Fixed overwriting of SDL_shape.c in merge.
authorEli Gottlieb <eligottlieb@gmail.com>
Mon, 09 Aug 2010 20:27:45 -0400
changeset 4841 740e833b2c00
parent 4839 05d172e92b52
child 4842 c24f71246e5e
Fixed overwriting of SDL_shape.c in merge.
src/video/SDL_shape.c
--- a/src/video/SDL_shape.c	Mon Aug 09 15:41:33 2010 -0400
+++ b/src/video/SDL_shape.c	Mon Aug 09 20:27:45 2010 -0400
@@ -22,255 +22,245 @@
 #include "SDL_config.h"
 
 #include "SDL.h"
+#include "SDL_assert.h"
 #include "SDL_video.h"
 #include "SDL_sysvideo.h"
 #include "SDL_pixels.h"
 #include "SDL_surface.h"
 #include "SDL_shape.h"
-#include "../src/video/SDL_shape_internals.h"
+#include "SDL_shape_internals.h"
 
-SDL_Window*
-SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
-    SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN);
-    if(result != NULL) {
-        result->shaper = result->display->device->shape_driver.CreateShaper(result);
-        if(result->shaper != NULL) {
-            result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN;
-            result->shaper->mode.mode = ShapeModeDefault;
-            result->shaper->mode.parameters.binarizationCutoff = 1;
-            result->shaper->hasshape = SDL_FALSE;
-            return result;
-        }
-        else {
-            SDL_DestroyWindow(result);
-            return NULL;
-        }
-    }
-    else
-        return NULL;
+SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) {
+	SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN);
+	if(result != NULL) {
+		result->shaper = result->display->device->shape_driver.CreateShaper(result);
+		if(result->shaper != NULL) {
+			result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN;
+			result->shaper->mode.mode = ShapeModeDefault;
+			result->shaper->mode.parameters.binarizationCutoff = 1;
+			result->shaper->hasshape = SDL_FALSE;
+			return result;
+		}
+		else {
+			SDL_DestroyWindow(result);
+			return NULL;
+		}
+	}
+	else
+		return NULL;
 }
 
-SDL_bool
-SDL_IsShapedWindow(const SDL_Window *window) {
-    if(window == NULL)
-        return SDL_FALSE;
-    else
-        return (SDL_bool)(window->shaper != NULL);
+SDL_bool SDL_IsShapedWindow(const SDL_Window *window) {
+	if(window == NULL)
+		return SDL_FALSE;
+	else
+		return (SDL_bool)(window->shaper != NULL);
 }
 
