \param handler Callback function, called when an assertion fails.
+ *  \param userdata A pointer passed to the callback as-is.
+ */
+extern DECLSPEC void SDLCALL SDL_SetAssertionHandler(
+                                            SDL_AssertionHandler handler,
+                                            void *userdata);
+
+/**
+ *  \brief Get a list of all assertion failures.
+ *
+ *  Get all assertions triggered since last call to SDL_ResetAssertionReport(),
+ *  or the start of the program.
+ *
+ *  The proper way to examine this data looks something like this:
+ *
+ *  <code>
+ *  const SDL_assert_data *item = SDL_GetAssertionReport();
+ *  while (item->condition) {
+ *      printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n",
+ *             item->condition, item->function, item->filename,
+ *             item->linenum, item->trigger_count,
+ *             item->always_ignore ? "yes" : "no");
+ *      item = item->next;
+ *  }
+ *  </code>
+ *
+ *  \return List of all assertions. This never returns NULL,
+ *          even if there are no items.
+ *  \sa SDL_ResetAssertionReport
+ */
+extern DECLSPEC const SDL_assert_data * SDLCALL SDL_GetAssertionReport(void);
+
+/**
+ *  \brief Reset the list of all assertion failures.
+ *
+ *  Reset list of all assertions triggered.
+ *
+ *  \sa SDL_GetAssertionReport
+ */
+extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_assert_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_atomic.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,216 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+
+    Contributed by Bob Pendleton, bob@pendleton.com
+ */
+
+/**
+ *  \file SDL_atomic.h
+ *  
+ *  Atomic operations.
+ *  
+ *  These operations may, or may not, actually be implemented using
+ *  processor specific atomic operations. When possible they are
+ *  implemented as true processor specific atomic operations. When that
+ *  is not possible the are implemented using locks that *do* use the
+ *  available atomic operations.
+ *  
+ *  At the very minimum spin locks must be implemented. Without spin
+ *  locks it is not possible (AFAICT) to emulate the rest of the atomic
+ *  operations.
+ */
+
+#ifndef _SDL_atomic_h_
+#define _SDL_atomic_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_platform.h"
+
+#include "begin_code.h"
+
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/* Function prototypes */
+
+/**
+ *  \name SDL AtomicLock
+ *  
+ *  The spin lock functions and type are required and can not be
+ *  emulated because they are used in the emulation code.
+ */
+/*@{*/
+
+typedef volatile Uint32 SDL_SpinLock;
+
+/**
+ *  \brief Lock a spin lock by setting it to a none zero value.
+ *  
+ *  \param lock Points to the lock.
+ */
+extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
+
+/**
+ *  \brief Unlock a spin lock by setting it to 0. Always returns immediately
+ *
+ *  \param lock Points to the lock.
+ */
+extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
+
+/*@}*//*SDL AtomicLock*/
+
+/**
+ *  \name 32 bit atomic operations
+ */
+/*@{*/
+
+/**
+ *  \brief Check to see if \c *ptr == 0 and set it to 1.
+ *  
+ *  \return SDL_True if the value pointed to by \c ptr was zero and
+ *          SDL_False if it was not zero
+ *  
+ *  \param ptr Points to the value to be tested and set.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTestThenSet32(volatile Uint32 * ptr);
+
+/**
+ *  \brief Set the value pointed to by \c ptr to be zero.
+ *  
+ *  \param ptr Address of the value to be set to zero
+ */
+extern DECLSPEC void SDLCALL SDL_AtomicClear32(volatile Uint32 * ptr);
+
+/**
+ *  \brief Fetch the current value of \c *ptr and then increment that
+ *         value in place.
+ *  
+ *  \return The value before it was incremented.
+ *  
+ *  \param ptr Address of the value to fetch and increment
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenIncrement32(volatile Uint32 * ptr);
+
+/**
+ *  \brief Fetch \c *ptr and then decrement the value in place.
+ *  
+ *  \return The value before it was decremented.
+ *  
+ *  \param ptr Address of the value to fetch and decrement
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenDecrement32(volatile Uint32 * ptr);
+
+/**
+ *  \brief Fetch the current value at \c ptr and then add \c value to \c *ptr.
+ *  
+ *  \return \c *ptr before the addition took place.
+ *  
+ *  \param ptr The address of data we are changing.
+ *  \param value The value to add to \c *ptr. 
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenAdd32(volatile Uint32 * ptr, Uint32 value);
+
+/**
+ *  \brief Fetch \c *ptr and then subtract \c value from it.
+ *  
+ *  \return \c *ptr before the subtraction took place.
+ *  
+ *  \param ptr The address of the data being changed.
+ *  \param value The value to subtract from \c *ptr.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_AtomicFetchThenSubtract32(volatile Uint32 * ptr, Uint32 value);
+
+/**
+ *  \brief Add one to the data pointed to by \c ptr and return that value.
+ *  
+ *  \return The incremented value.
+ *  
+ *  \param ptr The address of the data to increment.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_AtomicIncrementThenFetch32(volatile Uint32 * ptr);
+
+/**
+ *  \brief Subtract one from data pointed to by \c ptr and return the new value.
+ *  
+ *  \return The decremented value.
+ *  
+ *  \param ptr The address of the data to decrement.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_AtomicDecrementThenFetch32(volatile Uint32 * ptr);
+
+/**
+ *  \brief Add \c value to the data pointed to by \c ptr and return result.
+ *  
+ *  \return The sum of \c *ptr and \c value.
+ *  
+ *  \param ptr The address of the data to be modified.
+ *  \param value The value to be added.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_AtomicAddThenFetch32(volatile Uint32 * ptr, Uint32 value);
+
+/**
+ *  \brief Subtract \c value from the data pointed to by \c ptr and return the result.
+ *  
+ *  \return The difference between \c *ptr and \c value.
+ *  
+ *  \param ptr The address of the data to be modified.
+ *  \param value The value to be subtracted.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_AtomicSubtractThenFetch32(volatile Uint32 * ptr, Uint32 value);
+
+/*@}*//*32 bit atomic operations*/
+
+/**
+ *  \name 64 bit atomic operations
+ */
+/*@{*/
+#ifdef SDL_HAS_64BIT_TYPE
+
+extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTestThenSet64(volatile Uint64 * ptr);
+extern DECLSPEC void SDLCALL SDL_AtomicClear64(volatile Uint64 * ptr);
+extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenIncrement64(volatile Uint64 * ptr);
+extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenDecrement64(volatile Uint64 * ptr);
+extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenAdd64(volatile Uint64 * ptr, Uint64 value);
+extern DECLSPEC Uint64 SDLCALL SDL_AtomicFetchThenSubtract64(volatile Uint64 * ptr, Uint64 value);
+extern DECLSPEC Uint64 SDLCALL SDL_AtomicIncrementThenFetch64(volatile Uint64 * ptr);
+extern DECLSPEC Uint64 SDLCALL SDL_AtomicDecrementThenFetch64(volatile Uint64 * ptr);
+extern DECLSPEC Uint64 SDLCALL SDL_AtomicAddThenFetch64(volatile Uint64 * ptr, Uint64 value);
+extern DECLSPEC Uint64 SDLCALL SDL_AtomicSubtractThenFetch64(volatile Uint64 * ptr, Uint64 value);
+#endif /*  SDL_HAS_64BIT_TYPE */
+
+/*@}*//*64 bit atomic operations*/
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+
+#include "close_code.h"
+
+#endif /* _SDL_atomic_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_audio.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,510 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ *  \file SDL_audio.h
+ *  
+ *  Access to the raw audio mixing buffer for the SDL library.
+ */
+
+#ifndef _SDL_audio_h
+#define _SDL_audio_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_endian.h"
+#include "SDL_mutex.h"
+#include "SDL_thread.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/**
+ *  \brief Audio format flags.
+ *  
+ *  These are what the 16 bits in SDL_AudioFormat currently mean...
+ *  (Unspecified bits are always zero).
+ *  
+ *  \verbatim
+    ++-----------------------sample is signed if set
+    ||
+    ||       ++-----------sample is bigendian if set
+    ||       ||
+    ||       ||          ++---sample is float if set
+    ||       ||          ||
+    ||       ||          || +---sample bit size---+
+    ||       ||          || |                     |
+    15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
+    \endverbatim
+ *  
+ *  There are macros in SDL 1.3 and later to query these bits.
+ */
+typedef Uint16 SDL_AudioFormat;
+
+/**
+ *  \name Audio flags
+ */
+/*@{*/
+
+#define SDL_AUDIO_MASK_BITSIZE       (0xFF)
+#define SDL_AUDIO_MASK_DATATYPE      (1<<8)
+#define SDL_AUDIO_MASK_ENDIAN        (1<<12)
+#define SDL_AUDIO_MASK_SIGNED        (1<<15)
+#define SDL_AUDIO_BITSIZE(x)         (x & SDL_AUDIO_MASK_BITSIZE)
+#define SDL_AUDIO_ISFLOAT(x)         (x & SDL_AUDIO_MASK_DATATYPE)
+#define SDL_AUDIO_ISBIGENDIAN(x)     (x & SDL_AUDIO_MASK_ENDIAN)
+#define SDL_AUDIO_ISSIGNED(x)        (x & SDL_AUDIO_MASK_SIGNED)
+#define SDL_AUDIO_ISINT(x)           (!SDL_AUDIO_ISFLOAT(x))
+#define SDL_AUDIO_ISLITTLEENDIAN(x)  (!SDL_AUDIO_ISBIGENDIAN(x))
+#define SDL_AUDIO_ISUNSIGNED(x)      (!SDL_AUDIO_ISSIGNED(x))
+
+/** 
+ *  \name Audio format flags
+ *
+ *  Defaults to LSB byte order.
+ */
+/*@{*/
+#define AUDIO_U8	0x0008  /**< Unsigned 8-bit samples */
+#define AUDIO_S8	0x8008  /**< Signed 8-bit samples */
+#define AUDIO_U16LSB	0x0010  /**< Unsigned 16-bit samples */
+#define AUDIO_S16LSB	0x8010  /**< Signed 16-bit samples */
+#define AUDIO_U16MSB	0x1010  /**< As above, but big-endian byte order */
+#define AUDIO_S16MSB	0x9010  /**< As above, but big-endian byte order */
+#define AUDIO_U16	AUDIO_U16LSB
+#define AUDIO_S16	AUDIO_S16LSB
+/*@}*/
+
+/**
+ *  \name int32 support
+ *  
+ *  New to SDL 1.3.
+ */
+/*@{*/
+#define AUDIO_S32LSB	0x8020  /**< 32-bit integer samples */
+#define AUDIO_S32MSB	0x9020  /**< As above, but big-endian byte order */
+#define AUDIO_S32	AUDIO_S32LSB
+/*@}*/
+
+/**
+ *  \name float32 support
+ *  
+ *  New to SDL 1.3.
+ */
+/*@{*/
+#define AUDIO_F32LSB	0x8120  /**< 32-bit floating point samples */
+#define AUDIO_F32MSB	0x9120  /**< As above, but big-endian byte order */
+#define AUDIO_F32	AUDIO_F32LSB
+/*@}*/
+
+/**
+ *  \name Native audio byte ordering
+ */
+/*@{*/
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define AUDIO_U16SYS	AUDIO_U16LSB
+#define AUDIO_S16SYS	AUDIO_S16LSB
+#define AUDIO_S32SYS	AUDIO_S32LSB
+#define AUDIO_F32SYS	AUDIO_F32LSB
+#else
+#define AUDIO_U16SYS	AUDIO_U16MSB
+#define AUDIO_S16SYS	AUDIO_S16MSB
+#define AUDIO_S32SYS	AUDIO_S32MSB
+#define AUDIO_F32SYS	AUDIO_F32MSB
+#endif
+/*@}*/
+
+/** 
+ *  \name Allow change flags
+ *  
+ *  Which audio format changes are allowed when opening a device.
+ */
+/*@{*/
+#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE    0x00000001
+#define SDL_AUDIO_ALLOW_FORMAT_CHANGE       0x00000002
+#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE     0x00000004
+#define SDL_AUDIO_ALLOW_ANY_CHANGE          (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
+/*@}*/
+
+/*@}*//*Audio flags*/
+
+/**
+ *  This function is called when the audio device needs more data.
+ *
+ *  \param userdata An application-specific parameter saved in
+ *                  the SDL_AudioSpec structure
+ *  \param stream A pointer to the audio data buffer.
+ *  \param len    The length of that buffer in bytes.
+ *
+ *  Once the callback returns, the buffer will no longer be valid.
+ *  Stereo samples are stored in a LRLRLR ordering.
+ */
+typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
+                                            int len);
+
+/**
+ *  The calculated values in this structure are calculated by SDL_OpenAudio().
+ */
+typedef struct SDL_AudioSpec
+{
+    int freq;                   /**< DSP frequency -- samples per second */
+    SDL_AudioFormat format;     /**< Audio data format */
+    Uint8 channels;             /**< Number of channels: 1 mono, 2 stereo */
+    Uint8 silence;              /**< Audio buffer silence value (calculated) */
+    Uint16 samples;             /**< Audio buffer size in samples (power of 2) */
+    Uint16 padding;             /**< Necessary for some compile environments */
+    Uint32 size;                /**< Audio buffer size in bytes (calculated) */
+    SDL_AudioCallback callback;
+    void *userdata;
+} SDL_AudioSpec;
+
+
+struct SDL_AudioCVT;
+typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt,
+                                          SDL_AudioFormat format);
+
+/**
+ *  A structure to hold a set of audio conversion filters and buffers.
+ */
+typedef struct SDL_AudioCVT
+{
+    int needed;                 /**< Set to 1 if conversion possible */
+    SDL_AudioFormat src_format; /**< Source audio format */
+    SDL_AudioFormat dst_format; /**< Target audio format */
+    double rate_incr;           /**< Rate conversion increment */
+    Uint8 *buf;                 /**< Buffer to hold entire audio data */
+    int len;                    /**< Length of original audio buffer */
+    int len_cvt;                /**< Length of converted audio buffer */
+    int len_mult;               /**< buffer must be len*len_mult big */
+    double len_ratio;           /**< Given len, final size is len*len_ratio */
+    SDL_AudioFilter filters[10];        /**< Filter list */
+    int filter_index;           /**< Current audio conversion function */
+} SDL_AudioCVT;
+
+
+/* Function prototypes */
+
+/**
+ *  \name Driver discovery functions
+ *  
+ *  These functions return the list of built in audio drivers, in the
+ *  order that they are normally initialized by default.
+ */
+/*@{*/
+extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
+extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
+/*@}*/
+
+/**
+ *  \name Initialization and cleanup
+ *  
+ *  \internal These functions are used internally, and should not be used unless
+ *            you have a specific need to specify the audio driver you want to 
+ *            use.  You should normally use SDL_Init() or SDL_InitSubSystem().
+ */
+/*@{*/
+extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
+extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
+/*@}*/
+
+/**
+ *  This function returns the name of the current audio driver, or NULL
+ *  if no driver has been initialized.
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
+
+/**
+ *  This function opens the audio device with the desired parameters, and
+ *  returns 0 if successful, placing the actual hardware parameters in the
+ *  structure pointed to by \c obtained.  If \c obtained is NULL, the audio
+ *  data passed to the callback function will be guaranteed to be in the
+ *  requested format, and will be automatically converted to the hardware
+ *  audio format if necessary.  This function returns -1 if it failed 
+ *  to open the audio device, or couldn't set up the audio thread.
+ *  
+ *  When filling in the desired audio spec structure,
+ *    - \c desired->freq should be the desired audio frequency in samples-per-
+ *      second.
+ *    - \c desired->format should be the desired audio format.
+ *    - \c desired->samples is the desired size of the audio buffer, in 
+ *      samples.  This number should be a power of two, and may be adjusted by 
+ *      the audio driver to a value more suitable for the hardware.  Good values
+ *      seem to range between 512 and 8096 inclusive, depending on the 
+ *      application and CPU speed.  Smaller values yield faster response time, 
+ *      but can lead to underflow if the application is doing heavy processing 
+ *      and cannot fill the audio buffer in time.  A stereo sample consists of 
+ *      both right and left channels in LR ordering.
+ *      Note that the number of samples is directly related to time by the
+ *      following formula:  \code ms = (samples*1000)/freq \endcode
+ *    - \c desired->size is the size in bytes of the audio buffer, and is
+ *      calculated by SDL_OpenAudio().
+ *    - \c desired->silence is the value used to set the buffer to silence,
+ *      and is calculated by SDL_OpenAudio().
+ *    - \c desired->callback should be set to a function that will be called
+ *      when the audio device is ready for more data.  It is passed a pointer
+ *      to the audio buffer, and the length in bytes of the audio buffer.
+ *      This function usually runs in a separate thread, and so you should
+ *      protect data structures that it accesses by calling SDL_LockAudio()
+ *      and SDL_UnlockAudio() in your code.
+ *    - \c desired->userdata is passed as the first parameter to your callback
+ *      function.
+ *  
+ *  The audio device starts out playing silence when it's opened, and should
+ *  be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready
+ *  for your audio callback function to be called.  Since the audio driver
+ *  may modify the requested size of the audio buffer, you should allocate
+ *  any local mixing buffers after you open the audio device.
+ */
+extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
+                                          SDL_AudioSpec * obtained);
+
+/**
+ *  SDL Audio Device IDs.
+ *  
+ *  A successful call to SDL_OpenAudio() is always device id 1, and legacy
+ *  SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
+ *  always returns devices >= 2 on success. The legacy calls are good both
+ *  for backwards compatibility and when you don't care about multiple,
+ *  specific, or capture devices.
+ */
+typedef Uint32 SDL_AudioDeviceID;
+
+/**
+ *  Get the number of available devices exposed by the current driver.
+ *  Only valid after a successfully initializing the audio subsystem.
+ *  Returns -1 if an explicit list of devices can't be determined; this is
+ *  not an error. For example, if SDL is set up to talk to a remote audio
+ *  server, it can't list every one available on the Internet, but it will
+ *  still allow a specific host to be specified to SDL_OpenAudioDevice().
+ *  
+ *  In many common cases, when this function returns a value <= 0, it can still
+ *  successfully open the default device (NULL for first argument of
+ *  SDL_OpenAudioDevice()).
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
+
+/**
+ *  Get the human-readable name of a specific audio device.
+ *  Must be a value between 0 and (number of audio devices-1).
+ *  Only valid after a successfully initializing the audio subsystem.
+ *  The values returned by this function reflect the latest call to
+ *  SDL_GetNumAudioDevices(); recall that function to redetect available
+ *  hardware.
+ *  
+ *  The string returned by this function is UTF-8 encoded, read-only, and
+ *  managed internally. You are not to free it. If you need to keep the
+ *  string for any length of time, you should make your own copy of it, as it
+ *  will be invalid next time any of several other SDL functions is called.
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index,
+                                                           int iscapture);
+
+
+/**
+ *  Open a specific audio device. Passing in a device name of NULL requests
+ *  the most reasonable default (and is equivalent to calling SDL_OpenAudio()).
+ *  
+ *  The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but
+ *  some drivers allow arbitrary and driver-specific strings, such as a
+ *  hostname/IP address for a remote audio server, or a filename in the
+ *  diskaudio driver.
+ *  
+ *  \return 0 on error, a valid device ID that is >= 2 on success.
+ *  
+ *  SDL_OpenAudio(), unlike this function, always acts on device ID 1.
+ */
+extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
+                                                              *device,
+                                                              int iscapture,
+                                                              const
+                                                              SDL_AudioSpec *
+                                                              desired,
+                                                              SDL_AudioSpec *
+                                                              obtained,
+                                                              int
+                                                              allowed_changes);
+
+
+
+/**
+ *  \name Audio state
+ *  
+ *  Get the current audio state.
+ */
+/*@{*/
+typedef enum
+{
+    SDL_AUDIO_STOPPED = 0,
+    SDL_AUDIO_PLAYING,
+    SDL_AUDIO_PAUSED
+} SDL_AudioStatus;
+extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
+
+extern DECLSPEC SDL_AudioStatus SDLCALL
+SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
+/*@}*//*Audio State*/
+
+/**
+ *  \name Pause audio functions
+ *  
+ *  These functions pause and unpause the audio callback processing.
+ *  They should be called with a parameter of 0 after opening the audio
+ *  device to start playing sound.  This is so you can safely initialize
+ *  data for your callback function after opening the audio device.
+ *  Silence will be written to the audio device during the pause.
+ */
+/*@{*/
+extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
+extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
+                                                  int pause_on);
+/*@}*//*Pause audio functions*/
+
+/**
+ *  This function loads a WAVE from the data source, automatically freeing
+ *  that source if \c freesrc is non-zero.  For example, to load a WAVE file,
+ *  you could do:
+ *  \code
+ *  	SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...);
+ *  \endcode
+ *
+ *  If this function succeeds, it returns the given SDL_AudioSpec,
+ *  filled with the audio data format of the wave data, and sets
+ *  \c *audio_buf to a malloc()'d buffer containing the audio data,
+ *  and sets \c *audio_len to the length of that audio buffer, in bytes.
+ *  You need to free the audio buffer with SDL_FreeWAV() when you are 
+ *  done with it.
+ *
+ *  This function returns NULL and sets the SDL error message if the 
+ *  wave file cannot be opened, uses an unknown data format, or is 
+ *  corrupt.  Currently raw and MS-ADPCM WAVE files are supported.
+ */
+extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
+                                                      int freesrc,
+                                                      SDL_AudioSpec * spec,
+                                                      Uint8 ** audio_buf,
+                                                      Uint32 * audio_len);
+
+/** 
+ *  Loads a WAV from a file.
+ *  Compatibility convenience function.
+ */
+#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
+	SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
+
+/**
+ *  This function frees data previously allocated with SDL_LoadWAV_RW()
+ */
+extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
+
+/**
+ *  This function takes a source format and rate and a destination format
+ *  and rate, and initializes the \c cvt structure with information needed
+ *  by SDL_ConvertAudio() to convert a buffer of audio data from one format
+ *  to the other.
+ *  
+ *  \return -1 if the format conversion is not supported, 0 if there's
+ *  no conversion needed, or 1 if the audio filter is set up.
+ */
+extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
+                                              SDL_AudioFormat src_format,
+                                              Uint8 src_channels,
+                                              int src_rate,
+                                              SDL_AudioFormat dst_format,
+                                              Uint8 dst_channels,
+                                              int dst_rate);
+
+/**
+ *  Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(),
+ *  created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of
+ *  audio data in the source format, this function will convert it in-place
+ *  to the desired format.
+ *  
+ *  The data conversion may expand the size of the audio data, so the buffer
+ *  \c cvt->buf should be allocated after the \c cvt structure is initialized by
+ *  SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long.
+ */
+extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
+
+#define SDL_MIX_MAXVOLUME 128
+/**
+ *  This takes two audio buffers of the playing audio format and mixes
+ *  them, performing addition, volume adjustment, and overflow clipping.
+ *  The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME
+ *  for full audio volume.  Note this does not change hardware volume.
+ *  This is provided for convenience -- you can mix your own audio data.
+ */
+extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
+                                          Uint32 len, int volume);
+
+/**
+ *  This works like SDL_MixAudio(), but you specify the audio format instead of
+ *  using the format of audio device 1. Thus it can be used when no audio
+ *  device is open at all.
+ */
+extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
+                                                const Uint8 * src,
+                                                SDL_AudioFormat format,
+                                                Uint32 len, int volume);
+
+/**
+ *  \name Audio lock functions
+ *  
+ *  The lock manipulated by these functions protects the callback function.
+ *  During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that 
+ *  the callback function is not running.  Do not call these from the callback
+ *  function or you will cause deadlock.
+ */
+/*@{*/
+extern DECLSPEC void SDLCALL SDL_LockAudio(void);
+extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
+extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
+extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
+/*@}*//*Audio lock functions*/
+
+/**
+ *  This function shuts down audio processing and closes the audio device.
+ */
+extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
+extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
+
+/**
+ * \return 1 if audio device is still functioning, zero if not, -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_AudioDeviceConnected(SDL_AudioDeviceID dev);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_audio_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_clipboard.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,76 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ * \file SDL_clipboard.h
+ *
+ * Include file for SDL clipboard handling
+ */
+
+#ifndef _SDL_clipboard_h
+#define _SDL_clipboard_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/* Function prototypes */
+
+/**
+ * \brief Put UTF-8 text into the clipboard
+ *
+ * \sa SDL_GetClipboardText()
+ */
+extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text);
+
+/**
+ * \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free()
+ *
+ * \sa SDL_SetClipboardText()
+ */
+extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
+
+/**
+ * \brief Returns whether the clipboard has text
+ *
+ * \sa SDL_GetClipboardText()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_clipboard_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_compat.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,343 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+ /**
+ *  \defgroup Compatibility SDL 1.2 Compatibility API
+ */
+/*@{*/
+
+/**
+ *  \file SDL_compat.h
+ *
+ *  This file contains functions for backwards compatibility with SDL 1.2.
+ */
+
+/**
+ *  \def SDL_NO_COMPAT
+ *
+ *  #define SDL_NO_COMPAT to prevent SDL_compat.h from being included.
+ *  SDL_NO_COMPAT is intended to make it easier to covert SDL 1.2 code to
+ *  SDL 1.3/2.0.
+ */
+
+ /*@}*/
+
+#ifdef SDL_NO_COMPAT
+#define _SDL_compat_h
+#endif
+
+#ifndef _SDL_compat_h
+#define _SDL_compat_h
+
+#include "SDL_video.h"
+#include "SDL_version.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/**
+ *  \addtogroup Compatibility
+ */
+/*@{*/
+
+/**
+ *  \name Surface flags
+ */
+/*@{*/
+#define SDL_SWSURFACE       0x00000000  /**< \note Not used */
+#define SDL_SRCALPHA        0x00010000
+#define SDL_SRCCOLORKEY     0x00020000
+#define SDL_ANYFORMAT       0x00100000
+#define SDL_HWPALETTE       0x00200000
+#define SDL_DOUBLEBUF       0x00400000
+#define SDL_FULLSCREEN      0x00800000
+#define SDL_RESIZABLE       0x01000000
+#define SDL_NOFRAME         0x02000000
+#define SDL_OPENGL          0x04000000
+#define SDL_HWSURFACE       0x08000001  /**< \note Not used */
+#define SDL_ASYNCBLIT       0x08000000  /**< \note Not used */
+#define SDL_RLEACCELOK      0x08000000  /**< \note Not used */
+#define SDL_HWACCEL         0x08000000  /**< \note Not used */
+/*@}*//*Surface flags*/
+
+#define SDL_APPMOUSEFOCUS	0x01
+#define SDL_APPINPUTFOCUS	0x02
+#define SDL_APPACTIVE		0x04
+
+#define SDL_LOGPAL 0x01
+#define SDL_PHYSPAL 0x02
+
+#define SDL_ACTIVEEVENT	SDL_EVENT_COMPAT1
+#define SDL_VIDEORESIZE	SDL_EVENT_COMPAT2
+#define SDL_VIDEOEXPOSE	SDL_EVENT_COMPAT3
+#define SDL_ACTIVEEVENTMASK	SDL_ACTIVEEVENT, SDL_ACTIVEEVENT
+#define SDL_VIDEORESIZEMASK SDL_VIDEORESIZE, SDL_VIDEORESIZE
+#define SDL_VIDEOEXPOSEMASK SDL_VIDEOEXPOSE, SDL_VIDEOEXPOSE
+#define SDL_WINDOWEVENTMASK SDL_WINDOWEVENT, SDL_WINDOWEVENT
+#define SDL_KEYDOWNMASK SDL_KEYDOWN, SDL_KEYDOWN
+#define SDL_KEYUPMASK SDL_KEYUP, SDL_KEYUP
+#define SDL_KEYEVENTMASK SDL_KEYDOWN, SDL_KEYUP
+#define SDL_TEXTEDITINGMASK SDL_TEXTEDITING, SDL_TEXTEDITING
+#define SDL_TEXTINPUTMASK SDL_TEXTINPUT, SDL_TEXTINPUT
+#define SDL_MOUSEMOTIONMASK SDL_MOUSEMOTION, SDL_MOUSEMOTION
+#define SDL_MOUSEBUTTONDOWNMASK SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONDOWN
+#define SDL_MOUSEBUTTONUPMASK SDL_MOUSEBUTTONUP, SDL_MOUSEBUTTONUP
+#define SDL_MOUSEWHEELMASK SDL_MOUSEWHEEL, SDL_MOUSEWHEEL
+#define SDL_MOUSEEVENTMASK SDL_MOUSEMOTION, SDL_MOUSEBUTTONUP
+#define SDL_JOYAXISMOTIONMASK SDL_JOYAXISMOTION, SDL_JOYAXISMOTION
+#define SDL_JOYBALLMOTIONMASK SDL_JOYBALLMOTION, SDL_JOYBALLMOTION
+#define SDL_JOYHATMOTIONMASK SDL_JOYHATMOTION, SDL_JOYHATMOTION
+#define SDL_JOYBUTTONDOWNMASK SDL_JOYBUTTONDOWN, SDL_JOYBUTTONDOWN
+#define SDL_JOYBUTTONUPMASK SDL_JOYBUTTONUP, SDL_JOYBUTTONUP
+#define SDL_JOYEVENTMASK SDL_JOYAXISMOTION, SDL_JOYBUTTONUP
+#define SDL_QUITMASK SDL_QUIT, SDL_QUIT
+#define SDL_SYSWMEVENTMASK SDL_SYSWMEVENT, SDL_SYSWMEVENT
+#define SDL_PROXIMITYINMASK SDL_PROXIMITYIN, SDL_PROXIMITYIN
+#define SDL_PROXIMITYOUTMASK SDL_PROXIMITYOUT, SDL_PROXIMITYOUT
+#define SDL_ALLEVENTS SDL_FIRSTEVENT, SDL_LASTEVENT
+
+#define SDL_BUTTON_WHEELUP	4
+#define SDL_BUTTON_WHEELDOWN	5
+
+#define SDL_DEFAULT_REPEAT_DELAY	500
+#define SDL_DEFAULT_REPEAT_INTERVAL	30
+
+typedef struct SDL_VideoInfo
+{
+    Uint32 hw_available:1;
+    Uint32 wm_available:1;
+    Uint32 UnusedBits1:6;
+    Uint32 UnusedBits2:1;
+    Uint32 blit_hw:1;
+    Uint32 blit_hw_CC:1;
+    Uint32 blit_hw_A:1;
+    Uint32 blit_sw:1;
+    Uint32 blit_sw_CC:1;
+    Uint32 blit_sw_A:1;
+    Uint32 blit_fill:1;
+    Uint32 UnusedBits3:16;
+    Uint32 video_mem;
+
+    SDL_PixelFormat *vfmt;
+
+    int current_w;
+    int current_h;
+} SDL_VideoInfo;
+
+/**
+ *  \name Overlay formats
+ *
+ *  The most common video overlay formats.
