WinRT: made sure SDL_GameController APIs get linked in (to SDL.dll)
authorDavid Ludwig <dludwig@pobox.com>
Sat, 11 May 2013 21:54:10 -0400
changeset 8469 5cb3b175a4f2
parent 8468 51de52f20d4b
child 8470 705d8db7644c
WinRT: made sure SDL_GameController APIs get linked in (to SDL.dll)
VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj
VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters
--- a/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj	Sun May 05 11:30:44 2013 -0400
+++ b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj	Sat May 11 21:54:10 2013 -0400
@@ -76,6 +76,7 @@
     <ClCompile Include="..\..\src\haptic\dummy\SDL_syshaptic.c" />
     <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
     <ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
+    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
     <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
     <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
--- a/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters	Sun May 05 11:30:44 2013 -0400
+++ b/VisualC-WinRT/SDL/SDL_VS2012-WinRT.vcxproj.filters	Sat May 11 21:54:10 2013 -0400
@@ -264,6 +264,9 @@
     <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.cpp">
       <Filter>Source Files</Filter>
     </ClCompile>
+    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c">
+      <Filter>Source Files</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="..\..\include\begin_code.h">