WinRT: added scripts to build Release copies of SDL for all WinRT variants
authorDavid Ludwig <dludwig@pobox.com>
Mon, 03 Nov 2014 08:58:49 -0500
changeset 9216 61cf772a4ed3
parent 9215 6894461723ab
child 9217 e15f7d963d98
WinRT: added scripts to build Release copies of SDL for all WinRT variants These variants include: - Windows 8.0 for x86 - Windows 8.0 for x64 - Windows 8.0 for ARM - Windows 8.1 for x86 - Windows 8.1 for x64 - Windows 8.1 for ARM - Windows Phone 8.0 for x86 (for use with the Windows Phone emulator) - Windows Phone 8.0 for ARM - Windows Phone 8.1 for x86 (for use with the Windows Phone emulator) - Windows Phone 8.1 for ARM
build-scripts/winrt-build.bat
build-scripts/winrt-build.ps1
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/build-scripts/winrt-build.bat	Mon Nov 03 08:58:49 2014 -0500
@@ -0,0 +1,8 @@
+@ECHO OFF
+REM
+REM winrt-build.bat: a batch file to help launch the winrt-build.ps1
+REM   Powershell script, either from Windows Explorer, or through Buildbot.
+REM
+SET ThisScriptsDirectory=%~dp0
+SET PowerShellScriptPath=%ThisScriptsDirectory%winrt-build.ps1
+PowerShell -NoProfile -ExecutionPolicy Bypass -Command "& '%PowerShellScriptPath%'";
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/build-scripts/winrt-build.ps1	Mon Nov 03 08:58:49 2014 -0500
@@ -0,0 +1,225 @@
+#
+# winrt-build.ps1 -- A Powershell script to build all SDL/WinRT variants,
+#    across all WinRT platforms, in all of their supported, CPU architectures.
+#
+# Initial version written by David Ludwig <dludwig@pobox.com>
+#
+# This script can be launched from Windows Explorer by double-clicking
+# on winrt-build.bat
+#
+# Output will be placed in the following subdirectories of the SDL source
+# tree:
+#   * VisualC-WinRT\lib\  -- final .dll, .lib, and .pdb files
+#   * VisualC-WinRT\obj\  -- intermediate build files
+#
+# Recommended Dependencies:
+#   * Windows 8.1 or higher
+#   * Powershell 4.0 or higher (included as part of Windows 8.1)
+#   * Visual C++ 2012, for building Windows 8.0 and Windows Phone 8.0 binaries.
+#   * Visual C++ 2013, for building Windows 8.1 and Windows Phone 8.1 binaries
+#   * SDKs for Windows 8.0, Windows 8.1, Windows Phone 8.0, and
+#     Windows Phone 8.1, as needed
+#
+# Commom parameters/variables may include, but aren't strictly limited to:
+#   * PlatformToolset: the name of one of Visual Studio's build platforms.
+#     Different PlatformToolsets output different binaries.  One
+#     PlatformToolset exists for each WinRT platform.  Possible values
+#     may include:
+#       - "v110": Visual Studio 2012 build tools, plus the Windows 8.0 SDK
+#       - "v110_wp80": Visual Studio 2012 build tools, plus the Windows Phone 8.0 SDK
+#       - "v120": Visual Studio 2013 build tools, plus the Windows 8.1 SDK
+#       - "v120_wp81": Visual Studio 2013 build tools, plus the Windows Phone 8.1 SDK
+#   * VSProjectPath: the full path to a Visual Studio or Visual C++ project file
+#   * VSProjectName: the internal name of a Visual Studio or Visual C++ project
+#     file.  Some of Visual Studio's own build tools use this name when
+#     calculating paths for build-output.
+#   * Platform: a Visual Studio platform name, which often maps to a CPU
+#     CPU architecture.  Possible values may include: "Win32" (for 32-bit x86),
+#     "ARM", or "x64" (for 64-bit x86).
+#
+
+
+# Gets the .bat file that sets up an MSBuild environment, given one of
+# Visual Studio's, "PlatformToolset"s.
+function Get-MSBuild-Env-Launcher
+{
+    param(
+        [Parameter(Mandatory=$true,Position=1)][string]$PlatformToolset
+    )
+
+    if ($PlatformToolset -eq "v110") {      # Windows 8.0 (not Windows Phone), via VS 2012
+        return "C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\vcvarsall.bat"
+    }
+    if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012
+        return "C:\Program Files (x86)\Microsoft Visual Studio 11.0\VC\WPSDK\WP80\vcvarsphoneall.bat"
+    }
+    if ($PlatformToolset -eq "v120") {      # Windows 8.1 (not Windows Phone), via VS 2013
+        return "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat"
+    }
+    if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013
+        return "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat"
+    }
+    return ""
+}
+
+# Gets a string that identifies the build-variant of SDL/WinRT that is specific
+# to a particular Visual Studio PlatformToolset.
+function Get-SDL-WinRT-Variant-Name
+{
+    param(
+        [Parameter(Mandatory=$true,Position=1)][string]$PlatformToolset,
+
+        # If true, append a string to this function's output, identifying the
+        # build-variant's minimum-supported version of Visual Studio.