+ *  
+ *  For an explanation of these pixel formats, see:
+ *  http://www.webartz.com/fourcc/indexyuv.htm
+ *  
+ *  For information on the relationship between color spaces, see:
+ *  http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
+ */
+/*@{*/
+#define SDL_YV12_OVERLAY  0x32315659    /**< Planar mode: Y + V + U  (3 planes) */
+#define SDL_IYUV_OVERLAY  0x56555949    /**< Planar mode: Y + U + V  (3 planes) */
+#define SDL_YUY2_OVERLAY  0x32595559    /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
+#define SDL_UYVY_OVERLAY  0x59565955    /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
+#define SDL_YVYU_OVERLAY  0x55595659    /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
+/*@}*//*Overlay formats*/
+
+/**
+ *  The YUV hardware video overlay.
+ */
+typedef struct SDL_Overlay
+{
+    Uint32 format;              /**< Read-only */
+    int w, h;                   /**< Read-only */
+    int planes;                 /**< Read-only */
+    Uint16 *pitches;            /**< Read-only */
+    Uint8 **pixels;             /**< Read-write */
+
+    /** 
+     *  \name Hardware-specific surface info
+     */
+    /*@{*/
+    struct private_yuvhwfuncs *hwfuncs;
+    struct private_yuvhwdata *hwdata;
+    /*@}*//*Hardware-specific surface info*/
+
+    /** 
+     *  \name Special flags
+     */
+    /*@{*/
+    Uint32 hw_overlay:1;        /**< Flag: This overlay hardware accelerated? */
+    Uint32 UnusedBits:31;
+    /*@}*//*Special flags*/
+} SDL_Overlay;
+
+typedef enum
+{
+    SDL_GRAB_QUERY = -1,
+    SDL_GRAB_OFF = 0,
+    SDL_GRAB_ON = 1
+} SDL_GrabMode;
+
+struct SDL_SysWMinfo;
+
+/**
+ *  \name Obsolete or renamed key codes
+ */
+/*@{*/
+
+/** 
+ *  \name Renamed keys
+ *
+ *  These key constants were renamed for clarity or consistency. 
+ */
+/*@{*/
+#define SDLK_KP0 SDLK_KP_0
+#define SDLK_KP1 SDLK_KP_1
+#define SDLK_KP2 SDLK_KP_2
+#define SDLK_KP3 SDLK_KP_3
+#define SDLK_KP4 SDLK_KP_4
+#define SDLK_KP5 SDLK_KP_5
+#define SDLK_KP6 SDLK_KP_6
+#define SDLK_KP7 SDLK_KP_7
+#define SDLK_KP8 SDLK_KP_8
+#define SDLK_KP9 SDLK_KP_9
+#define SDLK_NUMLOCK SDLK_NUMLOCKCLEAR
+#define SDLK_SCROLLOCK SDLK_SCROLLLOCK
+#define SDLK_PRINT SDLK_PRINTSCREEN
+#define SDLK_LMETA SDLK_LGUI
+#define SDLK_RMETA SDLK_RGUI
+/*@}*//*Renamed keys*/
+
+/**
+ *  \name META modifier
+ *  
+ *  The META modifier is equivalent to the GUI modifier from the USB standard.
+ */
+/*@{*/
+#define KMOD_LMETA KMOD_LGUI
+#define KMOD_RMETA KMOD_RGUI
+#define KMOD_META KMOD_GUI
+/*@}*//*META modifier*/
+
+/** 
+ *  \name Not in USB
+ *
+ *  These keys don't appear in the USB specification (or at least not under 
+ *  those names). I'm unsure if the following assignments make sense or if these
+ *  codes should be defined as actual additional SDLK_ constants.
+ */
+/*@{*/
+#define SDLK_LSUPER SDLK_LMETA
+#define SDLK_RSUPER SDLK_RMETA
+#define SDLK_COMPOSE SDLK_APPLICATION
+#define SDLK_BREAK SDLK_STOP
+#define SDLK_EURO SDLK_2
+/*@}*//*Not in USB*/
+
+/*@}*//*Obsolete or renamed key codes*/
+
+#define SDL_SetModuleHandle(x)
+#define SDL_AllocSurface    SDL_CreateRGBSurface
+
+extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version(void);
+extern DECLSPEC char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
+extern DECLSPEC char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
+extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void);
+extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width,
+                                            int height,
+                                            int bpp, Uint32 flags);
+extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes(const SDL_PixelFormat *
+                                                 format, Uint32 flags);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode(int width, int height,
+                                                      int bpp, Uint32 flags);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface(void);
+extern DECLSPEC void SDLCALL SDL_UpdateRects(SDL_Surface * screen,
+                                             int numrects, SDL_Rect * rects);
+extern DECLSPEC void SDLCALL SDL_UpdateRect(SDL_Surface * screen,
+                                            Sint32 x,
+                                            Sint32 y, Uint32 w, Uint32 h);
+extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface * screen);
+extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface * surface,
+                                         Uint32 flag, Uint8 alpha);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat(SDL_Surface * surface);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *
+                                                            surface);
+extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title,
+                                               const char *icon);
+extern DECLSPEC void SDLCALL SDL_WM_GetCaption(const char **title,
+                                               const char **icon);
+extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask);
+extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
+extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface * surface);
+extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
+extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface * surface,
+                                           int flags,
+                                           const SDL_Color * colors,
+                                           int firstcolor, int ncolors);
+extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface,
+                                          const SDL_Color * colors,
+                                          int firstcolor, int ncolors);
+extern DECLSPEC int SDLCALL SDL_GetWMInfo(struct SDL_SysWMinfo *info);
+extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
+extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
+extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width,
+                                                          int height,
+                                                          Uint32 format,
+                                                          SDL_Surface *
+                                                          display);
+extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay * overlay);
+extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay * overlay);
+extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay * overlay,
+                                                  SDL_Rect * dstrect);
+extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay * overlay);
+extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
+extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
+extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
+extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
+
+#define SDL_TextureID SDL_Texture*
+#define SDL_WindowID SDL_Window*
+#define SDL_RenderPoint SDL_RenderDrawPoint
+#define SDL_RenderLine SDL_RenderDrawLine
+#define SDL_RenderFill(X)  (X) ? SDL_RenderFillRect(X) : SDL_RenderClear()
+#define SDL_KillThread(X)
+
+extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
+
+/*@}*//*Compatibility*/
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_compat_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config.h.default	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,47 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2009 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_h
+#define _SDL_config_h
+
+#include "SDL_platform.h"
+
+/**
+ *  \file SDL_config.h.default
+ *
+ *  SDL_config.h for any platform that doesn't build using the configure system.
+ */
+ 
+/* Add any platform that doesn't build using the configure system. */
+#if defined(__NINTENDODS__)
+#include "SDL_config_nintendods.h"
+#elif defined(__IPHONEOS__) 
+#include "SDL_config_iphoneos.h"
+#elif defined(__MACOSX__)
+#include "SDL_config_macosx.h"
+#elif defined(__WIN32__)
+#include "SDL_config_win32.h"
+#else
+#include "SDL_config_minimal.h"
+#endif /* platform config */
+
+#endif /* _SDL_config_h */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config.h.generated	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,313 @@
+/* include/SDL_config.h.  Generated from SDL_config.h.in by configure.  */
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2009 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_h
+#define _SDL_config_h
+
+/**
+ *  \file SDL_config.h.in
+ *
+ *  This is a set of defines to configure the SDL features
+ */
+
+/* General platform specific identifiers */
+#include "SDL_platform.h"
+
+/* Make sure that this isn't included by Visual C++ */
+#ifdef _MSC_VER
+#error You should copy include/SDL_config.h.default to include/SDL_config.h
+#endif
+
+/* C language features */
+/* #undef const */
+/* #undef inline */
+/* #undef volatile */
+
+/* C datatypes */
+#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
+/* #undef size_t */
+/* #undef int8_t */
+/* #undef uint8_t */
+/* #undef int16_t */
+/* #undef uint16_t */
+/* #undef int32_t */
+/* #undef uint32_t */
+/* #undef int64_t */
+/* #undef uint64_t */
+/* #undef uintptr_t */
+#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
+
+#define SIZEOF_VOIDP 8
+#define SDL_HAS_64BIT_TYPE 1
+
+/* Comment this if you want to build without any C library requirements */
+#define HAVE_LIBC 1
+#if HAVE_LIBC
+
+/* Useful headers */
+#define HAVE_ALLOCA_H 1
+#define HAVE_SYS_TYPES_H 1
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STDLIB_H 1
+#define HAVE_STDARG_H 1
+/* #undef HAVE_MALLOC_H */
+#define HAVE_MEMORY_H 1
+#define HAVE_STRING_H 1
+#define HAVE_STRINGS_H 1
+#define HAVE_INTTYPES_H 1
+#define HAVE_STDINT_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_ICONV_H 1
+#define HAVE_SIGNAL_H 1
+/* #undef HAVE_ALTIVEC_H */
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#ifndef _WIN32 /* Don't use C runtime versions of these on Windows */
+#define HAVE_GETENV 1
+#define HAVE_SETENV 1
+#define HAVE_PUTENV 1
+#define HAVE_UNSETENV 1
+#endif
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_BCOPY 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE_STRLCPY 1
+#define HAVE_STRLCAT 1
+#define HAVE_STRDUP 1
+/* #undef HAVE__STRREV */
+/* #undef HAVE__STRUPR */
+/* #undef HAVE__STRLWR */
+/* #undef HAVE_INDEX */
+/* #undef HAVE_RINDEX */
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+/* #undef HAVE_ITOA */
+/* #undef HAVE__LTOA */
+/* #undef HAVE__UITOA */
+/* #undef HAVE__ULTOA */
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+/* #undef HAVE__I64TOA */
+/* #undef HAVE__UI64TOA */
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOULL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+/* #undef HAVE__STRICMP */
+#define HAVE_STRCASECMP 1
+/* #undef HAVE__STRNICMP */
+#define HAVE_STRNCASECMP 1
+#define HAVE_SSCANF 1
+#define HAVE_SNPRINTF 1
+#define HAVE_VSNPRINTF 1
+#define HAVE_M_PI 
+#define HAVE_CEIL 1
+#define HAVE_COPYSIGN 1
+#define HAVE_COS 1
+#define HAVE_COSF 1
+#define HAVE_FABS 1
+#define HAVE_FLOOR 1
+#define HAVE_LOG 1
+#define HAVE_POW 1
+#define HAVE_SCALBN 1
+#define HAVE_SIN 1
+#define HAVE_SINF 1
+#define HAVE_SQRT 1
+#define HAVE_SIGACTION 1
+#define HAVE_SETJMP 1
+#define HAVE_NANOSLEEP 1
+#define HAVE_SYSCONF 1
+#define HAVE_SYSCTLBYNAME 1
+/* #undef HAVE_CLOCK_GETTIME */
+/* #undef HAVE_GETPAGESIZE */
+#define HAVE_MPROTECT 1
+
+#else
+/* We may need some replacement for stdarg.h here */
+#include <stdarg.h>
+#endif /* HAVE_LIBC */
+
+/* SDL internal assertion support */
+/* #undef SDL_DEFAULT_ASSERT_LEVEL */
+
+/* Allow disabling of core subsystems */
+/* #undef SDL_AUDIO_DISABLED */
+/* #undef SDL_CPUINFO_DISABLED */
+/* #undef SDL_EVENTS_DISABLED */
+/* #undef SDL_FILE_DISABLED */
+/* #undef SDL_JOYSTICK_DISABLED */
+/* #undef SDL_HAPTIC_DISABLED */
+/* #undef SDL_LOADSO_DISABLED */
+/* #undef SDL_THREADS_DISABLED */
+/* #undef SDL_TIMERS_DISABLED */
+/* #undef SDL_VIDEO_DISABLED */
+/* #undef SDL_POWER_DISABLED */
+
+/* Enable various audio drivers */
+/* #undef SDL_AUDIO_DRIVER_ALSA */
+/* #undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC */
+/* #undef SDL_AUDIO_DRIVER_ARTS */
+/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
+/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO */
+/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */
+/* #undef SDL_AUDIO_DRIVER_BEOSAUDIO */
+/* #undef SDL_AUDIO_DRIVER_BSD */
+#define SDL_AUDIO_DRIVER_COREAUDIO 1
+#define SDL_AUDIO_DRIVER_DISK 1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+/* #undef SDL_AUDIO_DRIVER_DMEDIA */
+/* #undef SDL_AUDIO_DRIVER_DSOUND */
+/* #undef SDL_AUDIO_DRIVER_ESD */
+/* #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC */
+/* #undef SDL_AUDIO_DRIVER_MMEAUDIO */
+/* #undef SDL_AUDIO_DRIVER_NAS */
+/* #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC */
+/* #undef SDL_AUDIO_DRIVER_NDS */
+/* #undef SDL_AUDIO_DRIVER_OSS */
+/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */
+/* #undef SDL_AUDIO_DRIVER_PAUDIO */
+/* #undef SDL_AUDIO_DRIVER_QSA */
+/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */
+/* #undef SDL_AUDIO_DRIVER_WINWAVEOUT */
+/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */
+/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
+
+/* Enable various input drivers */
+/* #undef SDL_INPUT_LINUXEV */
+/* #undef SDL_INPUT_TSLIB */
+/* #undef SDL_JOYSTICK_BEOS */
+/* #undef SDL_JOYSTICK_DINPUT */
+/* #undef SDL_JOYSTICK_DUMMY */
+#define SDL_JOYSTICK_IOKIT 1
+/* #undef SDL_JOYSTICK_LINUX */
+/* #undef SDL_JOYSTICK_NDS */
+/* #undef SDL_JOYSTICK_RISCOS */
+/* #undef SDL_JOYSTICK_WINMM */
+/* #undef SDL_JOYSTICK_USBHID */
+/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */
+/* #undef SDL_HAPTIC_DUMMY */
+/* #undef SDL_HAPTIC_LINUX */
+#define SDL_HAPTIC_IOKIT 1
+/* #undef SDL_HAPTIC_DINPUT */
+
+/* Enable various shared object loading systems */
+/* #undef SDL_LOADSO_BEOS */
+/* #undef SDL_LOADSO_DLCOMPAT */
+#define SDL_LOADSO_DLOPEN 1
+/* #undef SDL_LOADSO_DUMMY */
+/* #undef SDL_LOADSO_LDG */
+/* #undef SDL_LOADSO_WIN32 */
+
+/* Enable various threading systems */
+/* #undef SDL_THREAD_BEOS */
+/* #undef SDL_THREAD_NDS */
+#define SDL_THREAD_PTHREAD 1
+#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
+/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */
+/* #undef SDL_THREAD_SPROC */
+/* #undef SDL_THREAD_WIN32 */
+
+/* Enable various timer systems */
+/* #undef SDL_TIMER_BEOS */
+/* #undef SDL_TIMER_DUMMY */
+/* #undef SDL_TIMER_NDS */
+/* #undef SDL_TIMER_RISCOS */
+#define SDL_TIMER_UNIX 1
+/* #undef SDL_TIMER_WIN32 */
+/* #undef SDL_TIMER_WINCE */
+
+/* Enable various video drivers */
+/* #undef SDL_VIDEO_DRIVER_BWINDOW */
+#define SDL_VIDEO_DRIVER_COCOA 1
+/* #undef SDL_VIDEO_DRIVER_DIRECTFB */
+/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */
+#define SDL_VIDEO_DRIVER_DUMMY 1
+/* #undef SDL_VIDEO_DRIVER_FBCON */
+/* #undef SDL_VIDEO_DRIVER_NDS */
+/* #undef SDL_VIDEO_DRIVER_PHOTON */
+/* #undef SDL_VIDEO_DRIVER_QNXGF */
+/* #undef SDL_VIDEO_DRIVER_PS3 */
+/* #undef SDL_VIDEO_DRIVER_RISCOS */
+/* #undef SDL_VIDEO_DRIVER_SVGALIB */
+/* #undef SDL_VIDEO_DRIVER_WIN32 */
+#define SDL_VIDEO_DRIVER_X11 1
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER "/usr/X11R6/lib/libXrender.1.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT "/usr/X11R6/lib/libXi.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_VIDMODE 1
+#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
+#define SDL_VIDEO_DRIVER_X11_XRANDR 1
+#define SDL_VIDEO_DRIVER_X11_XINPUT 1
+#define SDL_VIDEO_DRIVER_X11_SCRNSAVER 1
+#define SDL_VIDEO_DRIVER_X11_XV 1
+
+/* #undef SDL_VIDEO_RENDER_D3D */
+/* #undef SDL_VIDEO_RENDER_GDI */
+#define SDL_VIDEO_RENDER_OGL 1
+/* #undef SDL_VIDEO_RENDER_OGL_ES */
+#define SDL_VIDEO_RENDER_X11 1
+/* #undef SDL_VIDEO_RENDER_GAPI */
+/* #undef SDL_VIDEO_RENDER_DDRAW */
+
+/* Enable OpenGL support */
+#define SDL_VIDEO_OPENGL 1
+/* #undef SDL_VIDEO_OPENGL_ES */
+/* #undef SDL_VIDEO_OPENGL_BGL */
+#define SDL_VIDEO_OPENGL_CGL 1
+#define SDL_VIDEO_OPENGL_GLX 1
+/* #undef SDL_VIDEO_OPENGL_WGL */
+/* #undef SDL_VIDEO_OPENGL_OSMESA */
+/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */
+
+/* Enable system power support */
+/* #undef SDL_POWER_LINUX */
+/* #undef SDL_POWER_WINDOWS */
+#define SDL_POWER_MACOSX 1
+/* #undef SDL_POWER_BEOS */
+/* #undef SDL_POWER_NINTENDODS */
+/* #undef SDL_POWER_HARDWIRED */
+
+/* Enable assembly routines */
+#define SDL_ASSEMBLY_ROUTINES 1
+/* #undef SDL_ALTIVEC_BLITTERS */
+
+#endif /* _SDL_config_h */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config.h.in	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,312 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2009 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_h
+#define _SDL_config_h
+
+/**
+ *  \file SDL_config.h.in
+ *
+ *  This is a set of defines to configure the SDL features
+ */
+
+/* General platform specific identifiers */
+#include "SDL_platform.h"
+
+/* Make sure that this isn't included by Visual C++ */
+#ifdef _MSC_VER
+#error You should copy include/SDL_config.h.default to include/SDL_config.h
+#endif
+
+/* C language features */
+#undef const
+#undef inline
+#undef volatile
+
+/* C datatypes */
+#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
+#undef size_t
+#undef int8_t
+#undef uint8_t
+#undef int16_t
+#undef uint16_t
+#undef int32_t
+#undef uint32_t
+#undef int64_t
+#undef uint64_t
+#undef uintptr_t
+#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
+
+#undef SIZEOF_VOIDP
+#undef SDL_HAS_64BIT_TYPE
+
+/* Comment this if you want to build without any C library requirements */
+#undef HAVE_LIBC
+#if HAVE_LIBC
+
+/* Useful headers */
+#undef HAVE_ALLOCA_H
+#undef HAVE_SYS_TYPES_H
+#undef HAVE_STDIO_H
+#undef STDC_HEADERS
+#undef HAVE_STDLIB_H
+#undef HAVE_STDARG_H
+#undef HAVE_MALLOC_H
+#undef HAVE_MEMORY_H
+#undef HAVE_STRING_H
+#undef HAVE_STRINGS_H
+#undef HAVE_INTTYPES_H
+#undef HAVE_STDINT_H
+#undef HAVE_CTYPE_H
+#undef HAVE_MATH_H
+#undef HAVE_ICONV_H
+#undef HAVE_SIGNAL_H
+#undef HAVE_ALTIVEC_H
+
+/* C library functions */
+#undef HAVE_MALLOC
+#undef HAVE_CALLOC
+#undef HAVE_REALLOC
+#undef HAVE_FREE
+#undef HAVE_ALLOCA
+#ifndef _WIN32 /* Don't use C runtime versions of these on Windows */
+#undef HAVE_GETENV
+#undef HAVE_SETENV
+#undef HAVE_PUTENV
+#undef HAVE_UNSETENV
+#endif
+#undef HAVE_QSORT
+#undef HAVE_ABS
+#undef HAVE_BCOPY
+#undef HAVE_MEMSET
+#undef HAVE_MEMCPY
+#undef HAVE_MEMMOVE
+#undef HAVE_MEMCMP
+#undef HAVE_STRLEN
+#undef HAVE_STRLCPY
+#undef HAVE_STRLCAT
+#undef HAVE_STRDUP
+#undef HAVE__STRREV
+#undef HAVE__STRUPR
+#undef HAVE__STRLWR
+#undef HAVE_INDEX
+#undef HAVE_RINDEX
+#undef HAVE_STRCHR
+#undef HAVE_STRRCHR
+#undef HAVE_STRSTR
+#undef HAVE_ITOA
+#undef HAVE__LTOA
+#undef HAVE__UITOA
+#undef HAVE__ULTOA
+#undef HAVE_STRTOL
+#undef HAVE_STRTOUL
+#undef HAVE__I64TOA
+#undef HAVE__UI64TOA
+#undef HAVE_STRTOLL
+#undef HAVE_STRTOULL
+#undef HAVE_STRTOD
+#undef HAVE_ATOI
+#undef HAVE_ATOF
+#undef HAVE_STRCMP
+#undef HAVE_STRNCMP
+#undef HAVE__STRICMP
+#undef HAVE_STRCASECMP
+#undef HAVE__STRNICMP
+#undef HAVE_STRNCASECMP
+#undef HAVE_SSCANF
+#undef HAVE_SNPRINTF
+#undef HAVE_VSNPRINTF
+#undef HAVE_M_PI
+#undef HAVE_CEIL
+#undef HAVE_COPYSIGN
+#undef HAVE_COS
+#undef HAVE_COSF
+#undef HAVE_FABS
+#undef HAVE_FLOOR
+#undef HAVE_LOG
+#undef HAVE_POW
+#undef HAVE_SCALBN
+#undef HAVE_SIN
+#undef HAVE_SINF
+#undef HAVE_SQRT
+#undef HAVE_SIGACTION
+#undef HAVE_SETJMP
+#undef HAVE_NANOSLEEP
+#undef HAVE_SYSCONF
+#undef HAVE_SYSCTLBYNAME
+#undef HAVE_CLOCK_GETTIME
+#undef HAVE_GETPAGESIZE
+#undef HAVE_MPROTECT
+
+#else
+/* We may need some replacement for stdarg.h here */
+#include <stdarg.h>
+#endif /* HAVE_LIBC */
+
+/* SDL internal assertion support */
+#undef SDL_DEFAULT_ASSERT_LEVEL
+
+/* Allow disabling of core subsystems */
+#undef SDL_AUDIO_DISABLED
+#undef SDL_CPUINFO_DISABLED
+#undef SDL_EVENTS_DISABLED
+#undef SDL_FILE_DISABLED
+#undef SDL_JOYSTICK_DISABLED
+#undef SDL_HAPTIC_DISABLED
+#undef SDL_LOADSO_DISABLED
+#undef SDL_THREADS_DISABLED
+#undef SDL_TIMERS_DISABLED
+#undef SDL_VIDEO_DISABLED
+#undef SDL_POWER_DISABLED
+
+/* Enable various audio drivers */
+#undef SDL_AUDIO_DRIVER_ALSA
+#undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
+#undef SDL_AUDIO_DRIVER_ARTS
+#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC
+#undef SDL_AUDIO_DRIVER_PULSEAUDIO
+#undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
+#undef SDL_AUDIO_DRIVER_BEOSAUDIO
+#undef SDL_AUDIO_DRIVER_BSD
+#undef SDL_AUDIO_DRIVER_COREAUDIO
+#undef SDL_AUDIO_DRIVER_DISK
+#undef SDL_AUDIO_DRIVER_DUMMY
+#undef SDL_AUDIO_DRIVER_DMEDIA
+#undef SDL_AUDIO_DRIVER_DSOUND
+#undef SDL_AUDIO_DRIVER_ESD
+#undef SDL_AUDIO_DRIVER_ESD_DYNAMIC
+#undef SDL_AUDIO_DRIVER_MMEAUDIO
+#undef SDL_AUDIO_DRIVER_NAS
+#undef SDL_AUDIO_DRIVER_NAS_DYNAMIC
+#undef SDL_AUDIO_DRIVER_NDS
+#undef SDL_AUDIO_DRIVER_OSS
+#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
+#undef SDL_AUDIO_DRIVER_PAUDIO
+#undef SDL_AUDIO_DRIVER_QSA
+#undef SDL_AUDIO_DRIVER_SUNAUDIO
+#undef SDL_AUDIO_DRIVER_WINWAVEOUT
+#undef SDL_AUDIO_DRIVER_FUSIONSOUND
+#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
+
+/* Enable various input drivers */
+#undef SDL_INPUT_LINUXEV
+#undef SDL_INPUT_TSLIB
+#undef SDL_JOYSTICK_BEOS
+#undef SDL_JOYSTICK_DINPUT
+#undef SDL_JOYSTICK_DUMMY
+#undef SDL_JOYSTICK_IOKIT
+#undef SDL_JOYSTICK_LINUX
+#undef SDL_JOYSTICK_NDS
+#undef SDL_JOYSTICK_RISCOS
+#undef SDL_JOYSTICK_WINMM
+#undef SDL_JOYSTICK_USBHID
+#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H
+#undef SDL_HAPTIC_DUMMY
+#undef SDL_HAPTIC_LINUX
+#undef SDL_HAPTIC_IOKIT
+#undef SDL_HAPTIC_DINPUT
+
+/* Enable various shared object loading systems */
+#undef SDL_LOADSO_BEOS
+#undef SDL_LOADSO_DLCOMPAT
+#undef SDL_LOADSO_DLOPEN
+#undef SDL_LOADSO_DUMMY
+#undef SDL_LOADSO_LDG
+#undef SDL_LOADSO_WIN32
+
+/* Enable various threading systems */
+#undef SDL_THREAD_BEOS
+#undef SDL_THREAD_NDS
+#undef SDL_THREAD_PTHREAD
+#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
+#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP
+#undef SDL_THREAD_SPROC
+#undef SDL_THREAD_WIN32
+
+/* Enable various timer systems */
+#undef SDL_TIMER_BEOS
+#undef SDL_TIMER_DUMMY
+#undef SDL_TIMER_NDS
+#undef SDL_TIMER_RISCOS
+#undef SDL_TIMER_UNIX
+#undef SDL_TIMER_WIN32
+#undef SDL_TIMER_WINCE
+
+/* Enable various video drivers */
+#undef SDL_VIDEO_DRIVER_BWINDOW
+#undef SDL_VIDEO_DRIVER_COCOA
+#undef SDL_VIDEO_DRIVER_DIRECTFB
+#undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC
+#undef SDL_VIDEO_DRIVER_DUMMY
+#undef SDL_VIDEO_DRIVER_FBCON
+#undef SDL_VIDEO_DRIVER_NDS
+#undef SDL_VIDEO_DRIVER_PHOTON
+#undef SDL_VIDEO_DRIVER_QNXGF
+#undef SDL_VIDEO_DRIVER_PS3
+#undef SDL_VIDEO_DRIVER_RISCOS
+#undef SDL_VIDEO_DRIVER_SVGALIB
+#undef SDL_VIDEO_DRIVER_WIN32
+#undef SDL_VIDEO_DRIVER_X11
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT
+#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS
+#undef SDL_VIDEO_DRIVER_X11_VIDMODE
+#undef SDL_VIDEO_DRIVER_X11_XINERAMA
+#undef SDL_VIDEO_DRIVER_X11_XRANDR
+#undef SDL_VIDEO_DRIVER_X11_XINPUT
+#undef SDL_VIDEO_DRIVER_X11_SCRNSAVER
+#undef SDL_VIDEO_DRIVER_X11_XV
+
+#undef SDL_VIDEO_RENDER_D3D
+#undef SDL_VIDEO_RENDER_GDI
+#undef SDL_VIDEO_RENDER_OGL
+#undef SDL_VIDEO_RENDER_OGL_ES
+#undef SDL_VIDEO_RENDER_X11
+#undef SDL_VIDEO_RENDER_GAPI
+#undef SDL_VIDEO_RENDER_DDRAW
+
+/* Enable OpenGL support */
+#undef SDL_VIDEO_OPENGL
+#undef SDL_VIDEO_OPENGL_ES
+#undef SDL_VIDEO_OPENGL_BGL
+#undef SDL_VIDEO_OPENGL_CGL
+#undef SDL_VIDEO_OPENGL_GLX
+#undef SDL_VIDEO_OPENGL_WGL
+#undef SDL_VIDEO_OPENGL_OSMESA
+#undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC
+
+/* Enable system power support */
+#undef SDL_POWER_LINUX
+#undef SDL_POWER_WINDOWS
+#undef SDL_POWER_MACOSX
+#undef SDL_POWER_BEOS
+#undef SDL_POWER_NINTENDODS
+#undef SDL_POWER_HARDWIRED
+
+/* Enable assembly routines */
+#undef SDL_ASSEMBLY_ROUTINES
+#undef SDL_ALTIVEC_BLITTERS
+
+#endif /* _SDL_config_h */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config_iphoneos.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,155 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_iphoneos_h
+#define _SDL_config_iphoneos_h
+
+#include "SDL_platform.h"
+
+#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef unsigned long uintptr_t;
+#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
+
+#ifdef __LP64__
+#define SIZEOF_VOIDP 8
+#else
+#define SIZEOF_VOIDP 4
+#endif
+
+#define SDL_HAS_64BIT_TYPE	1
+
+#define HAVE_ALLOCA_H		1
+#define HAVE_SYS_TYPES_H	1
+#define HAVE_STDIO_H	1
+#define STDC_HEADERS	1
+#define HAVE_STRING_H	1
+#define HAVE_INTTYPES_H	1
+#define HAVE_STDINT_H	1
+#define HAVE_CTYPE_H	1
+#define HAVE_MATH_H	1
+#define HAVE_SIGNAL_H	1
+
+/* C library functions */
+#define HAVE_MALLOC	1
+#define HAVE_CALLOC	1
+#define HAVE_REALLOC	1
+#define HAVE_FREE	1
+#define HAVE_ALLOCA	1
+#define HAVE_GETENV	1
+#define HAVE_SETENV	1
+#define HAVE_PUTENV	1
+#define HAVE_SETENV	1
+#define HAVE_UNSETENV	1
+#define HAVE_QSORT	1
+#define HAVE_ABS	1
+#define HAVE_BCOPY	1
+#define HAVE_MEMSET	1
+#define HAVE_MEMCPY	1
+#define HAVE_MEMMOVE	1
+#define HAVE_MEMCMP	1
+#define HAVE_STRLEN	1
+#define HAVE_STRLCPY	1
+#define HAVE_STRLCAT	1
+#define HAVE_STRDUP	1
+#define HAVE_STRCHR	1
+#define HAVE_STRRCHR	1
+#define HAVE_STRSTR	1
+#define HAVE_STRTOL	1
+#define HAVE_STRTOUL	1
+#define HAVE_STRTOLL	1
+#define HAVE_STRTOULL	1
+#define HAVE_STRTOD	1
+#define HAVE_ATOI	1
+#define HAVE_ATOF	1
+#define HAVE_STRCMP	1
+#define HAVE_STRNCMP	1
+#define HAVE_STRCASECMP	1
+#define HAVE_STRNCASECMP 1
+#define HAVE_SSCANF	1
+#define HAVE_SNPRINTF	1
+#define HAVE_VSNPRINTF	1
+#define HAVE_CEIL	1
+#define HAVE_COPYSIGN	1
+#define HAVE_COS	1
+#define HAVE_COSF	1
+#define HAVE_FABS	1
+#define HAVE_FLOOR	1
+#define HAVE_LOG	1
+#define HAVE_POW	1
+#define HAVE_SCALBN	1
+#define HAVE_SIN	1
+#define HAVE_SINF	1
+#define HAVE_SQRT	1
+#define HAVE_SIGACTION	1
+#define HAVE_SETJMP	1
+#define HAVE_NANOSLEEP	1
+#define HAVE_SYSCONF	1
+#define HAVE_SYSCTLBYNAME 1
+
+/* enable iPhone version of Core Audio driver */
+#define SDL_AUDIO_DRIVER_COREAUDIOIPHONE 1
+/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
+#define SDL_AUDIO_DRIVER_DUMMY	1
+
+/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
+#define SDL_HAPTIC_DISABLED	1
+
+/* Enable Unix style SO loading */
+/* Technically this works, but it violates the iPhone developer agreement */
+/* #define SDL_LOADSO_DLOPEN 1 */
+
+/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
+#define SDL_LOADSO_DISABLED	1
+
+/* Enable various threading systems */
+#define SDL_THREAD_PTHREAD	1
+#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX	1
+
+/* Enable various timer systems */
+#define SDL_TIMER_UNIX	1
+
+/* Supported video drivers */
+#define SDL_VIDEO_DRIVER_UIKIT	1
+#define SDL_VIDEO_DRIVER_DUMMY	1
+
+/* enable OpenGL ES */
+#define SDL_VIDEO_OPENGL_ES	1
+#define SDL_VIDEO_RENDER_OGL_ES	1
+
+/* Enable system power support */
+#define SDL_POWER_UIKIT 1
+
+/* enable iPhone keyboard support */
+#define SDL_IPHONE_KEYBOARD 1
+
+/* Set max recognized G-force from accelerometer
+   See src/joystick/uikit/SDLUIAccelerationDelegate.m for notes on why this is needed
+ */
+#define SDL_IPHONE_MAX_GFORCE 5.0
+
+#endif /* _SDL_config_iphoneos_h */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config_macosx.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,165 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_macosx_h
+#define _SDL_config_macosx_h
+
+#include "SDL_platform.h"
+
+/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */
+#include <AvailabilityMacros.h>
+
+/* This is a set of defines to configure the SDL features */
+
+#ifdef __LP64__
+	#define SIZEOF_VOIDP 8
+#else
+	#define SIZEOF_VOIDP 4
+#endif
+
+#define SDL_HAS_64BIT_TYPE	1
+
+/* Useful headers */
+/* If we specified an SDK or have a post-PowerPC chip, then alloca.h exists. */
+#if ( (MAC_OS_X_VERSION_MIN_REQUIRED >= 1030) || (!defined(__POWERPC__)) )
+#define HAVE_ALLOCA_H		1
+#endif
+#define HAVE_SYS_TYPES_H	1
+#define HAVE_STDIO_H	1
+#define STDC_HEADERS	1
+#define HAVE_STRING_H	1
+#define HAVE_INTTYPES_H	1
+#define HAVE_STDINT_H	1
+#define HAVE_CTYPE_H	1
+#define HAVE_MATH_H	1
+#define HAVE_SIGNAL_H	1
+
+/* C library functions */
+#define HAVE_MALLOC	1
+#define HAVE_CALLOC	1
+#define HAVE_REALLOC	1
+#define HAVE_FREE	1
+#define HAVE_ALLOCA	1
+#define HAVE_GETENV	1
+#define HAVE_SETENV	1
+#define HAVE_PUTENV	1
+#define HAVE_UNSETENV	1
+#define HAVE_QSORT	1
+#define HAVE_ABS	1
+#define HAVE_BCOPY	1
+#define HAVE_MEMSET	1
+#define HAVE_MEMCPY	1
+#define HAVE_MEMMOVE	1
+#define HAVE_MEMCMP	1
+#define HAVE_STRLEN	1
+#define HAVE_STRLCPY	1
+#define HAVE_STRLCAT	1
+#define HAVE_STRDUP	1
+#define HAVE_STRCHR	1
+#define HAVE_STRRCHR	1
+#define HAVE_STRSTR	1
+#define HAVE_STRTOL	1
+#define HAVE_STRTOUL	1
+#define HAVE_STRTOLL	1
+#define HAVE_STRTOULL	1
+#define HAVE_STRTOD	1
+#define HAVE_ATOI	1
+#define HAVE_ATOF	1
+#define HAVE_STRCMP	1
+#define HAVE_STRNCMP	1
+#define HAVE_STRCASECMP	1
+#define HAVE_STRNCASECMP 1
+#define HAVE_SSCANF	1
+#define HAVE_SNPRINTF	1
+#define HAVE_VSNPRINTF	1
+#define HAVE_CEIL	1
+#define HAVE_COPYSIGN	1
+#define HAVE_COS	1
+#define HAVE_COSF	1
+#define HAVE_FABS	1
+#define HAVE_FLOOR	1
+#define HAVE_LOG	1
+#define HAVE_POW	1
+#define HAVE_SCALBN	1
+#define HAVE_SIN	1
+#define HAVE_SINF	1
+#define HAVE_SQRT	1
+#define HAVE_SIGACTION	1
+#define HAVE_SETJMP	1
+#define HAVE_NANOSLEEP	1
+#define HAVE_SYSCONF	1
+#define HAVE_SYSCTLBYNAME 1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_COREAUDIO	1
+#define SDL_AUDIO_DRIVER_DISK	1
+#define SDL_AUDIO_DRIVER_DUMMY	1
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_IOKIT	1
+#define SDL_HAPTIC_IOKIT	1
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_DLOPEN	1
+
+/* Enable various threading systems */
+#define SDL_THREAD_PTHREAD	1
+#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX	1
+
+/* Enable various timer systems */
+#define SDL_TIMER_UNIX	1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_COCOA	1
+#define SDL_VIDEO_DRIVER_DUMMY	1
+#define SDL_VIDEO_DRIVER_X11 1
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRENDER "/usr/X11R6/lib/libXrender.1.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT "/usr/X11R6/lib/libXi.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.6.dylib"
+#define SDL_VIDEO_DRIVER_X11_VIDMODE 1
+#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
+#define SDL_VIDEO_DRIVER_X11_XRANDR 1
+#define SDL_VIDEO_DRIVER_X11_XINPUT 1
+#define SDL_VIDEO_DRIVER_X11_SCRNSAVER 1
+#define SDL_VIDEO_DRIVER_X11_XV 1
+
+#define SDL_VIDEO_RENDER_OGL	1
+#define SDL_VIDEO_RENDER_X11	1
+
+/* Enable OpenGL support */
+#define SDL_VIDEO_OPENGL	1
+#define SDL_VIDEO_OPENGL_CGL	1
+#define SDL_VIDEO_OPENGL_GLX	1
+
+/* Enable system power support */
+#define SDL_POWER_MACOSX 1
+
+/* Enable assembly routines */
+#define SDL_ASSEMBLY_ROUTINES	1
+#ifdef __ppc__
+#define SDL_ALTIVEC_BLITTERS	1
+#endif
+
+#endif /* _SDL_config_macosx_h */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config_minimal.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,68 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_minimal_h
+#define _SDL_config_minimal_h
+
+#include "SDL_platform.h"
+
+/**
+ *  \file SDL_config_minimal.h
+ *  
+ *  This is the minimal configuration that can be used to build SDL.
