--- a/src/video/SDL_renderer_sw.c Sun Nov 30 21:58:23 2008 +0000
+++ b/src/video/SDL_renderer_sw.c Sun Nov 30 23:42:33 2008 +0000
@@ -81,7 +81,7 @@
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
SDL_TEXTUREBLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
- 12,
+ 14,
{
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB555,
@@ -92,6 +92,8 @@
SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_BGRA8888,
+ SDL_PIXELFORMAT_YV12,
+ SDL_PIXELFORMAT_IYUV,
SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY,
SDL_PIXELFORMAT_YVYU},
--- a/src/video/win32/SDL_d3drender.c Sun Nov 30 21:58:23 2008 +0000
+++ b/src/video/win32/SDL_d3drender.c Sun Nov 30 23:42:33 2008 +0000
@@ -87,7 +87,7 @@
SDL_TEXTUREBLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST),
- 13,
+ 12,
{
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB332,
@@ -100,8 +100,7 @@
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ARGB2101010,
SDL_PIXELFORMAT_YUY2,
- SDL_PIXELFORMAT_UYVY,
- SDL_PIXELFORMAT_YVYU},
+ SDL_PIXELFORMAT_UYVY},
0,
0}
};
--- a/src/video/win32/SDL_gdirender.c Sun Nov 30 21:58:23 2008 +0000
+++ b/src/video/win32/SDL_gdirender.c Sun Nov 30 23:42:33 2008 +0000
@@ -76,7 +76,7 @@
(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
- 12,
+ 14,
{
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB555,
@@ -87,6 +87,8 @@
SDL_PIXELFORMAT_RGBA8888,
SDL_PIXELFORMAT_ABGR8888,
SDL_PIXELFORMAT_BGRA8888,
+ SDL_PIXELFORMAT_YV12,
+ SDL_PIXELFORMAT_IYUV,
SDL_PIXELFORMAT_YUY2,
SDL_PIXELFORMAT_UYVY,
SDL_PIXELFORMAT_YVYU},
--- a/src/video/x11/SDL_x11render.c Sun Nov 30 21:58:23 2008 +0000
+++ b/src/video/x11/SDL_x11render.c Sun Nov 30 23:42:33 2008 +0000
@@ -192,6 +192,8 @@
if (info->num_texture_formats == 0) {
return;
}
+ info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YV12;
+ info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YUY2;
info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_UYVY;
info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_YVYU;