--- a/test/nds-test-progs/sprite/Makefile Sat Mar 26 21:26:05 2011 -0700
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,132 +0,0 @@
-#---------------------------------------------------------------------------------
-.SUFFIXES:
-#---------------------------------------------------------------------------------
-
-ifeq ($(strip $(DEVKITARM)),)
-$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
-endif
-
-include $(DEVKITARM)/ds_rules
-
-#---------------------------------------------------------------------------------
-# TARGET is the name of the output
-# BUILD is the directory where object files & intermediate files will be placed
-# SOURCES is a list of directories containing source code
-# INCLUDES is a list of directories containing extra header files
-#---------------------------------------------------------------------------------
-TARGET := $(shell basename $(CURDIR))
-BUILD := build
-SOURCES := source
-DATA := data
-INCLUDES := include
-
-#---------------------------------------------------------------------------------
-# options for code generation
-#---------------------------------------------------------------------------------
-ARCH := -mthumb -mthumb-interwork
-
-# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD
-# *insists* it has a FPU or VFP, and it won't take no for an answer!
-CFLAGS := -save-temps -g -Wall -O0\
- -mcpu=arm9tdmi -mtune=arm9tdmi \
- $(ARCH)
-
-CFLAGS += $(INCLUDE) -DARM9 -D__NDS__
-CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -fno-exceptions -fno-rtti
-
-ASFLAGS := -g $(ARCH)
-LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map)
-
-#---------------------------------------------------------------------------------
-# any extra libraries we wish to link with the project
-#---------------------------------------------------------------------------------
-LIBS := -lSDL -lfat -lnds9
-
-
-#---------------------------------------------------------------------------------
-# list of directories containing libraries, this must be the top level containing
-# include and lib
-#---------------------------------------------------------------------------------
-LIBDIRS := $(LIBNDS)
-
-#---------------------------------------------------------------------------------
-# no real need to edit anything past this point unless you need to add additional
-# rules for different file extensions
-#---------------------------------------------------------------------------------
-ifneq ($(BUILD),$(notdir $(CURDIR)))
-#---------------------------------------------------------------------------------
-
-export OUTPUT := $(CURDIR)/$(TARGET)
-
-export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
- $(foreach dir,$(DATA),$(CURDIR)/$(dir))
-
-export DEPSDIR := $(CURDIR)/$(BUILD)
-
-CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
-CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
-SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
-BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
-
-#---------------------------------------------------------------------------------
-# use CXX for linking C++ projects, CC for standard C
-#---------------------------------------------------------------------------------
-ifeq ($(strip $(CPPFILES)),)
-#---------------------------------------------------------------------------------
- export LD := $(CC)
-#---------------------------------------------------------------------------------
-else
-#---------------------------------------------------------------------------------
- export LD := $(CXX)
-#---------------------------------------------------------------------------------
-endif
-#---------------------------------------------------------------------------------
-
-export OFILES := $(addsuffix .o,$(BINFILES)) \
- $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
-
-export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
- $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
- $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
- -I$(CURDIR)/$(BUILD)
-
-export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
-
-.PHONY: $(BUILD) clean
-
-#---------------------------------------------------------------------------------
-$(BUILD):
- @[ -d $@ ] || mkdir -p $@
- @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
-
-#---------------------------------------------------------------------------------
-clean:
- @echo clean ...