+ */
+
+#include <stdarg.h>
+
+#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef unsigned int size_t;
+typedef unsigned long uintptr_t;
+#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
+
+/* Enable the dummy audio driver (src/audio/dummy/\*.c) */
+#define SDL_AUDIO_DRIVER_DUMMY	1
+
+/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */
+#define SDL_JOYSTICK_DISABLED	1
+
+/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */
+#define SDL_HAPTIC_DISABLED	1
+
+/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */
+#define SDL_LOADSO_DISABLED	1
+
+/* Enable the stub thread support (src/thread/generic/\*.c) */
+#define SDL_THREADS_DISABLED	1
+
+/* Enable the stub timer support (src/timer/dummy/\*.c) */
+#define SDL_TIMERS_DISABLED	1
+
+/* Enable the dummy video driver (src/video/dummy/\*.c) */
+#define SDL_VIDEO_DRIVER_DUMMY	1
+
+#endif /* _SDL_config_minimal_h */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config_nintendods.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,121 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_nintendods_h
+#define _SDL_config_nintendods_h
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+
+/* LiF: __PTRDIFF_TYPE__ was causing errors of conflicting typedefs with the
+   <stdint.h> shipping with devkitARM.  copied a similar ifdef from it. */
+#ifndef __PTRDIFF_TYPE__
+typedef unsigned long uintptr_t;
+#else
+typedef unsigned __PTRDIFF_TYPE__ uintptr_t;
+#endif
+#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
+
+#define SDL_HAS_64BIT_TYPE	1
+
+/* Useful headers */
+#define HAVE_SYS_TYPES_H	1
+#define HAVE_STDIO_H	1
+#define STDC_HEADERS	1
+#define HAVE_STRING_H	1
+#define HAVE_CTYPE_H	1
+
+/* C library functions */
+#define HAVE_MALLOC	1
+#define HAVE_CALLOC	1
+#define HAVE_REALLOC	1
+#define HAVE_FREE	1
+#define HAVE_ALLOCA	1
+#define HAVE_GETENV	1
+#define HAVE_SETENV	1
+#define HAVE_PUTENV	1
+#define HAVE_QSORT	1
+#define HAVE_ABS	1
+#define HAVE_BCOPY	1
+#define HAVE_MEMSET	1
+#define HAVE_MEMCPY	1
+#define HAVE_MEMMOVE	1
+#define HAVE_MEMCMP	1
+#define HAVE_STRLEN	1
+#define HAVE_STRDUP	1
+#define HAVE_INDEX	1
+#define HAVE_RINDEX	1
+#define HAVE_STRCHR	1
+#define HAVE_STRRCHR	1
+#define HAVE_STRSTR	1
+#define HAVE_STRTOL	1
+#define HAVE_STRTOD	1
+#define HAVE_ATOI	1
+#define HAVE_ATOF	1
+#define HAVE_STRCMP	1
+#define HAVE_STRNCMP	1
+#define HAVE_STRICMP	1
+#define HAVE_STRCASECMP	1
+#define HAVE_SSCANF	1
+#define HAVE_SNPRINTF	1
+#define HAVE_VSNPRINTF	1
+
+/* DS isn't that sophisticated */
+#define LACKS_SYS_MMAN_H 1
+
+/* Enable various audio drivers */
+#define SDL_AUDIO_DRIVER_NDS	1
+/*#define SDL_AUDIO_DRIVER_DUMMY	1 TODO: uncomment this later*/
+
+/* Enable various input drivers */
+#define SDL_JOYSTICK_NDS	1
+/*#define SDL_JOYSTICK_DUMMY	1 TODO: uncomment this later*/
+
+/* DS has no dynamic linking afaik */
+#define SDL_LOADSO_DISABLED	1
+
+/* Enable various threading systems */
+/*#define SDL_THREAD_NDS	1*/
+#define SDL_THREADS_DISABLED	1
+
+/* Enable various timer systems */
+#define SDL_TIMER_NDS	1
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_NDS	1
+/*#define SDL_VIDEO_DRIVER_DUMMY	1 TODO: uncomment this later*/
+
+/* Enable system power support */
+#define SDL_POWER_NINTENDODS 1
+
+#endif /* _SDL_config_nintendods_h */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config_pandora.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,127 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_h
+#define _SDL_config_h
+
+/* This is a set of defines to configure the SDL features */
+
+/* General platform specific identifiers */
+#include "SDL_platform.h"
+
+#ifdef __LP64__
+#define SIZEOF_VOIDP 8
+#else
+#define SIZEOF_VOIDP 4
+#endif
+
+#define SDL_HAS_64BIT_TYPE 1
+#define SDL_BYTEORDER 1234
+
+#define HAVE_ALLOCA_H 1
+#define HAVE_SYS_TYPES_H 1
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STDLIB_H 1
+#define HAVE_STDARG_H 1
+#define HAVE_MALLOC_H 1
+#define HAVE_MEMORY_H 1
+#define HAVE_STRING_H 1
+#define HAVE_STRINGS_H 1
+#define HAVE_INTTYPES_H 1
+#define HAVE_STDINT_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_ICONV_H 1
+#define HAVE_SIGNAL_H 1
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_GETENV 1
+#define HAVE_SETENV	1
+#define HAVE_PUTENV 1
+#define HAVE_UNSETENV 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_BCOPY 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_STRLEN 1
+#define HAVE_STRDUP 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOULL 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE_STRCASECMP 1
+#define HAVE_STRNCASECMP 1
+#define HAVE_SSCANF 1
+#define HAVE_SNPRINTF 1
+#define HAVE_VSNPRINTF 1
+#define HAVE_M_PI 1
+#define HAVE_CEIL 1
+#define HAVE_COPYSIGN 1
+#define HAVE_COS 1
+#define HAVE_COSF 1
+#define HAVE_FABS 1
+#define HAVE_FLOOR 1
+#define HAVE_LOG 1
+#define HAVE_SCALBN 1
+#define HAVE_SIN 1
+#define HAVE_SINF 1
+#define HAVE_SQRT 1
+#define HAVE_SIGACTION 1
+#define HAVE_SETJMP 1
+#define HAVE_NANOSLEEP 1
+
+#define SDL_AUDIO_DRIVER_DUMMY 1
+#define SDL_AUDIO_DRIVER_OSS 1
+
+#define SDL_INPUT_LINUXEV 1
+#define SDL_INPUT_TSLIB 1
+#define SDL_JOYSTICK_LINUX 1
+#define SDL_HAPTIC_LINUX 1
+
+#define SDL_LOADSO_DLOPEN 1
+
+#define SDL_THREAD_PTHREAD 1
+#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
+
+#define SDL_TIMER_UNIX 1
+
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#define SDL_VIDEO_DRIVER_X11 1
+#define SDL_VIDEO_DRIVER_X11_XINPUT 1
+#define SDL_VIDEO_DRIVER_PANDORA 1
+#define SDL_VIDEO_RENDER_OGL_ES 1
+#define SDL_VIDEO_OPENGL_ES 1
+
+#endif /* _SDL_config_h */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config_win32.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,197 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_win32_h
+#define _SDL_config_win32_h
+
+#include "SDL_platform.h"
+
+/* This is a set of defines to configure the SDL features */
+
+#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
+#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
+#define HAVE_STDINT_H	1
+#elif defined(_MSC_VER)
+typedef signed __int8 int8_t;
+typedef unsigned __int8 uint8_t;
+typedef signed __int16 int16_t;
+typedef unsigned __int16 uint16_t;
+typedef signed __int32 int32_t;
+typedef unsigned __int32 uint32_t;
+typedef signed __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+#ifndef _UINTPTR_T_DEFINED
+#ifdef  _WIN64
+typedef unsigned __int64 uintptr_t;
+#else
+typedef unsigned int uintptr_t;
+#endif
+#define _UINTPTR_T_DEFINED
+#endif
+/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
+#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
+#define DWORD_PTR DWORD
+#endif
+#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
+#define LONG_PTR LONG
+#endif
+#else /* !__GNUC__ && !_MSC_VER */
+typedef signed char int8_t;
+typedef unsigned char uint8_t;
+typedef signed short int16_t;
+typedef unsigned short uint16_t;
+typedef signed int int32_t;
+typedef unsigned int uint32_t;
+typedef signed long long int64_t;
+typedef unsigned long long uint64_t;
+#ifndef _SIZE_T_DEFINED_
+#define _SIZE_T_DEFINED_
+typedef unsigned int size_t;
+#endif
+typedef unsigned int uintptr_t;
+#endif /* __GNUC__ || _MSC_VER */
+#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
+
+#ifdef _WIN64
+# define SIZEOF_VOIDP 8
+#else
+# define SIZEOF_VOIDP 4
+#endif
+#define SDL_HAS_64BIT_TYPE	1
+
+/* Enabled for SDL 1.2 (binary compatibility) */
+//#define HAVE_LIBC     1
+#ifdef HAVE_LIBC
+/* Useful headers */
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STRING_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#ifndef _WIN32_WCE
+#define HAVE_SIGNAL_H 1
+#endif
+
+/* C library functions */
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_MEMCMP 1
+#define HAVE_STRLEN 1
+#define HAVE__STRREV 1
+#define HAVE__STRUPR 1
+#define HAVE__STRLWR 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE_ITOA 1
+#define HAVE__LTOA 1
+#define HAVE__ULTOA 1
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOD 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE__STRICMP 1
+#define HAVE__STRNICMP 1
+#define HAVE_SSCANF 1
+#define HAVE_M_PI 1
+#define HAVE_CEIL 1
+#define HAVE_COPYSIGN 1
+#define HAVE_COS 1
+#define HAVE_COSF 1
+#define HAVE_FABS 1
+#define HAVE_FLOOR 1
+#define HAVE_LOG 1
+#define HAVE_POW 1
+#define HAVE_SCALBN 1
+#define HAVE_SIN 1
+#define HAVE_SINF 1
+#define HAVE_SQRT 1
+#else
+#define HAVE_STDARG_H	1
+#define HAVE_STDDEF_H	1
+#endif
+
+/* Enable various audio drivers */
+#ifndef _WIN32_WCE
+#define SDL_AUDIO_DRIVER_DSOUND	1
+#endif
+#define SDL_AUDIO_DRIVER_WINWAVEOUT	1
+#define SDL_AUDIO_DRIVER_DISK	1
+#define SDL_AUDIO_DRIVER_DUMMY	1
+
+/* Enable various input drivers */
+#ifdef _WIN32_WCE
+#define SDL_JOYSTICK_DISABLED	1
+#define SDL_HAPTIC_DUMMY	1
+#else
+#define SDL_JOYSTICK_DINPUT	1
+#define SDL_HAPTIC_DINPUT	1
+#endif
+
+/* Enable various shared object loading systems */
+#define SDL_LOADSO_WIN32	1
+
+/* Enable various threading systems */
+#define SDL_THREAD_WIN32	1
+
+/* Enable various timer systems */
+#ifdef _WIN32_WCE
+#define SDL_TIMER_WINCE	1
+#else
+#define SDL_TIMER_WIN32	1
+#endif
+
+/* Enable various video drivers */
+#define SDL_VIDEO_DRIVER_DUMMY	1
+#define SDL_VIDEO_DRIVER_WIN32	1
+
+#define SDL_VIDEO_RENDER_D3D	1
+#define SDL_VIDEO_RENDER_GDI	1
+
+/* Enable OpenGL support */
+#ifndef _WIN32_WCE
+#define SDL_VIDEO_OPENGL	1
+#define SDL_VIDEO_OPENGL_WGL	1
+#define SDL_VIDEO_RENDER_OGL	1
+#endif
+
+/* Enable system power support */
+#define SDL_POWER_WINDOWS 1
+
+/* Enable assembly routines (Win64 doesn't have inline asm) */
+#ifndef _WIN64
+#define SDL_ASSEMBLY_ROUTINES	1
+#endif
+
+#endif /* _SDL_config_win32_h */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_config_wiz.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,126 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_config_h
+#define _SDL_config_h
+
+/* This is a set of defines to configure the SDL features */
+
+/* General platform specific identifiers */
+#include "SDL_platform.h"
+
+/* Make sure that this isn't included by Visual C++ */
+#ifdef _MSC_VER
+#error You should copy include/SDL_config.h.default to include/SDL_config.h
+#endif
+
+#define SDL_HAS_64BIT_TYPE 1
+#define SDL_BYTEORDER 1234
+
+#define HAVE_ALLOCA_H 1
+#define HAVE_SYS_TYPES_H 1
+#define HAVE_STDIO_H 1
+#define STDC_HEADERS 1
+#define HAVE_STDLIB_H 1
+#define HAVE_STDARG_H 1
+#define HAVE_MALLOC_H 1
+#define HAVE_MEMORY_H 1
+#define HAVE_STRING_H 1
+#define HAVE_STRINGS_H 1
+#define HAVE_INTTYPES_H 1
+#define HAVE_STDINT_H 1
+#define HAVE_CTYPE_H 1
+#define HAVE_MATH_H 1
+#define HAVE_ICONV_H 1
+#define HAVE_SIGNAL_H 1
+#define HAVE_MALLOC 1
+#define HAVE_CALLOC 1
+#define HAVE_REALLOC 1
+#define HAVE_FREE 1
+#define HAVE_ALLOCA 1
+#define HAVE_GETENV 1
+#define HAVE_SETENV	1
+#define HAVE_PUTENV 1
+#define HAVE_UNSETENV 1
+#define HAVE_QSORT 1
+#define HAVE_ABS 1
+#define HAVE_BCOPY 1
+#define HAVE_MEMSET 1
+#define HAVE_MEMCPY 1
+#define HAVE_MEMMOVE 1
+#define HAVE_STRLEN 1
+#define HAVE_STRDUP 1
+#define HAVE_STRCHR 1
+#define HAVE_STRRCHR 1
+#define HAVE_STRSTR 1
+#define HAVE_STRTOL 1
+#define HAVE_STRTOUL 1
+#define HAVE_STRTOLL 1
+#define HAVE_STRTOULL 1
+#define HAVE_ATOI 1
+#define HAVE_ATOF 1
+#define HAVE_STRCMP 1
+#define HAVE_STRNCMP 1
+#define HAVE_STRCASECMP 1
+#define HAVE_STRNCASECMP 1
+#define HAVE_SSCANF 1
+#define HAVE_SNPRINTF 1
+#define HAVE_VSNPRINTF 1
+#define HAVE_M_PI 1
+#define HAVE_CEIL 1
+#define HAVE_COPYSIGN 1
+#define HAVE_COS 1
+#define HAVE_COSF 1
+#define HAVE_FABS 1
+#define HAVE_FLOOR 1
+#define HAVE_LOG 1
+#define HAVE_SCALBN 1
+#define HAVE_SIN 1
+#define HAVE_SINF 1
+#define HAVE_SQRT 1
+#define HAVE_SIGACTION 1
+#define HAVE_SETJMP 1
+#define HAVE_NANOSLEEP 1
+#define HAVE_POW 1
+
+#define SDL_CDROM_DISABLED 1
+#define SDL_AUDIO_DRIVER_DUMMY 1
+#define SDL_AUDIO_DRIVER_OSS 1
+
+#define SDL_INPUT_LINUXEV 1
+#define SDL_INPUT_TSLIB 1
+#define SDL_JOYSTICK_LINUX 1
+#define SDL_HAPTIC_LINUX 1
+
+#define SDL_LOADSO_DLOPEN 1
+
+#define SDL_THREAD_PTHREAD 1
+#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1
+
+#define SDL_TIMER_UNIX 1
+
+#define SDL_VIDEO_DRIVER_DUMMY 1
+#define SDL_VIDEO_DRIVER_PANDORA 1
+#define SDL_VIDEO_RENDER_OGL_ES 1
+#define SDL_VIDEO_OPENGL_ES 1
+
+#endif /* _SDL_config_h */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_copying.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,21 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_cpuinfo.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,97 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ *  \file SDL_cpuinfo.h
+ *  
+ *  CPU feature detection for SDL.
+ */
+
+#ifndef _SDL_cpuinfo_h
+#define _SDL_cpuinfo_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/**
+ *  This function returns the number of CPU cores available.
+ */
+extern DECLSPEC int SDLCALL SDL_GetCPUCount(void);
+
+/**
+ *  This function returns true if the CPU has the RDTSC instruction.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void);
+
+/**
+ *  This function returns true if the CPU has MMX features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void);
+
+/**
+ *  This function returns true if the CPU has MMX Ext.\ features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(void);
+
+/**
+ *  This function returns true if the CPU has 3DNow!\ features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void);
+
+/**
+ *  This function returns true if the CPU has 3DNow!\ Ext.\ features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(void);
+
+/**
+ *  This function returns true if the CPU has SSE features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void);
+
+/**
+ *  This function returns true if the CPU has SSE2 features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void);
+
+/**
+ *  This function returns true if the CPU has AltiVec features.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_cpuinfo_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_endian.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,253 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ *  \file SDL_endian.h
+ *  
+ *  Functions for reading and writing endian-specific values
+ */
+
+#ifndef _SDL_endian_h
+#define _SDL_endian_h
+
+#include "SDL_stdinc.h"
+
+/**
+ *  \name The two types of endianness
+ */
+/*@{*/
+#define SDL_LIL_ENDIAN	1234
+#define SDL_BIG_ENDIAN	4321
+/*@}*/
+
+#ifndef SDL_BYTEORDER           /* Not defined in SDL_config.h? */
+#if defined(__hppa__) || \
+    defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
+    (defined(__MIPS__) && defined(__MISPEB__)) || \
+    defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
+    defined(__sparc__)
+#define SDL_BYTEORDER	SDL_BIG_ENDIAN
+#else
+#define SDL_BYTEORDER	SDL_LIL_ENDIAN
+#endif
+#endif /* !SDL_BYTEORDER */
+
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/**
+ *  \file SDL_endian.h
+ *  
+ *  Uses inline functions for compilers that support them, and static
+ *  functions for those that do not.  Because these functions become
+ *  static for compilers that do not support inline functions, this
+ *  header should only be included in files that actually use them.
+ */
+#if defined(__GNUC__) && defined(__i386__) && \
+   !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */)
+static __inline__ Uint16
+SDL_Swap16(Uint16 x)
+{
+  __asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
+    return x;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+static __inline__ Uint16
+SDL_Swap16(Uint16 x)
+{
+  __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
+    return x;
+}
+#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+static __inline__ Uint16
+SDL_Swap16(Uint16 x)
+{
+    Uint16 result;
+
+  __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
+    return result;
+}
+#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
+static __inline__ Uint16
+SDL_Swap16(Uint16 x)
+{
+  __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
+    return x;
+}
+#else
+static __inline__ Uint16
+SDL_Swap16(Uint16 x)
+{
+    return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
+}
+#endif
+
+#if defined(__GNUC__) && defined(__i386__)
+static __inline__ Uint32
+SDL_Swap32(Uint32 x)
+{
+  __asm__("bswap %0": "=r"(x):"0"(x));
+    return x;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+static __inline__ Uint32
+SDL_Swap32(Uint32 x)
+{
+  __asm__("bswapl %0": "=r"(x):"0"(x));
+    return x;
+}
+#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
+static __inline__ Uint32
+SDL_Swap32(Uint32 x)
+{
+    Uint32 result;
+
+  __asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x));
+  __asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x));
+  __asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x));
+    return result;
+}
+#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
+static __inline__ Uint32
+SDL_Swap32(Uint32 x)
+{
+  __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
+    return x;
+}
+#else
+static __inline__ Uint32
+SDL_Swap32(Uint32 x)
+{
+    return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
+                                    ((x >> 8) & 0x0000FF00) | (x >> 24)));
+}
+#endif
+
+#ifdef SDL_HAS_64BIT_TYPE
+#if defined(__GNUC__) && defined(__i386__)
+static __inline__ Uint64
+SDL_Swap64(Uint64 x)
+{
+    union
+    {
+        struct
+        {
+            Uint32 a, b;
+        } s;
+        Uint64 u;
+    } v;
+    v.u = x;
+  __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a),
+            "1"(v.s.
+                b));
+    return v.u;
+}
+#elif defined(__GNUC__) && defined(__x86_64__)
+static __inline__ Uint64
+SDL_Swap64(Uint64 x)
+{
+  __asm__("bswapq %0": "=r"(x):"0"(x));
+    return x;
+}
+#else
+static __inline__ Uint64
+SDL_Swap64(Uint64 x)
+{
+    Uint32 hi, lo;
+
+    /* Separate into high and low 32-bit values and swap them */
+    lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
+    x >>= 32;
+    hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
+    x = SDL_Swap32(lo);
+    x <<= 32;
+    x |= SDL_Swap32(hi);
+    return (x);
+}
+#endif
+#else
+/**
+ *  This is mainly to keep compilers from complaining in SDL code.
+ *  If there is no real 64-bit datatype, then compilers will complain about
+ *  the fake 64-bit datatype that SDL provides when it compiles user code.
+ */
+#define SDL_Swap64(X)	(X)
+#endif /* SDL_HAS_64BIT_TYPE */
+
+
+static __inline__ float
+SDL_SwapFloat(float x)
+{
+    union
+    {
+        float f;
+        Uint32 ui32;
+    } swapper;
+    swapper.f = x;
+    swapper.ui32 = SDL_Swap32(swapper.ui32);
+    return swapper.f;
+}
+
+
+/**
+ *  \name Swap to native
+ *  Byteswap item from the specified endianness to the native endianness.
+ */
+/*@{*/
+#if SDL_BYTEORDER == SDL_LIL_ENDIAN
+#define SDL_SwapLE16(X)	(X)
+#define SDL_SwapLE32(X)	(X)
+#define SDL_SwapLE64(X)	(X)
+#define SDL_SwapFloatLE(X)	(X)
+#define SDL_SwapBE16(X)	SDL_Swap16(X)
+#define SDL_SwapBE32(X)	SDL_Swap32(X)
+#define SDL_SwapBE64(X)	SDL_Swap64(X)
+#define SDL_SwapFloatBE(X)	SDL_SwapFloat(X)
+#else
+#define SDL_SwapLE16(X)	SDL_Swap16(X)
+#define SDL_SwapLE32(X)	SDL_Swap32(X)
+#define SDL_SwapLE64(X)	SDL_Swap64(X)
+#define SDL_SwapFloatLE(X)	SDL_SwapFloat(X)
+#define SDL_SwapBE16(X)	(X)
+#define SDL_SwapBE32(X)	(X)
+#define SDL_SwapBE64(X)	(X)
+#define SDL_SwapFloatBE(X)	(X)
+#endif
+/*@}*//*Swap to native*/
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_endian_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_error.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,78 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ *  \file SDL_error.h
+ *  
+ *  Simple error message routines for SDL.
+ */
+
+#ifndef _SDL_error_h
+#define _SDL_error_h
+
+#include "SDL_stdinc.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/* Public functions */
+extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...);
+extern DECLSPEC char *SDLCALL SDL_GetError(void);
+extern DECLSPEC void SDLCALL SDL_ClearError(void);
+
+/**
+ *  \name Internal error functions
+ *  
+ *  \internal 
+ *  Private error message function - used internally.
+ */
+/*@{*/
+#define SDL_OutOfMemory()	SDL_Error(SDL_ENOMEM)
+#define SDL_Unsupported()	SDL_Error(SDL_UNSUPPORTED)
+typedef enum
+{
+    SDL_ENOMEM,
+    SDL_EFREAD,
+    SDL_EFWRITE,
+    SDL_EFSEEK,
+    SDL_UNSUPPORTED,
+    SDL_LASTERROR
+} SDL_errorcode;
+extern DECLSPEC void SDLCALL SDL_Error(SDL_errorcode code);
+/*@}*//*Internal error functions*/
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_error_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_events.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,624 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ *  \file SDL_events.h
+ *  
+ *  Include file for SDL event handling.
