The input API was never implemented, so removing it before release.
--- a/Makefile.in Mon Feb 18 20:14:24 2013 -0800
+++ b/Makefile.in Tue Feb 19 05:39:19 2013 -0800
@@ -58,7 +58,6 @@
SDL_gesture.h \
SDL_haptic.h \
SDL_hints.h \
- SDL_input.h \
SDL_joystick.h \
SDL_keyboard.h \
SDL_keycode.h \
--- a/include/SDL_input.h Mon Feb 18 20:14:24 2013 -0800
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,87 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-/**
- * \file SDL_input.h
- *
- * Include file for lowlevel SDL input device handling.
- *
- * This talks about individual devices, and not the system cursor. If you
- * just want to know when the user moves the pointer somewhere in your
- * window, this is NOT the API you want. This one handles things like
- * multi-touch, drawing tablets, and multiple, separate mice.
- *
- * The other API is in SDL_mouse.h
- */
-
-#ifndef _SDL_input_h
-#define _SDL_input_h
-
-#include "SDL_stdinc.h"
-#include "SDL_error.h"
-#include "SDL_video.h"
-
-#include "begin_code.h"
-/* Set up for C function definitions, even when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-extern "C" {
-/* *INDENT-ON* */
-#endif
-
-
-/* Function prototypes */
-
-/* !!! FIXME: real documentation
- * - Redetect devices
- * - This invalidates all existing device information from previous queries!
- * - There is an implicit (re)detect upon SDL_Init().
- */
-extern DECLSPEC int SDLCALL SDL_RedetectInputDevices(void);
-
-/**
- * \brief Get the number of mouse input devices available.
- */
-extern DECLSPEC int SDLCALL SDL_GetNumInputDevices(void);
-
-/**
- * \brief Gets the name of a device with the given index.
- *
- * \param index is the index of the device, whose name is to be returned.
- *
- * \return the name of the device with the specified index
- */
-extern DECLSPEC const char *SDLCALL SDL_GetInputDeviceName(int index);
-
-
-extern DECLSPEC int SDLCALL SDL_IsDeviceDisconnected(int index);
-
-/* Ends C function definitions when using C++ */
-#ifdef __cplusplus
-/* *INDENT-OFF* */
-}
-/* *INDENT-ON* */
-#endif
-#include "close_code.h"
-
-#endif /* _SDL_mouse_h */
-
-/* vi: set ts=4 sw=4 expandtab: */
--- a/include/SDL_mouse.h Mon Feb 18 20:14:24 2013 -0800
+++ b/include/SDL_mouse.h Tue Feb 19 05:39:19 2013 -0800
@@ -23,22 +23,6 @@
* \file SDL_mouse.h
*
* Include file for SDL mouse event handling.
- *
- * Please note that this ONLY discusses "mice" with the notion of the
- * desktop GUI. You (usually) have one system cursor, and the OS hides
- * the hardware details from you. If you plug in 10 mice, all ten move that
- * one cursor. For many applications and games, this is perfect, and this
- * API has served hundreds of SDL programs well since its birth.
- *
- * It's not the whole picture, though. If you want more lowlevel control,
- * SDL offers a different API, that gives you visibility into each input
- * device, multi-touch interfaces, etc.
- *
- * Those two APIs are incompatible, and you usually should not use both
- * at the same time. But for legacy purposes, this API refers to a "mouse"
- * when it actually means the system pointer and not a physical mouse.
- *
- * The other API is in SDL_input.h
*/
#ifndef _SDL_mouse_h