Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework
authorSam Lantinga <slouken@libsdl.org>
Mon, 21 Oct 2013 02:46:16 -0700
changeset 7875 4bb403bb0c06
parent 7874 446846276cb0
child 7876 d6373384b5ce
Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework Alex Szpakowski I actually made a mistake when creating the previous patch file... I forgot to include a crucial line which changed. I've attached a new patch which just changes the line I forgot, since the other part has already been applied to the repository. I tested this one by doing a clean rebuild of SDL, and it works with the new patch.
Xcode/SDL/SDL.xcodeproj/project.pbxproj
--- a/Xcode/SDL/SDL.xcodeproj/project.pbxproj	Mon Oct 21 02:38:23 2013 -0700
+++ b/Xcode/SDL/SDL.xcodeproj/project.pbxproj	Mon Oct 21 02:46:16 2013 -0700
@@ -392,7 +392,7 @@
 		566CDE8F148F0AC200C5A9BB /* SDL_dropevents_c.h in Headers */ = {isa = PBXBuildFile; fileRef = 566CDE8D148F0AC200C5A9BB /* SDL_dropevents_c.h */; };
 		566CDE90148F0AC200C5A9BB /* SDL_dropevents.c in Sources */ = {isa = PBXBuildFile; fileRef = 566CDE8E148F0AC200C5A9BB /* SDL_dropevents.c */; };
 		567E2F1C17C44BB2005F1892 /* SDL_sysfilesystem.m in Sources */ = {isa = PBXBuildFile; fileRef = 567E2F1B17C44BB2005F1892 /* SDL_sysfilesystem.m */; };
-		567E2F2117C44C35005F1892 /* SDL_filesystem.h in Headers */ = {isa = PBXBuildFile; fileRef = 567E2F2017C44C35005F1892 /* SDL_filesystem.h */; };
+		567E2F2117C44C35005F1892 /* SDL_filesystem.h in Headers */ = {isa = PBXBuildFile; fileRef = 567E2F2017C44C35005F1892 /* SDL_filesystem.h */; settings = {ATTRIBUTES = (Public, ); }; };
 		A77E6EB4167AB0A90010E40B /* SDL_gamecontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */; settings = {ATTRIBUTES = (Public, ); }; };
 		A77E6EB5167AB0A90010E40B /* SDL_gamecontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */; settings = {ATTRIBUTES = (Public, ); }; };
 		AA0AD09D16648D1700CE5896 /* SDL_gamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = BBFC088A164C6514003E6A99 /* SDL_gamecontroller.c */; };