+ */
+
+#ifndef _SDL_events_h
+#define _SDL_events_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+#include "SDL_keyboard.h"
+#include "SDL_mouse.h"
+#include "SDL_joystick.h"
+#include "SDL_quit.h"
+#include "SDL_gesture.h"
+#include "SDL_touch.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/* General keyboard/mouse state definitions */
+#define SDL_RELEASED	0
+#define SDL_PRESSED	1
+
+/**
+ * \brief The types of events that can be delivered.
+ */
+typedef enum
+{
+    SDL_FIRSTEVENT     = 0,     /**< Unused (do not remove) */
+
+    /* Application events */
+    SDL_QUIT           = 0x100, /**< User-requested quit */
+
+    /* Window events */
+    SDL_WINDOWEVENT    = 0x200, /**< Window state change */
+    SDL_SYSWMEVENT,             /**< System specific event */
+
+    /* Keyboard events */
+    SDL_KEYDOWN        = 0x300, /**< Keys pressed */
+    SDL_KEYUP,                  /**< Keys released */
+    SDL_TEXTEDITING,            /**< Keyboard text editing (composition) */
+    SDL_TEXTINPUT,              /**< Keyboard text input */
+
+    /* Mouse events */
+    SDL_MOUSEMOTION    = 0x400, /**< Mouse moved */
+    SDL_MOUSEBUTTONDOWN,        /**< Mouse button pressed */
+    SDL_MOUSEBUTTONUP,          /**< Mouse button released */
+    SDL_MOUSEWHEEL,             /**< Mouse wheel motion */
+
+    /* Tablet or multiple mice input device events */
+    SDL_INPUTMOTION    = 0x500, /**< Input moved */
+    SDL_INPUTBUTTONDOWN,        /**< Input button pressed */
+    SDL_INPUTBUTTONUP,          /**< Input button released */
+    SDL_INPUTWHEEL,             /**< Input wheel motion */
+    SDL_INPUTPROXIMITYIN,       /**< Input pen entered proximity */
+    SDL_INPUTPROXIMITYOUT,      /**< Input pen left proximity */
+
+    /* Joystick events */
+    SDL_JOYAXISMOTION  = 0x600, /**< Joystick axis motion */
+    SDL_JOYBALLMOTION,          /**< Joystick trackball motion */
+    SDL_JOYHATMOTION,           /**< Joystick hat position change */
+    SDL_JOYBUTTONDOWN,          /**< Joystick button pressed */
+    SDL_JOYBUTTONUP,            /**< Joystick button released */
+
+    /* Touch events */
+    SDL_FINGERDOWN      = 0x700,
+    SDL_FINGERUP,
+    SDL_FINGERMOTION,
+    SDL_TOUCHBUTTONDOWN,
+    SDL_TOUCHBUTTONUP,    
+
+    /* Gesture events */
+    SDL_DOLLARGESTURE   = 0x800,
+    SDL_DOLLARRECORD,
+    SDL_MULTIGESTURE,
+
+    /* Clipboard events */
+
+    SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
+
+    /* Obsolete events */
+    SDL_EVENT_COMPAT1 = 0x7000, /**< SDL 1.2 events for compatibility */
+    SDL_EVENT_COMPAT2,
+    SDL_EVENT_COMPAT3,
+
+
+    /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
+     *  and should be allocated with SDL_RegisterEvents()
+     */
+    SDL_USEREVENT    = 0x8000,
+
+    /**
+     *  This last event is only for bounding internal arrays
+     */
+    SDL_LASTEVENT    = 0xFFFF
+} SDL_EventType;
+
+/**
+ *  \brief Window state change event data (event.window.*)
+ */
+typedef struct SDL_WindowEvent
+{
+    Uint32 type;        /**< ::SDL_WINDOWEVENT */
+    Uint32 windowID;    /**< The associated window */
+    Uint8 event;        /**< ::SDL_WindowEventID */
+    Uint8 padding1;
+    Uint8 padding2;
+    Uint8 padding3;
+    int data1;          /**< event dependent data */
+    int data2;          /**< event dependent data */
+} SDL_WindowEvent;
+
+/**
+ *  \brief Keyboard button event structure (event.key.*)
+ */
+typedef struct SDL_KeyboardEvent
+{
+    Uint32 type;        /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
+    Uint32 windowID;    /**< The window with keyboard focus, if any */
+    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
+    Uint8 padding1;
+    Uint8 padding2;
+    Uint8 padding3;
+    SDL_keysym keysym;  /**< The key that was pressed or released */
+} SDL_KeyboardEvent;
+
+#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
+/**
+ *  \brief Keyboard text editing event structure (event.edit.*)
+ */
+typedef struct SDL_TextEditingEvent
+{
+    Uint32 type;                                /**< ::SDL_TEXTEDITING */
+    Uint32 windowID;                            /**< The window with keyboard focus, if any */
+    char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE];  /**< The editing text */
+    int start;                                  /**< The start cursor of selected editing text */
+    int length;                                 /**< The length of selected editing text */
+} SDL_TextEditingEvent;
+
+
+#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
+/**
+ *  \brief Keyboard text input event structure (event.text.*)
+ */
+typedef struct SDL_TextInputEvent
+{
+    Uint32 type;                              /**< ::SDL_TEXTINPUT */
+    Uint32 windowID;                          /**< The window with keyboard focus, if any */
+    char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];  /**< The input text */
+} SDL_TextInputEvent;
+
+/**
+ *  \brief Mouse motion event structure (event.motion.*)
+ */
+typedef struct SDL_MouseMotionEvent
+{
+    Uint32 type;        /**< ::SDL_MOUSEMOTION */
+    Uint32 windowID;    /**< The window with mouse focus, if any */
+    Uint8 state;        /**< The current button state */
+    Uint8 padding1;
+    Uint8 padding2;
+    Uint8 padding3;
+    int x;              /**< X coordinate, relative to window */
+    int y;              /**< Y coordinate, relative to window */
+    int xrel;           /**< The relative motion in the X direction */
+    int yrel;           /**< The relative motion in the Y direction */
+} SDL_MouseMotionEvent;
+
+/**
+ *  \brief Mouse button event structure (event.button.*)
+ */
+typedef struct SDL_MouseButtonEvent
+{
+    Uint32 type;        /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
+    Uint32 windowID;    /**< The window with mouse focus, if any */
+    Uint8 button;       /**< The mouse button index */
+    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
+    Uint8 padding1;
+    Uint8 padding2;
+    int x;              /**< X coordinate, relative to window */
+    int y;              /**< Y coordinate, relative to window */
+} SDL_MouseButtonEvent;
+
+/**
+ *  \brief Mouse wheel event structure (event.wheel.*)
+ */
+typedef struct SDL_MouseWheelEvent
+{
+    Uint32 type;        /**< ::SDL_MOUSEWHEEL */
+    Uint32 windowID;    /**< The window with mouse focus, if any */
+    int x;              /**< The amount scrolled horizontally */
+    int y;              /**< The amount scrolled vertically */
+} SDL_MouseWheelEvent;
+
+/**
+ *  \brief Joystick axis motion event structure (event.jaxis.*)
+ */
+typedef struct SDL_JoyAxisEvent
+{
+    Uint32 type;        /**< ::SDL_JOYAXISMOTION */
+    Uint8 which;        /**< The joystick device index */
+    Uint8 axis;         /**< The joystick axis index */
+    Uint8 padding1;
+    Uint8 padding2;
+    int value;          /**< The axis value (range: -32768 to 32767) */
+} SDL_JoyAxisEvent;
+
+/**
+ *  \brief Joystick trackball motion event structure (event.jball.*)
+ */
+typedef struct SDL_JoyBallEvent
+{
+    Uint32 type;        /**< ::SDL_JOYBALLMOTION */
+    Uint8 which;        /**< The joystick device index */
+    Uint8 ball;         /**< The joystick trackball index */
+    Uint8 padding1;
+    Uint8 padding2;
+    int xrel;           /**< The relative motion in the X direction */
+    int yrel;           /**< The relative motion in the Y direction */
+} SDL_JoyBallEvent;
+
+/**
+ *  \brief Joystick hat position change event structure (event.jhat.*)
+ */
+typedef struct SDL_JoyHatEvent
+{
+    Uint32 type;        /**< ::SDL_JOYHATMOTION */
+    Uint8 which;        /**< The joystick device index */
+    Uint8 hat;          /**< The joystick hat index */
+    Uint8 value;        /**< The hat position value.
+                         *   \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
+                         *   \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
+                         *   \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
+                         *   
+                         *   Note that zero means the POV is centered.
+                         */
+    Uint8 padding1;
+} SDL_JoyHatEvent;
+
+/**
+ *  \brief Joystick button event structure (event.jbutton.*)
+ */
+typedef struct SDL_JoyButtonEvent
+{
+    Uint32 type;        /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
+    Uint8 which;        /**< The joystick device index */
+    Uint8 button;       /**< The joystick button index */
+    Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */
+    Uint8 padding1;
+} SDL_JoyButtonEvent;
+
+
+/**
+ *  \brief Touch finger motion/finger event structure (event.tmotion.*)
+ */
+typedef struct SDL_TouchFingerEvent
+{
+    Uint32 type;        /**< ::SDL_FINGERMOTION OR 
+			   SDL_FINGERDOWN OR SDL_FINGERUP*/
+    Uint32 windowID;    /**< The window with mouse focus, if any */
+    long touchId;        /**< The touch device id */
+    long fingerId;
+    Uint8 state;        /**< The current button state */
+    Uint8 padding1;
+    Uint8 padding2;
+    Uint8 padding3;
+    float x;
+    float y;
+    int pressure;
+} SDL_TouchFingerEvent;
+
+
+/**
+ *  \brief Touch finger motion/finger event structure (event.tmotion.*)
+ */
+typedef struct SDL_TouchButtonEvent
+{
+    Uint32 type;        /**< ::SDL_TOUCHBUTTONUP OR SDL_TOUCHBUTTONDOWN */
+    Uint32 windowID;    /**< The window with mouse focus, if any */
+    long touchId;        /**< The touch device index */
+    Uint8 state;        /**< The current button state */
+    Uint8 button;        /**< The button changing state */
+    Uint8 padding1;
+    Uint8 padding2;
+} SDL_TouchButtonEvent;
+
+
+
+/**
+ *  \brief Multiple Finger Gesture Event
+ */
+typedef struct SDL_MultiGestureEvent
+{
+    Uint32 type;        /**< ::SDL_MULTIGESTURE */
+    Uint32 windowID;    /**< The window with mouse focus, if any */
+    long touchId;        /**< The touch device index */
+    float dTheta;
+    float dDist;
+    float x;  //currently 0...1. Change to screen coords?
+    float y;  
+
+} SDL_MultiGestureEvent;
+
+typedef struct SDL_DollarGestureEvent
+{
+    Uint32 type;        /**< ::SDL_DOLLARGESTURE */
+    Uint32 windowID;    /**< The window with mouse focus, if any */
+    long touchId;        /**< The touch device index */
+    unsigned long gestureId;
+    float error;
+  /*
+    //TODO: Enable to give location?
+    float x;  //currently 0...1. Change to screen coords?
+    float y;  
+  */
+} SDL_DollarGestureEvent;
+
+
+
+
+/**
+ *  \brief The "quit requested" event
+ */
+typedef struct SDL_QuitEvent
+{
+    Uint32 type;        /**< ::SDL_QUIT */
+} SDL_QuitEvent;
+
+/**
+ *  \brief A user-defined event type (event.user.*)
+ */
+typedef struct SDL_UserEvent
+{
+    Uint32 type;        /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */
+    Uint32 windowID;    /**< The associated window if any */
+    int code;           /**< User defined event code */
+    void *data1;        /**< User defined data pointer */
+    void *data2;        /**< User defined data pointer */
+} SDL_UserEvent;
+
+struct SDL_SysWMmsg;
+typedef struct SDL_SysWMmsg SDL_SysWMmsg;
+
+/**
+ *  \brief A video driver dependent system event (event.syswm.*)
+ *  
+ *  \note If you want to use this event, you should include SDL_syswm.h.
+ */
+typedef struct SDL_SysWMEvent
+{
+    Uint32 type;        /**< ::SDL_SYSWMEVENT */
+    SDL_SysWMmsg *msg;  /**< driver dependent data, defined in SDL_syswm.h */
+} SDL_SysWMEvent;
+
+#ifndef SDL_NO_COMPAT
+/**
+ *  \addtogroup Compatibility 
+ */
+/*@{*/
+
+/**
+ *  \name Typedefs for backwards compatibility
+ */
+/*@{*/
+typedef struct SDL_ActiveEvent
+{
+    Uint32 type;
+    Uint8 gain;
+    Uint8 state;
+} SDL_ActiveEvent;
+
+typedef struct SDL_ResizeEvent
+{
+    Uint32 type;
+    int w;
+    int h;
+} SDL_ResizeEvent;
+/*@}*/
+
+/*@}*//*Compatibility*/
+#endif
+
+/**
+ *  \brief General event structure
+ */
+typedef union SDL_Event
+{
+    Uint32 type;                    /**< Event type, shared with all events */
+    SDL_WindowEvent window;         /**< Window event data */
+    SDL_KeyboardEvent key;          /**< Keyboard event data */
+    SDL_TextEditingEvent edit;      /**< Text editing event data */
+    SDL_TextInputEvent text;        /**< Text input event data */
+    SDL_MouseMotionEvent motion;    /**< Mouse motion event data */
+    SDL_MouseButtonEvent button;    /**< Mouse button event data */
+    SDL_MouseWheelEvent wheel;      /**< Mouse wheel event data */
+    SDL_JoyAxisEvent jaxis;         /**< Joystick axis event data */
+    SDL_JoyBallEvent jball;         /**< Joystick ball event data */
+    SDL_JoyHatEvent jhat;           /**< Joystick hat event data */
+    SDL_JoyButtonEvent jbutton;     /**< Joystick button event data */
+    SDL_QuitEvent quit;             /**< Quit request event data */
+    SDL_UserEvent user;             /**< Custom event data */
+    SDL_SysWMEvent syswm;           /**< System dependent window event data */
+    SDL_TouchFingerEvent tfinger;   /**< Touch finger event data */
+    SDL_TouchButtonEvent tbutton;   /**< Touch button event data */
+    SDL_MultiGestureEvent mgesture; /**< Multi Finger Gesture data*/
+    SDL_DollarGestureEvent dgesture; /**< Multi Finger Gesture data*/
+
+    /** Temporarily here for backwards compatibility */
+    /*@{*/
+#ifndef SDL_NO_COMPAT
+    SDL_ActiveEvent active;
+    SDL_ResizeEvent resize;
+#endif
+    /*@}*/
+} SDL_Event;
+
+
+/* Function prototypes */
+
+/**
+ *  Pumps the event loop, gathering events from the input devices.
+ *  
+ *  This function updates the event queue and internal input device state.
+ *  
+ *  This should only be run in the thread that sets the video mode.
+ */
+extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
+
+/*@{*/
+typedef enum
+{
+    SDL_ADDEVENT,
+    SDL_PEEKEVENT,
+    SDL_GETEVENT
+} SDL_eventaction;
+
+/**
+ *  Checks the event queue for messages and optionally returns them.
+ *  
+ *  If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
+ *  the back of the event queue.
+ *  
+ *  If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
+ *  of the event queue, matching \c mask, will be returned and will not
+ *  be removed from the queue.
+ *  
+ *  If \c action is ::SDL_GETEVENT, up to \c numevents events at the front 
+ *  of the event queue, matching \c mask, will be returned and will be
+ *  removed from the queue.
+ *  
+ *  \return The number of events actually stored, or -1 if there was an error.
+ *  
+ *  This function is thread-safe.
+ */
+extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
+                                           SDL_eventaction action,
+                                           Uint32 minType, Uint32 maxType);
+/*@}*/
+
+/**
+ *  Checks to see if certain event types are in the event queue.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
+extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
+
+/**
+ *  This function clears events from the event queue
+ */
+extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
+extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
+
+/**
+ *  \brief Polls for currently pending events.
+ *  
+ *  \return 1 if there are any pending events, or 0 if there are none available.
+ *  
+ *  \param event If not NULL, the next event is removed from the queue and 
+ *               stored in that area.
+ */
+extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
+
+/**
+ *  \brief Waits indefinitely for the next available event.
+ *  
+ *  \return 1, or 0 if there was an error while waiting for events.
+ *   
+ *  \param event If not NULL, the next event is removed from the queue and 
+ *               stored in that area.
+ */
+extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
+
+/**
+ *  \brief Waits until the specified timeout (in milliseconds) for the next 
+ *         available event.
+ *  
+ *  \return 1, or 0 if there was an error while waiting for events.
+ *  
+ *  \param event If not NULL, the next event is removed from the queue and 
+ *               stored in that area.
+ */
+extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
+                                                 int timeout);
+
+/**
+ *  \brief Add an event to the event queue.
+ *  
+ *  \return 1 on success, 0 if the event was filtered, or -1 if the event queue 
+ *          was full or there was some other error.
+ */
+extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
+
+typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
+
+/**
+ *  Sets up a filter to process all events before they change internal state and
+ *  are posted to the internal event queue.
+ *  
+ *  The filter is protypted as:
+ *  \code
+ *      int SDL_EventFilter(void *userdata, SDL_Event * event);
+ *  \endcode
+ *
+ *  If the filter returns 1, then the event will be added to the internal queue.
+ *  If it returns 0, then the event will be dropped from the queue, but the 
+ *  internal state will still be updated.  This allows selective filtering of
+ *  dynamically arriving events.
+ *  
+ *  \warning  Be very careful of what you do in the event filter function, as 
+ *            it may run in a different thread!
+ *  
+ *  There is one caveat when dealing with the ::SDL_QUITEVENT event type.  The
+ *  event filter is only called when the window manager desires to close the
+ *  application window.  If the event filter returns 1, then the window will
+ *  be closed, otherwise the window will remain open if possible.
+ *
+ *  If the quit event is generated by an interrupt signal, it will bypass the
+ *  internal queue and be delivered to the application at the next event poll.
+ */
+extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
+                                                void *userdata);
+
+/**
+ *  Return the current event filter - can be used to "chain" filters.
+ *  If there is no event filter set, this function returns SDL_FALSE.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
+                                                    void **userdata);
+
+/**
+ *  Run the filter function on the current event queue, removing any
+ *  events for which the filter returns 0.
+ */
+extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
+                                              void *userdata);
+
+/*@{*/
+#define SDL_QUERY	-1
+#define SDL_IGNORE	 0
+#define SDL_DISABLE	 0
+#define SDL_ENABLE	 1
+
+/**
+ *  This function allows you to set the state of processing certain events.
+ *   - If \c state is set to ::SDL_IGNORE, that event will be automatically 
+ *     dropped from the event queue and will not event be filtered.
+ *   - If \c state is set to ::SDL_ENABLE, that event will be processed 
+ *     normally.
+ *   - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the 
+ *     current processing state of the specified event.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
+/*@}*/
+#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
+
+/**
+ *  This function allocates a set of user-defined events, and returns
+ *  the beginning event number for that set of events.
+ *
+ *  If there aren't enough user-defined events left, this function
+ *  returns (Uint32)-1
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_events_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_gesture.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,90 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ *  \file SDL_gesture.h
+ *  
+ *  Include file for SDL gesture event handling.
+ */
+
+#ifndef _SDL_gesture_h
+#define _SDL_gesture_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+
+/* Function prototypes */
+
+/**
+ *  \brief Begin Recording a gesture on the specified touch, or all touches (-1)
+ *
+ *
+ */
+  extern DECLSPEC int SDLCALL SDL_RecordGesture(int touchId);
+
+
+/**
+ *  \brief Save all currently loaded Dollar Gesture templates
+ *
+ *
+ */
+  extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *src);
+
+/**
+ *  \brief Save a currently loaded Dollar Gesture template
+ *
+ *
+ */
+  extern DECLSPEC int 
+  SDLCALL SDL_SaveDollarTemplate(unsigned long gestureId,SDL_RWops *src);
+
+
+/**
+ *  \brief Load Dollar Gesture templates from a file
+ *
+ *
+ */
+  extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(int touchId, SDL_RWops *src);
+
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_gesture_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_haptic.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,1123 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 2008 Edgar Simo
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ *  \file SDL_haptic.h
+ *  
+ *  \brief The SDL Haptic subsystem allows you to control haptic (force feedback)
+ *         devices.
+ *  
+ *  The basic usage is as follows:
+ *   - Initialize the Subsystem (::SDL_INIT_HAPTIC).
+ *   - Open a Haptic Device.
+ *    - SDL_HapticOpen() to open from index.
+ *    - SDL_HapticOpenFromJoystick() to open from an existing joystick.
+ *   - Create an effect (::SDL_HapticEffect).
+ *   - Upload the effect with SDL_HapticNewEffect().
+ *   - Run the effect with SDL_HapticRunEffect().
+ *   - (optional) Free the effect with SDL_HapticDestroyEffect().
+ *   - Close the haptic device with SDL_HapticClose().
+ *
+ * \par Example:
+ * \code
+ * int test_haptic( SDL_Joystick * joystick ) {
+ *    SDL_Haptic *haptic;
+ *    SDL_HapticEffect effect;
+ *    int effect_id;
+ *
+ *    // Open the device
+ *    haptic = SDL_HapticOpenFromJoystick( joystick );
+ *    if (haptic == NULL) return -1; // Most likely joystick isn't haptic
+ *
+ *    // See if it can do sine waves
+ *    if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) {
+ *       SDL_HapticClose(haptic); // No sine effect
+ *       return -1;
+ *    }
+ *
+ *    // Create the effect
+ *    memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default
+ *    effect.type = SDL_HAPTIC_SINE;
+ *    effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates
+ *    effect.periodic.direction.dir[0] = 18000; // Force comes from south
+ *    effect.periodic.period = 1000; // 1000 ms
+ *    effect.periodic.magnitude = 20000; // 20000/32767 strength
+ *    effect.periodic.length = 5000; // 5 seconds long
+ *    effect.periodic.attack_length = 1000; // Takes 1 second to get max strength
+ *    effect.periodic.fade_length = 1000; // Takes 1 second to fade away
+ *
+ *    // Upload the effect
+ *    effect_id = SDL_HapticNewEffect( haptic, &effect );
+ *
+ *    // Test the effect
+ *    SDL_HapticRunEffect( haptic, effect_id, 1 );
+ *    SDL_Delay( 5000); // Wait for the effect to finish
+ *
+ *    // We destroy the effect, although closing the device also does this
+ *    SDL_HapticDestroyEffect( haptic, effect_id );
+ *
+ *    // Close the device
+ *    SDL_HapticClose(haptic);
+ *
+ *    return 0; // Success
+ * }
+ * \endcode
+ * \author Edgar Simo Serra
+ */
+
+#ifndef _SDL_haptic_h
+#define _SDL_haptic_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_joystick.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+   /* *INDENT-ON* */                                                         
+#endif /* __cplusplus */
+
+/**
+ *  \typedef SDL_Haptic
+ *  
+ *  \brief The haptic structure used to identify an SDL haptic.
+ *  
+ *  \sa SDL_HapticOpen
+ *  \sa SDL_HapticOpenFromJoystick
+ *  \sa SDL_HapticClose
+ */
+struct _SDL_Haptic;
+typedef struct _SDL_Haptic SDL_Haptic;
+
+
+/**
+ *  \name Haptic features
+ *  
+ *  Different haptic features a device can have.
+ */
+/*@{*/
+
+/**
+ *  \name Haptic effects
+ */
+/*@{*/
+
+/**
+ *  \brief Constant effect supported.
+ *
+ *  Constant haptic effect.
+ *  
+ *  \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_CONSTANT   (1<<0)
+
+/**
+ *  \brief Sine wave effect supported.
+ *  
+ *  Periodic haptic effect that simulates sine waves.
+ *  
+ *  \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_SINE       (1<<1)
+
+/**
+ *  \brief Square wave effect supported.
+ *  
+ *  Periodic haptic effect that simulates square waves.
+ * 
+ *  \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_SQUARE     (1<<2)
+
+/**
+ *  \brief Triangle wave effect supported.
+ *  
+ *  Periodic haptic effect that simulates triangular waves.
+ *  
+ *  \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_TRIANGLE   (1<<3)
+
+/**
+ *  \brief Sawtoothup wave effect supported.
+ *  
+ *  Periodic haptic effect that simulates saw tooth up waves.
+ *  
+ *  \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_SAWTOOTHUP (1<<4)
+
+/**
+ *  \brief Sawtoothdown wave effect supported.
+ *  
+ *  Periodic haptic effect that simulates saw tooth down waves.
+ *  
+ *  \sa SDL_HapticPeriodic
+ */
+#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
+
+/**
+ *  \brief Ramp effect supported.
+ *  
+ *  Ramp haptic effect.
+ *  
+ *  \sa SDL_HapticRamp
+ */
+#define SDL_HAPTIC_RAMP       (1<<6)
+
+/**
+ *  \brief Spring effect supported - uses axes position.
+ *  
+ *  Condition haptic effect that simulates a spring.  Effect is based on the
+ *  axes position.
+ *
+ *  \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_SPRING     (1<<7)
+
+/**
+ *  \brief Damper effect supported - uses axes velocity.
+ *  
+ *  Condition haptic effect that simulates dampening.  Effect is based on the
+ *  axes velocity.
+ *  
+ *  \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_DAMPER     (1<<8)
+
+/**
+ *  \brief Inertia effect supported - uses axes acceleration.
+ *  
+ *  Condition haptic effect that simulates inertia.  Effect is based on the axes
+ *  acceleration.
+ *
+ *  \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_INERTIA    (1<<9)
+
+/**
+ *  \brief Friction effect supported - uses axes movement.
+ *  
+ *  Condition haptic effect that simulates friction.  Effect is based on the 
+ *  axes movement.
+ *  
+ *  \sa SDL_HapticCondition
+ */
+#define SDL_HAPTIC_FRICTION   (1<<10)
+
+/**
+ *  \brief Custom effect is supported.
+ *  
+ *  User defined custom haptic effect.
+ */
+#define SDL_HAPTIC_CUSTOM     (1<<11)
+
+/*@}*//*Haptic effects*/
+
+/* These last few are features the device has, not effects */
+
+/**
+ *  \brief Device can set global gain.
+ *  
+ *  Device supports setting the global gain.
+ *  
+ *  \sa SDL_HapticSetGain
+ */
+#define SDL_HAPTIC_GAIN       (1<<12)
+
+/**
+ *  \brief Device can set autocenter.
+ *  
+ *  Device supports setting autocenter.
+ *  
+ *  \sa SDL_HapticSetAutocenter
+ */
+#define SDL_HAPTIC_AUTOCENTER (1<<13)
+
+/**
+ *  \brief Device can be queried for effect status.
+ *  
+ *  Device can be queried for effect status.
+ *  
+ *  \sa SDL_HapticGetEffectStatus
+ */
+#define SDL_HAPTIC_STATUS     (1<<14)
+
+/**
+ *  \brief Device can be paused.
+ *  
+ *  \sa SDL_HapticPause
+ *  \sa SDL_HapticUnpause
+ */
+#define SDL_HAPTIC_PAUSE      (1<<15)
+
+
+/**
+ * \name Direction encodings
+ */
+/*@{*/
+
+/**
+ *  \brief Uses polar coordinates for the direction.
+ *  
+ *  \sa SDL_HapticDirection
+ */
+#define SDL_HAPTIC_POLAR      0
+
+/**
+ *  \brief Uses cartesian coordinates for the direction.
+ *  
+ *  \sa SDL_HapticDirection
+ */
+#define SDL_HAPTIC_CARTESIAN  1
+
+/**
+ *  \brief Uses spherical coordinates for the direction.
+ *  
+ *  \sa SDL_HapticDirection
+ */
+#define SDL_HAPTIC_SPHERICAL  2
+
+/*@}*//*Direction encodings*/
+
+/*@}*//*Haptic features*/
+
+/*
+ * Misc defines.
+ */
+
+/**
+ * \brief Used to play a device an infinite number of times.
+ *
+ * \sa SDL_HapticRunEffect
+ */
+#define SDL_HAPTIC_INFINITY   4294967295U
+
+
+/**
+ *  \brief Structure that represents a haptic direction.
+ *  
+ *  Directions can be specified by:
+ *   - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
+ *   - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
+ *   - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates.
+ *
+ *  Cardinal directions of the haptic device are relative to the positioning
+ *  of the device.  North is considered to be away from the user.
+ *
+ *  The following diagram represents the cardinal directions:
+ *  \verbatim
+                 .--.
+                 |__| .-------.
+                 |=.| |.-----.|
+                 |--| ||     ||
+                 |  | |'-----'|
+                 |__|~')_____('
+                   [ COMPUTER ]
+    
+    
+                     North (0,-1)
+                         ^
+                         |
+                         |
+    (1,0)  West <----[ HAPTIC ]----> East (-1,0)
+                         |
+                         |
+                         v
+                      South (0,1)
+    
+    
+                      [ USER ]
+                        \|||/
+                        (o o)
+                  ---ooO-(_)-Ooo---
+    \endverbatim
+ *  
+ *  If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a 
+ *  degree starting north and turning clockwise.  ::SDL_HAPTIC_POLAR only uses
+ *  the first \c dir parameter.  The cardinal directions would be:
+ *   - North: 0 (0 degrees)
+ *   - East: 9000 (90 degrees)
+ *   - South: 18000 (180 degrees)
+ *   - West: 27000 (270 degrees)
+ *  
+ *  If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions
+ *  (X axis, Y axis and Z axis (with 3 axes)).  ::SDL_HAPTIC_CARTESIAN uses
+ *  the first three \c dir parameters.  The cardinal directions would be:
+ *   - North:  0,-1, 0
+ *   - East:  -1, 0, 0
+ *   - South:  0, 1, 0
+ *   - West:   1, 0, 0
+ *  
+ *  The Z axis represents the height of the effect if supported, otherwise
+ *  it's unused.  In cartesian encoding (1, 2) would be the same as (2, 4), you
+ *  can use any multiple you want, only the direction matters.
+ *  
+ *  If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations.
+ *  The first two \c dir parameters are used.  The \c dir parameters are as 
+ *  follows (all values are in hundredths of degrees):
+ *   - Degrees from (1, 0) rotated towards (0, 1).
+ *   - Degrees towards (0, 0, 1) (device needs at least 3 axes).
+ *
+ *
+ *  Example of force coming from the south with all encodings (force coming
+ *  from the south means the user will have to pull the stick to counteract):
+ *  \code
+ *  SDL_HapticDirection direction;
+ *  
+ *  // Cartesian directions
+ *  direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
+ *  direction.dir[0] = 0; // X position
+ *  direction.dir[1] = 1; // Y position
+ *  // Assuming the device has 2 axes, we don't need to specify third parameter.
+ *  
+ *  // Polar directions
+ *  direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
+ *  direction.dir[0] = 18000; // Polar only uses first parameter
+ *  
+ *  // Spherical coordinates
+ *  direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
+ *  direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
+ *  \endcode
+ *
+ *  \sa SDL_HAPTIC_POLAR
+ *  \sa SDL_HAPTIC_CARTESIAN
+ *  \sa SDL_HAPTIC_SPHERICAL
+ *  \sa SDL_HapticEffect
+ *  \sa SDL_HapticNumAxes
+ */
+typedef struct SDL_HapticDirection
+{
+    Uint8 type;         /**< The type of encoding. */
+    Sint32 dir[3];      /**< The encoded direction. */
+} SDL_HapticDirection;
+
+
+/**
+ *  \brief A structure containing a template for a Constant effect.