 /* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */
-void
-SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) {
-    int x = 0;
-    int y = 0;
-    Uint8 r = 0,g = 0,b = 0,alpha = 0;
-    Uint8* pixel = NULL;
-    Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0;
-    SDL_Color key;
-    if(SDL_MUSTLOCK(shape))
-        SDL_LockSurface(shape);
-    pixel = (Uint8*)shape->pixels;
-    for(y = 0;y<shape->h;y++) {
-        for(x=0;x<shape->w;x++) {
-            alpha = 0;
-            pixel_value = 0;
-            pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel);
-            switch(shape->format->BytesPerPixel) {
-                case(1):
-                    pixel_value = *(Uint8*)pixel;
-                    break;
-                case(2):
-                    pixel_value = *(Uint16*)pixel;
-                    break;
-                case(3):
-                    pixel_value = *(Uint32*)pixel & (~shape->format->Amask);
-                    break;
-                case(4):
-                    pixel_value = *(Uint32*)pixel;
-                    break;
-            }
-            SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha);
-            bitmap_pixel = y*shape->w + x;
-            switch(mode.mode) {
-                case(ShapeModeDefault):
-                    mask_value = (alpha >= 1 ? 1 : 0);
-                    break;
-                case(ShapeModeBinarizeAlpha):
-                    mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0);
-                    break;
-                case(ShapeModeReverseBinarizeAlpha):
-                    mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0);
-                    break;
-                case(ShapeModeColorKey):
-                    key = mode.parameters.colorKey;
-                    mask_value = ((key.r != r && key.g != g && key.b != b) ? 1 : 0);
-                    break;
-            }
-            bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb)));
-        }
-    }
-    if(SDL_MUSTLOCK(shape))
-        SDL_UnlockSurface(shape);
+void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) {
+	int x = 0;
+	int y = 0;
+	Uint8 r = 0,g = 0,b = 0,alpha = 0;
+	Uint8* pixel = NULL;
+	Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0;
+	SDL_Color key;
+	if(SDL_MUSTLOCK(shape))
+		SDL_LockSurface(shape);
+	pixel = (Uint8*)shape->pixels;
+	for(y = 0;y<shape->h;y++) {
+		for(x=0;x<shape->w;x++) {
+			alpha = 0;
+			pixel_value = 0;
+			pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel);
+			switch(shape->format->BytesPerPixel) {
+				case(1):
+					pixel_value = *(Uint8*)pixel;
+					break;
+				case(2):
+					pixel_value = *(Uint16*)pixel;
+					break;
+				case(3):
+					pixel_value = *(Uint32*)pixel & (~shape->format->Amask);
+					break;
+				case(4):
+					pixel_value = *(Uint32*)pixel;
+					break;
+			}
+			SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha);
+			bitmap_pixel = y*shape->w + x;
+			switch(mode.mode) {
+				case(ShapeModeDefault):
+					mask_value = (alpha >= 1 ? 1 : 0);
+					break;
+				case(ShapeModeBinarizeAlpha):
+					mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0);
+					break;
+				case(ShapeModeReverseBinarizeAlpha):
+					mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0);
+					break;
+				case(ShapeModeColorKey):
+					key = mode.parameters.colorKey;
+					mask_value = ((key.r != r && key.g != g && key.b != b) ? 1 : 0);
+					break;
+			}
+			bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb)));
+		}
+	}
+	if(SDL_MUSTLOCK(shape))
+		SDL_UnlockSurface(shape);
 }
 