- @rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9 $(TARGET).ds.gba
-
-
-#---------------------------------------------------------------------------------
-else
-
-DEPENDS := $(OFILES:.o=.d)
-
-#---------------------------------------------------------------------------------
-# main targets
-#---------------------------------------------------------------------------------
-$(OUTPUT).ds.gba : $(OUTPUT).nds
-$(OUTPUT).nds : $(OUTPUT).arm9
-$(OUTPUT).arm9 : $(OUTPUT).elf
-$(OUTPUT).elf : $(OFILES)
-
-#---------------------------------------------------------------------------------
-%.pcx.o : %.pcx
-#---------------------------------------------------------------------------------
- @echo $(notdir $<)
- @$(bin2o)
-
-
--include $(DEPENDS)
-
-#---------------------------------------------------------------------------------------
-endif
-#---------------------------------------------------------------------------------------
--- a/test/nds-test-progs/sprite/source/common.c Sat Mar 26 21:26:05 2011 -0700
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,965 +0,0 @@
-
-/* A simple test program framework */
-
-#include <stdio.h>
-
-#include "common.h"
-
-#define VIDEO_USAGE \
-"[--video driver] [--renderer driver] [--info all|video|modes|render|event] [--display %d] [--fullscreen | --windows N] [--title title] [--center | --position X,Y] [--geometry WxH] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab]"
-
-#define AUDIO_USAGE \
-"[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]"
-
-CommonState *
-CommonCreateState(char **argv, Uint32 flags)
-{
- CommonState *state = SDL_calloc(1, sizeof(*state));
- if (!state) {
- SDL_OutOfMemory();
- return NULL;
- }
-
- /* Initialize some defaults */
- state->argv = argv;
- state->flags = flags;
- state->window_title = argv[0];
- state->window_flags = SDL_WINDOW_SHOWN;
- state->window_x = SDL_WINDOWPOS_UNDEFINED;
- state->window_y = SDL_WINDOWPOS_UNDEFINED;
- state->window_w = 256;
- state->window_h = 192;
- state->num_windows = 1;
- state->audiospec.freq = 22050;
- state->audiospec.format = AUDIO_S16;
- state->audiospec.channels = 2;
- state->audiospec.samples = 2048;
- return state;
-}
-
-int
-CommonArg(CommonState * state, int index)
-{
- char **argv = state->argv;
-
- if (SDL_strcasecmp(argv[index], "--video") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->videodriver = argv[index];
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--renderer") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->renderdriver = argv[index];
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--info") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- if (SDL_strcasecmp(argv[index], "all") == 0) {
- state->verbose |=
- (VERBOSE_VIDEO | VERBOSE_MODES | VERBOSE_RENDER |
- VERBOSE_EVENT);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "video") == 0) {
- state->verbose |= VERBOSE_VIDEO;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "modes") == 0) {
- state->verbose |= VERBOSE_MODES;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "render") == 0) {
- state->verbose |= VERBOSE_RENDER;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "event") == 0) {
- state->verbose |= VERBOSE_EVENT;
- return 2;
- }
- return -1;
- }
- if (SDL_strcasecmp(argv[index], "--display") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->display = SDL_atoi(argv[index]);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) {
- state->window_flags |= SDL_WINDOW_FULLSCREEN;
- state->num_windows = 1;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--windows") == 0) {
- ++index;
- if (!argv[index] || !SDL_isdigit(*argv[index])) {
- return -1;
- }
