Removed useless debugging code.
--- a/src/video/win32/SDL_win32shape.c Sun Aug 15 21:46:46 2010 -0400
+++ b/src/video/win32/SDL_win32shape.c Sun Aug 15 22:03:38 2010 -0400
@@ -46,15 +46,10 @@
void
CombineRectRegions(SDL_ShapeTree* node,void* closure) {
- char debug_str[200];
HRGN mask_region = *((HRGN*)closure),temp_region = NULL;
if(node->kind == OpaqueShape) {
//Win32 API regions exclude their outline, so we widen the region by one pixel in each direction to include the real outline.
- /* sprintf_s(&debug_str[0],200,"x: %u y: %u, x+w: %u, y+h: %u\n",
- node->data.shape.x,node->data.shape.y,
- node->data.shape.x + node->data.shape.w,node->data.shape.y + node->data.shape.h);*/
- //OutputDebugStringA(debug_str);
- temp_region = CreateRectRgn(node->data.shape.x - 1,node->data.shape.y - 1,node->data.shape.x + node->data.shape.w + 1,node->data.shape.y + node->data.shape.h + 1);
+ temp_region = CreateRectRgn(node->data.shape.x - 1,node->data.shape.y - 1,node->data.shape.x + node->data.shape.w,node->data.shape.y + node->data.shape.h);
if(mask_region != NULL) {
CombineRgn(mask_region,mask_region,temp_region,RGN_OR);
DeleteObject(temp_region);