WinRT: fixed crash when using up-to-date versions of ANGLE/WinRT
authorDavid Ludwig <dludwig@pobox.com>
Sun, 15 Feb 2015 00:08:27 -0500
changeset 9347 847eb2564aa4
parent 9346 944aa9c47940
child 9348 7bda52b051f9
WinRT: fixed crash when using up-to-date versions of ANGLE/WinRT
src/video/winrt/SDL_winrtopengles.cpp
--- a/src/video/winrt/SDL_winrtopengles.cpp	Sat Feb 14 15:22:04 2015 +0100
+++ b/src/video/winrt/SDL_winrtopengles.cpp	Sun Feb 15 00:08:27 2015 -0500
@@ -38,8 +38,8 @@
 static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0;
 #define EGL_PLATFORM_ANGLE_ANGLE                0x3201
 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE           0x3202
-#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE   0x3203
-#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE     0x3205
+#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE   0x3205
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE     0x3207
 
 /*
  * SDL/EGL top-level implementation