Fixed spacing
authorSam Lantinga <slouken@libsdl.org>
Tue, 01 Feb 2011 08:59:22 -0800
changeset 5131 7b7da52e8775
parent 5130 ec13e48ee0d9
child 5132 5f09cb749d75
Fixed spacing
src/video/uikit/SDL_uikitappdelegate.m
src/video/uikit/SDL_uikitevents.m
src/video/uikit/SDL_uikitopengles.m
src/video/uikit/SDL_uikitvideo.m
src/video/uikit/SDL_uikitview.m
--- a/src/video/uikit/SDL_uikitappdelegate.m	Tue Feb 01 08:54:34 2011 -0800
+++ b/src/video/uikit/SDL_uikitappdelegate.m	Tue Feb 01 08:59:22 2011 -0800
@@ -37,69 +37,68 @@
 
 int main(int argc, char **argv) {
 
-	int i;
-	NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-	
-	/* store arguments */
-	forward_argc = argc;
-	forward_argv = (char **)malloc((argc+1) * sizeof(char *));
-	for (i=0; i<argc; i++) {
-		forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
-		strcpy(forward_argv[i], argv[i]);
-	}
-	forward_argv[i] = NULL;
+    int i;
+    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+    
+    /* store arguments */
+    forward_argc = argc;
+    forward_argv = (char **)malloc((argc+1) * sizeof(char *));
+    for (i=0; i<argc; i++) {
+        forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char));
+        strcpy(forward_argv[i], argv[i]);
+    }
+    forward_argv[i] = NULL;
 
-	/* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
-	UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate");
-	
-	[pool release];
-	
+    /* Give over control to run loop, SDLUIKitDelegate will handle most things from here */
+    UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate");
+    
+    [pool release];
+    
 }
 
 @implementation SDLUIKitDelegate
 
 /* convenience method */
 +(SDLUIKitDelegate *)sharedAppDelegate {
-	/* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */
-	return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate];
+    /* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */
+    return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate];
 }
 
 - (id)init {
-	self = [super init];
-	return self;
+    self = [super init];
+    return self;
 }
 
 - (void)postFinishLaunch {
 
-	/* run the user's application, passing argc and argv */
-	int exit_status = SDL_main(forward_argc, forward_argv);
-	
-	/* free the memory we used to hold copies of argc and argv */
-	int i;
-	for (i=0; i<forward_argc; i++) {
-		free(forward_argv[i]);
-	}
-	free(forward_argv);	
-		
-	/* exit, passing the return status from the user's application */
-	exit(exit_status);
+    /* run the user's application, passing argc and argv */
+    int exit_status = SDL_main(forward_argc, forward_argv);
+    
+    /* free the memory we used to hold copies of argc and argv */
+    int i;
+    for (i=0; i<forward_argc; i++) {
+        free(forward_argv[i]);
+    }
+    free(forward_argv);    
+        
+    /* exit, passing the return status from the user's application */
+    exit(exit_status);
 }
 
 - (void)applicationDidFinishLaunching:(UIApplication *)application {
-			
-	/* Set working directory to resource path */
-	[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
-	
-	[self performSelector:@selector(postFinishLaunch) withObject:nil
+            
+    /* Set working directory to resource path */
+    [[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
+    
+    [self performSelector:@selector(postFinishLaunch) withObject:nil
 afterDelay:0.0];
 }
 
 - (void)applicationWillTerminate:(UIApplication *)application {
-	
-	SDL_SendQuit();
-	 /* hack to prevent automatic termination.  See SDL_uikitevents.m for details */
-	longjmp(*(jump_env()), 1);
-	
+    
+    SDL_SendQuit();
+     /* hack to prevent automatic termination.  See SDL_uikitevents.m for details */
+    longjmp(*(jump_env()), 1);
 }
 