+ *  
+ *  The struct is exclusive to the ::SDL_HAPTIC_CONSTANT effect.
+ *  
+ *  A constant effect applies a constant force in the specified direction
+ *  to the joystick.
+ *  
+ *  \sa SDL_HAPTIC_CONSTANT
+ *  \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticConstant
+{
+    /* Header */
+    Uint16 type;            /**< ::SDL_HAPTIC_CONSTANT */
+    SDL_HapticDirection direction;  /**< Direction of the effect. */
+
+    /* Replay */
+    Uint32 length;          /**< Duration of the effect. */
+    Uint16 delay;           /**< Delay before starting the effect. */
+
+    /* Trigger */
+    Uint16 button;          /**< Button that triggers the effect. */
+    Uint16 interval;        /**< How soon it can be triggered again after button. */
+
+    /* Constant */
+    Sint16 level;           /**< Strength of the constant effect. */
+
+    /* Envelope */
+    Uint16 attack_length;   /**< Duration of the attack. */
+    Uint16 attack_level;    /**< Level at the start of the attack. */
+    Uint16 fade_length;     /**< Duration of the fade. */
+    Uint16 fade_level;      /**< Level at the end of the fade. */
+} SDL_HapticConstant;
+
+/**
+ *  \brief A structure containing a template for a Periodic effect.
+ *  
+ *  The struct handles the following effects:
+ *   - ::SDL_HAPTIC_SINE
+ *   - ::SDL_HAPTIC_SQUARE
+ *   - ::SDL_HAPTIC_TRIANGLE
+ *   - ::SDL_HAPTIC_SAWTOOTHUP
+ *   - ::SDL_HAPTIC_SAWTOOTHDOWN
+ *  
+ *  A periodic effect consists in a wave-shaped effect that repeats itself
+ *  over time.  The type determines the shape of the wave and the parameters
+ *  determine the dimensions of the wave.
+ *  
+ *  Phase is given by hundredth of a cyle meaning that giving the phase a value
+ *  of 9000 will displace it 25% of it's period.  Here are sample values:
+ *   -     0: No phase displacement.
+ *   -  9000: Displaced 25% of it's period.
+ *   - 18000: Displaced 50% of it's period.
+ *   - 27000: Displaced 75% of it's period.
+ *   - 36000: Displaced 100% of it's period, same as 0, but 0 is preffered.
+ *
+ *  Examples:
+ *  \verbatim
+    SDL_HAPTIC_SINE
+      __      __      __      __
+     /  \    /  \    /  \    /
+    /    \__/    \__/    \__/
+    
+    SDL_HAPTIC_SQUARE
+     __    __    __    __    __
+    |  |  |  |  |  |  |  |  |  |
+    |  |__|  |__|  |__|  |__|  |
+    
+    SDL_HAPTIC_TRIANGLE
+      /\    /\    /\    /\    /\
+     /  \  /  \  /  \  /  \  /
+    /    \/    \/    \/    \/
+    
+    SDL_HAPTIC_SAWTOOTHUP
+      /|  /|  /|  /|  /|  /|  /|
+     / | / | / | / | / | / | / |
+    /  |/  |/  |/  |/  |/  |/  |
+    
+    SDL_HAPTIC_SAWTOOTHDOWN
+    \  |\  |\  |\  |\  |\  |\  |
+     \ | \ | \ | \ | \ | \ | \ |
+      \|  \|  \|  \|  \|  \|  \|
+    \endverbatim
+ *  
+ *  \sa SDL_HAPTIC_SINE
+ *  \sa SDL_HAPTIC_SQUARE
+ *  \sa SDL_HAPTIC_TRIANGLE
+ *  \sa SDL_HAPTIC_SAWTOOTHUP
+ *  \sa SDL_HAPTIC_SAWTOOTHDOWN
+ *  \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticPeriodic
+{
+    /* Header */
+    Uint16 type;        /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_SQUARE,
+                             ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or
+                             ::SDL_HAPTIC_SAWTOOTHDOWN */
+    SDL_HapticDirection direction;  /**< Direction of the effect. */
+
+    /* Replay */
+    Uint32 length;      /**< Duration of the effect. */
+    Uint16 delay;       /**< Delay before starting the effect. */
+
+    /* Trigger */
+    Uint16 button;      /**< Button that triggers the effect. */
+    Uint16 interval;    /**< How soon it can be triggered again after button. */
+
+    /* Periodic */
+    Uint16 period;      /**< Period of the wave. */
+    Sint16 magnitude;   /**< Peak value. */
+    Sint16 offset;      /**< Mean value of the wave. */
+    Uint16 phase;       /**< Horizontal shift given by hundredth of a cycle. */
+
+    /* Envelope */
+    Uint16 attack_length;   /**< Duration of the attack. */
+    Uint16 attack_level;    /**< Level at the start of the attack. */
+    Uint16 fade_length; /**< Duration of the fade. */
+    Uint16 fade_level;  /**< Level at the end of the fade. */
+} SDL_HapticPeriodic;
+
+/**
+ *  \brief A structure containing a template for a Condition effect.
+ *  
+ *  The struct handles the following effects:
+ *   - ::SDL_HAPTIC_SPRING: Effect based on axes position.
+ *   - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
+ *   - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
+ *   - ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
+ *  
+ *  Direction is handled by condition internals instead of a direction member.
+ *  The condition effect specific members have three parameters.  The first
+ *  refers to the X axis, the second refers to the Y axis and the third
+ *  refers to the Z axis.  The right terms refer to the positive side of the
+ *  axis and the left terms refer to the negative side of the axis.  Please 
+ *  refer to the ::SDL_HapticDirection diagram for which side is positive and
+ *  which is negative.
+ *  
+ *  \sa SDL_HapticDirection
+ *  \sa SDL_HAPTIC_SPRING
+ *  \sa SDL_HAPTIC_DAMPER
+ *  \sa SDL_HAPTIC_INERTIA
+ *  \sa SDL_HAPTIC_FRICTION
+ *  \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticCondition
+{
+    /* Header */
+    Uint16 type;            /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER,
+                                 ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */
+    SDL_HapticDirection direction;  /**< Direction of the effect - Not used ATM. */
+
+    /* Replay */
+    Uint32 length;          /**< Duration of the effect. */
+    Uint16 delay;           /**< Delay before starting the effect. */
+
+    /* Trigger */
+    Uint16 button;          /**< Button that triggers the effect. */
+    Uint16 interval;        /**< How soon it can be triggered again after button. */
+
+    /* Condition */
+    Uint16 right_sat[3];    /**< Level when joystick is to the positive side. */
+    Uint16 left_sat[3];     /**< Level when joystick is to the negative side. */
+    Sint16 right_coeff[3];  /**< How fast to increase the force towards the positive side. */
+    Sint16 left_coeff[3];   /**< How fast to increase the force towards the negative side. */
+    Uint16 deadband[3];     /**< Size of the dead zone. */
+    Sint16 center[3];       /**< Position of the dead zone. */
+} SDL_HapticCondition;
+
+/**
+ *  \brief A structure containing a template for a Ramp effect.
+ *  
+ *  This struct is exclusively for the ::SDL_HAPTIC_RAMP effect.
+ *  
+ *  The ramp effect starts at start strength and ends at end strength.
+ *  It augments in linear fashion.  If you use attack and fade with a ramp
+ *  they effects get added to the ramp effect making the effect become
+ *  quadratic instead of linear.
+ *  
+ *  \sa SDL_HAPTIC_RAMP
+ *  \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticRamp
+{
+    /* Header */
+    Uint16 type;            /**< ::SDL_HAPTIC_RAMP */
+    SDL_HapticDirection direction;  /**< Direction of the effect. */
+
+    /* Replay */
+    Uint32 length;          /**< Duration of the effect. */
+    Uint16 delay;           /**< Delay before starting the effect. */
+
+    /* Trigger */
+    Uint16 button;          /**< Button that triggers the effect. */
+    Uint16 interval;        /**< How soon it can be triggered again after button. */
+
+    /* Ramp */
+    Sint16 start;           /**< Beginning strength level. */
+    Sint16 end;             /**< Ending strength level. */
+
+    /* Envelope */
+    Uint16 attack_length;   /**< Duration of the attack. */
+    Uint16 attack_level;    /**< Level at the start of the attack. */
+    Uint16 fade_length;     /**< Duration of the fade. */
+    Uint16 fade_level;      /**< Level at the end of the fade. */
+} SDL_HapticRamp;
+
+/**
+ *  \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect.
+ *  
+ *  A custom force feedback effect is much like a periodic effect, where the
+ *  application can define it's exact shape.  You will have to allocate the
+ *  data yourself.  Data should consist of channels * samples Uint16 samples.
+ *  
+ *  If channels is one, the effect is rotated using the defined direction.
+ *  Otherwise it uses the samples in data for the different axes.
+ *  
+ *  \sa SDL_HAPTIC_CUSTOM
+ *  \sa SDL_HapticEffect
+ */
+typedef struct SDL_HapticCustom
+{
+    /* Header */
+    Uint16 type;            /**< ::SDL_HAPTIC_CUSTOM */
+    SDL_HapticDirection direction;  /**< Direction of the effect. */
+
+    /* Replay */
+    Uint32 length;          /**< Duration of the effect. */
+    Uint16 delay;           /**< Delay before starting the effect. */
+
+    /* Trigger */
+    Uint16 button;          /**< Button that triggers the effect. */
+    Uint16 interval;        /**< How soon it can be triggered again after button. */
+
+    /* Custom */
+    Uint8 channels;         /**< Axes to use, minimum of one. */
+    Uint16 period;          /**< Sample periods. */
+    Uint16 samples;         /**< Amount of samples. */
+    Uint16 *data;           /**< Should contain channels*samples items. */
+
+    /* Envelope */
+    Uint16 attack_length;   /**< Duration of the attack. */
+    Uint16 attack_level;    /**< Level at the start of the attack. */
+    Uint16 fade_length;     /**< Duration of the fade. */
+    Uint16 fade_level;      /**< Level at the end of the fade. */
+} SDL_HapticCustom;
+
+/**
+ *  \brief The generic template for any haptic effect.
+ *  
+ *  All values max at 32767 (0x7FFF).  Signed values also can be negative.
+ *  Time values unless specified otherwise are in milliseconds.
+ *  
+ *  You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 
+ *  value.  Neither delay, interval, attack_length nor fade_length support 
+ *  ::SDL_HAPTIC_INFINITY.  Fade will also not be used since effect never ends.
+ *  
+ *  Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of
+ *  ::SDL_HAPTIC_INFINITY.
+ *  
+ *  Button triggers may not be supported on all devices, it is advised to not
+ *  use them if possible.  Buttons start at index 1 instead of index 0 like
+ *  they joystick.
+ *  
+ *  If both attack_length and fade_level are 0, the envelope is not used,
+ *  otherwise both values are used.
+ *  
+ *  Common parts:
+ *  \code
+ *  // Replay - All effects have this
+ *  Uint32 length;        // Duration of effect (ms).
+ *  Uint16 delay;         // Delay before starting effect.
+ *  
+ *  // Trigger - All effects have this
+ *  Uint16 button;        // Button that triggers effect.
+ *  Uint16 interval;      // How soon before effect can be triggered again.
+ *  
+ *  // Envelope - All effects except condition effects have this
+ *  Uint16 attack_length; // Duration of the attack (ms).
+ *  Uint16 attack_level;  // Level at the start of the attack.
+ *  Uint16 fade_length;   // Duration of the fade out (ms).
+ *  Uint16 fade_level;    // Level at the end of the fade.
+ *  \endcode
+ *
+ *
+ *  Here we have an example of a constant effect evolution in time:
+ *  \verbatim
+    Strength
+    ^
+    |
+    |    effect level -->  _________________
+    |                     /                 \
+    |                    /                   \
+    |                   /                     \
+    |                  /                       \ 
+    | attack_level --> |                        \
+    |                  |                        |  <---  fade_level
+    |
+    +--------------------------------------------------> Time
+                       [--]                 [---]
+                       attack_length        fade_length
+    
+    [------------------][-----------------------]
+    delay               length
+    \endverbatim
+ *  
+ *  Note either the attack_level or the fade_level may be above the actual
+ *  effect level.
+ *
+ *  \sa SDL_HapticConstant
+ *  \sa SDL_HapticPeriodic
+ *  \sa SDL_HapticCondition
+ *  \sa SDL_HapticRamp
+ *  \sa SDL_HapticCustom
+ */
+typedef union SDL_HapticEffect
+{
+    /* Common for all force feedback effects */
+    Uint16 type;                    /**< Effect type. */
+    SDL_HapticConstant constant;    /**< Constant effect. */
+    SDL_HapticPeriodic periodic;    /**< Periodic effect. */
+    SDL_HapticCondition condition;  /**< Condition effect. */
+    SDL_HapticRamp ramp;            /**< Ramp effect. */
+    SDL_HapticCustom custom;        /**< Custom effect. */
+} SDL_HapticEffect;
+
+
+/* Function prototypes */
+/**
+ *  \brief Count the number of joysticks attached to the system.
+ *  
+ *  \return Number of haptic devices detected on the system.
+ */
+extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
+
+/**
+ *  \brief Get the implementation dependent name of a Haptic device.
+ *  
+ *  This can be called before any joysticks are opened.
+ *  If no name can be found, this function returns NULL.
+ *  
+ *  \param device_index Index of the device to get it's name.
+ *  \return Name of the device or NULL on error.
+ *
+ *  \sa SDL_NumHaptics
+ */
+extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
+
+/**
+ *  \brief Opens a Haptic device for usage.
+ *  
+ *  The index passed as an argument refers to the N'th Haptic device on this 
+ *  system.
+ *
+ *  When opening a haptic device, it's gain will be set to maximum and
+ *  autocenter will be disabled.  To modify these values use
+ *  SDL_HapticSetGain() and SDL_HapticSetAutocenter().
+ *
+ *  \param device_index Index of the device to open.
+ *  \return Device identifier or NULL on error.
+ *
+ *  \sa SDL_HapticIndex
+ *  \sa SDL_HapticOpenFromMouse
+ *  \sa SDL_HapticOpenFromJoystick
+ *  \sa SDL_HapticClose
+ *  \sa SDL_HapticSetGain
+ *  \sa SDL_HapticSetAutocenter
+ *  \sa SDL_HapticPause
+ *  \sa SDL_HapticStopAll
+ */
+extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index);
+
+/**
+ *  \brief Checks if the haptic device at index has been opened.
+ *  
+ *  \param device_index Index to check to see if it has been opened.
+ *  \return 1 if it has been opened or 0 if it hasn't.
+ *  
+ *  \sa SDL_HapticOpen
+ *  \sa SDL_HapticIndex
+ */
+extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index);
+
+/**
+ *  \brief Gets the index of a haptic device.
+ *  
+ *  \param haptic Haptic device to get the index of.
+ *  \return The index of the haptic device or -1 on error.
+ *  
+ *  \sa SDL_HapticOpen
+ *  \sa SDL_HapticOpened
+ */
+extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic);
+
+/**
+ *  \brief Gets whether or not the current mouse has haptic capabilities.
+ *  
+ *  \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't.
+ *  
+ *  \sa SDL_HapticOpenFromMouse
+ */
+extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void);
+
+/**
+ *  \brief Tries to open a haptic device from the current mouse.
+ *  
+ *  \return The haptic device identifier or NULL on error.
+ *  
+ *  \sa SDL_MouseIsHaptic
+ *  \sa SDL_HapticOpen
+ */
+extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void);
+
+/**
+ *  \brief Checks to see if a joystick has haptic features.
+ *  
+ *  \param joystick Joystick to test for haptic capabilities.
+ *  \return 1 if the joystick is haptic, 0 if it isn't
+ *          or -1 if an error ocurred.
+ *  
+ *  \sa SDL_HapticOpenFromJoystick
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick);
+
+/**
+ *  \brief Opens a Haptic device for usage from a Joystick device.
+ *  
+ *  You must still close the haptic device seperately.  It will not be closed 
+ *  with the joystick.
+ *  
+ *  When opening from a joystick you should first close the haptic device before
+ *  closing the joystick device.  If not, on some implementations the haptic
+ *  device will also get unallocated and you'll be unable to use force feedback
+ *  on that device.
+ *  
+ *  \param joystick Joystick to create a haptic device from.
+ *  \return A valid haptic device identifier on success or NULL on error.
+ *  
+ *  \sa SDL_HapticOpen
+ *  \sa SDL_HapticClose
+ */
+extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick *
+                                                               joystick);
+
+/**
+ *  \brief Closes a Haptic device previously opened with SDL_HapticOpen().
+ *  
+ *  \param haptic Haptic device to close.
+ */
+extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic);
+
+/**
+ *  \brief Returns the number of effects a haptic device can store.
+ *  
+ *  On some platforms this isn't fully supported, and therefore is an
+ *  aproximation.  Always check to see if your created effect was actually
+ *  created and do not rely solely on SDL_HapticNumEffects().
+ *  
+ *  \param haptic The haptic device to query effect max.
+ *  \return The number of effects the haptic device can store or
+ *          -1 on error.
+ *  
+ *  \sa SDL_HapticNumEffectsPlaying
+ *  \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic);
+
+/**
+ *  \brief Returns the number of effects a haptic device can play at the same 
+ *         time.
+ *  
+ *  This is not supported on all platforms, but will always return a value.  
+ *  Added here for the sake of completness.
+ *  
+ *  \param haptic The haptic device to query maximum playing effects.
+ *  \return The number of effects the haptic device can play at the same time
+ *          or -1 on error.
+ *
+ *  \sa SDL_HapticNumEffects
+ *  \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic);
+
+/**
+ *  \brief Gets the haptic devices supported features in bitwise matter.
+ *  
+ *  Example: 
+ *  \code
+ *  if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) {
+ *      printf("We have constant haptic effect!");
+ *  }
+ *  \endcode
+ *  
+ *  \param haptic The haptic device to query.
+ *  \return Haptic features in bitwise manner (OR'd).
+ *  
+ *  \sa SDL_HapticNumEffects
+ *  \sa SDL_HapticEffectSupported
+ */
+extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic);
+
+
+/**
+ *  \brief Gets the number of haptic axes the device has.
+ *  
+ *  \sa SDL_HapticDirection
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic);
+
+/**
+ *  \brief Checks to see if effect is supported by haptic.
+ *  
+ *  \param haptic Haptic device to check on.
+ *  \param effect Effect to check to see if it is supported.
+ *  \return 1 if effect is supported, 0 if it isn't or -1 on error.
+ *  
+ *  \sa SDL_HapticQuery
+ *  \sa SDL_HapticNewEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic,
+                                                      SDL_HapticEffect *
+                                                      effect);
+
+/**
+ *  \brief Creates a new haptic effect on the device.
+ *  
+ *  \param haptic Haptic device to create the effect on.
+ *  \param effect Properties of the effect to create.
+ *  \return The id of the effect on success or -1 on error.
+ *  
+ *  \sa SDL_HapticUpdateEffect
+ *  \sa SDL_HapticRunEffect
+ *  \sa SDL_HapticDestroyEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic,
+                                                SDL_HapticEffect * effect);
+
+/**
+ *  \brief Updates the properties of an effect.
+ *  
+ *  Can be used dynamically, although behaviour when dynamically changing
+ *  direction may be strange.  Specifically the effect may reupload itself
+ *  and start playing from the start.  You cannot change the type either when
+ *  running SDL_HapticUpdateEffect().
+ *  
+ *  \param haptic Haptic device that has the effect.
+ *  \param effect Effect to update.
+ *  \param data New effect properties to use.
+ *  \return The id of the effect on success or -1 on error.
+ *  
+ *  \sa SDL_HapticNewEffect
+ *  \sa SDL_HapticRunEffect
+ *  \sa SDL_HapticDestroyEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic,
+                                                   int effect,
+                                                   SDL_HapticEffect * data);
+
+/**
+ *  \brief Runs the haptic effect on it's assosciated haptic device.
+ *  
+ *  If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over
+ *  repeating the envelope (attack and fade) every time.  If you only want the
+ *  effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length
+ *  parameter.
+ *  
+ *  \param haptic Haptic device to run the effect on.
+ *  \param effect Identifier of the haptic effect to run.
+ *  \param iterations Number of iterations to run the effect. Use
+ *         ::SDL_HAPTIC_INFINITY for infinity.
+ *  \return 0 on success or -1 on error.
+ *  
+ *  \sa SDL_HapticStopEffect
+ *  \sa SDL_HapticDestroyEffect
+ *  \sa SDL_HapticGetEffectStatus
+ */
+extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic,
+                                                int effect,
+                                                Uint32 iterations);
+
+/**
+ *  \brief Stops the haptic effect on it's assosciated haptic device.
+ *  
+ *  \param haptic Haptic device to stop the effect on.
+ *  \param effect Identifier of the effect to stop.
+ *  \return 0 on success or -1 on error.
+ *  
+ *  \sa SDL_HapticRunEffect
+ *  \sa SDL_HapticDestroyEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic,
+                                                 int effect);
+
+/**
+ *  \brief Destroys a haptic effect on the device.
+ *  
+ *  This will stop the effect if it's running.  Effects are automatically 
+ *  destroyed when the device is closed.
+ *  
+ *  \param haptic Device to destroy the effect on.
+ *  \param effect Identifier of the effect to destroy.
+ *  
+ *  \sa SDL_HapticNewEffect
+ */
+extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic,
+                                                     int effect);
+
+/**
+ *  \brief Gets the status of the current effect on the haptic device.
+ *  
+ *  Device must support the ::SDL_HAPTIC_STATUS feature.
+ *  
+ *  \param haptic Haptic device to query the effect status on.
+ *  \param effect Identifier of the effect to query it's status.
+ *  \return 0 if it isn't playing, ::SDL_HAPTIC_PLAYING if it is playing
+ *          or -1 on error.
+ *  
+ *  \sa SDL_HapticRunEffect
+ *  \sa SDL_HapticStopEffect
+ */
+extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic,
+                                                      int effect);
+
+/**
+ *  \brief Sets the global gain of the device.
+ *  
+ *  Device must support the ::SDL_HAPTIC_GAIN feature.
+ *  
+ *  The user may specify the maxmimum gain by setting the environment variable
+ *  ::SDL_HAPTIC_GAIN_MAX which should be between 0 and 100.  All calls to
+ *  SDL_HapticSetGain() will scale linearly using ::SDL_HAPTIC_GAIN_MAX as the
+ *  maximum.
+ *  
+ *  \param haptic Haptic device to set the gain on.
+ *  \param gain Value to set the gain to, should be between 0 and 100.
+ *  \return 0 on success or -1 on error.
+ *  
+ *  \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
+
+/**
+ *  \brief Sets the global autocenter of the device.
+ *  
+ *  Autocenter should be between 0 and 100.  Setting it to 0 will disable 
+ *  autocentering.
+ *
+ *  Device must support the ::SDL_HAPTIC_AUTOCENTER feature.
+ *
+ *  \param haptic Haptic device to set autocentering on.
+ *  \param autocenter Value to set autocenter to, 0 disables autocentering.
+ *  \return 0 on success or -1 on error.
+ *  
+ *  \sa SDL_HapticQuery
+ */
+extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic,
+                                                    int autocenter);
+
+/**
+ *  \brief Pauses a haptic device.
+ *  
+ *  Device must support the ::SDL_HAPTIC_PAUSE feature.  Call 
+ *  SDL_HapticUnpause() to resume playback.
+ *  
+ *  Do not modify the effects nor add new ones while the device is paused.
+ *  That can cause all sorts of weird errors.
+ *  
+ *  \param haptic Haptic device to pause.
+ *  \return 0 on success or -1 on error.
+ *  
+ *  \sa SDL_HapticUnpause
+ */
+extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic);
+
+/**
+ *  \brief Unpauses a haptic device.
+ *  
+ *  Call to unpause after SDL_HapticPause().
+ *  
+ *  \param haptic Haptic device to pause.
+ *  \return 0 on success or -1 on error.
+ *  
+ *  \sa SDL_HapticPause
+ */
+extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic);
+
+/**
+ *  \brief Stops all the currently playing effects on a haptic device.
+ *  
+ *  \param haptic Haptic device to stop.
+ *  \return 0 on success or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_haptic_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_input.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,88 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ *  \file SDL_input.h
+ *  
+ *  Include file for lowlevel SDL input device handling.
+ *
+ *  This talks about individual devices, and not the system cursor. If you
+ *  just want to know when the user moves the pointer somewhere in your
+ *  window, this is NOT the API you want. This one handles things like
+ *  multi-touch, drawing tablets, and multiple, separate mice.
+ *
+ *  The other API is in SDL_mouse.h
+ */
+
+#ifndef _SDL_input_h
+#define _SDL_input_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+
+/* Function prototypes */
+
+/* !!! FIXME: real documentation
+ * - Redetect devices
+ * - This invalidates all existing device information from previous queries!
+ * - There is an implicit (re)detect upon SDL_Init().
+ */
+extern DECLSPEC int SDLCALL SDL_RedetectInputDevices(void);
+
+/**
+ *  \brief Get the number of mouse input devices available.
+ */
+extern DECLSPEC int SDLCALL SDL_GetNumInputDevices(void);
+
+/**
+ *  \brief Gets the name of a device with the given index.
+ *  
+ *  \param index is the index of the device, whose name is to be returned.
+ *  
+ *  \return the name of the device with the specified index
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetInputDeviceName(int index);
+
+
+extern DECLSPEC int SDLCALL SDL_IsDeviceDisconnected(int index);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_mouse_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_joystick.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,209 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ *  \file SDL_joystick.h
+ *  
+ *  Include file for SDL joystick event handling
+ */
+
+#ifndef _SDL_joystick_h
+#define _SDL_joystick_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/**
+ *  \file SDL_joystick.h
+ *
+ *  In order to use these functions, SDL_Init() must have been called
+ *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
+ *  for joysticks, and load appropriate drivers.
+ */
+
+/* The joystick structure used to identify an SDL joystick */
+struct _SDL_Joystick;
+typedef struct _SDL_Joystick SDL_Joystick;
+
+
+/* Function prototypes */
+/**
+ *  Count the number of joysticks attached to the system
+ */
+extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);
+
+/**
+ *  Get the implementation dependent name of a joystick.
+ *  This can be called before any joysticks are opened.
+ *  If no name can be found, this function returns NULL.
+ */
+extern DECLSPEC const char *SDLCALL SDL_JoystickName(int device_index);
+
+/**
+ *  Open a joystick for use.  
+ *  The index passed as an argument refers tothe N'th joystick on the system.  
+ *  This index is the value which will identify this joystick in future joystick
+ *  events.
+ *  
+ *  \return A joystick identifier, or NULL if an error occurred.
+ */
+extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index);
+
+/**
+ *  Returns 1 if the joystick has been opened, or 0 if it has not.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);
+
+/**
+ *  Get the device index of an opened joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick * joystick);
+
+/**
+ *  Get the number of general axis controls on a joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick);
+
+/**
+ *  Get the number of trackballs on a joystick.
+ *  
+ *  Joystick trackballs have only relative motion events associated
+ *  with them and their state cannot be polled.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick);
+
+/**
+ *  Get the number of POV hats on a joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick);
+
+/**
+ *  Get the number of buttons on a joystick.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick);
+
+/**
+ *  Update the current state of the open joysticks.
+ *  
+ *  This is called automatically by the event loop if any joystick
+ *  events are enabled.
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);
+
+/**
+ *  Enable/disable joystick event polling.
+ *  
+ *  If joystick events are disabled, you must call SDL_JoystickUpdate()
+ *  yourself and check the state of the joystick when you want joystick
+ *  information.
+ *  
+ *  The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);
+
+/**
+ *  Get the current state of an axis control on a joystick.
+ *  
+ *  The state is a value ranging from -32768 to 32767.
+ *  
+ *  The axis indices start at index 0.
+ */
+extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
+                                                   int axis);
+
+/**
+ *  \name Hat positions
+ */
+/*@{*/
+#define SDL_HAT_CENTERED	0x00
+#define SDL_HAT_UP		0x01
+#define SDL_HAT_RIGHT		0x02
+#define SDL_HAT_DOWN		0x04
+#define SDL_HAT_LEFT		0x08
+#define SDL_HAT_RIGHTUP		(SDL_HAT_RIGHT|SDL_HAT_UP)
+#define SDL_HAT_RIGHTDOWN	(SDL_HAT_RIGHT|SDL_HAT_DOWN)
+#define SDL_HAT_LEFTUP		(SDL_HAT_LEFT|SDL_HAT_UP)
+#define SDL_HAT_LEFTDOWN	(SDL_HAT_LEFT|SDL_HAT_DOWN)
+/*@}*/
+
+/**
+ *  Get the current state of a POV hat on a joystick.
+ *
+ *  The hat indices start at index 0.
+ *  
+ *  \return The return value is one of the following positions:
+ *           - ::SDL_HAT_CENTERED
+ *           - ::SDL_HAT_UP
+ *           - ::SDL_HAT_RIGHT
+ *           - ::SDL_HAT_DOWN
+ *           - ::SDL_HAT_LEFT
+ *           - ::SDL_HAT_RIGHTUP
+ *           - ::SDL_HAT_RIGHTDOWN
+ *           - ::SDL_HAT_LEFTUP
+ *           - ::SDL_HAT_LEFTDOWN
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick,
+                                                 int hat);
+
+/**
+ *  Get the ball axis change since the last poll.
+ *  
+ *  \return 0, or -1 if you passed it invalid parameters.
+ *  
+ *  The ball indices start at index 0.
+ */
+extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick,
+                                                int ball, int *dx, int *dy);
+
+/**
+ *  Get the current state of a button on a joystick.
+ *  
+ *  The button indices start at index 0.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick,
+                                                    int button);
+
+/**
+ *  Close a joystick previously opened with SDL_JoystickOpen().
+ */
+extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_joystick_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_keyboard.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,170 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ *  \file SDL_keyboard.h
+ *  
+ *  Include file for SDL keyboard event handling
+ */
+
+#ifndef _SDL_keyboard_h
+#define _SDL_keyboard_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_keysym.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/**
+ *  \brief The SDL keysym structure, used in key events.
+ */
+typedef struct SDL_keysym
+{
+    SDL_scancode scancode;      /**< SDL physical key code - see ::SDL_scancode for details */
+    SDLKey sym;                 /**< SDL virtual key code - see ::SDLKey for details */
+    Uint16 mod;                 /**< current key modifiers */
+    Uint32 unicode;             /**< \deprecated use SDL_TextInputEvent instead */
+} SDL_keysym;
+
+/* Function prototypes */
+
+/**
+ *  \brief Get the window which currently has keyboard focus.
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
+
+/**
+ *  \brief Get a snapshot of the current state of the keyboard.
+ *  
+ *  \param numkeys if non-NULL, receives the length of the returned array.
+ *  
+ *  \return An array of key states. Indexes into this array are obtained by using ::SDL_scancode values.
