Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
authorEli Gottlieb <eligottlieb@gmail.com>
Thu, 03 Jun 2010 16:21:04 -0400
changeset 4772 37e9f8154ac4
parent 4771 c500594c4246
child 4773 590e680cc4e4
Stubbed out the new drawing, filling, and geometry functions for ellipses and polygons.
include/SDL_video.h
src/video/SDL_video.c
--- a/include/SDL_video.h	Thu Jun 03 14:43:38 2010 -0400
+++ b/include/SDL_video.h	Thu Jun 03 16:21:04 2010 -0400
@@ -1275,7 +1275,7 @@
  *  
  *  \return 0 on success, or -1 if there is no rendering context current.
  */
-extern DECLSPEC int SDLCALL SDL_RenderFillEllipses(const SDL_Ellipse ** ellipse, int count);
+extern DECLSPEC int SDLCALL SDL_RenderFillEllipses(const SDL_Ellipse *ellipse, int count);
 
 /**
  *  \brief Draw a polygon on the current rendering target with the drawing color.
@@ -1294,7 +1294,7 @@
  *  
  *  \return 0 on success, or -1 if there is no rendering context current.
  */
-extern DECLSPEC int SDLCALL SDL_RenderDrawPolys(const SDL_Poly ** poly, int count);
+extern DECLSPEC int SDLCALL SDL_RenderDrawPolys(const SDL_Poly *poly, int count);
 
 /**
  *  \brief Fill a polygon on the current rendering target with the drawing color.
@@ -1313,8 +1313,7 @@
  *  
  *  \return 0 on success, or -1 if there is no rendering context current.
  */
-extern DECLSPEC int SDLCALL SDL_RenderFillPolys(const SDL_Poly ** poly, int count);
-
+extern DECLSPEC int SDLCALL SDL_RenderFillPolys(const SDL_Poly *poly, int count);
 
 /**
  *  \brief Copy a portion of the texture to the current rendering target.
--- a/src/video/SDL_video.c	Thu Jun 03 14:43:38 2010 -0400
+++ b/src/video/SDL_video.c	Thu Jun 03 16:21:04 2010 -0400
@@ -2534,6 +2534,38 @@
     return renderer->RenderFillRects(renderer, rects, count);
 }
 
+int SDL_RenderDrawEllipse(const SDL_Ellipse ellipse) {
+	return SDL_RenderDrawEllipses(&ellipse,1);
+}
+
+int SDL_RenderDrawEllipses(const SDL_Ellipse * ellipse, int count) {
+	return -1;
+}
+
+int SDL_RenderFillEllipse(const SDL_Ellipse ellipse) {
+    return SDL_RenderFillEllipses(&ellipse,1);
+}
+
+int SDL_RenderFillEllipses(const SDL_Ellipse ** ellipse, int count) {
+    return -1;
+}
+
+int SDL_RenderDrawPoly(const SDL_Poly poly) {
+    return SDL_RenderDrawPolys(&poly,1);
+}
+
+int SDL_RenderDrawPolys(const SDL_Poly *poly, int count) {
+    return -1;
+}
+
+int SDL_RenderFillPoly(const SDL_Poly poly) {
+    return SDL_RenderFillPolys(&poly,1);
+}
+
+int SDL_RenderFillPolys(const SDL_Poly *poly, int count) {
+    return -1;
+}
+
 int
 SDL_RenderCopy(SDL_Texture * texture, const SDL_Rect * srcrect,
                const SDL_Rect * dstrect)