 - (void) applicationWillResignActive:(UIApplication*)application
--- a/src/video/uikit/SDL_uikitevents.m	Tue Feb 01 08:54:34 2011 -0800
+++ b/src/video/uikit/SDL_uikitevents.m	Tue Feb 01 08:59:22 2011 -0800
@@ -32,25 +32,24 @@
 void
 UIKit_PumpEvents(_THIS)
 {
-	/* 
-		When the user presses the 'home' button on the iPod
-		the application exits -- immediatly.
-	 
-		Unlike in Mac OS X, it appears there is no way to cancel the termination.
-	 
-		This doesn't give the SDL user's application time to respond to an SDL_Quit event.
-		So what we do is that in the UIApplicationDelegate class (SDLUIApplicationDelegate),
-		when the delegate receives the ApplicationWillTerminate message, we execute
-		a longjmp statement to get back here, preventing an immediate exit.
-	 */	
-	if (setjmp(*jump_env()) == 0) {
-		/* if we're setting the jump, rather than jumping back */
-		SInt32 result;
-		do {
-			result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE);
-		} while(result == kCFRunLoopRunHandledSource);
-	}
-
+    /* 
+        When the user presses the 'home' button on the iPod
+        the application exits -- immediatly.
+     
+        Unlike in Mac OS X, it appears there is no way to cancel the termination.
+     
+        This doesn't give the SDL user's application time to respond to an SDL_Quit event.
+        So what we do is that in the UIApplicationDelegate class (SDLUIApplicationDelegate),
+        when the delegate receives the ApplicationWillTerminate message, we execute
+        a longjmp statement to get back here, preventing an immediate exit.
+     */    
+    if (setjmp(*jump_env()) == 0) {
+        /* if we're setting the jump, rather than jumping back */
+        SInt32 result;
+        do {
+            result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE);
+        } while(result == kCFRunLoopRunHandledSource);
+    }
 }
 
 /* vi: set ts=4 sw=4 expandtab: */
--- a/src/video/uikit/SDL_uikitopengles.m	Tue Feb 01 08:54:34 2011 -0800
+++ b/src/video/uikit/SDL_uikitopengles.m	Tue Feb 01 08:59:22 2011 -0800
@@ -35,42 +35,42 @@
 
 void *
 UIKit_GL_GetProcAddress(_THIS, const char *proc)
-{	
-	/* Look through all SO's for the proc symbol.  Here's why:
-	   -Looking for the path to the OpenGL Library seems not to work in the iPhone Simulator.
-	   -We don't know that the path won't change in the future.
-	*/
+{    
+    /* Look through all SO's for the proc symbol.  Here's why:
+       -Looking for the path to the OpenGL Library seems not to work in the iPhone Simulator.
+       -We don't know that the path won't change in the future.
+    */
     return SDL_LoadFunction(RTLD_DEFAULT, proc);
 }
 
 /*
-	note that SDL_GL_Delete context makes it current without passing the window
+    note that SDL_GL_Delete context makes it current without passing the window
 */
 int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
 {
-	
-	if (context) {
-		SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
-		[data->view setCurrentContext];
-	}
-	else {
-		[EAGLContext setCurrentContext: nil];
-	}
-		
+    
+    if (context) {
+        SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
+        [data->view setCurrentContext];
+    }
+    else {
+        [EAGLContext setCurrentContext: nil];
+    }
+        
     return 0;
 }
 
 int
 UIKit_GL_LoadLibrary(_THIS, const char *path)
 {
-	/* 
-		shouldn't be passing a path into this function 
-		why?  Because we've already loaded the library
-		and because the SDK forbids loading an external SO
-	*/
+    /* 
+        shouldn't be passing a path into this function 
+        why?  Because we've already loaded the library
+        and because the SDK forbids loading an external SO
+    */
     if (path != NULL) {
-		SDL_SetError("iPhone GL Load Library just here for compatibility");
-		return -1;
+        SDL_SetError("iPhone GL Load Library just here for compatibility");
+        return -1;
     }
     return 0;
 }
@@ -84,65 +84,63 @@
     SDL_UIKit_UpdateBatteryMonitoring();
     #endif
 
-	SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
-	
-	if (nil == data->view) {
-		return;
-	}
-	[data->view swapBuffers];
-	/* since now we've got something to draw
-	   make the window visible */
-	[data->uiwindow makeKeyAndVisible];
+    SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
+    
+    if (nil == data->view) {
+        return;
+    }
+    [data->view swapBuffers];
+    /* since now we've got something to draw
+       make the window visible */
+    [data->uiwindow makeKeyAndVisible];
 
-	/* we need to let the event cycle run, or the OS won't update the OpenGL view! */
-	SDL_PumpEvents();
-	
+    /* we need to let the event cycle run, or the OS won't update the OpenGL view! */
+    SDL_PumpEvents();
+    
 }
 
 SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window)
 {
-	SDL_uikitopenglview *view;
-	SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
+    SDL_uikitopenglview *view;
+    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
     UIScreen *uiscreen = (UIScreen *) window->display->driverdata;
-	UIWindow *uiwindow = data->uiwindow;
+    UIWindow *uiwindow = data->uiwindow;
 
     /* construct our view, passing in SDL's OpenGL configuration data */
     view = [[SDL_uikitopenglview alloc] initWithFrame: [uiwindow bounds] \
-									retainBacking: _this->gl_config.retained_backing \
-									rBits: _this->gl_config.red_size \
-									gBits: _this->gl_config.green_size \
-									bBits: _this->gl_config.blue_size \
-									aBits: _this->gl_config.alpha_size \
-									depthBits: _this->gl_config.depth_size];
-	
-	data->view = view;
-	
-	/* add the view to our window */
-	[uiwindow addSubview: view ];
-	
-	/* Don't worry, the window retained the view */
-	[view release];
-	
-	if ( UIKit_GL_MakeCurrent(_this, window, view) < 0 ) {
+                                    retainBacking: _this->gl_config.retained_backing \
+                                    rBits: _this->gl_config.red_size \
+                                    gBits: _this->gl_config.green_size \
+                                    bBits: _this->gl_config.blue_size \
+                                    aBits: _this->gl_config.alpha_size \
+                                    depthBits: _this->gl_config.depth_size];
+    
+    data->view = view;
+    
+    /* add the view to our window */
+    [uiwindow addSubview: view ];
+    
+    /* Don't worry, the window retained the view */
+    [view release];
+    
+    if ( UIKit_GL_MakeCurrent(_this, window, view) < 0 ) {
         UIKit_GL_DeleteContext(_this, view);
         return NULL;
     }
 
-	/* Make this window the current mouse focus for touch input */
-	SDL_SetMouseFocus(window);
-	SDL_SetKeyboardFocus(window);
+    /* Make this window the current mouse focus for touch input */
+    SDL_SetMouseFocus(window);
+    SDL_SetKeyboardFocus(window);
 
-	return view;
+    return view;
 }
 
 void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context)
 {
-	/* the delegate has retained the view, this will release him */
-	SDL_uikitopenglview *view = (SDL_uikitopenglview *)context;
-	/* this will also delete it */
-	[view removeFromSuperview];
-	
-	return;
+    /* the delegate has retained the view, this will release him */
+    SDL_uikitopenglview *view = (SDL_uikitopenglview *)context;
+    /* this will also delete it */
+    [view removeFromSuperview];
 }
 
 
--- a/src/video/uikit/SDL_uikitvideo.m	Tue Feb 01 08:54:34 2011 -0800
+++ b/src/video/uikit/SDL_uikitvideo.m	Tue Feb 01 08:59:22 2011 -0800
@@ -56,7 +56,7 @@
 static int
 UIKit_Available(void)
 {
-	return (1);
+    return (1);
 }
 
 static void UIKit_DeleteDevice(SDL_VideoDevice * device)
@@ -85,22 +85,22 @@
     device->GetDisplayModes = UIKit_GetDisplayModes;
     device->SetDisplayMode = UIKit_SetDisplayMode;
     device->PumpEvents = UIKit_PumpEvents;
-	device->CreateWindow = UIKit_CreateWindow;
-	device->DestroyWindow = UIKit_DestroyWindow;
+    device->CreateWindow = UIKit_CreateWindow;
+    device->DestroyWindow = UIKit_DestroyWindow;
     device->GetWindowWMInfo = UIKit_GetWindowWMInfo;
-	
-	
-	/* OpenGL (ES) functions */
-	device->GL_MakeCurrent		= UIKit_GL_MakeCurrent;
-	device->GL_SwapWindow		= UIKit_GL_SwapWindow;
-	device->GL_CreateContext	= UIKit_GL_CreateContext;
-	device->GL_DeleteContext    = UIKit_GL_DeleteContext;
-	device->GL_GetProcAddress   = UIKit_GL_GetProcAddress;
-	device->GL_LoadLibrary	    = UIKit_GL_LoadLibrary;
-	device->free = UIKit_DeleteDevice;
+    
+    
+    /* OpenGL (ES) functions */
+    device->GL_MakeCurrent        = UIKit_GL_MakeCurrent;
+    device->GL_SwapWindow        = UIKit_GL_SwapWindow;
+    device->GL_CreateContext    = UIKit_GL_CreateContext;
+    device->GL_DeleteContext    = UIKit_GL_DeleteContext;
+    device->GL_GetProcAddress   = UIKit_GL_GetProcAddress;
+    device->GL_LoadLibrary        = UIKit_GL_LoadLibrary;
+    device->free = UIKit_DeleteDevice;
 
