Re-added SDL_SWSURFACE, because it looks silly to always pass 0 to SDL_CreateRGBSurface()
--- a/include/SDL_surface.h Sun Jan 22 18:11:41 2012 -0500
+++ b/include/SDL_surface.h Sun Jan 22 18:37:46 2012 -0500
@@ -51,6 +51,7 @@
* Used internally (read-only).
*/
/*@{*/
+#define SDL_SWSURFACE 0 /**< Just here for compatibility */
#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
@@ -208,10 +209,12 @@
* \brief Sets the color key (transparent pixel) in a blittable surface.
*
* \param surface The surface to update
- * \param flag Non-zero to enable colorkey and 0 to disable colorkey
+ * \param flag Non-zero to enable colorkey and 0 to disable colorkey
* \param key The transparent pixel in the native surface format
*
* \return 0 on success, or -1 if the surface is not valid
+ *
+ * You can pass SDL_RLEACCEL to enable RLE accelerated blits.
*/
extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
int flag, Uint32 key);