+ *  
+ *  \b Example:
+ *  \code
+ *  Uint8 *state = SDL_GetKeyboardState(NULL);
+ *  if ( state[SDL_SCANCODE_RETURN] )   {
+ *      printf("<RETURN> is pressed.\n");
+ *  }
+ *  \endcode
+ */
+extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
+
+/**
+ *  \brief Get the current key modifier state for the keyboard.
+ */
+extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
+
+/**
+ *  \brief Set the current key modifier state for the keyboard.
+ *  
+ *  \note This does not change the keyboard state, only the key modifier flags.
+ */
+extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
+
+/**
+ *  \brief Get the key code corresponding to the given scancode according
+ *         to the current keyboard layout.
+ *  
+ *  See ::SDLKey for details.
+ *  
+ *  \sa SDL_GetKeyName()
+ */
+extern DECLSPEC SDLKey SDLCALL SDL_GetKeyFromScancode(SDL_scancode scancode);
+
+/**
+ *  \brief Get the scancode corresponding to the given key code according to the
+ *         current keyboard layout.
+ *  
+ *  See ::SDL_scancode for details.
+ *  
+ *  \sa SDL_GetScancodeName()
+ */
+extern DECLSPEC SDL_scancode SDLCALL SDL_GetScancodeFromKey(SDLKey key);
+
+/**
+ *  \brief Get a human-readable name for a scancode.
+ *  
+ *  \return A pointer to a UTF-8 string that stays valid at least until the next
+ *          call to this function. If you need it around any longer, you must 
+ *          copy it.  If the scancode doesn't have a name, this function returns
+ *          an empty string ("").
+ *
+ *  \sa SDL_scancode
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_scancode
+                                                        scancode);
+
+/**
+ *  \brief Get a human-readable name for a key.
+ *  
+ *  \return A pointer to a UTF-8 string that stays valid at least until the next
+ *          call to this function. If you need it around any longer, you must 
+ *          copy it.  If the key doesn't have a name, this function returns an 
+ *          empty string ("").
+ *  
+ *  \sa SDLKey
+ */
+extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key);
+
+/**
+ *  \brief Start accepting Unicode text input events.
+ *  
+ *  \sa SDL_StopTextInput()
+ *  \sa SDL_SetTextInputRect()
+ */
+extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
+
+/**
+ *  \brief Stop receiving any text input events.
+ *  
+ *  \sa SDL_StartTextInput()
+ */
+extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
+
+/**
+ *  \brief Set the rectangle used to type Unicode text inputs.
+ *  
+ *  \sa SDL_StartTextInput()
+ */
+extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_keyboard_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_keysym.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,342 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ *  \file SDL_keysym.h
+ *  
+ *  Defines constants which identify keyboard keys and modifiers.
+ */
+
+#ifndef _SDL_keysym_h
+#define _SDL_keysym_h
+
+#include "SDL_stdinc.h"
+#include "SDL_scancode.h"
+
+/**
+ *  \brief The SDL virtual key representation.
+ *  
+ *  Values of this type are used to represent keyboard keys using the current
+ *  layout of the keyboard.  These values include Unicode values representing
+ *  the unmodified character that would be generated by pressing the key, or
+ *  an SDLK_* constant for those keys that do not generate characters.
+ */
+typedef Sint32 SDLKey;
+
+#define SDLK_SCANCODE_MASK (1<<30)
+#define SDL_SCANCODE_TO_KEYCODE(X)	(X | SDLK_SCANCODE_MASK)
+
+enum
+{
+    SDLK_UNKNOWN = 0,
+
+    SDLK_RETURN = '\r',
+    SDLK_ESCAPE = '\033',
+    SDLK_BACKSPACE = '\b',
+    SDLK_TAB = '\t',
+    SDLK_SPACE = ' ',
+    SDLK_EXCLAIM = '!',
+    SDLK_QUOTEDBL = '"',
+    SDLK_HASH = '#',
+    SDLK_PERCENT = '%',
+    SDLK_DOLLAR = '$',
+    SDLK_AMPERSAND = '&',
+    SDLK_QUOTE = '\'',
+    SDLK_LEFTPAREN = '(',
+    SDLK_RIGHTPAREN = ')',
+    SDLK_ASTERISK = '*',
+    SDLK_PLUS = '+',
+    SDLK_COMMA = ',',
+    SDLK_MINUS = '-',
+    SDLK_PERIOD = '.',
+    SDLK_SLASH = '/',
+    SDLK_0 = '0',
+    SDLK_1 = '1',
+    SDLK_2 = '2',
+    SDLK_3 = '3',
+    SDLK_4 = '4',
+    SDLK_5 = '5',
+    SDLK_6 = '6',
+    SDLK_7 = '7',
+    SDLK_8 = '8',
+    SDLK_9 = '9',
+    SDLK_COLON = ':',
+    SDLK_SEMICOLON = ';',
+    SDLK_LESS = '<',
+    SDLK_EQUALS = '=',
+    SDLK_GREATER = '>',
+    SDLK_QUESTION = '?',
+    SDLK_AT = '@',
+    /* 
+       Skip uppercase letters
+     */
+    SDLK_LEFTBRACKET = '[',
+    SDLK_BACKSLASH = '\\',
+    SDLK_RIGHTBRACKET = ']',
+    SDLK_CARET = '^',
+    SDLK_UNDERSCORE = '_',
+    SDLK_BACKQUOTE = '`',
+    SDLK_a = 'a',
+    SDLK_b = 'b',
+    SDLK_c = 'c',
+    SDLK_d = 'd',
+    SDLK_e = 'e',
+    SDLK_f = 'f',
+    SDLK_g = 'g',
+    SDLK_h = 'h',
+    SDLK_i = 'i',
+    SDLK_j = 'j',
+    SDLK_k = 'k',
+    SDLK_l = 'l',
+    SDLK_m = 'm',
+    SDLK_n = 'n',
+    SDLK_o = 'o',
+    SDLK_p = 'p',
+    SDLK_q = 'q',
+    SDLK_r = 'r',
+    SDLK_s = 's',
+    SDLK_t = 't',
+    SDLK_u = 'u',
+    SDLK_v = 'v',
+    SDLK_w = 'w',
+    SDLK_x = 'x',
+    SDLK_y = 'y',
+    SDLK_z = 'z',
+
+    SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK),
+
+    SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1),
+    SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2),
+    SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3),
+    SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4),
+    SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5),
+    SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6),
+    SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7),
+    SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8),
+    SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9),
+    SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10),
+    SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11),
+    SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12),
+
+    SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN),
+    SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK),
+    SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE),
+    SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT),
+    SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME),
+    SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP),
+    SDLK_DELETE = '\177',
+    SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END),
+    SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN),
+    SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT),
+    SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT),
+    SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN),
+    SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP),
+
+    SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR),
+    SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE),
+    SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY),
+    SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS),
+    SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS),
+    SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER),
+    SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1),
+    SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2),
+    SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3),
+    SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4),
+    SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5),
+    SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6),
+    SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7),
+    SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8),
+    SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9),
+    SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0),
+    SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD),
+
+    SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION),
+    SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER),
+    SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS),
+    SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13),
+    SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14),
+    SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15),
+    SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16),
+    SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17),
+    SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18),
+    SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19),
+    SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20),
+    SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21),
+    SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22),
+    SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23),
+    SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24),
+    SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE),
+    SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP),
+    SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU),
+    SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT),
+    SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP),
+    SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN),
+    SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO),
+    SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT),
+    SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY),
+    SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE),
+    SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND),
+    SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE),
+    SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP),
+    SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN),
+    SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA),
+    SDLK_KP_EQUALSAS400 =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400),
+
+    SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE),
+    SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ),
+    SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL),
+    SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR),
+    SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR),
+    SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2),
+    SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR),
+    SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT),
+    SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER),
+    SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN),
+    SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL),
+    SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL),
+
+    SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00),
+    SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000),
+    SDLK_THOUSANDSSEPARATOR =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR),
+    SDLK_DECIMALSEPARATOR =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR),
+    SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT),
+    SDLK_CURRENCYSUBUNIT =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT),
+    SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN),
+    SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN),
+    SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE),
+    SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE),
+    SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB),
+    SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE),
+    SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A),
+    SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B),
+    SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C),
+    SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D),
+    SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E),
+    SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F),
+    SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR),
+    SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER),
+    SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT),
+    SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS),
+    SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER),
+    SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND),
+    SDLK_KP_DBLAMPERSAND =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND),
+    SDLK_KP_VERTICALBAR =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR),
+    SDLK_KP_DBLVERTICALBAR =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR),
+    SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON),
+    SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH),
+    SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE),
+    SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT),
+    SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM),
+    SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE),
+    SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL),
+    SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR),
+    SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD),
+    SDLK_KP_MEMSUBTRACT =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT),
+    SDLK_KP_MEMMULTIPLY =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY),
+    SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE),
+    SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS),
+    SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR),
+    SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY),
+    SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY),
+    SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL),
+    SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL),
+    SDLK_KP_HEXADECIMAL =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL),
+
+    SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL),
+    SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT),
+    SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT),
+    SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI),
+    SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL),
+    SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT),
+    SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT),
+    SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI),
+
+    SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE),
+
+    SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT),
+    SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV),
+    SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP),
+    SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY),
+    SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE),
+    SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT),
+    SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW),
+    SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL),
+    SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR),
+    SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER),
+    SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH),
+    SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME),
+    SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK),
+    SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD),
+    SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP),
+    SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH),
+    SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS),
+
+    SDLK_BRIGHTNESSDOWN =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN),
+    SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP),
+    SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH),
+    SDLK_KBDILLUMTOGGLE =
+        SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE),
+    SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN),
+    SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP),
+    SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT),
+    SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP)
+};
+
+/**
+ * \brief Enumeration of valid key mods (possibly OR'd together).
+ */
+typedef enum
+{
+    KMOD_NONE = 0x0000,
+    KMOD_LSHIFT = 0x0001,
+    KMOD_RSHIFT = 0x0002,
+    KMOD_LCTRL = 0x0040,
+    KMOD_RCTRL = 0x0080,
+    KMOD_LALT = 0x0100,
+    KMOD_RALT = 0x0200,
+    KMOD_LGUI = 0x0400,
+    KMOD_RGUI = 0x0800,
+    KMOD_NUM = 0x1000,
+    KMOD_CAPS = 0x2000,
+    KMOD_MODE = 0x4000,
+    KMOD_RESERVED = 0x8000
+} SDLMod;
+
+#define KMOD_CTRL	(KMOD_LCTRL|KMOD_RCTRL)
+#define KMOD_SHIFT	(KMOD_LSHIFT|KMOD_RSHIFT)
+#define KMOD_ALT	(KMOD_LALT|KMOD_RALT)
+#define KMOD_GUI	(KMOD_LGUI|KMOD_RGUI)
+
+#endif /* _SDL_keysym_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_loadso.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,86 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ *  \file SDL_loadso.h
+ *
+ *  System dependent library loading routines
+ *
+ *  Some things to keep in mind:                                        
+ *  \li These functions only work on C function names.  Other languages may
+ *      have name mangling and intrinsic language support that varies from
+ *      compiler to compiler.
+ *  \li Make sure you declare your function pointers with the same calling
+ *      convention as the actual library function.  Your code will crash
+ *      mysteriously if you do not do this.
+ *  \li Avoid namespace collisions.  If you load a symbol from the library,
+ *      it is not defined whether or not it goes into the global symbol
+ *      namespace for the application.  If it does and it conflicts with
+ *      symbols in your code or other shared libraries, you will not get
+ *      the results you expect. :)
+ */
+
+#ifndef _SDL_loadso_h
+#define _SDL_loadso_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/**
+ *  This function dynamically loads a shared object and returns a pointer
+ *  to the object handle (or NULL if there was an error).
+ *  The 'sofile' parameter is a system dependent name of the object file.
+ */
+extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile);
+
+/**
+ *  Given an object handle, this function looks up the address of the
+ *  named function in the shared object and returns it.  This address
+ *  is no longer valid after calling SDL_UnloadObject().
+ */
+extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle,
+                                               const char *name);
+
+/**
+ *  Unload a shared object from memory.
+ */
+extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_loadso_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_main.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,96 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_main_h
+#define _SDL_main_h
+
+#include "SDL_stdinc.h"
+
+/**
+ *  \file SDL_main.h
+ *  
+ *  Redefine main() on some platforms so that it is called by SDL.
+ */
+
+#if defined(__WIN32__) || \
+    (defined(__MWERKS__) && !defined(__BEOS__)) || \
+    defined(__SYMBIAN32__) || defined(__IPHONEOS__)
+
+#ifdef __cplusplus
+#define C_LINKAGE	"C"
+#else
+#define C_LINKAGE
+#endif /* __cplusplus */
+
+/**
+ *  \file SDL_main.h
+ *
+ *  The application's main() function must be called with C linkage,
+ *  and should be declared like this:
+ *  \code
+ *  #ifdef __cplusplus
+ *  extern "C"
+ *  #endif
+ *  int main(int argc, char *argv[])
+ *  {
+ *  }
+ *  \endcode
+ */
+
+#define main	SDL_main
+
+/**
+ *  The prototype for the application's main() function
+ */
+extern C_LINKAGE int SDL_main(int argc, char *argv[]);
+
+
+/* From the SDL library code -- needed for registering the app on Win32 */
+#ifdef __WIN32__
+
+#include "begin_code.h"
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/**
+ *  This can be called to set the application class at startup
+ */
+extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style,
+                                            void *hInst);
+extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
+
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+#endif
+
+#endif /* Need to redefine main()? */
+
+#endif /* _SDL_main_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_mouse.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,205 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ *  \file SDL_mouse.h
+ *  
+ *  Include file for SDL mouse event handling.
+ *
+ *  Please note that this ONLY discusses "mice" with the notion of the
+ *  desktop GUI. You (usually) have one system cursor, and the OS hides
+ *  the hardware details from you. If you plug in 10 mice, all ten move that
+ *  one cursor. For many applications and games, this is perfect, and this
+ *  API has served hundreds of SDL programs well since its birth.
+ *
+ *  It's not the whole picture, though. If you want more lowlevel control,
+ *  SDL offers a different API, that gives you visibility into each input
+ *  device, multi-touch interfaces, etc.
+ *
+ *  Those two APIs are incompatible, and you usually should not use both
+ *  at the same time. But for legacy purposes, this API refers to a "mouse"
+ *  when it actually means the system pointer and not a physical mouse.
+ *
+ *  The other API is in SDL_input.h
+ */
+
+#ifndef _SDL_mouse_h
+#define _SDL_mouse_h
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+typedef struct SDL_Cursor SDL_Cursor;   /* Implementation dependent */
+
+
+/* Function prototypes */
+
+/**
+ *  \brief Get the window which currently has mouse focus.
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
+
+/**
+ *  \brief Retrieve the current state of the mouse.
+ *  
+ *  The current button state is returned as a button bitmask, which can
+ *  be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ *  mouse cursor position relative to the focus window for the currently
+ *  selected mouse.  You can pass NULL for either x or y.
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y);
+
+/**
+ *  \brief Retrieve the relative state of the mouse.
+ *
+ *  The current button state is returned as a button bitmask, which can
+ *  be tested using the SDL_BUTTON(X) macros, and x and y are set to the
+ *  mouse deltas since the last call to SDL_GetRelativeMouseState().
+ */
+extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
+
+/**
+ *  \brief Moves the mouse to the given position within the window.
+ *  
+ *  \param window The window to move the mouse into, or NULL for the current mouse focus
+ *  \param x The x coordinate within the window
+ *  \param y The y coordinate within the window
+ *  
+ *  \note This function generates a mouse motion event
+ */
+extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
+                                                   int x, int y);
+
+/**
+ *  \brief Set relative mouse mode.
+ *  
+ *  \param enabled Whether or not to enable relative mode
+ *
+ *  \return 0 on success, or -1 if relative mode is not supported.
+ *  
+ *  While the mouse is in relative mode, the cursor is hidden, and the
+ *  driver will try to report continuous motion in the current window.
+ *  Only relative motion events will be delivered, the mouse position
+ *  will not change.
+ *  
+ *  \note This function will flush any pending mouse motion.
+ *  
+ *  \sa SDL_GetRelativeMouseMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
+
+/**
+ *  \brief Query whether relative mouse mode is enabled.
+ *  
+ *  \sa SDL_SetRelativeMouseMode()
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void);
+
+/**
+ *  \brief Create a cursor, using the specified bitmap data and
+ *         mask (in MSB format).
+ *  
+ *  The cursor width must be a multiple of 8 bits.
+ *  
+ *  The cursor is created in black and white according to the following:
+ *  <table>
+ *  <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr>
+ *  <tr><td>  0   </td><td>  1   </td><td> White </td></tr>
+ *  <tr><td>  1   </td><td>  1   </td><td> Black </td></tr>
+ *  <tr><td>  0   </td><td>  0   </td><td> Transparent </td></tr>
+ *  <tr><td>  1   </td><td>  0   </td><td> Inverted color if possible, black 
+ *                                         if not. </td></tr>
+ *  </table>
+ *  
+ *  \sa SDL_FreeCursor()
+ */
+extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data,
+                                                     const Uint8 * mask,
+                                                     int w, int h, int hot_x,
+                                                     int hot_y);
+
+/**
+ *  \brief Set the active cursor.
+ */
+extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor);
+
+/**
+ *  \brief Return the active cursor.
+ */
+extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void);
+
+/**
+ *  \brief Frees a cursor created with SDL_CreateCursor().
+ *  
+ *  \sa SDL_CreateCursor()
+ */
+extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor);
+
+/**
+ *  \brief Toggle whether or not the cursor is shown.
+ *  
+ *  \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current 
+ *                state.
+ *  
+ *  \return 1 if the cursor is shown, or 0 if the cursor is hidden.
+ */
+extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle);
+
+/**
+ *  Used as a mask when testing buttons in buttonstate.
+ *   - Button 1:  Left mouse button
+ *   - Button 2:  Middle mouse button
+ *   - Button 3:  Right mouse button
+ */
+#define SDL_BUTTON(X)		(1 << ((X)-1))
+#define SDL_BUTTON_LEFT		1
+#define SDL_BUTTON_MIDDLE	2
+#define SDL_BUTTON_RIGHT	3
+#define SDL_BUTTON_X1		4
+#define SDL_BUTTON_X2		5
+#define SDL_BUTTON_LMASK	SDL_BUTTON(SDL_BUTTON_LEFT)
+#define SDL_BUTTON_MMASK	SDL_BUTTON(SDL_BUTTON_MIDDLE)
+#define SDL_BUTTON_RMASK	SDL_BUTTON(SDL_BUTTON_RIGHT)
+#define SDL_BUTTON_X1MASK	SDL_BUTTON(SDL_BUTTON_X1)
+#define SDL_BUTTON_X2MASK	SDL_BUTTON(SDL_BUTTON_X2)
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_mouse_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_mutex.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,223 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+#ifndef _SDL_mutex_h
+#define _SDL_mutex_h
+
+/**
+ *  \file SDL_mutex.h
+ *  
+ *  Functions to provide thread synchronization primitives.
+ */
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+extern "C" {
+/* *INDENT-ON* */
+#endif
+
+/**
+ *  Synchronization functions which can time out return this value
+ *  if they time out.
+ */
+#define SDL_MUTEX_TIMEDOUT	1
+
+/**
+ *  This is the timeout value which corresponds to never time out.
+ */
+#define SDL_MUTEX_MAXWAIT	(~(Uint32)0)
+
+
+/**
+ *  \name Mutex functions
+ */
+/*@{*/
+
+/* The SDL mutex structure, defined in SDL_mutex.c */
+struct SDL_mutex;
+typedef struct SDL_mutex SDL_mutex;
+
+/**
+ *  Create a mutex, initialized unlocked.
+ */
+extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void);
+
+/**
+ *  Lock the mutex.
+ *  
+ *  \return 0, or -1 on error.
+ */
+#define SDL_LockMutex(m)	SDL_mutexP(m)
+extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex * mutex);
+
+/**
+ *  Unlock the mutex.
+ *  
+ *  \return 0, or -1 on error.
+ *  
+ *  \warning It is an error to unlock a mutex that has not been locked by
+ *           the current thread, and doing so results in undefined behavior.
+ */
+#define SDL_UnlockMutex(m)	SDL_mutexV(m)
+extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex * mutex);
+
+/** 
+ *  Destroy a mutex.
+ */
+extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
+
+/*@}*//*Mutex functions*/
+
+
+/**
+ *  \name Semaphore functions
+ */
+/*@{*/
+
+/* The SDL semaphore structure, defined in SDL_sem.c */
+struct SDL_semaphore;
+typedef struct SDL_semaphore SDL_sem;
+
+/**
+ *  Create a semaphore, initialized with value, returns NULL on failure.
+ */
+extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value);
+
+/**
+ *  Destroy a semaphore.
+ */
+extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem);
+
+/**
+ *  This function suspends the calling thread until the semaphore pointed 
+ *  to by \c sem has a positive count. It then atomically decreases the 
+ *  semaphore count.
+ */
+extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem);
+
+/**
+ *  Non-blocking variant of SDL_SemWait().
+ *  
+ *  \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would 
+ *          block, and -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem);
+
+/**
+ *  Variant of SDL_SemWait() with a timeout in milliseconds.
+ *  
+ *  \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not 
+ *          succeed in the allotted time, and -1 on error.
+ *  
+ *  \warning On some platforms this function is implemented by looping with a 
+ *           delay of 1 ms, and so should be avoided if possible.
+ */
+extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms);
+
+/**
+ *  Atomically increases the semaphore's count (not blocking).
+ *  
+ *  \return 0, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
+
+/**
+ *  Returns the current count of the semaphore.
+ */
+extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
+
+/*@}*//*Semaphore functions*/
+
+
+/**
+ *  \name Condition variable functions
+ */
+/*@{*/
+
+/* The SDL condition variable structure, defined in SDL_cond.c */
+struct SDL_cond;
+typedef struct SDL_cond SDL_cond;
+
+/**
+ *  Create a condition variable.
+ */
+extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void);
+
+/**
+ *  Destroy a condition variable.
+ */
+extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond);
+
+/**
+ *  Restart one of the threads that are waiting on the condition variable.
+ *  
+ *  \return 0 or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond);
+
+/**
+ *  Restart all threads that are waiting on the condition variable.
+ *  \return 0 or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond);
+
+/**
+ *  Wait on the condition variable, unlocking the provided mutex.
+ *  
+ *  \warning The mutex must be locked before entering this function!
+ *  
+ *  The mutex is re-locked once the condition variable is signaled.
+ *  
+ *  \return 0 when it is signaled, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
+
+/**
+ *  Waits for at most \c ms milliseconds, and returns 0 if the condition
+ *  variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not
+ *  signaled in the allotted time, and -1 on error.
+ *
+ *  \warning On some platforms this function is implemented by looping with a 
+ *           delay of 1 ms, and so should be avoided if possible.
+ */
+extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
+                                                SDL_mutex * mutex, Uint32 ms);
+
+/*@}*//*Condition variable functions*/
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+/* *INDENT-OFF* */
+}
+/* *INDENT-ON* */
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_mutex_h */
+
+/* vi: set ts=4 sw=4 expandtab: */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_name.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,11 @@
+
+#ifndef _SDLname_h_
+#define _SDLname_h_
+
+#if defined(__STDC__) || defined(__cplusplus)
+#define NeedFunctionPrototypes 1
+#endif
+
+#define SDL_NAME(X)	SDL_##X
+
+#endif /* _SDLname_h_ */
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_opengl.h	Sat Jul 31 01:24:50 2010 +0400
@@ -0,0 +1,9333 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2010 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+
+/**
+ *  \file SDL_opengl.h
+ *  
+ *  This is a simple file to encapsulate the OpenGL API headers.
+ */
+
+#ifndef _SDL_opengl_h
+#define _SDL_opengl_h
+
+#include "SDL_config.h"
+
+#ifdef __WIN32__
+#define WIN32_LEAN_AND_MEAN
+#ifndef NOMINMAX
+#define NOMINMAX                /* Don't defined min() and max() */
+#endif
+#include <windows.h>
+#endif
+#ifndef NO_SDL_GLEXT
+#define __glext_h_              /* Don't let gl.h include glext.h */
+#endif
+#if defined(__MACOSX__)
+#include <OpenGL/gl.h>          /* Header File For The OpenGL Library */
+#include <OpenGL/glu.h>         /* Header File For The GLU Library */
+#define __X_GL_H
+#else
+#include <GL/gl.h>              /* Header File For The OpenGL Library */
+#include <GL/glu.h>             /* Header File For The GLU Library */
+#endif
+#ifndef NO_SDL_GLEXT
+#undef __glext_h_
+#endif
+
+/**
+ *  \file SDL_opengl.h
+ *  
+ *  This file is included because glext.h is not available on some systems.
+ *  If you don't want this version included, simply define ::NO_SDL_GLEXT.
+ *  
+ *  The latest version is available from:
+ *  	http://www.opengl.org/registry/
+ */
+
+/**
+ *  \def NO_SDL_GLEXT
+ *  
+ *  Define this if you have your own version of glext.h and want to disable the 
+ *  version included in SDL_opengl.h.
+ */
+
+#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
+/* *INDENT-OFF* */
+#ifndef __glext_h_
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2007-2009 The Khronos Group Inc.