- if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) {
- state->num_windows = SDL_atoi(argv[index]);
- }
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--title") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->window_title = argv[index];
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--center") == 0) {
- state->window_x = SDL_WINDOWPOS_CENTERED;
- state->window_y = SDL_WINDOWPOS_CENTERED;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--position") == 0) {
- char *x, *y;
- ++index;
- if (!argv[index]) {
- return -1;
- }
- x = argv[index];
- y = argv[index];
- while (*y && *y != ',') {
- ++y;
- }
- if (!*y) {
- return -1;
- }
- *y++ = '\0';
- state->window_x = SDL_atoi(x);
- state->window_y = SDL_atoi(y);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--geometry") == 0) {
- char *w, *h;
- ++index;
- if (!argv[index]) {
- return -1;
- }
- w = argv[index];
- h = argv[index];
- while (*h && *h != 'x') {
- ++h;
- }
- if (!*h) {
- return -1;
- }
- *h++ = '\0';
- state->window_w = SDL_atoi(w);
- state->window_h = SDL_atoi(h);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--depth") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->depth = SDL_atoi(argv[index]);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--refresh") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->refresh_rate = SDL_atoi(argv[index]);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--vsync") == 0) {
- state->render_flags |= SDL_RENDERER_PRESENTVSYNC;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--noframe") == 0) {
- state->window_flags |= SDL_WINDOW_BORDERLESS;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--resize") == 0) {
- state->window_flags |= SDL_WINDOW_RESIZABLE;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--minimize") == 0) {
- state->window_flags |= SDL_WINDOW_MINIMIZED;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--maximize") == 0) {
- state->window_flags |= SDL_WINDOW_MAXIMIZED;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--grab") == 0) {
- state->window_flags |= SDL_WINDOW_INPUT_GRABBED;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--rate") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->audiospec.freq = SDL_atoi(argv[index]);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--format") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- if (SDL_strcasecmp(argv[index], "U8") == 0) {
- state->audiospec.format = AUDIO_U8;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "S8") == 0) {
- state->audiospec.format = AUDIO_S8;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "U16") == 0) {
- state->audiospec.format = AUDIO_U16;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "U16LE") == 0) {
- state->audiospec.format = AUDIO_U16LSB;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "U16BE") == 0) {
- state->audiospec.format = AUDIO_U16MSB;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "S16") == 0) {
- state->audiospec.format = AUDIO_S16;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "S16LE") == 0) {
- state->audiospec.format = AUDIO_S16LSB;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "S16BE") == 0) {
- state->audiospec.format = AUDIO_S16MSB;
- return 2;
- }
- return -1;
- }
- if (SDL_strcasecmp(argv[index], "--channels") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->audiospec.channels = (Uint8) SDL_atoi(argv[index]);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--samples") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->audiospec.samples = (Uint16) SDL_atoi(argv[index]);
- return 2;
- }
- if ((SDL_strcasecmp(argv[index], "-h") == 0)
- || (SDL_strcasecmp(argv[index], "--help") == 0)) {