-SDL_ShapeTree*
-RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_bool invert,SDL_Rect dimensions) {
-    int x = 0,y = 0;
-    Uint8* pixel = NULL;
-    Uint32 pixel_value = 0;
-    Uint8 r = 0,g = 0,b = 0,a = 0;
-    SDL_bool pixel_transparent = SDL_FALSE;
-    int last_transparent = -1;
-    SDL_Color key;
-    SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree));
-    SDL_Rect next = {0,0,0,0};
-    for(y=dimensions.y;y<dimensions.h;y++)
-        for(x=dimensions.x;x<dimensions.w;x++) {
-            pixel_value = 0;
-            pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel);
-            switch(mask->format->BytesPerPixel) {
-                case(1):
-                    pixel_value = *(Uint8*)pixel;
-                    break;
-                case(2):
-                    pixel_value = *(Uint16*)pixel;
-                    break;
-                case(3):
-                    pixel_value = *(Uint32*)pixel & (~mask->format->Amask);
-                    break;
-                case(4):
-                    pixel_value = *(Uint32*)pixel;
-                    break;
-            }
-            SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a);
-            switch(mode.mode) {
-                case(ShapeModeDefault):
-                    pixel_transparent = (SDL_bool)(a >= 1 ? !invert : invert);
-                    break;
-                case(ShapeModeBinarizeAlpha):
-                    pixel_transparent = (SDL_bool)(a >= mode.parameters.binarizationCutoff ? !invert : invert);
-                    break;
-                case(ShapeModeReverseBinarizeAlpha):
-                    pixel_transparent = (SDL_bool)(a <= mode.parameters.binarizationCutoff ? !invert : invert);
-                    break;
-                case(ShapeModeColorKey):
-                    key = mode.parameters.colorKey;
-                    pixel_transparent = (SDL_bool)((key.r == r && key.g == g && key.b == b) ? !invert : invert);
-                    break;
-            }
-            if(last_transparent == -1) {
-                last_transparent = pixel_transparent;
-                break;
-            }
-            if(last_transparent != pixel_transparent) {
-                result->kind = QuadShape;
-                //These will stay the same.
-                next.w = dimensions.w / 2;
-                next.h = dimensions.h / 2;
-                //These will change from recursion to recursion.
-                next.x = dimensions.x;
-                next.y = dimensions.y;
-                result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
-                next.x = dimensions.w / 2 + 1;
-                //Unneeded: next.y = dimensions.y;
-                result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
-                next.x = dimensions.x;
-                next.y = dimensions.h / 2 + 1;
-                result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
-                next.x = dimensions.w / 2 + 1;
-                //Unneeded: next.y = dimensions.h / 2 + 1;
-                result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next);
-                return result;
-            }
-        }
-    //If we never recursed, all the pixels in this quadrant have the same "value".
-    result->kind = (last_transparent == SDL_FALSE ? OpaqueShape : TransparentShape);
-    result->data.shape = dimensions;
-    return result;
+SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_Rect dimensions) {
+	int x = 0,y = 0;
+	Uint8* pixel = NULL;
+	Uint32 pixel_value = 0;
+	Uint8 r = 0,g = 0,b = 0,a = 0;
+	SDL_bool pixel_opaque = SDL_FALSE;
+	int last_opaque = -1;
+	SDL_Color key;
+	SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree));
+	SDL_Rect next = {0,0,0,0};
+	for(y=dimensions.y;y<dimensions.y + dimensions.h;y++)
+		for(x=dimensions.x;x<dimensions.x + dimensions.w;x++) {
+			pixel_value = 0;
+			pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel);
+			switch(mask->format->BytesPerPixel) {
+				case(1):
+					pixel_value = *(Uint8*)pixel;
+					break;
+				case(2):
+					pixel_value = *(Uint16*)pixel;
+					break;
+				case(3):
+					pixel_value = *(Uint32*)pixel & (~mask->format->Amask);
+					break;
+				case(4):
+					pixel_value = *(Uint32*)pixel;
+					break;
+			}
+			SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a);
+			switch(mode.mode) {
+				case(ShapeModeDefault):
+					pixel_opaque = (a >= 1 ? SDL_TRUE : SDL_FALSE);
+					break;
+				case(ShapeModeBinarizeAlpha):
+					pixel_opaque = (a >= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE);
+					break;
+				case(ShapeModeReverseBinarizeAlpha):
+					pixel_opaque = (a <= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE);
+					break;
+				case(ShapeModeColorKey):
+					key = mode.parameters.colorKey;
+					pixel_opaque = ((key.r == r && key.g == g && key.b == b) ? SDL_TRUE : SDL_FALSE);
+					break;
+			}
+			if(last_opaque == -1)
+				last_opaque = pixel_opaque;
+			if(last_opaque != pixel_opaque) {
+				result->kind = QuadShape;
+				//These will stay the same.
+				next.w = dimensions.w / 2;
+				next.h = dimensions.h / 2;
+				//These will change from recursion to recursion.
+				next.x = dimensions.x;
+				next.y = dimensions.y;
+				result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
+				next.x = dimensions.w / 2;
+				//Unneeded: next.y = dimensions.y;
+				result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
+				next.x = dimensions.x;
+				next.y = dimensions.h / 2;
+				result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
+				next.x = dimensions.w / 2;
+				//Unneeded: next.y = dimensions.h / 2 + 1;
+				result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next);
+				return result;
+			}
+		}
+	//If we never recursed, all the pixels in this quadrant have the same "value".
+	result->kind = (last_opaque == SDL_TRUE ? OpaqueShape : TransparentShape);
+	result->data.shape = dimensions;
+	return result;
 }
 
-SDL_ShapeTree*
-SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape,SDL_bool invert) {
-    SDL_Rect dimensions = {0,0,shape->w,shape->h};
-    SDL_ShapeTree* result = NULL;
-    if(SDL_MUSTLOCK(shape))
-        SDL_LockSurface(shape);
-    result = RecursivelyCalculateShapeTree(mode,shape,invert,dimensions);
-    if(SDL_MUSTLOCK(shape))
-        SDL_UnlockSurface(shape);
-    return result;
+SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape) {
+	SDL_Rect dimensions = {0,0,shape->w,shape->h};
+	SDL_ShapeTree* result = NULL;
+	if(SDL_MUSTLOCK(shape))
+		SDL_LockSurface(shape);
+	result = RecursivelyCalculateShapeTree(mode,shape,dimensions);
+	if(SDL_MUSTLOCK(shape))
+		SDL_UnlockSurface(shape);
+	return result;
 }
 