+** 
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+** 
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+** 
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Header file version number, required by OpenGL ABI for Linux */
+/* glext.h last updated $Date$ */
+/* Current version at http://www.opengl.org/registry/ */
+#define GL_GLEXT_VERSION 54
+
+/* Function declaration macros - to move into glplatform.h */
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+/*************************************************************/
+
+#ifndef GL_VERSION_1_2
+#define GL_UNSIGNED_BYTE_3_3_2            0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
+#define GL_UNSIGNED_INT_8_8_8_8           0x8035
+#define GL_UNSIGNED_INT_10_10_10_2        0x8036
+#define GL_TEXTURE_BINDING_3D             0x806A
+#define GL_PACK_SKIP_IMAGES               0x806B
+#define GL_PACK_IMAGE_HEIGHT              0x806C
+#define GL_UNPACK_SKIP_IMAGES             0x806D
+#define GL_UNPACK_IMAGE_HEIGHT            0x806E
+#define GL_TEXTURE_3D                     0x806F
+#define GL_PROXY_TEXTURE_3D               0x8070
+#define GL_TEXTURE_DEPTH                  0x8071
+#define GL_TEXTURE_WRAP_R                 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE            0x8073
+#define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
+#define GL_UNSIGNED_SHORT_5_6_5           0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
+#define GL_BGR                            0x80E0
+#define GL_BGRA                           0x80E1
+#define GL_MAX_ELEMENTS_VERTICES          0x80E8
+#define GL_MAX_ELEMENTS_INDICES           0x80E9
+#define GL_CLAMP_TO_EDGE                  0x812F
+#define GL_TEXTURE_MIN_LOD                0x813A
+#define GL_TEXTURE_MAX_LOD                0x813B
+#define GL_TEXTURE_BASE_LEVEL             0x813C
+#define GL_TEXTURE_MAX_LEVEL              0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
+#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
+#endif
+
+#ifndef GL_VERSION_1_2_DEPRECATED
+#define GL_RESCALE_NORMAL                 0x803A
+#define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
+#define GL_SINGLE_COLOR                   0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR        0x81FA
+#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
+#endif
+
+#ifndef GL_ARB_imaging
+#define GL_CONSTANT_COLOR                 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
+#define GL_CONSTANT_ALPHA                 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
+#define GL_BLEND_COLOR                    0x8005
+#define GL_FUNC_ADD                       0x8006
+#define GL_MIN                            0x8007
+#define GL_MAX                            0x8008
+#define GL_BLEND_EQUATION                 0x8009
+#define GL_FUNC_SUBTRACT                  0x800A
+#define GL_FUNC_REVERSE_SUBTRACT          0x800B
+#endif
+
+#ifndef GL_ARB_imaging_DEPRECATED
+#define GL_CONVOLUTION_1D                 0x8010
+#define GL_CONVOLUTION_2D                 0x8011
+#define GL_SEPARABLE_2D                   0x8012
+#define GL_CONVOLUTION_BORDER_MODE        0x8013
+#define GL_CONVOLUTION_FILTER_SCALE       0x8014
+#define GL_CONVOLUTION_FILTER_BIAS        0x8015
+#define GL_REDUCE                         0x8016
+#define GL_CONVOLUTION_FORMAT             0x8017
+#define GL_CONVOLUTION_WIDTH              0x8018
+#define GL_CONVOLUTION_HEIGHT             0x8019
+#define GL_MAX_CONVOLUTION_WIDTH          0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT         0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE     0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS      0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
+#define GL_HISTOGRAM                      0x8024
+#define GL_PROXY_HISTOGRAM                0x8025
+#define GL_HISTOGRAM_WIDTH                0x8026
+#define GL_HISTOGRAM_FORMAT               0x8027
+#define GL_HISTOGRAM_RED_SIZE             0x8028
+#define GL_HISTOGRAM_GREEN_SIZE           0x8029
+#define GL_HISTOGRAM_BLUE_SIZE            0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE           0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
+#define GL_HISTOGRAM_SINK                 0x802D
+#define GL_MINMAX                         0x802E
+#define GL_MINMAX_FORMAT                  0x802F
+#define GL_MINMAX_SINK                    0x8030
+#define GL_TABLE_TOO_LARGE                0x8031
+#define GL_COLOR_MATRIX                   0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
+#define GL_COLOR_TABLE                    0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
+#define GL_PROXY_COLOR_TABLE              0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE              0x80D6
+#define GL_COLOR_TABLE_BIAS               0x80D7
+#define GL_COLOR_TABLE_FORMAT             0x80D8
+#define GL_COLOR_TABLE_WIDTH              0x80D9
+#define GL_COLOR_TABLE_RED_SIZE           0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
+#define GL_CONSTANT_BORDER                0x8151
+#define GL_REPLICATE_BORDER               0x8153
+#define GL_CONVOLUTION_BORDER_COLOR       0x8154
+#endif
+
+#ifndef GL_VERSION_1_3
+#define GL_TEXTURE0                       0x84C0
+#define GL_TEXTURE1                       0x84C1
+#define GL_TEXTURE2                       0x84C2
+#define GL_TEXTURE3                       0x84C3
+#define GL_TEXTURE4                       0x84C4
+#define GL_TEXTURE5                       0x84C5
+#define GL_TEXTURE6                       0x84C6
+#define GL_TEXTURE7                       0x84C7
+#define GL_TEXTURE8                       0x84C8
+#define GL_TEXTURE9                       0x84C9
+#define GL_TEXTURE10                      0x84CA
+#define GL_TEXTURE11                      0x84CB
+#define GL_TEXTURE12                      0x84CC
+#define GL_TEXTURE13                      0x84CD
+#define GL_TEXTURE14                      0x84CE
+#define GL_TEXTURE15                      0x84CF
+#define GL_TEXTURE16                      0x84D0
+#define GL_TEXTURE17                      0x84D1
+#define GL_TEXTURE18                      0x84D2
+#define GL_TEXTURE19                      0x84D3
+#define GL_TEXTURE20                      0x84D4
+#define GL_TEXTURE21                      0x84D5
+#define GL_TEXTURE22                      0x84D6
+#define GL_TEXTURE23                      0x84D7
+#define GL_TEXTURE24                      0x84D8
+#define GL_TEXTURE25                      0x84D9
+#define GL_TEXTURE26                      0x84DA
+#define GL_TEXTURE27                      0x84DB
+#define GL_TEXTURE28                      0x84DC
+#define GL_TEXTURE29                      0x84DD
+#define GL_TEXTURE30                      0x84DE
+#define GL_TEXTURE31                      0x84DF
+#define GL_ACTIVE_TEXTURE                 0x84E0
+#define GL_MULTISAMPLE                    0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE            0x809F
+#define GL_SAMPLE_COVERAGE                0x80A0
+#define GL_SAMPLE_BUFFERS                 0x80A8
+#define GL_SAMPLES                        0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
+#define GL_TEXTURE_CUBE_MAP               0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
+#define GL_COMPRESSED_RGB                 0x84ED
+#define GL_COMPRESSED_RGBA                0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT       0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
+#define GL_TEXTURE_COMPRESSED             0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
+#define GL_CLAMP_TO_BORDER                0x812D
+#endif
+
+#ifndef GL_VERSION_1_3_DEPRECATED
+#define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
+#define GL_MAX_TEXTURE_UNITS              0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
+#define GL_MULTISAMPLE_BIT                0x20000000
+#define GL_NORMAL_MAP                     0x8511
+#define GL_REFLECTION_MAP                 0x8512
+#define GL_COMPRESSED_ALPHA               0x84E9
+#define GL_COMPRESSED_LUMINANCE           0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
+#define GL_COMPRESSED_INTENSITY           0x84EC
+#define GL_COMBINE                        0x8570
+#define GL_COMBINE_RGB                    0x8571
+#define GL_COMBINE_ALPHA                  0x8572
+#define GL_SOURCE0_RGB                    0x8580
+#define GL_SOURCE1_RGB                    0x8581
+#define GL_SOURCE2_RGB                    0x8582
+#define GL_SOURCE0_ALPHA                  0x8588
+#define GL_SOURCE1_ALPHA                  0x8589
+#define GL_SOURCE2_ALPHA                  0x858A
+#define GL_OPERAND0_RGB                   0x8590
+#define GL_OPERAND1_RGB                   0x8591
+#define GL_OPERAND2_RGB                   0x8592
+#define GL_OPERAND0_ALPHA                 0x8598
+#define GL_OPERAND1_ALPHA                 0x8599
+#define GL_OPERAND2_ALPHA                 0x859A
+#define GL_RGB_SCALE                      0x8573
+#define GL_ADD_SIGNED                     0x8574
+#define GL_INTERPOLATE                    0x8575
+#define GL_SUBTRACT                       0x84E7
+#define GL_CONSTANT                       0x8576
+#define GL_PRIMARY_COLOR                  0x8577
+#define GL_PREVIOUS                       0x8578
+#define GL_DOT3_RGB                       0x86AE
+#define GL_DOT3_RGBA                      0x86AF
+#endif
+
+#ifndef GL_VERSION_1_4
+#define GL_BLEND_DST_RGB                  0x80C8
+#define GL_BLEND_SRC_RGB                  0x80C9
+#define GL_BLEND_DST_ALPHA                0x80CA
+#define GL_BLEND_SRC_ALPHA                0x80CB
+#define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
+#define GL_DEPTH_COMPONENT16              0x81A5
+#define GL_DEPTH_COMPONENT24              0x81A6
+#define GL_DEPTH_COMPONENT32              0x81A7
+#define GL_MIRRORED_REPEAT                0x8370
+#define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
+#define GL_TEXTURE_LOD_BIAS               0x8501
+#define GL_INCR_WRAP                      0x8507
+#define GL_DECR_WRAP                      0x8508
+#define GL_TEXTURE_DEPTH_SIZE             0x884A
+#define GL_TEXTURE_COMPARE_MODE           0x884C
+#define GL_TEXTURE_COMPARE_FUNC           0x884D
+#endif
+
+#ifndef GL_VERSION_1_4_DEPRECATED
+#define GL_POINT_SIZE_MIN                 0x8126
+#define GL_POINT_SIZE_MAX                 0x8127
+#define GL_POINT_DISTANCE_ATTENUATION     0x8129
+#define GL_GENERATE_MIPMAP                0x8191
+#define GL_GENERATE_MIPMAP_HINT           0x8192
+#define GL_FOG_COORDINATE_SOURCE          0x8450
+#define GL_FOG_COORDINATE                 0x8451
+#define GL_FRAGMENT_DEPTH                 0x8452
+#define GL_CURRENT_FOG_COORDINATE         0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
+#define GL_FOG_COORDINATE_ARRAY           0x8457
+#define GL_COLOR_SUM                      0x8458
+#define GL_CURRENT_SECONDARY_COLOR        0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
+#define GL_SECONDARY_COLOR_ARRAY          0x845E
+#define GL_TEXTURE_FILTER_CONTROL         0x8500
+#define GL_DEPTH_TEXTURE_MODE             0x884B
+#define GL_COMPARE_R_TO_TEXTURE           0x884E
+#endif
+
+#ifndef GL_VERSION_1_5
+#define GL_BUFFER_SIZE                    0x8764
+#define GL_BUFFER_USAGE                   0x8765
+#define GL_QUERY_COUNTER_BITS             0x8864
+#define GL_CURRENT_QUERY                  0x8865
+#define GL_QUERY_RESULT                   0x8866
+#define GL_QUERY_RESULT_AVAILABLE         0x8867
+#define GL_ARRAY_BUFFER                   0x8892
+#define GL_ELEMENT_ARRAY_BUFFER           0x8893
+#define GL_ARRAY_BUFFER_BINDING           0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY                      0x88B8
+#define GL_WRITE_ONLY                     0x88B9
+#define GL_READ_WRITE                     0x88BA
+#define GL_BUFFER_ACCESS                  0x88BB
+#define GL_BUFFER_MAPPED                  0x88BC
+#define GL_BUFFER_MAP_POINTER             0x88BD
+#define GL_STREAM_DRAW                    0x88E0
+#define GL_STREAM_READ                    0x88E1
+#define GL_STREAM_COPY                    0x88E2
+#define GL_STATIC_DRAW                    0x88E4
+#define GL_STATIC_READ                    0x88E5
+#define GL_STATIC_COPY                    0x88E6
+#define GL_DYNAMIC_DRAW                   0x88E8
+#define GL_DYNAMIC_READ                   0x88E9
+#define GL_DYNAMIC_COPY                   0x88EA
+#define GL_SAMPLES_PASSED                 0x8914
+#endif
+
+#ifndef GL_VERSION_1_5_DEPRECATED
+#define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E
+#define GL_FOG_COORD_SRC                  0x8450
+#define GL_FOG_COORD                      0x8451
+#define GL_CURRENT_FOG_COORD              0x8453
+#define GL_FOG_COORD_ARRAY_TYPE           0x8454
+#define GL_FOG_COORD_ARRAY_STRIDE         0x8455
+#define GL_FOG_COORD_ARRAY_POINTER        0x8456
+#define GL_FOG_COORD_ARRAY                0x8457
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
+#define GL_SRC0_RGB                       0x8580
+#define GL_SRC1_RGB                       0x8581
+#define GL_SRC2_RGB                       0x8582
+#define GL_SRC0_ALPHA                     0x8588
+#define GL_SRC1_ALPHA                     0x8589
+#define GL_SRC2_ALPHA                     0x858A
+#endif
+
+#ifndef GL_VERSION_2_0
+#define GL_BLEND_EQUATION_RGB             0x8009
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
+#define GL_CURRENT_VERTEX_ATTRIB          0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
+#define GL_STENCIL_BACK_FUNC              0x8800
+#define GL_STENCIL_BACK_FAIL              0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
+#define GL_MAX_DRAW_BUFFERS               0x8824
+#define GL_DRAW_BUFFER0                   0x8825
+#define GL_DRAW_BUFFER1                   0x8826
+#define GL_DRAW_BUFFER2                   0x8827
+#define GL_DRAW_BUFFER3                   0x8828
+#define GL_DRAW_BUFFER4                   0x8829
+#define GL_DRAW_BUFFER5                   0x882A
+#define GL_DRAW_BUFFER6                   0x882B
+#define GL_DRAW_BUFFER7                   0x882C
+#define GL_DRAW_BUFFER8                   0x882D
+#define GL_DRAW_BUFFER9                   0x882E
+#define GL_DRAW_BUFFER10                  0x882F
+#define GL_DRAW_BUFFER11                  0x8830
+#define GL_DRAW_BUFFER12                  0x8831
+#define GL_DRAW_BUFFER13                  0x8832
+#define GL_DRAW_BUFFER14                  0x8833
+#define GL_DRAW_BUFFER15                  0x8834
+#define GL_BLEND_EQUATION_ALPHA           0x883D
+#define GL_MAX_VERTEX_ATTRIBS             0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
+#define GL_FRAGMENT_SHADER                0x8B30
+#define GL_VERTEX_SHADER                  0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
+#define GL_MAX_VARYING_FLOATS             0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE                    0x8B4F
+#define GL_FLOAT_VEC2                     0x8B50
+#define GL_FLOAT_VEC3                     0x8B51
+#define GL_FLOAT_VEC4                     0x8B52
+#define GL_INT_VEC2                       0x8B53
+#define GL_INT_VEC3                       0x8B54
+#define GL_INT_VEC4                       0x8B55
+#define GL_BOOL                           0x8B56
+#define GL_BOOL_VEC2                      0x8B57
+#define GL_BOOL_VEC3                      0x8B58
+#define GL_BOOL_VEC4                      0x8B59
+#define GL_FLOAT_MAT2                     0x8B5A
+#define GL_FLOAT_MAT3                     0x8B5B
+#define GL_FLOAT_MAT4                     0x8B5C
+#define GL_SAMPLER_1D                     0x8B5D
+#define GL_SAMPLER_2D                     0x8B5E
+#define GL_SAMPLER_3D                     0x8B5F
+#define GL_SAMPLER_CUBE                   0x8B60
+#define GL_SAMPLER_1D_SHADOW              0x8B61
+#define GL_SAMPLER_2D_SHADOW              0x8B62
+#define GL_DELETE_STATUS                  0x8B80
+#define GL_COMPILE_STATUS                 0x8B81
+#define GL_LINK_STATUS                    0x8B82
+#define GL_VALIDATE_STATUS                0x8B83
+#define GL_INFO_LOG_LENGTH                0x8B84
+#define GL_ATTACHED_SHADERS               0x8B85
+#define GL_ACTIVE_UNIFORMS                0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
+#define GL_SHADER_SOURCE_LENGTH           0x8B88
+#define GL_ACTIVE_ATTRIBUTES              0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION       0x8B8C
+#define GL_CURRENT_PROGRAM                0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0
+#define GL_LOWER_LEFT                     0x8CA1
+#define GL_UPPER_LEFT                     0x8CA2
+#define GL_STENCIL_BACK_REF               0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
+#endif
+
+#ifndef GL_VERSION_2_0_DEPRECATED
+#define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
+#define GL_POINT_SPRITE                   0x8861
+#define GL_COORD_REPLACE                  0x8862
+#define GL_MAX_TEXTURE_COORDS             0x8871
+#endif
+
+#ifndef GL_VERSION_2_1
+#define GL_PIXEL_PACK_BUFFER              0x88EB
+#define GL_PIXEL_UNPACK_BUFFER            0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
+#define GL_FLOAT_MAT2x3                   0x8B65
+#define GL_FLOAT_MAT2x4                   0x8B66
+#define GL_FLOAT_MAT3x2                   0x8B67
+#define GL_FLOAT_MAT3x4                   0x8B68
+#define GL_FLOAT_MAT4x2                   0x8B69
+#define GL_FLOAT_MAT4x3                   0x8B6A
+#define GL_SRGB                           0x8C40
+#define GL_SRGB8                          0x8C41
+#define GL_SRGB_ALPHA                     0x8C42
+#define GL_SRGB8_ALPHA8                   0x8C43
+#define GL_COMPRESSED_SRGB                0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA          0x8C49
+#endif
+
+#ifndef GL_VERSION_2_1_DEPRECATED
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_SLUMINANCE_ALPHA               0x8C44
+#define GL_SLUMINANCE8_ALPHA8             0x8C45
+#define GL_SLUMINANCE                     0x8C46
+#define GL_SLUMINANCE8                    0x8C47
+#define GL_COMPRESSED_SLUMINANCE          0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA    0x8C4B
+#endif
+
+#ifndef GL_VERSION_3_0
+#define GL_COMPARE_REF_TO_TEXTURE         0x884E
+#define GL_CLIP_DISTANCE0                 0x3000
+#define GL_CLIP_DISTANCE1                 0x3001
+#define GL_CLIP_DISTANCE2                 0x3002
+#define GL_CLIP_DISTANCE3                 0x3003
+#define GL_CLIP_DISTANCE4                 0x3004
+#define GL_CLIP_DISTANCE5                 0x3005
+#define GL_CLIP_DISTANCE6                 0x3006
+#define GL_CLIP_DISTANCE7                 0x3007
+#define GL_MAX_CLIP_DISTANCES             0x0D32
+#define GL_MAJOR_VERSION                  0x821B
+#define GL_MINOR_VERSION                  0x821C
+#define GL_NUM_EXTENSIONS                 0x821D
+#define GL_CONTEXT_FLAGS                  0x821E
+#define GL_DEPTH_BUFFER                   0x8223
+#define GL_STENCIL_BUFFER                 0x8224
+#define GL_COMPRESSED_RED                 0x8225
+#define GL_COMPRESSED_RG                  0x8226
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#define GL_RGBA32F                        0x8814
+#define GL_RGB32F                         0x8815
+#define GL_RGBA16F                        0x881A
+#define GL_RGB16F                         0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
+#define GL_CLAMP_READ_COLOR               0x891C
+#define GL_FIXED_ONLY                     0x891D
+#define GL_MAX_VARYING_COMPONENTS         0x8B4B
+#define GL_TEXTURE_1D_ARRAY               0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY         0x8C19
+#define GL_TEXTURE_2D_ARRAY               0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY         0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY       0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
+#define GL_R11F_G11F_B10F                 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
+#define GL_RGB9_E5                        0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
+#define GL_TEXTURE_SHARED_SIZE            0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED           0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD             0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS            0x8C8C
+#define GL_SEPARATE_ATTRIBS               0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI                       0x8D70
+#define GL_RGB32UI                        0x8D71
+#define GL_RGBA16UI                       0x8D76
+#define GL_RGB16UI                        0x8D77
+#define GL_RGBA8UI                        0x8D7C
+#define GL_RGB8UI                         0x8D7D
+#define GL_RGBA32I                        0x8D82
+#define GL_RGB32I                         0x8D83
+#define GL_RGBA16I                        0x8D88
+#define GL_RGB16I                         0x8D89
+#define GL_RGBA8I                         0x8D8E
+#define GL_RGB8I                          0x8D8F
+#define GL_RED_INTEGER                    0x8D94
+#define GL_GREEN_INTEGER                  0x8D95
+#define GL_BLUE_INTEGER                   0x8D96
+#define GL_RGB_INTEGER                    0x8D98
+#define GL_RGBA_INTEGER                   0x8D99
+#define GL_BGR_INTEGER                    0x8D9A
+#define GL_BGRA_INTEGER                   0x8D9B
+#define GL_SAMPLER_1D_ARRAY               0x8DC0
+#define GL_SAMPLER_2D_ARRAY               0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW        0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW            0x8DC5
+#define GL_UNSIGNED_INT_VEC2              0x8DC6
+#define GL_UNSIGNED_INT_VEC3              0x8DC7
+#define GL_UNSIGNED_INT_VEC4              0x8DC8
+#define GL_INT_SAMPLER_1D                 0x8DC9
+#define GL_INT_SAMPLER_2D                 0x8DCA
+#define GL_INT_SAMPLER_3D                 0x8DCB
+#define GL_INT_SAMPLER_CUBE               0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY           0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D        0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY  0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
+#define GL_QUERY_WAIT                     0x8E13
+#define GL_QUERY_NO_WAIT                  0x8E14
+#define GL_QUERY_BY_REGION_WAIT           0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT        0x8E16
+#define GL_BUFFER_ACCESS_FLAGS            0x911F
+#define GL_BUFFER_MAP_LENGTH              0x9120
+#define GL_BUFFER_MAP_OFFSET              0x9121
+/* Reuse tokens from ARB_depth_buffer_float */
+/* reuse GL_DEPTH_COMPONENT32F */
+/* reuse GL_DEPTH32F_STENCIL8 */
+/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
+/* Reuse tokens from ARB_framebuffer_object */
+/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
+/* reuse GL_FRAMEBUFFER_DEFAULT */
+/* reuse GL_FRAMEBUFFER_UNDEFINED */
+/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
+/* reuse GL_INDEX */
+/* reuse GL_MAX_RENDERBUFFER_SIZE */
+/* reuse GL_DEPTH_STENCIL */
+/* reuse GL_UNSIGNED_INT_24_8 */
+/* reuse GL_DEPTH24_STENCIL8 */
+/* reuse GL_TEXTURE_STENCIL_SIZE */
+/* reuse GL_TEXTURE_RED_TYPE */
+/* reuse GL_TEXTURE_GREEN_TYPE */
+/* reuse GL_TEXTURE_BLUE_TYPE */
+/* reuse GL_TEXTURE_ALPHA_TYPE */
+/* reuse GL_TEXTURE_DEPTH_TYPE */
+/* reuse GL_UNSIGNED_NORMALIZED */
+/* reuse GL_FRAMEBUFFER_BINDING */
+/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
+/* reuse GL_RENDERBUFFER_BINDING */
+/* reuse GL_READ_FRAMEBUFFER */
+/* reuse GL_DRAW_FRAMEBUFFER */
+/* reuse GL_READ_FRAMEBUFFER_BINDING */
+/* reuse GL_RENDERBUFFER_SAMPLES */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+/* reuse GL_FRAMEBUFFER_COMPLETE */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
+/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
+/* reuse GL_MAX_COLOR_ATTACHMENTS */
+/* reuse GL_COLOR_ATTACHMENT0 */
+/* reuse GL_COLOR_ATTACHMENT1 */
+/* reuse GL_COLOR_ATTACHMENT2 */
+/* reuse GL_COLOR_ATTACHMENT3 */
+/* reuse GL_COLOR_ATTACHMENT4 */
+/* reuse GL_COLOR_ATTACHMENT5 */
+/* reuse GL_COLOR_ATTACHMENT6 */
+/* reuse GL_COLOR_ATTACHMENT7 */
+/* reuse GL_COLOR_ATTACHMENT8 */
+/* reuse GL_COLOR_ATTACHMENT9 */
+/* reuse GL_COLOR_ATTACHMENT10 */
+/* reuse GL_COLOR_ATTACHMENT11 */
+/* reuse GL_COLOR_ATTACHMENT12 */
+/* reuse GL_COLOR_ATTACHMENT13 */
+/* reuse GL_COLOR_ATTACHMENT14 */
+/* reuse GL_COLOR_ATTACHMENT15 */
+/* reuse GL_DEPTH_ATTACHMENT */
+/* reuse GL_STENCIL_ATTACHMENT */
+/* reuse GL_FRAMEBUFFER */
+/* reuse GL_RENDERBUFFER */
+/* reuse GL_RENDERBUFFER_WIDTH */
+/* reuse GL_RENDERBUFFER_HEIGHT */
+/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
+/* reuse GL_STENCIL_INDEX1 */
+/* reuse GL_STENCIL_INDEX4 */
+/* reuse GL_STENCIL_INDEX8 */
+/* reuse GL_STENCIL_INDEX16 */
+/* reuse GL_RENDERBUFFER_RED_SIZE */
+/* reuse GL_RENDERBUFFER_GREEN_SIZE */
+/* reuse GL_RENDERBUFFER_BLUE_SIZE */
+/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
+/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
+/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
+/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
+/* reuse GL_MAX_SAMPLES */
+/* Reuse tokens from ARB_framebuffer_sRGB */
+/* reuse GL_FRAMEBUFFER_SRGB */
+/* Reuse tokens from ARB_half_float_vertex */
+/* reuse GL_HALF_FLOAT */
+/* Reuse tokens from ARB_map_buffer_range */
+/* reuse GL_MAP_READ_BIT */
+/* reuse GL_MAP_WRITE_BIT */
+/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
+/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
+/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
+/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
+/* Reuse tokens from ARB_texture_compression_rgtc */
+/* reuse GL_COMPRESSED_RED_RGTC1 */
+/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
+/* reuse GL_COMPRESSED_RG_RGTC2 */
+/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
+/* Reuse tokens from ARB_texture_rg */
+/* reuse GL_RG */
+/* reuse GL_RG_INTEGER */
+/* reuse GL_R8 */
+/* reuse GL_R16 */
+/* reuse GL_RG8 */
+/* reuse GL_RG16 */
+/* reuse GL_R16F */
+/* reuse GL_R32F */
+/* reuse GL_RG16F */
+/* reuse GL_RG32F */
+/* reuse GL_R8I */
+/* reuse GL_R8UI */
+/* reuse GL_R16I */
+/* reuse GL_R16UI */
+/* reuse GL_R32I */
+/* reuse GL_R32UI */
+/* reuse GL_RG8I */
+/* reuse GL_RG8UI */
+/* reuse GL_RG16I */
+/* reuse GL_RG16UI */
+/* reuse GL_RG32I */
+/* reuse GL_RG32UI */
+/* Reuse tokens from ARB_vertex_array_object */
+/* reuse GL_VERTEX_ARRAY_BINDING */
+#endif
+
+#ifndef GL_VERSION_3_0_DEPRECATED
+#define GL_CLAMP_VERTEX_COLOR             0x891A
+#define GL_CLAMP_FRAGMENT_COLOR           0x891B
+#define GL_ALPHA_INTEGER                  0x8D97
+/* Reuse tokens from ARB_framebuffer_object */
+/* reuse GL_TEXTURE_LUMINANCE_TYPE */
+/* reuse GL_TEXTURE_INTENSITY_TYPE */
+#endif
+
+#ifndef GL_VERSION_3_1
+#define GL_SAMPLER_2D_RECT                0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW         0x8B64
+#define GL_SAMPLER_BUFFER                 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT            0x8DCD
+#define GL_INT_SAMPLER_BUFFER             0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER    0x8DD8
+#define GL_TEXTURE_BUFFER                 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE        0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER         0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT          0x8C2E
+#define GL_TEXTURE_RECTANGLE              0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE      0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE        0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE     0x84F8
+#define GL_RED_SNORM                      0x8F90
+#define GL_RG_SNORM                       0x8F91
+#define GL_RGB_SNORM                      0x8F92
+#define GL_RGBA_SNORM                     0x8F93
+#define GL_R8_SNORM                       0x8F94
+#define GL_RG8_SNORM                      0x8F95
+#define GL_RGB8_SNORM                     0x8F96
+#define GL_RGBA8_SNORM                    0x8F97
+#define GL_R16_SNORM                      0x8F98
+#define GL_RG16_SNORM                     0x8F99
+#define GL_RGB16_SNORM                    0x8F9A
+#define GL_RGBA16_SNORM                   0x8F9B
+#define GL_SIGNED_NORMALIZED              0x8F9C
+#define GL_PRIMITIVE_RESTART              0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX        0x8F9E
+/* Reuse tokens from ARB_copy_buffer */
+/* reuse GL_COPY_READ_BUFFER */
+/* reuse GL_COPY_WRITE_BUFFER */
+/* Would reuse tokens from ARB_draw_instanced, but it has none */
+/* Reuse tokens from ARB_uniform_buffer_object */
+/* reuse GL_UNIFORM_BUFFER */
+/* reuse GL_UNIFORM_BUFFER_BINDING */
+/* reuse GL_UNIFORM_BUFFER_START */
+/* reuse GL_UNIFORM_BUFFER_SIZE */
+/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
+/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
+/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
+/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
+/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
+/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
+/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
+/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
+/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
+/* reuse GL_ACTIVE_UNIFORM_BLOCKS */
+/* reuse GL_UNIFORM_TYPE */
+/* reuse GL_UNIFORM_SIZE */
+/* reuse GL_UNIFORM_NAME_LENGTH */
+/* reuse GL_UNIFORM_BLOCK_INDEX */
+/* reuse GL_UNIFORM_OFFSET */
+/* reuse GL_UNIFORM_ARRAY_STRIDE */
+/* reuse GL_UNIFORM_MATRIX_STRIDE */
+/* reuse GL_UNIFORM_IS_ROW_MAJOR */
+/* reuse GL_UNIFORM_BLOCK_BINDING */
+/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
+/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
+/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
+/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
+/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
+/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
+/* reuse GL_INVALID_INDEX */
+#endif
+
+#ifndef GL_VERSION_3_2
+#define GL_CONTEXT_CORE_PROFILE_BIT       0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY                0x000A
+#define GL_LINE_STRIP_ADJACENCY           0x000B
+#define GL_TRIANGLES_ADJACENCY            0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY       0x000D
+#define GL_PROGRAM_POINT_SIZE             0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER                0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT          0x8916
+#define GL_GEOMETRY_INPUT_TYPE            0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE           0x8918
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS  0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
+#define GL_CONTEXT_PROFILE_MASK           0x9126
+/* reuse GL_MAX_VARYING_COMPONENTS */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+/* Reuse tokens from ARB_depth_clamp */
+/* reuse GL_DEPTH_CLAMP */
+/* Would reuse tokens from ARB_draw_elements_base_vertex, but it has none */
+/* Would reuse tokens from ARB_fragment_coord_conventions, but it has none */
+/* Reuse tokens from ARB_provoking_vertex */
+/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
+/* reuse GL_FIRST_VERTEX_CONVENTION */
+/* reuse GL_LAST_VERTEX_CONVENTION */
+/* reuse GL_PROVOKING_VERTEX */
+/* Reuse tokens from ARB_seamless_cube_map */
+/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
+/* Reuse tokens from ARB_sync */
+/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
+/* reuse GL_OBJECT_TYPE */
+/* reuse GL_SYNC_CONDITION */
+/* reuse GL_SYNC_STATUS */
+/* reuse GL_SYNC_FLAGS */
+/* reuse GL_SYNC_FENCE */
+/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
+/* reuse GL_UNSIGNALED */
+/* reuse GL_SIGNALED */
+/* reuse GL_ALREADY_SIGNALED */
+/* reuse GL_TIMEOUT_EXPIRED */
+/* reuse GL_CONDITION_SATISFIED */
+/* reuse GL_WAIT_FAILED */
+/* reuse GL_TIMEOUT_IGNORED */
+/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
+/* reuse GL_TIMEOUT_IGNORED */
+/* Reuse tokens from ARB_texture_multisample */
+/* reuse GL_SAMPLE_POSITION */
+/* reuse GL_SAMPLE_MASK */
+/* reuse GL_SAMPLE_MASK_VALUE */
+/* reuse GL_MAX_SAMPLE_MASK_WORDS */
+/* reuse GL_TEXTURE_2D_MULTISAMPLE */
+/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
+/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
+/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_TEXTURE_SAMPLES */
+/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
+/* reuse GL_SAMPLER_2D_MULTISAMPLE */
+/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
+/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
+/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
+/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
+/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
+/* reuse GL_MAX_INTEGER_SAMPLES */
+/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
+#endif
+
+#ifndef GL_ARB_multitexture
+#define GL_TEXTURE0_ARB                   0x84C0
+#define GL_TEXTURE1_ARB                   0x84C1
+#define GL_TEXTURE2_ARB                   0x84C2
+#define GL_TEXTURE3_ARB                   0x84C3
+#define GL_TEXTURE4_ARB                   0x84C4
+#define GL_TEXTURE5_ARB                   0x84C5
+#define GL_TEXTURE6_ARB                   0x84C6
+#define GL_TEXTURE7_ARB                   0x84C7
+#define GL_TEXTURE8_ARB                   0x84C8
+#define GL_TEXTURE9_ARB                   0x84C9
+#define GL_TEXTURE10_ARB                  0x84CA
+#define GL_TEXTURE11_ARB                  0x84CB
+#define GL_TEXTURE12_ARB                  0x84CC
+#define GL_TEXTURE13_ARB                  0x84CD
+#define GL_TEXTURE14_ARB                  0x84CE
+#define GL_TEXTURE15_ARB                  0x84CF
+#define GL_TEXTURE16_ARB                  0x84D0
+#define GL_TEXTURE17_ARB                  0x84D1
+#define GL_TEXTURE18_ARB                  0x84D2
+#define GL_TEXTURE19_ARB                  0x84D3
+#define GL_TEXTURE20_ARB                  0x84D4
+#define GL_TEXTURE21_ARB                  0x84D5
+#define GL_TEXTURE22_ARB                  0x84D6
+#define GL_TEXTURE23_ARB                  0x84D7
+#define GL_TEXTURE24_ARB                  0x84D8
+#define GL_TEXTURE25_ARB                  0x84D9
+#define GL_TEXTURE26_ARB                  0x84DA
+#define GL_TEXTURE27_ARB                  0x84DB
+#define GL_TEXTURE28_ARB                  0x84DC
+#define GL_TEXTURE29_ARB                  0x84DD
+#define GL_TEXTURE30_ARB                  0x84DE
+#define GL_TEXTURE31_ARB                  0x84DF
+#define GL_ACTIVE_TEXTURE_ARB             0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
+#endif
+
+#ifndef GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6
+#endif
+
+#ifndef GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB                0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
+#define GL_SAMPLE_COVERAGE_ARB            0x80A0
+#define GL_SAMPLE_BUFFERS_ARB             0x80A8
+#define GL_SAMPLES_ARB                    0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
+#define GL_MULTISAMPLE_BIT_ARB            0x20000000
+#endif
+
+#ifndef GL_ARB_texture_env_add
+#endif
+
+#ifndef GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB                 0x8511
+#define GL_REFLECTION_MAP_ARB             0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB           0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C
+#endif
+
+#ifndef GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB           0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB       0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB       0x84EC
+#define GL_COMPRESSED_RGB_ARB             0x84ED
+#define GL_COMPRESSED_RGBA_ARB            0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB         0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#ifndef GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB            0x812D
+#endif
+
+#ifndef GL_ARB_point_parameters
+#define GL_POINT_SIZE_MIN_ARB             0x8126
+#define GL_POINT_SIZE_MAX_ARB             0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+
+#ifndef GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB           0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB           0x86A6
+#define GL_VERTEX_BLEND_ARB               0x86A7
+#define GL_CURRENT_WEIGHT_ARB             0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC
+#define GL_WEIGHT_ARRAY_ARB               0x86AD
+#define GL_MODELVIEW0_ARB                 0x1700
+#define GL_MODELVIEW1_ARB                 0x850A
+#define GL_MODELVIEW2_ARB                 0x8722
+#define GL_MODELVIEW3_ARB                 0x8723
+#define GL_MODELVIEW4_ARB                 0x8724
+#define GL_MODELVIEW5_ARB                 0x8725
+#define GL_MODELVIEW6_ARB                 0x8726
+#define GL_MODELVIEW7_ARB                 0x8727
+#define GL_MODELVIEW8_ARB                 0x8728
+#define GL_MODELVIEW9_ARB                 0x8729
+#define GL_MODELVIEW10_ARB                0x872A
+#define GL_MODELVIEW11_ARB                0x872B
+#define GL_MODELVIEW12_ARB                0x872C
+#define GL_MODELVIEW13_ARB                0x872D
+#define GL_MODELVIEW14_ARB                0x872E
+#define GL_MODELVIEW15_ARB                0x872F
+#define GL_MODELVIEW16_ARB                0x8730