- /* Print the usage message */
- return -1;
- }
- return 0;
-}
-
-const char *
-CommonUsage(CommonState * state)
-{
- switch (state->flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
- case SDL_INIT_VIDEO:
- return VIDEO_USAGE;
- case SDL_INIT_AUDIO:
- return AUDIO_USAGE;
- case (SDL_INIT_VIDEO | SDL_INIT_AUDIO):
- return VIDEO_USAGE " " AUDIO_USAGE;
- default:
- return "";
- }
-}
-
-static void
-PrintRendererFlag(Uint32 flag)
-{
- switch (flag) {
- case SDL_RENDERER_SINGLEBUFFER:
- fprintf(stderr, "SingleBuffer");
- break;
- case SDL_RENDERER_PRESENTCOPY:
- fprintf(stderr, "PresentCopy");
- break;
- case SDL_RENDERER_PRESENTFLIP2:
- fprintf(stderr, "PresentFlip2");
- break;
- case SDL_RENDERER_PRESENTFLIP3:
- fprintf(stderr, "PresentFlip3");
- break;
- case SDL_RENDERER_PRESENTDISCARD:
- fprintf(stderr, "PresentDiscard");
- break;
- case SDL_RENDERER_PRESENTVSYNC:
- fprintf(stderr, "PresentVSync");
- break;
- case SDL_RENDERER_ACCELERATED:
- fprintf(stderr, "Accelerated");
- break;
- default:
- fprintf(stderr, "0x%8.8x", flag);
- break;
- }
-}
-
-static void
-PrintBlendMode(Uint32 flag)
-{
- switch (flag) {
- case SDL_BLENDMODE_NONE:
- fprintf(stderr, "None");
- break;
- case SDL_BLENDMODE_MASK:
- fprintf(stderr, "Mask");
- break;
- case SDL_BLENDMODE_BLEND:
- fprintf(stderr, "Blend");
- break;
- case SDL_BLENDMODE_ADD:
- fprintf(stderr, "Add");
- break;
- case SDL_BLENDMODE_MOD:
- fprintf(stderr, "Mod");
- break;
- default:
- fprintf(stderr, "0x%8.8x", flag);
- break;
- }
-}
-
-static void
-PrintScaleMode(Uint32 flag)
-{
- switch (flag) {
- case SDL_TEXTURESCALEMODE_NONE:
- fprintf(stderr, "None");
- break;
- case SDL_TEXTURESCALEMODE_FAST:
- fprintf(stderr, "Fast");
- break;
- case SDL_TEXTURESCALEMODE_SLOW:
- fprintf(stderr, "Slow");
- break;
- case SDL_TEXTURESCALEMODE_BEST:
- fprintf(stderr, "Best");
- break;
- default:
- fprintf(stderr, "0x%8.8x", flag);
- break;
- }
-}
-
-static void
-PrintPixelFormat(Uint32 format)
-{
- switch (format) {
- case SDL_PIXELFORMAT_UNKNOWN:
- fprintf(stderr, "Unknwon");
- break;
- case SDL_PIXELFORMAT_INDEX1LSB:
- fprintf(stderr, "Index1LSB");
- break;
- case SDL_PIXELFORMAT_INDEX1MSB:
- fprintf(stderr, "Index1MSB");
- break;
- case SDL_PIXELFORMAT_INDEX4LSB:
- fprintf(stderr, "Index4LSB");
- break;
- case SDL_PIXELFORMAT_INDEX4MSB:
- fprintf(stderr, "Index4MSB");
- break;
- case SDL_PIXELFORMAT_INDEX8:
- fprintf(stderr, "Index8");
- break;
- case SDL_PIXELFORMAT_RGB332:
- fprintf(stderr, "RGB332");
- break;
- case SDL_PIXELFORMAT_RGB444:
- fprintf(stderr, "RGB444");
- break;
- case SDL_PIXELFORMAT_RGB555:
- fprintf(stderr, "RGB555");
- break;
- case SDL_PIXELFORMAT_ARGB4444:
- fprintf(stderr, "ARGB4444");
- break;
- case SDL_PIXELFORMAT_ARGB1555:
- fprintf(stderr, "ARGB1555");
- break;
- case SDL_PIXELFORMAT_RGB565:
- fprintf(stderr, "RGB565");
- break;
- case SDL_PIXELFORMAT_RGB24:
- fprintf(stderr, "RGB24");
- break;
- case SDL_PIXELFORMAT_BGR24:
- fprintf(stderr, "BGR24");
- break;
- case SDL_PIXELFORMAT_RGB888:
- fprintf(stderr, "RGB888");
- break;
- case SDL_PIXELFORMAT_BGR888:
- fprintf(stderr, "BGR888");
- break;
- case SDL_PIXELFORMAT_ARGB8888:
- fprintf(stderr, "ARGB8888");
- break;
- case SDL_PIXELFORMAT_RGBA8888:
- fprintf(stderr, "RGBA8888");
- break;
- case SDL_PIXELFORMAT_ABGR8888:
- fprintf(stderr, "ABGR8888");
- break;
- case SDL_PIXELFORMAT_BGRA8888:
- fprintf(stderr, "BGRA8888");
- break;
- case SDL_PIXELFORMAT_ARGB2101010:
- fprintf(stderr, "ARGB2101010");
- break;
- case SDL_PIXELFORMAT_YV12:
- fprintf(stderr, "YV12");
- break;
- case SDL_PIXELFORMAT_IYUV:
- fprintf(stderr, "IYUV");
- break;
- case SDL_PIXELFORMAT_YUY2:
- fprintf(stderr, "YUY2");