-	device->gl_config.accelerated = 1;
-	
+    device->gl_config.accelerated = 1;
+
     return device;
 }
 
--- a/src/video/uikit/SDL_uikitview.m	Tue Feb 01 08:54:34 2011 -0800
+++ b/src/video/uikit/SDL_uikitview.m	Tue Feb 01 08:59:22 2011 -0800
@@ -35,271 +35,271 @@
 @implementation SDL_uikitview
 
 - (void)dealloc {
-	[super dealloc];
+    [super dealloc];
 }
 
 - (id)initWithFrame:(CGRect)frame {
 
-	self = [super initWithFrame: frame];
-	
+    self = [super initWithFrame: frame];
+    
 #if SDL_IPHONE_KEYBOARD
-	[self initializeKeyboard];
-#endif	
+    [self initializeKeyboard];
+#endif    
 
 #ifdef FIXED_MULTITOUCH
-	SDL_Touch touch;
-	touch.id = 0; //TODO: Should be -1?
+    SDL_Touch touch;
+    touch.id = 0; //TODO: Should be -1?
 
-	//touch.driverdata = SDL_malloc(sizeof(EventTouchData));
-	//EventTouchData* data = (EventTouchData*)(touch.driverdata);
-	
-	touch.x_min = 0;
-	touch.x_max = frame.size.width;
-	touch.native_xres = touch.x_max - touch.x_min;
-	touch.y_min = 0;
-	touch.y_max = frame.size.height;
-	touch.native_yres = touch.y_max - touch.y_min;
-	touch.pressure_min = 0;
-	touch.pressure_max = 1;
-	touch.native_pressureres = touch.pressure_max - touch.pressure_min;
+    //touch.driverdata = SDL_malloc(sizeof(EventTouchData));
+    //EventTouchData* data = (EventTouchData*)(touch.driverdata);
+    
+    touch.x_min = 0;
+    touch.x_max = frame.size.width;
+    touch.native_xres = touch.x_max - touch.x_min;
+    touch.y_min = 0;
+    touch.y_max = frame.size.height;
+    touch.native_yres = touch.y_max - touch.y_min;
+    touch.pressure_min = 0;
+    touch.pressure_max = 1;
+    touch.native_pressureres = touch.pressure_max - touch.pressure_min;
 
 
-	touchId = SDL_AddTouch(&touch, "IPHONE SCREEN");
+    touchId = SDL_AddTouch(&touch, "IPHONE SCREEN");
 #endif
 
-	return self;
+    return self;
 
 }
 
 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
 
-	NSEnumerator *enumerator = [touches objectEnumerator];
-	UITouch *touch = (UITouch*)[enumerator nextObject];
-	
-	//NSLog("Click");
-	
-	if (touch) {
-		CGPoint locationInView = [touch locationInView: self];
-			
-		/* send moved event */
-		SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
+    NSEnumerator *enumerator = [touches objectEnumerator];
+    UITouch *touch = (UITouch*)[enumerator nextObject];
+    
+    //NSLog("Click");
+    
+    if (touch) {
+        CGPoint locationInView = [touch locationInView: self];
+            
+        /* send moved event */
+        SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
 
-		/* send mouse down event */
-		SDL_SendMouseButton(NULL, SDL_PRESSED, SDL_BUTTON_LEFT);
-	}
+        /* send mouse down event */
+        SDL_SendMouseButton(NULL, SDL_PRESSED, SDL_BUTTON_LEFT);
+    }
 
 #ifdef FIXED_MULTITOUCH
-	while(touch) {
-	  CGPoint locationInView = [touch locationInView: self];
+    while(touch) {
+      CGPoint locationInView = [touch locationInView: self];
 