+#define GL_MODELVIEW17_ARB                0x8731
+#define GL_MODELVIEW18_ARB                0x8732
+#define GL_MODELVIEW19_ARB                0x8733
+#define GL_MODELVIEW20_ARB                0x8734
+#define GL_MODELVIEW21_ARB                0x8735
+#define GL_MODELVIEW22_ARB                0x8736
+#define GL_MODELVIEW23_ARB                0x8737
+#define GL_MODELVIEW24_ARB                0x8738
+#define GL_MODELVIEW25_ARB                0x8739
+#define GL_MODELVIEW26_ARB                0x873A
+#define GL_MODELVIEW27_ARB                0x873B
+#define GL_MODELVIEW28_ARB                0x873C
+#define GL_MODELVIEW29_ARB                0x873D
+#define GL_MODELVIEW30_ARB                0x873E
+#define GL_MODELVIEW31_ARB                0x873F
+#endif
+
+#ifndef GL_ARB_matrix_palette
+#define GL_MATRIX_PALETTE_ARB             0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB       0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB     0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB         0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB       0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB    0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB    0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB  0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#endif
+
+#ifndef GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB                    0x8570
+#define GL_COMBINE_RGB_ARB                0x8571
+#define GL_COMBINE_ALPHA_ARB              0x8572
+#define GL_SOURCE0_RGB_ARB                0x8580
+#define GL_SOURCE1_RGB_ARB                0x8581
+#define GL_SOURCE2_RGB_ARB                0x8582
+#define GL_SOURCE0_ALPHA_ARB              0x8588
+#define GL_SOURCE1_ALPHA_ARB              0x8589
+#define GL_SOURCE2_ALPHA_ARB              0x858A
+#define GL_OPERAND0_RGB_ARB               0x8590
+#define GL_OPERAND1_RGB_ARB               0x8591
+#define GL_OPERAND2_RGB_ARB               0x8592
+#define GL_OPERAND0_ALPHA_ARB             0x8598
+#define GL_OPERAND1_ALPHA_ARB             0x8599
+#define GL_OPERAND2_ALPHA_ARB             0x859A
+#define GL_RGB_SCALE_ARB                  0x8573
+#define GL_ADD_SIGNED_ARB                 0x8574
+#define GL_INTERPOLATE_ARB                0x8575
+#define GL_SUBTRACT_ARB                   0x84E7
+#define GL_CONSTANT_ARB                   0x8576
+#define GL_PRIMARY_COLOR_ARB              0x8577
+#define GL_PREVIOUS_ARB                   0x8578
+#endif
+
+#ifndef GL_ARB_texture_env_crossbar
+#endif
+
+#ifndef GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB                   0x86AE
+#define GL_DOT3_RGBA_ARB                  0x86AF
+#endif
+
+#ifndef GL_ARB_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_ARB            0x8370
+#endif
+
+#ifndef GL_ARB_depth_texture
+#define GL_DEPTH_COMPONENT16_ARB          0x81A5
+#define GL_DEPTH_COMPONENT24_ARB          0x81A6
+#define GL_DEPTH_COMPONENT32_ARB          0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
+#endif
+
+#ifndef GL_ARB_shadow
+#define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
+#endif
+
+#ifndef GL_ARB_shadow_ambient
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif
+
+#ifndef GL_ARB_window_pos
+#endif
+
+#ifndef GL_ARB_vertex_program
+#define GL_COLOR_SUM_ARB                  0x8458
+#define GL_VERTEX_PROGRAM_ARB             0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626
+#define GL_PROGRAM_LENGTH_ARB             0x8627
+#define GL_PROGRAM_STRING_ARB             0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB       0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB             0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB     0x864B
+#define GL_PROGRAM_BINDING_ARB            0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB       0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
+#define GL_PROGRAM_FORMAT_ARB             0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB        0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB         0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB            0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
+#define GL_MATRIX0_ARB                    0x88C0
+#define GL_MATRIX1_ARB                    0x88C1
+#define GL_MATRIX2_ARB                    0x88C2
+#define GL_MATRIX3_ARB                    0x88C3
+#define GL_MATRIX4_ARB                    0x88C4
+#define GL_MATRIX5_ARB                    0x88C5
+#define GL_MATRIX6_ARB                    0x88C6
+#define GL_MATRIX7_ARB                    0x88C7
+#define GL_MATRIX8_ARB                    0x88C8
+#define GL_MATRIX9_ARB                    0x88C9
+#define GL_MATRIX10_ARB                   0x88CA
+#define GL_MATRIX11_ARB                   0x88CB
+#define GL_MATRIX12_ARB                   0x88CC
+#define GL_MATRIX13_ARB                   0x88CD
+#define GL_MATRIX14_ARB                   0x88CE
+#define GL_MATRIX15_ARB                   0x88CF
+#define GL_MATRIX16_ARB                   0x88D0
+#define GL_MATRIX17_ARB                   0x88D1
+#define GL_MATRIX18_ARB                   0x88D2
+#define GL_MATRIX19_ARB                   0x88D3
+#define GL_MATRIX20_ARB                   0x88D4
+#define GL_MATRIX21_ARB                   0x88D5
+#define GL_MATRIX22_ARB                   0x88D6
+#define GL_MATRIX23_ARB                   0x88D7
+#define GL_MATRIX24_ARB                   0x88D8
+#define GL_MATRIX25_ARB                   0x88D9
+#define GL_MATRIX26_ARB                   0x88DA
+#define GL_MATRIX27_ARB                   0x88DB
+#define GL_MATRIX28_ARB                   0x88DC
+#define GL_MATRIX29_ARB                   0x88DD
+#define GL_MATRIX30_ARB                   0x88DE
+#define GL_MATRIX31_ARB                   0x88DF
+#endif
+
+#ifndef GL_ARB_fragment_program
+#define GL_FRAGMENT_PROGRAM_ARB           0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB         0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872
+#endif
+
+#ifndef GL_ARB_vertex_buffer_object
+#define GL_BUFFER_SIZE_ARB                0x8764
+#define GL_BUFFER_USAGE_ARB               0x8765
+#define GL_ARRAY_BUFFER_ARB               0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB                  0x88B8
+#define GL_WRITE_ONLY_ARB                 0x88B9
+#define GL_READ_WRITE_ARB                 0x88BA
+#define GL_BUFFER_ACCESS_ARB              0x88BB
+#define GL_BUFFER_MAPPED_ARB              0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB         0x88BD
+#define GL_STREAM_DRAW_ARB                0x88E0
+#define GL_STREAM_READ_ARB                0x88E1
+#define GL_STREAM_COPY_ARB                0x88E2
+#define GL_STATIC_DRAW_ARB                0x88E4
+#define GL_STATIC_READ_ARB                0x88E5
+#define GL_STATIC_COPY_ARB                0x88E6
+#define GL_DYNAMIC_DRAW_ARB               0x88E8
+#define GL_DYNAMIC_READ_ARB               0x88E9
+#define GL_DYNAMIC_COPY_ARB               0x88EA
+#endif
+
+#ifndef GL_ARB_occlusion_query
+#define GL_QUERY_COUNTER_BITS_ARB         0x8864
+#define GL_CURRENT_QUERY_ARB              0x8865
+#define GL_QUERY_RESULT_ARB               0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB     0x8867
+#define GL_SAMPLES_PASSED_ARB             0x8914
+#endif
+
+#ifndef GL_ARB_shader_objects
+#define GL_PROGRAM_OBJECT_ARB             0x8B40
+#define GL_SHADER_OBJECT_ARB              0x8B48
+#define GL_OBJECT_TYPE_ARB                0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB             0x8B4F
+#define GL_FLOAT_VEC2_ARB                 0x8B50
+#define GL_FLOAT_VEC3_ARB                 0x8B51
+#define GL_FLOAT_VEC4_ARB                 0x8B52
+#define GL_INT_VEC2_ARB                   0x8B53
+#define GL_INT_VEC3_ARB                   0x8B54
+#define GL_INT_VEC4_ARB                   0x8B55
+#define GL_BOOL_ARB                       0x8B56
+#define GL_BOOL_VEC2_ARB                  0x8B57
+#define GL_BOOL_VEC3_ARB                  0x8B58
+#define GL_BOOL_VEC4_ARB                  0x8B59
+#define GL_FLOAT_MAT2_ARB                 0x8B5A
+#define GL_FLOAT_MAT3_ARB                 0x8B5B
+#define GL_FLOAT_MAT4_ARB                 0x8B5C
+#define GL_SAMPLER_1D_ARB                 0x8B5D
+#define GL_SAMPLER_2D_ARB                 0x8B5E
+#define GL_SAMPLER_3D_ARB                 0x8B5F
+#define GL_SAMPLER_CUBE_ARB               0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB          0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB          0x8B62
+#define GL_SAMPLER_2D_RECT_ARB            0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB     0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB       0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB      0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB         0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB     0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#endif
+
+#ifndef GL_ARB_vertex_shader
+#define GL_VERTEX_SHADER_ARB              0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB         0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#endif
+
+#ifndef GL_ARB_fragment_shader
+#define GL_FRAGMENT_SHADER_ARB            0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#endif
+
+#ifndef GL_ARB_shading_language_100
+#define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C
+#endif
+
+#ifndef GL_ARB_texture_non_power_of_two
+#endif
+
+#ifndef GL_ARB_point_sprite
+#define GL_POINT_SPRITE_ARB               0x8861
+#define GL_COORD_REPLACE_ARB              0x8862
+#endif
+
+#ifndef GL_ARB_fragment_program_shadow
+#endif
+
+#ifndef GL_ARB_draw_buffers
+#define GL_MAX_DRAW_BUFFERS_ARB           0x8824
+#define GL_DRAW_BUFFER0_ARB               0x8825
+#define GL_DRAW_BUFFER1_ARB               0x8826
+#define GL_DRAW_BUFFER2_ARB               0x8827
+#define GL_DRAW_BUFFER3_ARB               0x8828
+#define GL_DRAW_BUFFER4_ARB               0x8829
+#define GL_DRAW_BUFFER5_ARB               0x882A
+#define GL_DRAW_BUFFER6_ARB               0x882B
+#define GL_DRAW_BUFFER7_ARB               0x882C
+#define GL_DRAW_BUFFER8_ARB               0x882D
+#define GL_DRAW_BUFFER9_ARB               0x882E
+#define GL_DRAW_BUFFER10_ARB              0x882F
+#define GL_DRAW_BUFFER11_ARB              0x8830
+#define GL_DRAW_BUFFER12_ARB              0x8831
+#define GL_DRAW_BUFFER13_ARB              0x8832
+#define GL_DRAW_BUFFER14_ARB              0x8833
+#define GL_DRAW_BUFFER15_ARB              0x8834
+#endif
+
+#ifndef GL_ARB_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_ARB          0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB  0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB    0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#endif
+
+#ifndef GL_ARB_color_buffer_float
+#define GL_RGBA_FLOAT_MODE_ARB            0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB         0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB       0x891B
+#define GL_CLAMP_READ_COLOR_ARB           0x891C
+#define GL_FIXED_ONLY_ARB                 0x891D
+#endif
+
+#ifndef GL_ARB_half_float_pixel
+#define GL_HALF_FLOAT_ARB                 0x140B
+#endif
+
+#ifndef GL_ARB_texture_float
+#define GL_TEXTURE_RED_TYPE_ARB           0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB         0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB          0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB         0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB     0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB     0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB         0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB        0x8C17
+#define GL_RGBA32F_ARB                    0x8814
+#define GL_RGB32F_ARB                     0x8815
+#define GL_ALPHA32F_ARB                   0x8816
+#define GL_INTENSITY32F_ARB               0x8817
+#define GL_LUMINANCE32F_ARB               0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB         0x8819
+#define GL_RGBA16F_ARB                    0x881A
+#define GL_RGB16F_ARB                     0x881B
+#define GL_ALPHA16F_ARB                   0x881C
+#define GL_INTENSITY16F_ARB               0x881D
+#define GL_LUMINANCE16F_ARB               0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB         0x881F
+#endif
+
+#ifndef GL_ARB_pixel_buffer_object
+#define GL_PIXEL_PACK_BUFFER_ARB          0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB        0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB  0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#endif
+
+#ifndef GL_ARB_depth_buffer_float
+#define GL_DEPTH_COMPONENT32F             0x8CAC
+#define GL_DEPTH32F_STENCIL8              0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#endif
+
+#ifndef GL_ARB_draw_instanced
+#endif
+
+#ifndef GL_ARB_framebuffer_object
+#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT            0x8218
+#define GL_FRAMEBUFFER_UNDEFINED          0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
+#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
+#define GL_DEPTH_STENCIL                  0x84F9
+#define GL_UNSIGNED_INT_24_8              0x84FA
+#define GL_DEPTH24_STENCIL8               0x88F0
+#define GL_TEXTURE_STENCIL_SIZE           0x88F1
+#define GL_TEXTURE_RED_TYPE               0x8C10
+#define GL_TEXTURE_GREEN_TYPE             0x8C11
+#define GL_TEXTURE_BLUE_TYPE              0x8C12
+#define GL_TEXTURE_ALPHA_TYPE             0x8C13
+#define GL_TEXTURE_DEPTH_TYPE             0x8C16
+#define GL_UNSIGNED_NORMALIZED            0x8C17
+#define GL_FRAMEBUFFER_BINDING            0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING       GL_FRAMEBUFFER_BINDING
+#define GL_RENDERBUFFER_BINDING           0x8CA7
+#define GL_READ_FRAMEBUFFER               0x8CA8
+#define GL_DRAW_FRAMEBUFFER               0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
+#define GL_RENDERBUFFER_SAMPLES           0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE           0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
+#define GL_COLOR_ATTACHMENT0              0x8CE0
+#define GL_COLOR_ATTACHMENT1              0x8CE1
+#define GL_COLOR_ATTACHMENT2              0x8CE2
+#define GL_COLOR_ATTACHMENT3              0x8CE3
+#define GL_COLOR_ATTACHMENT4              0x8CE4
+#define GL_COLOR_ATTACHMENT5              0x8CE5
+#define GL_COLOR_ATTACHMENT6              0x8CE6
+#define GL_COLOR_ATTACHMENT7              0x8CE7
+#define GL_COLOR_ATTACHMENT8              0x8CE8
+#define GL_COLOR_ATTACHMENT9              0x8CE9
+#define GL_COLOR_ATTACHMENT10             0x8CEA
+#define GL_COLOR_ATTACHMENT11             0x8CEB
+#define GL_COLOR_ATTACHMENT12             0x8CEC
+#define GL_COLOR_ATTACHMENT13             0x8CED
+#define GL_COLOR_ATTACHMENT14             0x8CEE
+#define GL_COLOR_ATTACHMENT15             0x8CEF
+#define GL_DEPTH_ATTACHMENT               0x8D00
+#define GL_STENCIL_ATTACHMENT             0x8D20
+#define GL_FRAMEBUFFER                    0x8D40
+#define GL_RENDERBUFFER                   0x8D41
+#define GL_RENDERBUFFER_WIDTH             0x8D42
+#define GL_RENDERBUFFER_HEIGHT            0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
+#define GL_STENCIL_INDEX1                 0x8D46
+#define GL_STENCIL_INDEX4                 0x8D47
+#define GL_STENCIL_INDEX8                 0x8D48
+#define GL_STENCIL_INDEX16                0x8D49
+#define GL_RENDERBUFFER_RED_SIZE          0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES                    0x8D57
+#endif
+
+#ifndef GL_ARB_framebuffer_object_DEPRECATED
+#define GL_INDEX                          0x8222
+#define GL_TEXTURE_LUMINANCE_TYPE         0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE         0x8C15
+#endif
+
+#ifndef GL_ARB_framebuffer_sRGB
+#define GL_FRAMEBUFFER_SRGB               0x8DB9
+#endif
+
+#ifndef GL_ARB_geometry_shader4
+#define GL_LINES_ADJACENCY_ARB            0x000A
+#define GL_LINE_STRIP_ADJACENCY_ARB       0x000B
+#define GL_TRIANGLES_ADJACENCY_ARB        0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB   0x000D
+#define GL_PROGRAM_POINT_SIZE_ARB         0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB            0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB      0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB        0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB       0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+/* reuse GL_MAX_VARYING_COMPONENTS */
+/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
+#endif
+
+#ifndef GL_ARB_half_float_vertex
+#define GL_HALF_FLOAT                     0x140B
+#endif
+
+#ifndef GL_ARB_instanced_arrays
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
+#endif
+
+#ifndef GL_ARB_map_buffer_range
+#define GL_MAP_READ_BIT                   0x0001
+#define GL_MAP_WRITE_BIT                  0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
+#endif
+
+#ifndef GL_ARB_texture_buffer_object
+#define GL_TEXTURE_BUFFER_ARB             0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB    0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB     0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB      0x8C2E
+#endif
+
+#ifndef GL_ARB_texture_compression_rgtc
+#define GL_COMPRESSED_RED_RGTC1           0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1    0x8DBC
+#define GL_COMPRESSED_RG_RGTC2            0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2     0x8DBE
+#endif
+
+#ifndef GL_ARB_texture_rg
+#define GL_RG                             0x8227
+#define GL_RG_INTEGER                     0x8228
+#define GL_R8                             0x8229
+#define GL_R16                            0x822A
+#define GL_RG8                            0x822B
+#define GL_RG16                           0x822C
+#define GL_R16F                           0x822D
+#define GL_R32F                           0x822E
+#define GL_RG16F                          0x822F
+#define GL_RG32F                          0x8230
+#define GL_R8I                            0x8231
+#define GL_R8UI                           0x8232
+#define GL_R16I                           0x8233
+#define GL_R16UI                          0x8234
+#define GL_R32I                           0x8235
+#define GL_R32UI                          0x8236
+#define GL_RG8I                           0x8237
+#define GL_RG8UI                          0x8238
+#define GL_RG16I                          0x8239
+#define GL_RG16UI                         0x823A
+#define GL_RG32I                          0x823B
+#define GL_RG32UI                         0x823C
+#endif
+
+#ifndef GL_ARB_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING           0x85B5
+#endif
+
+#ifndef GL_ARB_uniform_buffer_object
+#define GL_UNIFORM_BUFFER                 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING         0x8A28
+#define GL_UNIFORM_BUFFER_START           0x8A29
+#define GL_UNIFORM_BUFFER_SIZE            0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS    0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
+#define GL_UNIFORM_TYPE                   0x8A37
+#define GL_UNIFORM_SIZE                   0x8A38
+#define GL_UNIFORM_NAME_LENGTH            0x8A39
+#define GL_UNIFORM_BLOCK_INDEX            0x8A3A
+#define GL_UNIFORM_OFFSET                 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING          0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX                  0xFFFFFFFFu
+#endif
+
+#ifndef GL_ARB_compatibility
+/* ARB_compatibility just defines tokens from core 3.0 */
+#endif
+
+#ifndef GL_ARB_copy_buffer
+#define GL_COPY_READ_BUFFER               0x8F36
+#define GL_COPY_WRITE_BUFFER              0x8F37
+#endif
+
+#ifndef GL_ARB_shader_texture_lod
+#endif
+
+#ifndef GL_ARB_depth_clamp
+#define GL_DEPTH_CLAMP                    0x864F
+#endif
+
+#ifndef GL_ARB_draw_elements_base_vertex
+#endif
+
+#ifndef GL_ARB_fragment_coord_conventions
+#endif
+
+#ifndef GL_ARB_provoking_vertex
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION        0x8E4D
+#define GL_LAST_VERTEX_CONVENTION         0x8E4E
+#define GL_PROVOKING_VERTEX               0x8E4F
+#endif
+
+#ifndef GL_ARB_seamless_cube_map
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS      0x884F
+#endif
+
+#ifndef GL_ARB_sync
+#define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
+#define GL_OBJECT_TYPE                    0x9112
+#define GL_SYNC_CONDITION                 0x9113
+#define GL_SYNC_STATUS                    0x9114
+#define GL_SYNC_FLAGS                     0x9115
+#define GL_SYNC_FENCE                     0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
+#define GL_UNSIGNALED                     0x9118
+#define GL_SIGNALED                       0x9119
+#define GL_ALREADY_SIGNALED               0x911A
+#define GL_TIMEOUT_EXPIRED                0x911B
+#define GL_CONDITION_SATISFIED            0x911C
+#define GL_WAIT_FAILED                    0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
+#define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
+#endif
+
+#ifndef GL_ARB_texture_multisample
+#define GL_SAMPLE_POSITION                0x8E50
+#define GL_SAMPLE_MASK                    0x8E51
+#define GL_SAMPLE_MASK_VALUE              0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS          0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE         0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES                0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE         0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F
+#define GL_MAX_INTEGER_SAMPLES            0x9110
+#endif
+
+#ifndef GL_ARB_vertex_array_bgra
+/* reuse GL_BGRA */
+#endif
+
+#ifndef GL_ARB_draw_buffers_blend
+#endif
+
+#ifndef GL_ARB_sample_shading
+#define GL_SAMPLE_SHADING                 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE       0x8C37
+#endif
+
+#ifndef GL_ARB_texture_cube_map_array
+#define GL_TEXTURE_CUBE_MAP_ARRAY         0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY         0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW  0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY     0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+#endif
+
+#ifndef GL_ARB_texture_gather
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
+#endif
+
+#ifndef GL_ARB_texture_query_lod
+#endif
+
+#ifndef GL_EXT_abgr
+#define GL_ABGR_EXT                       0x8000
+#endif
+
+#ifndef GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT             0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
+#define GL_CONSTANT_ALPHA_EXT             0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
+#define GL_BLEND_COLOR_EXT                0x8005
+#endif
+
+#ifndef GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT             0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT      0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT        0x8039
+#endif
+
+#ifndef GL_EXT_texture
+#define GL_ALPHA4_EXT                     0x803B
+#define GL_ALPHA8_EXT                     0x803C
+#define GL_ALPHA12_EXT                    0x803D
+#define GL_ALPHA16_EXT                    0x803E
+#define GL_LUMINANCE4_EXT                 0x803F
+#define GL_LUMINANCE8_EXT                 0x8040
+#define GL_LUMINANCE12_EXT                0x8041
+#define GL_LUMINANCE16_EXT                0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT          0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT          0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT          0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT         0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT        0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT        0x8048
+#define GL_INTENSITY_EXT                  0x8049
+#define GL_INTENSITY4_EXT                 0x804A
+#define GL_INTENSITY8_EXT                 0x804B
+#define GL_INTENSITY12_EXT                0x804C
+#define GL_INTENSITY16_EXT                0x804D
+#define GL_RGB2_EXT                       0x804E
+#define GL_RGB4_EXT                       0x804F
+#define GL_RGB5_EXT                       0x8050
+#define GL_RGB8_EXT                       0x8051
+#define GL_RGB10_EXT                      0x8052
+#define GL_RGB12_EXT                      0x8053
+#define GL_RGB16_EXT                      0x8054
+#define GL_RGBA2_EXT                      0x8055
+#define GL_RGBA4_EXT                      0x8056
+#define GL_RGB5_A1_EXT                    0x8057
+#define GL_RGBA8_EXT                      0x8058
+#define GL_RGB10_A2_EXT                   0x8059
+#define GL_RGBA12_EXT                     0x805A
+#define GL_RGBA16_EXT                     0x805B
+#define GL_TEXTURE_RED_SIZE_EXT           0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT         0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT          0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061
+#define GL_REPLACE_EXT                    0x8062
+#define GL_PROXY_TEXTURE_1D_EXT           0x8063
+#define GL_PROXY_TEXTURE_2D_EXT           0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT          0x8065
+#endif
+
+#ifndef GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES_EXT           0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT          0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT         0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E
+#define GL_TEXTURE_3D_EXT                 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT           0x8070
+#define GL_TEXTURE_DEPTH_EXT              0x8071
+#define GL_TEXTURE_WRAP_R_EXT             0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073
+#endif
+
+#ifndef GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS                   0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS      0x8147
+#endif
+
+#ifndef GL_EXT_subtexture
+#endif
+
+#ifndef GL_EXT_copy_texture
+#endif
+
+#ifndef GL_EXT_histogram
+#define GL_HISTOGRAM_EXT                  0x8024
+#define GL_PROXY_HISTOGRAM_EXT            0x8025
+#define GL_HISTOGRAM_WIDTH_EXT            0x8026
+#define GL_HISTOGRAM_FORMAT_EXT           0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT         0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT       0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT        0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT       0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
+#define GL_HISTOGRAM_SINK_EXT             0x802D
+#define GL_MINMAX_EXT                     0x802E
+#define GL_MINMAX_FORMAT_EXT              0x802F
+#define GL_MINMAX_SINK_EXT                0x8030
+#define GL_TABLE_TOO_LARGE_EXT            0x8031
+#endif
+
+#ifndef GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT             0x8010
+#define GL_CONVOLUTION_2D_EXT             0x8011
+#define GL_SEPARABLE_2D_EXT               0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT    0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT    0x8015
+#define GL_REDUCE_EXT                     0x8016
+#define GL_CONVOLUTION_FORMAT_EXT         0x8017
+#define GL_CONVOLUTION_WIDTH_EXT          0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT         0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT      0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT     0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT  0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#ifndef GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI               0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#ifndef GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI                0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI          0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI          0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI           0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI         0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI          0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI       0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI     0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI      0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI     0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#ifndef GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS             0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS         0x8356
+#endif
+
+#ifndef GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX             0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX        0x832B
+#endif
+
+#ifndef GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS         0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS          0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS       0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS        0x8133
+#define GL_TEXTURE_4D_SGIS                0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS          0x8135
+#define GL_TEXTURE_4DSIZE_SGIS            0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS            0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS       0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS        0x814F
+#endif
+
+#ifndef GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI        0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI  0x80BD
+#endif
+
+#ifndef GL_EXT_cmyka
+#define GL_CMYK_EXT                       0x800C
+#define GL_CMYKA_EXT                      0x800D
+#define GL_PACK_CMYK_HINT_EXT             0x800E
+#define GL_UNPACK_CMYK_HINT_EXT           0x800F
+#endif
+
+#ifndef GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT           0x8066
+#define GL_TEXTURE_RESIDENT_EXT           0x8067
+#define GL_TEXTURE_1D_BINDING_EXT         0x8068
+#define GL_TEXTURE_2D_BINDING_EXT         0x8069
+#define GL_TEXTURE_3D_BINDING_EXT         0x806A
+#endif
+
+#ifndef GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS         0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS             0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS       0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS       0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS      0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS       0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#ifndef GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS            0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS      0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS      0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#ifndef GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
+#endif
+
+#ifndef GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS           0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS           0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
+#endif
+
+#ifndef GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS               0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS      0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS       0x809F
+#define GL_SAMPLE_MASK_SGIS               0x80A0
+#define GL_1PASS_SGIS                     0x80A1
+#define GL_2PASS_0_SGIS                   0x80A2
+#define GL_2PASS_1_SGIS                   0x80A3
+#define GL_4PASS_0_SGIS                   0x80A4
+#define GL_4PASS_1_SGIS                   0x80A5
+#define GL_4PASS_2_SGIS                   0x80A6
+#define GL_4PASS_3_SGIS                   0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS            0x80A8
+#define GL_SAMPLES_SGIS                   0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS         0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS        0x80AB
+#define GL_SAMPLE_PATTERN_SGIS            0x80AC
+#endif
+
+#ifndef GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT             0x803A
+#endif
+
+#ifndef GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT               0x8074
+#define GL_NORMAL_ARRAY_EXT               0x8075
+#define GL_COLOR_ARRAY_EXT                0x8076
+#define GL_INDEX_ARRAY_EXT                0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT            0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT           0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT           0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT          0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT           0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT          0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT        0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT        0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
+#endif
+
+#ifndef GL_EXT_misc_attribute
+#endif
+
+#ifndef GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS           0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
+#endif
+
+#ifndef GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX     0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX    0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX     0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX    0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX     0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX         0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX    0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX    0x844F
+#endif
+
+#ifndef GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX           0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
+#endif
+
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS             0x812F
+#endif
+
+#ifndef GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS           0x812D
+#endif
+
+#ifndef GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT                   0x8006
+#define GL_MIN_EXT                        0x8007
+#define GL_MAX_EXT                        0x8008
+#define GL_BLEND_EQUATION_EXT             0x8009
+#endif
+
+#ifndef GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT              0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
+#endif
+
+#ifndef GL_EXT_blend_logic_op
+#endif
+
+#ifndef GL_SGIX_interlace
+#define GL_INTERLACE_SGIX                 0x8094
+#endif
+
+#ifndef GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX          0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX         0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX     0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX    0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX     0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX     0x8145
+#endif
+
+#ifndef GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS               0x8110
+#define GL_DUAL_ALPHA8_SGIS               0x8111
+#define GL_DUAL_ALPHA12_SGIS              0x8112
+#define GL_DUAL_ALPHA16_SGIS              0x8113
+#define GL_DUAL_LUMINANCE4_SGIS           0x8114
+#define GL_DUAL_LUMINANCE8_SGIS           0x8115
+#define GL_DUAL_LUMINANCE12_SGIS          0x8116
+#define GL_DUAL_LUMINANCE16_SGIS          0x8117
+#define GL_DUAL_INTENSITY4_SGIS           0x8118
+#define GL_DUAL_INTENSITY8_SGIS           0x8119
+#define GL_DUAL_INTENSITY12_SGIS          0x811A
+#define GL_DUAL_INTENSITY16_SGIS          0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS     0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS     0x811D
+#define GL_QUAD_ALPHA4_SGIS               0x811E
+#define GL_QUAD_ALPHA8_SGIS               0x811F
+#define GL_QUAD_LUMINANCE4_SGIS           0x8120
+#define GL_QUAD_LUMINANCE8_SGIS           0x8121
+#define GL_QUAD_INTENSITY4_SGIS           0x8122
+#define GL_QUAD_INTENSITY8_SGIS           0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS       0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS       0x8125
+#endif
+
+#ifndef GL_SGIX_sprite
+#define GL_SPRITE_SGIX                    0x8148
+#define GL_SPRITE_MODE_SGIX               0x8149
+#define GL_SPRITE_AXIS_SGIX               0x814A
+#define GL_SPRITE_TRANSLATION_SGIX        0x814B
+#define GL_SPRITE_AXIAL_SGIX              0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX     0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX        0x814E
+#endif
+
+#ifndef GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#ifndef GL_EXT_point_parameters
+#define GL_POINT_SIZE_MIN_EXT             0x8126
+#define GL_POINT_SIZE_MAX_EXT             0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128
+#define GL_DISTANCE_ATTENUATION_EXT       0x8129
+#endif
+
+#ifndef GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_SGIS            0x8126
+#define GL_POINT_SIZE_MAX_SGIS            0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_SGIS      0x8129
+#endif
+
+#ifndef GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
+#endif
+
+#ifndef GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX  0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#ifndef GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX                 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX          0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX      0x818D
+#endif
+
+#ifndef GL_SGIX_tag_sample_buffer
+#endif
+
+#ifndef GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX  0x00000002