Passing NULL to SDL_SetDisplayMode() will set the desktop mode. SDL-1.3
authorSam Lantinga <slouken@libsdl.org>
Sat, 24 Jun 2006 17:01:29 +0000
branchSDL-1.3
changeset 1707 57ce47f033a5
parent 1706 1577404809f0
child 1708 cd14138a8703
Passing NULL to SDL_SetDisplayMode() will set the desktop mode.
include/SDL_video.h
src/video/SDL_video.c
test/testsprite2.c
--- a/include/SDL_video.h	Sat Jun 24 16:51:01 2006 +0000
+++ b/include/SDL_video.h	Sat Jun 24 17:01:29 2006 +0000
@@ -458,7 +458,7 @@
  *
  * \brief Set up the closest available mode on the current display.
  *
- * \param mode The desired display mode
+ * \param mode The desired display mode, or NULL to set the desktop mode.
  *
  * \return 0 on success, or -1 if setting the display mode failed.
  */
--- a/src/video/SDL_video.c	Sat Jun 24 16:51:01 2006 +0000
+++ b/src/video/SDL_video.c	Sat Jun 24 17:01:29 2006 +0000
@@ -534,10 +534,8 @@
         return -1;
     }
 
-    /* Make sure there's an actual display mode to set */
     if (!mode) {
-        SDL_SetError("No mode passed to SDL_SetDisplayMode");
-        return -1;
+        mode = SDL_GetDesktopDisplayMode();
     }
     display = &SDL_CurrentDisplay;
     display_mode = *mode;
--- a/test/testsprite2.c	Sat Jun 24 16:51:01 2006 +0000
+++ b/test/testsprite2.c	Sat Jun 24 17:01:29 2006 +0000
@@ -155,22 +155,10 @@
         }
     }
 
-    /* Initialize the video mode, if necessary */
-    current_mode = SDL_GetCurrentDisplayMode();
-    if (!current_mode->w || !current_mode->h) {
-        SDL_DisplayMode mode;
-
-        /* Let the driver pick something it likes, we don't care */
-        mode.format = 0;
-        mode.w = 0;
-        mode.h = 0;
-        mode.refresh_rate = 0;
-
-        if (SDL_SetDisplayMode(&mode) < 0) {
-            fprintf(stderr, "Couldn't set display mode: %s\n",
-                    SDL_GetError());
-            quit(2);
-        }
+    /* Set the desktop mode, we don't care what it is */
+    if (SDL_SetDisplayMode(NULL) < 0) {
+        fprintf(stderr, "Couldn't set display mode: %s\n", SDL_GetError());
+        quit(2);
     }
 
     /* Create the windows, initialize the renderers, and load the textures */