Fixed bug where EGL function pointers wouldn't get saved in optimized gcc builds
authorSam Lantinga <slouken@libsdl.org>
Wed, 15 Oct 2014 09:13:36 -0700
changeset 9162 69856cdc9da6
parent 9161 6e34073ef024
child 9163 d05b5b2775ae
Fixed bug where EGL function pointers wouldn't get saved in optimized gcc builds
src/video/SDL_egl.c
--- a/src/video/SDL_egl.c	Wed Oct 15 09:11:15 2014 -0700
+++ b/src/video/SDL_egl.c	Wed Oct 15 09:13:36 2014 -0700
@@ -62,7 +62,7 @@
 #endif /* SDL_VIDEO_DRIVER_RPI */
 
 #define LOAD_FUNC(NAME) \
-*((void**)&_this->egl_data->NAME) = SDL_LoadFunction(_this->egl_data->dll_handle, #NAME); \
+_this->egl_data->NAME = SDL_LoadFunction(_this->egl_data->dll_handle, #NAME); \
 if (!_this->egl_data->NAME) \
 { \
     return SDL_SetError("Could not retrieve EGL function " #NAME); \