+        [switch]$IncludeVSSuffix = $false
+    )
+
+    if ($PlatformToolset -eq "v110") {      # Windows 8.0 (not Windows Phone), via VS 2012 project files
+        if ($IncludeVSSuffix) {
+            return "WinRT80_VS2012"
+        } else {
+            return "WinRT80"
+        }
+    }
+    if ($PlatformToolset -eq "v110_wp80") { # Windows Phone 8.0, via VS 2012 project files
+        if ($IncludeVSSuffix) {
+            return "WinPhone80_VS2012"
+        } else {
+            return "WinPhone80"
+        }
+    }
+    if ($PlatformToolset -eq "v120") {      # Windows 8.1 (not Windows Phone), via VS 2013 project files
+        if ($IncludeVSSuffix) {
+            return "WinRT81_VS2013"
+        } else {
+            return "WinRT81"
+        }
+    }
+    if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013 project files
+        if ($IncludeVSSuffix) {
+            return "WinPhone81_VS2013"
+        } else {
+            return "WinPhone81"
+        }
+    }
+    return ""
+}
+
+# Returns the internal name of a Visual Studio Project.
+#
+# The internal name of a VS Project is encoded inside the project file
+# itself, inside a set of <ProjectName></ProjectName> XML tags.
+function Get-VS-ProjectName
+{
+    param(
+        [Parameter(Mandatory=$true,Position=1)]$VSProjectPath
+    )
+
+    # For now, just do a regex for the project name:
+    $matches = (Get-Content $VSProjectPath | Select-String -Pattern ".*<ProjectName>([^<]+)<.*").Matches
+    foreach ($match in $matches) {
+        if ($match.Groups.Count -ge 1) {
+            return $match.Groups[1].Value
+        }
+    }
+    return $null
+}
+
+# Build a specific variant of SDL/WinRT
+function Build-SDL-WinRT-Variant
+{
+    #
+    # Read in arguments:
+    #
+    param (
+        # name of an SDL project file, minus extensions and
+        # platform-identifying suffixes
+        [Parameter(Mandatory=$true,Position=1)][string]$SDLProjectName,
+
+        [Parameter(Mandatory=$true,Position=2)][string]$PlatformToolset,
+
+        [Parameter(Mandatory=$true,Position=3)][string]$Platform
+    )
+
+    #
+    # Derive other properties from read-in arguments:
+    #
+
+    # The .bat file to setup a platform-appropriate MSBuild environment:
+    $BatchFileForMSBuildEnv = Get-MSBuild-Env-Launcher $PlatformToolset
+
+    # The full path to the VS Project that'll be built:
+    $VSProjectPath = "$PSScriptRoot\..\VisualC-WinRT\$(Get-SDL-WinRT-Variant-Name $PlatformToolset -IncludeVSSuffix)\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset).vcxproj"
+
+    # The internal name of the VS Project, used in some post-build steps:
+    $VSProjectName = Get-VS-ProjectName $VSProjectPath
+
+    # Where to place output binaries (.dll, .lib, and .pdb files):
+    $OutDir = "$PSScriptRoot\..\VisualC-WinRT\lib\$PlatformToolset\$Platform"
+
+    # Where to place intermediate build files:
+    $IntermediateDir = "$PSScriptRoot\..\VisualC-WinRT\obj\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform"
+
+    #
+    # Build the VS Project:
+    #
+    cmd.exe /c " ""$BatchFileForMSBuildEnv"" x86 & msbuild ""$VSProjectPath"" /p:Platform=$Platform /p:OutDir=""$OutDir\\"" /p:IntDir=""$IntermediateDir\\""" | Out-Host
+    $BuildResult = $?
+
+    #
+    # Move .dll files into place.  This fixes a problem whereby MSBuild may
+    # put output files into a sub-directory of $OutDir, rather than $OutDir
+    # itself.
+    #
+    if (Test-Path "$OutDir\$VSProjectName\") {
+        Move-Item -Force "$OutDir\$VSProjectName\*" "$OutDir"
+    }
+
+    #
+    # Clean up unneeded files in $OutDir:
+    #
+    if (Test-Path "$OutDir\$VSProjectName\") {
+        Remove-Item -Recurse "$OutDir\$VSProjectName"
+    }
+    Remove-Item "$OutDir\*.exp"
+    Remove-Item "$OutDir\*.ilk"
+    Remove-Item "$OutDir\*.pri"
+
+    #
+    # All done.  Indicate success, or failure, to the caller:
+    #
+    #echo "RESULT: $BuildResult" | Out-Host
+    return $BuildResult
+}
+
+
+#
+# Build each variant, with corresponding .dll, .lib, and .pdb files:
+#
+$DidAnyFail = $false
+
+# Build for Windows Phone 8.0, via VC++ 2012:
+if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "ARM"))   { $DidAnyFail = $true }
+if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "Win32")) { $DidAnyFail = $true }
+
+# Build for Windows Phone 8.1, via VC++ 2013:
+if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "ARM"))   { $DidAnyFail = $true }
+if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "Win32")) { $DidAnyFail = $true }
+
+# Build for Windows 8.0 and Windows RT 8.0, via VC++ 2012:
+if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM"))        { $DidAnyFail = $true }
+if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32"))      { $DidAnyFail = $true }
+if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64"))        { $DidAnyFail = $true }
+
+# Build for Windows 8.1 and Windows RT 8.1, via VC++ 2013:
+if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "ARM"))        { $DidAnyFail = $true }
+if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "Win32"))      { $DidAnyFail = $true }
+if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "x64"))        { $DidAnyFail = $true }
+
+# Let the script's caller know whether or not any errors occurred.
+# Exit codes compatible with Buildbot are used (1 for error, 0 for success).
+if ($DidAnyFail -eq $true) {
+    exit 1
+} else {
+    exit 0
+}