 
 #ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
-	  //FIXME: TODO: Using touch as the fingerId is potentially dangerous
-	  //It is also much more efficient than storing the UITouch pointer
-	  //and comparing it to the incoming event.
-	  SDL_SendFingerDown(touchId,(long)touch,
-			     SDL_TRUE,locationInView.x,locationInView.y,
-			     1);
+      //FIXME: TODO: Using touch as the fingerId is potentially dangerous
+      //It is also much more efficient than storing the UITouch pointer
+      //and comparing it to the incoming event.
+      SDL_SendFingerDown(touchId,(long)touch,
+                 SDL_TRUE,locationInView.x,locationInView.y,
+                 1);
 #else
-	  int i;
-	  for(i = 0;i < MAX_SIMULTANEOUS_TOUCHES;i++) {
-	    if(finger[i] == NULL) {
-	      finger[i] = touch;
-	      SDL_SendFingerDown(touchId,i,
-				 SDL_TRUE,locationInView.x,locationInView.y,
-				 1);
-	      break;
-	    }
-	  }
+      int i;
+      for(i = 0;i < MAX_SIMULTANEOUS_TOUCHES;i++) {
+        if(finger[i] == NULL) {
+          finger[i] = touch;
+          SDL_SendFingerDown(touchId,i,
+                 SDL_TRUE,locationInView.x,locationInView.y,
+                 1);
+          break;
+        }
+      }
 #endif
-	  
+      
 
-	  
+      
 
-	  touch = (UITouch*)[enumerator nextObject]; 
-	}
+      touch = (UITouch*)[enumerator nextObject]; 
+    }
 #endif
 }
 
 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
-	
-	NSEnumerator *enumerator = [touches objectEnumerator];
-	UITouch *touch = (UITouch*)[enumerator nextObject];
-	
-	if (touch) {
-		/* send mouse up */
-		SDL_SendMouseButton(NULL, SDL_RELEASED, SDL_BUTTON_LEFT);
-	}
+    
+    NSEnumerator *enumerator = [touches objectEnumerator];
+    UITouch *touch = (UITouch*)[enumerator nextObject];
+    
+    if (touch) {
+        /* send mouse up */
+        SDL_SendMouseButton(NULL, SDL_RELEASED, SDL_BUTTON_LEFT);
+    }
 
 #ifdef FIXED_MULTITOUCH
-	while(touch) {
-	  CGPoint locationInView = [touch locationInView: self];
-	  
+    while(touch) {
+      CGPoint locationInView = [touch locationInView: self];
+      
 
 #ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
-	  SDL_SendFingerDown(touchId,(long)touch,
-			     SDL_FALSE,locationInView.x,locationInView.y,
-			     1);
+      SDL_SendFingerDown(touchId,(long)touch,
+                 SDL_FALSE,locationInView.x,locationInView.y,
+                 1);
 #else
-	  int i;
-	  for(i = 0;i < MAX_SIMULTANEOUS_TOUCHES;i++) {
-	    if(finger[i] == touch) {
-	      SDL_SendFingerDown(touchId,i,
-				 SDL_FALSE,locationInView.x,locationInView.y,
-				 1);
-	      break;
-	    }
-	  }
+      int i;
+      for(i = 0;i < MAX_SIMULTANEOUS_TOUCHES;i++) {
+        if(finger[i] == touch) {
+          SDL_SendFingerDown(touchId,i,
+                 SDL_FALSE,locationInView.x,locationInView.y,
+                 1);
+          break;
+        }
+      }
 #endif
 
-	  touch = (UITouch*)[enumerator nextObject]; 
-	}
+      touch = (UITouch*)[enumerator nextObject]; 
+    }
 #endif
 }
 
 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
-	/*
-		this can happen if the user puts more than 5 touches on the screen
-		at once, or perhaps in other circumstances.  Usually (it seems)
-		all active touches are canceled.
-	*/
-	[self touchesEnded: touches withEvent: event];
+    /*
+        this can happen if the user puts more than 5 touches on the screen
+        at once, or perhaps in other circumstances.  Usually (it seems)
+        all active touches are canceled.
+    */
+    [self touchesEnded: touches withEvent: event];
 }
 
 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
-	
-	NSEnumerator *enumerator = [touches objectEnumerator];
-	UITouch *touch = (UITouch*)[enumerator nextObject];
-	
-	if (touch) {
-		CGPoint locationInView = [touch locationInView: self];
+    
+    NSEnumerator *enumerator = [touches objectEnumerator];
+    UITouch *touch = (UITouch*)[enumerator nextObject];
+    
+    if (touch) {
+        CGPoint locationInView = [touch locationInView: self];
 
-		/* send moved event */
-		SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
-	}
+        /* send moved event */
+        SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
+    }
 
 #ifdef FIXED_MULTITOUCH
-	while(touch) {
-	  CGPoint locationInView = [touch locationInView: self];
-	  
+    while(touch) {
+      CGPoint locationInView = [touch locationInView: self];
+      
 
 #ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS
-	  SDL_SendTouchMotion(touchId,(long)touch,
-			      SDL_FALSE,locationInView.x,locationInView.y,
-			      1);
+      SDL_SendTouchMotion(touchId,(long)touch,
+                  SDL_FALSE,locationInView.x,locationInView.y,
+                  1);
 #else
-	  int i;
-	  for(i = 0;i < MAX_SIMULTANEOUS_TOUCHES;i++) {
-	    if(finger[i] == touch) {
-	      SDL_SendTouchMotion(touchId,i,
-				  SDL_FALSE,locationInView.x,locationInView.y,
-				  1);
-	      break;
-	    }
-	  }
+      int i;
+      for(i = 0;i < MAX_SIMULTANEOUS_TOUCHES;i++) {
+        if(finger[i] == touch) {
+          SDL_SendTouchMotion(touchId,i,
+                  SDL_FALSE,locationInView.x,locationInView.y,
+                  1);
+          break;
+        }
+      }
 #endif
 
-	  touch = (UITouch*)[enumerator nextObject]; 
-	}
+      touch = (UITouch*)[enumerator nextObject]; 
+    }
 #endif
 }
 
 /*
-	---- Keyboard related functionality below this line ----
+    ---- Keyboard related functionality below this line ----
 */
 #if SDL_IPHONE_KEYBOARD
 
 /* Is the iPhone virtual keyboard visible onscreen? */
 - (BOOL)keyboardVisible {
-	return keyboardVisible;
+    return keyboardVisible;
 }
 
 /* Set ourselves up as a UITextFieldDelegate */
 - (void)initializeKeyboard {
-		
-	textField = [[UITextField alloc] initWithFrame: CGRectZero];
-	textField.delegate = self;
-	/* placeholder so there is something to delete! */
-	textField.text = @" ";	
-	
-	/* set UITextInputTrait properties, mostly to defaults */
-	textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
-	textField.autocorrectionType = UITextAutocorrectionTypeNo;
-	textField.enablesReturnKeyAutomatically = NO;
-	textField.keyboardAppearance = UIKeyboardAppearanceDefault;
-	textField.keyboardType = UIKeyboardTypeDefault;
-	textField.returnKeyType = UIReturnKeyDefault;
-	textField.secureTextEntry = NO;	
-	
-	textField.hidden = YES;
-	keyboardVisible = NO;
-	/* add the UITextField (hidden) to our view */
-	[self addSubview: textField];
-	[textField release];
+        
+    textField = [[UITextField alloc] initWithFrame: CGRectZero];
+    textField.delegate = self;
+    /* placeholder so there is something to delete! */
+    textField.text = @" ";    
+    
+    /* set UITextInputTrait properties, mostly to defaults */
+    textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
+    textField.autocorrectionType = UITextAutocorrectionTypeNo;
+    textField.enablesReturnKeyAutomatically = NO;
+    textField.keyboardAppearance = UIKeyboardAppearanceDefault;
+    textField.keyboardType = UIKeyboardTypeDefault;
+    textField.returnKeyType = UIReturnKeyDefault;
+    textField.secureTextEntry = NO;    
+    
+    textField.hidden = YES;
+    keyboardVisible = NO;
+    /* add the UITextField (hidden) to our view */
+    [self addSubview: textField];
+    [textField release];
 }
 
 /* reveal onscreen virtual keyboard */
 - (void)showKeyboard {
-	keyboardVisible = YES;
-	[textField becomeFirstResponder];
+    keyboardVisible = YES;
+    [textField becomeFirstResponder];
 }
 
 /* hide onscreen virtual keyboard */
 - (void)hideKeyboard {
-	keyboardVisible = NO;
-	[textField resignFirstResponder];
+    keyboardVisible = NO;
+    [textField resignFirstResponder];
 }
 
 /* UITextFieldDelegate method.  Invoked when user types something. */
 - (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
-	
-	if ([string length] == 0) {
-		/* it wants to replace text with nothing, ie a delete */
-		SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE);
-		SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE);
-	}
-	else {
-		/* go through all the characters in the string we've been sent
-		   and convert them to key presses */
-		int i;
-		for (i=0; i<[string length]; i++) {
-			
-			unichar c = [string characterAtIndex: i];
-			
-			Uint16 mod = 0;
-			SDL_ScanCode code;
-			
-			if (c < 127) {
-				/* figure out the SDL_ScanCode and SDL_keymod for this unichar */
-				code = unicharToUIKeyInfoTable[c].code;
-				mod  = unicharToUIKeyInfoTable[c].mod;
-			}
-			else {
-				/* we only deal with ASCII right now */
-				code = SDL_SCANCODE_UNKNOWN;
-				mod = 0;
-			}
-			
-			if (mod & KMOD_SHIFT) {
-				/* If character uses shift, press shift down */
-				SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
-			}
-			/* send a keydown and keyup even for the character */
-			SDL_SendKeyboardKey(SDL_PRESSED, code);
-			SDL_SendKeyboardKey(SDL_RELEASED, code);
-			if (mod & KMOD_SHIFT) {
-				/* If character uses shift, press shift back up */
-				SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
-			}			
-		}
-	}
-	return NO; /* don't allow the edit! (keep placeholder text there) */
+    
+    if ([string length] == 0) {
+        /* it wants to replace text with nothing, ie a delete */
+        SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE);
+        SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE);
+    }
+    else {
+        /* go through all the characters in the string we've been sent
+           and convert them to key presses */
+        int i;
+        for (i=0; i<[string length]; i++) {
+            
+            unichar c = [string characterAtIndex: i];
+            
+            Uint16 mod = 0;
+            SDL_ScanCode code;
+            
+            if (c < 127) {
+                /* figure out the SDL_ScanCode and SDL_keymod for this unichar */
+                code = unicharToUIKeyInfoTable[c].code;
+                mod  = unicharToUIKeyInfoTable[c].mod;
+            }
+            else {
+                /* we only deal with ASCII right now */
+                code = SDL_SCANCODE_UNKNOWN;
+                mod = 0;
+            }
+            
+            if (mod & KMOD_SHIFT) {
+                /* If character uses shift, press shift down */
+                SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
+            }
+            /* send a keydown and keyup even for the character */
+            SDL_SendKeyboardKey(SDL_PRESSED, code);
+            SDL_SendKeyboardKey(SDL_RELEASED, code);
+            if (mod & KMOD_SHIFT) {
+                /* If character uses shift, press shift back up */
+                SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
+            }            
+        }
+    }
+    return NO; /* don't allow the edit! (keep placeholder text there) */
 }
 
 /* Terminates the editing session */
 - (BOOL)textFieldShouldReturn:(UITextField*)_textField {
-	[self hideKeyboard];
-	return YES;
+    [self hideKeyboard];
+    return YES;
 }
 
 #endif
@@ -310,99 +310,99 @@
 #if SDL_IPHONE_KEYBOARD
 
 int SDL_iPhoneKeyboardShow(SDL_Window * window) {
-	
-	SDL_WindowData *data;
-	SDL_uikitview *view;
-	
-	if (NULL == window) {
-		SDL_SetError("Window does not exist");
-		return -1;
-	}
-	
-	data = (SDL_WindowData *)window->driverdata;
-	view = data->view;
-	
-	if (nil == view) {
-		SDL_SetError("Window has no view");
-		return -1;
-	}
-	else {
-		[view showKeyboard];
-		return 0;
-	}
+    
+    SDL_WindowData *data;
+    SDL_uikitview *view;
+    
+    if (NULL == window) {
+        SDL_SetError("Window does not exist");
+        return -1;
+    }
+    
+    data = (SDL_WindowData *)window->driverdata;
+    view = data->view;
+    
+    if (nil == view) {
+        SDL_SetError("Window has no view");
+        return -1;
+    }
+    else {
+        [view showKeyboard];
+        return 0;
+    }
 }
 
