This fixes the OpenGL rendering test, at least with my ATI card...
--- a/src/video/SDL_renderer_gl.c Mon Dec 07 08:01:58 2009 +0000
+++ b/src/video/SDL_renderer_gl.c Mon Dec 07 08:02:20 2009 +0000
@@ -1155,8 +1155,8 @@
* least it would be pixel perfect.
*/
data->glBegin(GL_POINTS);
-#ifdef __APPLE__
- /* Mac OS X seems to always leave the second point open */
+#if defined(__APPLE__) || defined(__WIN32__)
+ /* Mac OS X and Windows seem to always leave the second point open */
data->glVertex2f(0.5f + x2, 0.5f + y2);
#else
/* Linux seems to leave the right-most or bottom-most point open */