Fixed iPhone demos
authorSam Lantinga <slouken@libsdl.org>
Tue, 17 Mar 2009 03:56:21 +0000
changeset 3093 375ee92745e8
parent 3092 cad1aefa2ed9
child 3094 c0ce3380742d
Fixed iPhone demos
XCodeiPhoneOS/Demos/src/happy.c
XCodeiPhoneOS/Demos/src/keyboard.c
XCodeiPhoneOS/Demos/src/mixer.c
XCodeiPhoneOS/Demos/src/rectangles.c
XCodeiPhoneOS/Demos/src/touch.c
--- a/XCodeiPhoneOS/Demos/src/happy.c	Tue Mar 17 03:24:22 2009 +0000
+++ b/XCodeiPhoneOS/Demos/src/happy.c	Tue Mar 17 03:56:21 2009 +0000
@@ -58,7 +58,8 @@
     dstRect.h = HAPPY_FACE_SIZE;
 
     /* fill background in with black */
-    SDL_RenderFill(0, 0, 0, 255, NULL);
+    SDL_SetRenderDrawColor(0, 0, 0, 255);
+    SDL_RenderFill(NULL);
 
     /*
        loop through all the happy faces:
--- a/XCodeiPhoneOS/Demos/src/keyboard.c	Tue Mar 17 03:24:22 2009 +0000
+++ b/XCodeiPhoneOS/Demos/src/keyboard.c	Tue Mar 17 03:56:21 2009 +0000
@@ -174,8 +174,8 @@
 drawBlank(int x, int y)
 {
     SDL_Rect rect = { x, y, GLYPH_SIZE_SCREEN, GLYPH_SIZE_SCREEN };
-    SDL_RenderFill(bg_color.r, bg_color.g, bg_color.b, bg_color.unused,
-                   &rect);
+    SDL_SetRenderDrawColor(bg_color.r, bg_color.g, bg_color.b, bg_color.unused);
+    SDL_RenderFill(&rect);
 }
 
 /* moves backwards one character, erasing the last one put down */
@@ -254,7 +254,8 @@
     loadFont();
 
     /* draw the background, we'll just paint over it */
-    SDL_RenderFill(bg_color.r, bg_color.g, bg_color.b, bg_color.unused, NULL);
+    SDL_SetRenderDrawColor(bg_color.r, bg_color.g, bg_color.b, bg_color.unused);
+    SDL_RenderFill(NULL);
     SDL_RenderPresent();
 
     int done = 0;
--- a/XCodeiPhoneOS/Demos/src/mixer.c	Tue Mar 17 03:24:22 2009 +0000
+++ b/XCodeiPhoneOS/Demos/src/mixer.c	Tue Mar 17 03:56:21 2009 +0000
@@ -167,13 +167,14 @@
 render(void)
 {
     int i;
-    SDL_RenderFill(50, 50, 50, 255, NULL);      /* draw background (gray) */
+    SDL_SetRenderDrawColor(50, 50, 50, 255);
+    SDL_RenderFill(NULL);      /* draw background (gray) */
     /* draw the drum buttons */
     for (i = 0; i < NUM_DRUMS; i++) {
         SDL_Color color =
             buttons[i].isPressed ? buttons[i].downColor : buttons[i].upColor;
-        SDL_RenderFill(color.r, color.g, color.b, color.unused,
-                       &buttons[i].rect);
+        SDL_SetRenderDrawColor(color.r, color.g, color.b, color.unused);
+        SDL_RenderFill(&buttons[i].rect);
     }
     /* update the screen */
     SDL_RenderPresent();
--- a/XCodeiPhoneOS/Demos/src/rectangles.c	Tue Mar 17 03:24:22 2009 +0000
+++ b/XCodeiPhoneOS/Demos/src/rectangles.c	Tue Mar 17 03:56:21 2009 +0000
@@ -26,7 +26,8 @@
     b = randomInt(50, 255);
 
     /*  Fill the rectangle in the color */
-    SDL_RenderFill(r, g, b, 255, &rect);
+    SDL_SetRenderDrawColor(r, g, b, 255);
+    SDL_RenderFill(&rect);
 
     /* update screen */
     SDL_RenderPresent();
@@ -61,7 +62,8 @@
     }
 
     /* Fill screen with black */
-    SDL_RenderFill(0, 0, 0, 0, NULL);
+    SDL_SetRenderDrawColor(0, 0, 0, 255);
+    SDL_RenderFill(NULL);
 
     /* Enter render loop, waiting for user to quit */
     done = 0;
--- a/XCodeiPhoneOS/Demos/src/touch.c	Tue Mar 17 03:24:22 2009 +0000
+++ b/XCodeiPhoneOS/Demos/src/touch.c	Tue Mar 17 03:56:21 2009 +0000
@@ -95,7 +95,8 @@
     initializeTexture();
 
     /* fill canvass initially with all black */
-    SDL_RenderFill(0, 0, 0, 255, NULL);
+    SDL_SetRenderDrawColor(0, 0, 0, 255);
+    SDL_RenderFill(NULL);
     SDL_RenderPresent();
 
     done = 0;