SDL_GetAppState() correction when toggling fullscreen on OSX.
authorRyan C. Gordon <icculus@icculus.org>
Thu, 18 Aug 2005 06:18:30 +0000
changeset 1119 430d8d701f69
parent 1118 65f4b2dd46b7
child 1120 8e1fde455471
SDL_GetAppState() correction when toggling fullscreen on OSX. Patch by me to address this comment on the SDL mailing list: "There appears to be a serious bug with SDL_GetAppState on OS X (10.3.9). When first running in windowed mode and then switching to full screen mode by calling SDL_SetVideoMode, SDL_GetAppState returns 4 (SDL_APPACTIVE) instead of 7 (SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS | SDL_APPACTIVE). However, the SDL application clearly does have the keyboard focus, since it is able to receive keyboard events." --ryan.
src/video/quartz/SDL_QuartzVideo.m
--- a/src/video/quartz/SDL_QuartzVideo.m	Thu Aug 18 06:06:02 2005 +0000
+++ b/src/video/quartz/SDL_QuartzVideo.m	Thu Aug 18 06:18:30 2005 +0000
@@ -639,6 +639,9 @@
     /* Save the flags to ensure correct tear-down */
     mode_flags = current->flags;
 
+    /* we're fullscreen, so flag all input states... */
+    SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS | SDL_APPINPUTFOCUS | SDL_APPACTIVE);
+
     return current;
 
     /* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */