--- a/XCodeiPhoneOS/Demos/src/happy.c Tue Mar 17 03:24:22 2009 +0000
+++ b/XCodeiPhoneOS/Demos/src/happy.c Tue Mar 17 03:56:21 2009 +0000
@@ -58,7 +58,8 @@
dstRect.h = HAPPY_FACE_SIZE;
/* fill background in with black */
- SDL_RenderFill(0, 0, 0, 255, NULL);
+ SDL_SetRenderDrawColor(0, 0, 0, 255);
+ SDL_RenderFill(NULL);
/*
loop through all the happy faces:
--- a/XCodeiPhoneOS/Demos/src/keyboard.c Tue Mar 17 03:24:22 2009 +0000
+++ b/XCodeiPhoneOS/Demos/src/keyboard.c Tue Mar 17 03:56:21 2009 +0000
@@ -174,8 +174,8 @@
drawBlank(int x, int y)
{
SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
- SDL_RenderFill(bg_color.r, bg_color.g, bg_color.b, bg_color.unused,
- &rect);
+ SDL_SetRenderDrawColor(bg_color.r, bg_color.g, bg_color.b, bg_color.unused);
+ SDL_RenderFill(&rect);
}
/* moves backwards one character, erasing the last one put down */
@@ -254,7 +254,8 @@
loadFont();
/* draw the background, we'll just paint over it */
- SDL_RenderFill(bg_color.r, bg_color.g, bg_color.b, bg_color.unused, NULL);
+ SDL_SetRenderDrawColor(bg_color.r, bg_color.g, bg_color.b, bg_color.unused);
+ SDL_RenderFill(NULL);
SDL_RenderPresent();
int done = 0;
--- a/XCodeiPhoneOS/Demos/src/mixer.c Tue Mar 17 03:24:22 2009 +0000
+++ b/XCodeiPhoneOS/Demos/src/mixer.c Tue Mar 17 03:56:21 2009 +0000
@@ -167,13 +167,14 @@
render(void)
{
int i;
- SDL_RenderFill(50, 50, 50, 255, NULL); /* draw background (gray) */
+ SDL_SetRenderDrawColor(50, 50, 50, 255);
+ SDL_RenderFill(NULL); /* draw background (gray) */
/* draw the drum buttons */
for (i = 0; i < NUM_DRUMS; i++) {
SDL_Color color =
buttons[i].isPressed ? buttons[i].downColor : buttons[i].upColor;
- SDL_RenderFill(color.r, color.g, color.b, color.unused,
- &buttons[i].rect);
+ SDL_SetRenderDrawColor(color.r, color.g, color.b, color.unused);
+ SDL_RenderFill(&buttons[i].rect);
}
/* update the screen */
SDL_RenderPresent();
--- a/XCodeiPhoneOS/Demos/src/rectangles.c Tue Mar 17 03:24:22 2009 +0000
+++ b/XCodeiPhoneOS/Demos/src/rectangles.c Tue Mar 17 03:56:21 2009 +0000
@@ -26,7 +26,8 @@
b = randomInt(50, 255);
/* Fill the rectangle in the color */
- SDL_RenderFill(r, g, b, 255, &rect);
+ SDL_SetRenderDrawColor(r, g, b, 255);
+ SDL_RenderFill(&rect);
/* update screen */
SDL_RenderPresent();
@@ -61,7 +62,8 @@
}
/* Fill screen with black */
- SDL_RenderFill(0, 0, 0, 0, NULL);
+ SDL_SetRenderDrawColor(0, 0, 0, 255);
+ SDL_RenderFill(NULL);
/* Enter render loop, waiting for user to quit */
done = 0;
--- a/XCodeiPhoneOS/Demos/src/touch.c Tue Mar 17 03:24:22 2009 +0000
+++ b/XCodeiPhoneOS/Demos/src/touch.c Tue Mar 17 03:56:21 2009 +0000
@@ -95,7 +95,8 @@
initializeTexture();
/* fill canvass initially with all black */
- SDL_RenderFill(0, 0, 0, 255, NULL);
+ SDL_SetRenderDrawColor(0, 0, 0, 255);
+ SDL_RenderFill(NULL);
SDL_RenderPresent();
done = 0;