--- a/test/testdrawchessboard.c Sun Nov 03 11:13:06 2013 -0800
+++ b/test/testdrawchessboard.c Sun Nov 03 11:27:06 2013 -0800
@@ -1,110 +1,110 @@
-/*
- Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely.
-
- This file is created by : Nitin Jain (nitin.j4@samsung.com)
-*/
-
-/* Sample program: Draw a Chess Board by using SDL_CreateSoftwareRenderer API */
-
-#include <stdlib.h>
-#include <stdio.h>
-
-#include "SDL.h"
-
-void
-DrawChessBoard(SDL_Renderer * renderer)
-{
- int row = 0,coloum = 0,x = 0;
- SDL_Rect rect, darea;
-
- /* Get the Size of drawing surface */
- SDL_RenderGetViewport(renderer, &darea);
-
- for(row; row < 8; row++)
- {
- coloum = row%2;
- x = x + coloum;
- for(coloum; coloum < 4+(row%2); coloum++)
- {
- SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
-
- rect.w = darea.w/8;
- rect.h = darea.h/8;
- rect.x = x * rect.w;
- rect.y = row * rect.h;
- x = x + 2;
- SDL_RenderFillRect(renderer, &rect);
- }
- x=0;
- }
-}
-
-int
-main(int argc, char *argv[])
-{
- SDL_Window *window;
- SDL_Surface *surface;
- SDL_Renderer *renderer;
-
+/*
+ Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely.
+
+ This file is created by : Nitin Jain (nitin.j4@samsung.com)
+*/
+
+/* Sample program: Draw a Chess Board by using SDL_CreateSoftwareRenderer API */
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include "SDL.h"
+
+void
+DrawChessBoard(SDL_Renderer * renderer)
+{
+ int row = 0,coloum = 0,x = 0;
+ SDL_Rect rect, darea;
+
+ /* Get the Size of drawing surface */
+ SDL_RenderGetViewport(renderer, &darea);
+
+ for(row; row < 8; row++)
+ {
+ coloum = row%2;
+ x = x + coloum;
+ for(coloum; coloum < 4+(row%2); coloum++)
+ {
+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
+
+ rect.w = darea.w/8;
+ rect.h = darea.h/8;
+ rect.x = x * rect.w;
+ rect.y = row * rect.h;
+ x = x + 2;
+ SDL_RenderFillRect(renderer, &rect);
+ }
+ x=0;
+ }
+}
+
+int
+main(int argc, char *argv[])
+{
+ SDL_Window *window;
+ SDL_Surface *surface;
+ SDL_Renderer *renderer;
+
/* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
-
- /* Initialize SDL */
- if(SDL_Init(SDL_INIT_VIDEO) != 0)
- {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
- return 1;
- }
-
-
- /* Create window and renderer for given surface */
- window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
- if(!window)
- {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
- return 1;
- }
- surface = SDL_GetWindowSurface(window);
- renderer = SDL_CreateSoftwareRenderer(surface);
- if(!renderer)
- {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError());
- return 1;
- }
-
- /* Clear the rendering surface with the specified color */
- SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0);
- SDL_RenderClear(renderer);
-
-
- /* Draw the Image on rendering surface */
- while(1)
- {
- SDL_Event e;
- if (SDL_PollEvent(&e)) {
- if (e.type == SDL_QUIT)
- break;
-
- if(e.key.keysym.sym == SDLK_ESCAPE)
- break;
- }
-
- DrawChessBoard(renderer);
-
- /* Got everything on rendering surface,
- now Update the drawing image on window screen */
- SDL_UpdateWindowSurface(window);
-
- }
-
- return 0;
-}
-
+ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
+
+ /* Initialize SDL */
+ if(SDL_Init(SDL_INIT_VIDEO) != 0)
+ {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
+ return 1;
+ }
+
+
+ /* Create window and renderer for given surface */
+ window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
+ if(!window)
+ {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
+ return 1;
+ }
+ surface = SDL_GetWindowSurface(window);
+ renderer = SDL_CreateSoftwareRenderer(surface);
+ if(!renderer)
+ {
+ SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError());
+ return 1;
+ }
+
+ /* Clear the rendering surface with the specified color */
+ SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0);
+ SDL_RenderClear(renderer);
+
+
+ /* Draw the Image on rendering surface */
+ while(1)
+ {
+ SDL_Event e;
+ if (SDL_PollEvent(&e)) {
+ if (e.type == SDL_QUIT)
+ break;
+
+ if(e.key.keysym.sym == SDLK_ESCAPE)
+ break;
+ }
+
+ DrawChessBoard(renderer);
+
+ /* Got everything on rendering surface,
+ now Update the drawing image on window screen */
+ SDL_UpdateWindowSurface(window);
+
+ }
+
+ return 0;
+}
+