--- a/src/video/SDL_renderer_gl.c Sun Dec 07 04:02:23 2008 +0000
+++ b/src/video/SDL_renderer_gl.c Sun Dec 07 04:38:32 2008 +0000
@@ -380,12 +380,14 @@
}
--info->num_texture_formats;
}
+/*
if (SDL_GL_ExtensionSupported("GL_APPLE_ycbcr_422")) {
data->GL_APPLE_ycbcr_422_supported = SDL_TRUE;
}
if (SDL_GL_ExtensionSupported("GL_MESA_ycbcr_texture")) {
data->GL_MESA_ycbcr_texture_supported = SDL_TRUE;
}
+*/
if (SDL_GL_ExtensionSupported("GL_APPLE_texture_range")) {
data->glTextureRangeAPPLE =
(void (*)(GLenum, GLsizei, const GLvoid *))
@@ -515,7 +517,7 @@
// Byte layout is Cb, Y1, Cr, Y2.
// 4 bytes == 2 pixels: Y1/Cb/Cr, Y2/Cb/Cr
// !!! FIXME: this ignores blendmodes, etc.
-// !!! FIXME: this could be more efficient...use a dot product for green, not convert to 255.0 range, etc.
+// !!! FIXME: this could be more efficient...use a dot product for green, etc.
static const char *fragment_program_UYVY_source_code =
"!!ARBfp1.0\n"
@@ -531,13 +533,12 @@
// halve the coordinates to grab the correct 32 bits for the fragment.
"MUL work, fragment.texcoord, { 0.5, 1.0, 1.0, 1.0 };\n"
- // Sample the YUV texture. Cb, Y1, Cr, Y2, are stored in r,g,b,a.
+ // Sample the YUV texture. Cb, Y1, Cr, Y2, are stored x,y,z,w
// !!! FIXME: "RECT" needs to be "2D" if we're not using texture_rectangle extension. :/
"TEX uyvy, work, texture[0], RECT;\n"
- // Scale from 0.0/1.0 to 0.0/255.0 and do subtractions. (!!! FIXME: optimize!)
- "MUL uyvy, uyvy, { 255.0, 255.0, 255.0, 255.0 };\n"
- "SUB uyvy, uyvy, { 128.0, 16.0, 128.0, 16.0 };\n"
+ // Do subtractions (128/255, 16/255, 128/255, 16/255)
+ "SUB uyvy, uyvy, { 0.501960784313726, 0.06274509803922, 0.501960784313726, 0.06274509803922 };\n"
// Choose the luminance component by texcoord.
// !!! FIXME: laziness wins out for now... just average Y1 and Y2.
@@ -556,9 +557,6 @@
// Do final addition for Green channel. (!!! FIXME: this should be a DPH?)
"ADD work.g, work.g, uyvy.w;\n"
- // Scale back to 0.0/1.0. (this number is 1.0/255.0).
- "MUL work, work, { 0.0039215686274509803, 0.0039215686274509803, 0.0039215686274509803, 0.0039215686274509803 };\n"
-
// Make sure alpha channel is fully opaque. (!!! FIXME: blend modes!)
"MOV work.a, { 1.0 };\n"