-void
-SDL_TraverseShapeTree(SDL_ShapeTree *tree,void(*function)(SDL_ShapeTree*,void*),void* closure) {
-    if(tree->kind == QuadShape) {
-        SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure);
-        SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure);
-        SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure);
-        SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure);
-    }
-    else
-        function(tree,closure);
+void SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure) {
+	SDL_assert(tree != NULL);
+	if(tree->kind == QuadShape) {
+		SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure);
+		SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure);
+		SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure);
+		SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure);
+	}
+	else
+		function(tree,closure);
 }
 
-void
-SDL_FreeShapeTree(SDL_ShapeTree** shapeTree) {
-    if((*shapeTree)->kind == QuadShape) {
-        SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upleft);
-        SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upright);
-        SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downleft);
-        SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downright);
-    }
-    SDL_free(*shapeTree);
-    *shapeTree = NULL;
+void SDL_FreeShapeTree(SDL_ShapeTree** shapeTree) {
+	if((*shapeTree)->kind == QuadShape) {
+		SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upleft);
+		SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upright);
+		SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downleft);
+		SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downright);
+	}
+	SDL_free(*shapeTree);
+	*shapeTree = NULL;
 }
 
-int
-SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
-    int result;
-    if(window == NULL || !SDL_IsShapedWindow(window))
-        //The window given was not a shapeable window.
-        return SDL_NONSHAPEABLE_WINDOW;
-    if(shape == NULL)
-        //Invalid shape argument.
-        return SDL_INVALID_SHAPE_ARGUMENT;
-    
-    if(shapeMode != NULL)
-        window->shaper->mode = *shapeMode;
-    //TODO: Platform-specific implementations of SetWindowShape.  X11 is finished.  Win32 is finished.  Debugging is in progress on both.
-    result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode);
-    window->shaper->hasshape = SDL_TRUE;
-    if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) {
-        SDL_ShowWindow(window);
-        window->shaper->usershownflag &= !SDL_WINDOW_SHOWN;
-    }
-    return result;
+int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
+	int result;
+	if(window == NULL || !SDL_IsShapedWindow(window))
+		//The window given was not a shapeable window.
+		return SDL_NONSHAPEABLE_WINDOW;
+	if(shape == NULL)
+		//Invalid shape argument.
+		return SDL_INVALID_SHAPE_ARGUMENT;
+	
+	if(shapeMode != NULL)
+		window->shaper->mode = *shapeMode;
+	//TODO: Platform-specific implementations of SetWindowShape.  X11 is finished.  Win32 is finished.  Debugging is in progress on both.
+	result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode);
+	window->shaper->hasshape = SDL_TRUE;
+	if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) {
+		SDL_ShowWindow(window);
+		window->shaper->usershownflag &= !SDL_WINDOW_SHOWN;
+	}
+	return result;
 }
 
-SDL_bool
-SDL_WindowHasAShape(SDL_Window *window) {
-    if (window == NULL && !SDL_IsShapedWindow(window))
-        return SDL_FALSE;
-    return window->shaper->hasshape;
+SDL_bool SDL_WindowHasAShape(SDL_Window *window) {
+	if (window == NULL || !SDL_IsShapedWindow(window))
+		return SDL_FALSE;
+	return window->shaper->hasshape;
 }
 
-int
-SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) {
-    if(window != NULL && SDL_IsShapedWindow(window)) {
-        if(shapeMode == NULL) {
-            if(SDL_WindowHasAShape(window))
-                //The window given has a shape.
-                return 0;
-            else
-                //The window given is shapeable but lacks a shape.
-                return SDL_WINDOW_LACKS_SHAPE;
-        }
-        else {
-            *shapeMode = window->shaper->mode;
-            return 0;
-        }
-    }
-    else
-        //The window given is not a valid shapeable window.
-        return SDL_NONSHAPEABLE_WINDOW;
+int SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) {
+	if(window != NULL && SDL_IsShapedWindow(window)) {
+		if(shapeMode == NULL) {
+			if(SDL_WindowHasAShape(window))
+				//The window given has a shape.
+				return 0;
+			else
+				//The window given is shapeable but lacks a shape.
+				return SDL_WINDOW_LACKS_SHAPE;
+		}
+		else {
+			*shapeMode = window->shaper->mode;
+			return 0;
+		}
+	}
+	else
+		//The window given is not a valid shapeable window.
+		return SDL_NONSHAPEABLE_WINDOW;
 }