 int SDL_iPhoneKeyboardHide(SDL_Window * window) {
-	
-	SDL_WindowData *data;
-	SDL_uikitview *view;
-	
-	if (NULL == window) {
-		SDL_SetError("Window does not exist");
-		return -1;
-	}	
-	
-	data = (SDL_WindowData *)window->driverdata;
-	view = data->view;
-	
-	if (NULL == view) {
-		SDL_SetError("Window has no view");
-		return -1;
-	}
-	else {
-		[view hideKeyboard];
-		return 0;
-	}
+    
+    SDL_WindowData *data;
+    SDL_uikitview *view;
+    
+    if (NULL == window) {
+        SDL_SetError("Window does not exist");
+        return -1;
+    }    
+    
+    data = (SDL_WindowData *)window->driverdata;
+    view = data->view;
+    
+    if (NULL == view) {
+        SDL_SetError("Window has no view");
+        return -1;
+    }
+    else {
+        [view hideKeyboard];
+        return 0;
+    }
 }
 
 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) {
-	
-	SDL_WindowData *data;
-	SDL_uikitview *view;
-	
-	if (NULL == window) {
-		SDL_SetError("Window does not exist");
-		return -1;
-	}	
-	
-	data = (SDL_WindowData *)window->driverdata;
-	view = data->view;
-	
-	if (NULL == view) {
-		SDL_SetError("Window has no view");
-		return 0;
-	}
-	else {
-		return view.keyboardVisible;
-	}
+    
+    SDL_WindowData *data;
+    SDL_uikitview *view;
+    
+    if (NULL == window) {
+        SDL_SetError("Window does not exist");
+        return -1;
+    }    
+    
+    data = (SDL_WindowData *)window->driverdata;
+    view = data->view;
+    
+    if (NULL == view) {
+        SDL_SetError("Window has no view");
+        return 0;
+    }
+    else {
+        return view.keyboardVisible;
+    }
 }
 
 int SDL_iPhoneKeyboardToggle(SDL_Window * window) {
-	
-	SDL_WindowData *data;
-	SDL_uikitview *view;
-	
-	if (NULL == window) {
-		SDL_SetError("Window does not exist");
-		return -1;
-	}	
-	
-	data = (SDL_WindowData *)window->driverdata;
-	view = data->view;
-	
-	if (NULL == view) {
-		SDL_SetError("Window has no view");
-		return -1;
-	}
-	else {
-		if (SDL_iPhoneKeyboardIsShown(window)) {
-			SDL_iPhoneKeyboardHide(window);
-		}
-		else {
-			SDL_iPhoneKeyboardShow(window);
-		}
-		return 0;
-	}
+    
+    SDL_WindowData *data;
+    SDL_uikitview *view;
+    
+    if (NULL == window) {
+        SDL_SetError("Window does not exist");
+        return -1;
+    }    
+    
+    data = (SDL_WindowData *)window->driverdata;
+    view = data->view;
+    
+    if (NULL == view) {
+        SDL_SetError("Window has no view");
+        return -1;
+    }
+    else {
+        if (SDL_iPhoneKeyboardIsShown(window)) {
+            SDL_iPhoneKeyboardHide(window);
+        }
+        else {
+            SDL_iPhoneKeyboardShow(window);
+        }
+        return 0;
+    }
 }
 
 #else
@@ -410,22 +410,22 @@
 /* stubs, used if compiled without keyboard support */
 
 int SDL_iPhoneKeyboardShow(SDL_Window * window) {
-	SDL_SetError("Not compiled with keyboard support");
-	return -1;
+    SDL_SetError("Not compiled with keyboard support");
+    return -1;
 }
 
 int SDL_iPhoneKeyboardHide(SDL_Window * window) {
-	SDL_SetError("Not compiled with keyboard support");
-	return -1;
+    SDL_SetError("Not compiled with keyboard support");
+    return -1;
 }
 
 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) {
-	return 0;
+    return 0;
 }
 
 int SDL_iPhoneKeyboardToggle(SDL_Window * window) {
-	SDL_SetError("Not compiled with keyboard support");
-	return -1;
+    SDL_SetError("Not compiled with keyboard support");
+    return -1;
 }