Removed note about initializing mixing buffers. SDL-1.2
authorRyan C. Gordon <icculus@icculus.org>
Mon, 09 Jul 2007 00:26:21 +0000
branchSDL-1.2
changeset 4025 3ee8c808638b
parent 4024 000a99b4be87
child 4026 255b0469ca83
Removed note about initializing mixing buffers.
docs.html
--- a/docs.html	Mon Jul 09 00:25:31 2007 +0000
+++ b/docs.html	Mon Jul 09 00:26:21 2007 +0000
@@ -52,10 +52,6 @@
 <P>
 	Unofficial support for the Nintendo DS platform has been added.
 </P>
-<P>
-	Audio callbacks must now initialize the entire stream: applications must write silence to the stream if they can't supply data, and not mix against the buffer, as it may be random data.
-	Users may set SDL_AUDIO_MUST_INIT_BUFFERS to retain the old behaviour, but apps should not depend on this environment variable: just add a memset() at the start of your audio callback instead if you need it.
-</P>
 </BLOCKQUOTE>
 
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