- break;
- case SDL_PIXELFORMAT_UYVY:
- fprintf(stderr, "UYVY");
- break;
- case SDL_PIXELFORMAT_YVYU:
- fprintf(stderr, "YVYU");
- break;
- case SDL_PIXELFORMAT_ABGR1555:
- fprintf(stderr, "ABGR1555");
- break;
- case SDL_PIXELFORMAT_BGR555:
- fprintf(stderr, "BGR555");
- break;
- default:
- fprintf(stderr, "0x%8.8x", format);
- break;
- }
-}
-
-static void
-PrintRenderer(SDL_RendererInfo * info)
-{
- int i, count;
-
- fprintf(stderr, " Renderer %s:\n", info->name);
-
- fprintf(stderr, " Flags: 0x%8.8X", info->flags);
- fprintf(stderr, " (");
- count = 0;
- for (i = 0; i < sizeof(info->flags) * 8; ++i) {
- Uint32 flag = (1 << i);
- if (info->flags & flag) {
- if (count > 0) {
- fprintf(stderr, " | ");
- }
- PrintRendererFlag(flag);
- ++count;
- }
- }
- fprintf(stderr, ")\n");
-
- fprintf(stderr, " Blend: 0x%8.8X", info->blend_modes);
- fprintf(stderr, " (");
- count = 0;
- for (i = 0; i < sizeof(info->blend_modes) * 8; ++i) {
- Uint32 flag = (1 << i);
- if (info->blend_modes & flag) {
- if (count > 0) {
- fprintf(stderr, " | ");
- }
- PrintBlendMode(flag);
- ++count;
- }
- }
- fprintf(stderr, ")\n");
-
- fprintf(stderr, " Scale: 0x%8.8X", info->scale_modes);
- fprintf(stderr, " (");
- count = 0;
- for (i = 0; i < sizeof(info->scale_modes) * 8; ++i) {
- Uint32 flag = (1 << i);
- if (info->scale_modes & flag) {
- if (count > 0) {
- fprintf(stderr, " | ");
- }
- PrintScaleMode(flag);
- ++count;
- }
- }
- fprintf(stderr, ")\n");
-
- fprintf(stderr, " Texture formats (%d): ", info->num_texture_formats);
- for (i = 0; i < (int) info->num_texture_formats; ++i) {
- if (i > 0) {
- fprintf(stderr, ", ");
- }
- PrintPixelFormat(info->texture_formats[i]);
- }
- fprintf(stderr, "\n");
-
- if (info->max_texture_width || info->max_texture_height) {
- fprintf(stderr, " Max Texture Size: %dx%d\n",
- info->max_texture_width, info->max_texture_height);
- }
-}
-
-SDL_bool
-CommonInit(CommonState * state)
-{
- int i, j, m, n;
- SDL_DisplayMode fullscreen_mode;
-
- if (state->flags & SDL_INIT_VIDEO) {
- if (state->verbose & VERBOSE_VIDEO) {
- n = SDL_GetNumVideoDrivers();
- if (n == 0) {
- fprintf(stderr, "No built-in video drivers\n");
- } else {
- fprintf(stderr, "Built-in video drivers:");
- for (i = 0; i < n; ++i) {
- if (i > 0) {
- fprintf(stderr, ",");
- }
- fprintf(stderr, " %s", SDL_GetVideoDriver(i));
- }
- fprintf(stderr, "\n");
- }
- }
- if (SDL_VideoInit(state->videodriver, 0) < 0) {
- fprintf(stderr, "Couldn't initialize video driver: %s\n",
- SDL_GetError());
- return SDL_FALSE;
- }
- if (state->verbose & VERBOSE_VIDEO) {
- fprintf(stderr, "Video driver: %s\n",
- SDL_GetCurrentVideoDriver());
- }
-
- if (state->verbose & VERBOSE_MODES) {
- SDL_DisplayMode mode;
- int bpp;
- Uint32 Rmask, Gmask, Bmask, Amask;
-
- n = SDL_GetNumVideoDisplays();
- fprintf(stderr, "Number of displays: %d\n", n);
- for (i = 0; i < n; ++i) {
- fprintf(stderr, "Display %d:\n", i);
- SDL_SelectVideoDisplay(i);
-
- SDL_GetDesktopDisplayMode(&mode);
- SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
- &Bmask, &Amask);
- fprintf(stderr,
- " Current mode: %dx%d@%dHz, %d bits-per-pixel\n",
- mode.w, mode.h, mode.refresh_rate, bpp);
- if (Rmask || Gmask || Bmask) {
- fprintf(stderr, " Red Mask = 0x%.8x\n", Rmask);
- fprintf(stderr, " Green Mask = 0x%.8x\n", Gmask);
- fprintf(stderr, " Blue Mask = 0x%.8x\n", Bmask);
- if (Amask)
- fprintf(stderr, " Alpha Mask = 0x%.8x\n", Amask);
- }
-
- /* Print available fullscreen video modes */
- m = SDL_GetNumDisplayModes();
- if (m == 0) {
- fprintf(stderr, "No available fullscreen video modes\n");
- } else {
- fprintf(stderr, " Fullscreen video modes:\n");
- for (j = 0; j < m; ++j) {
- SDL_GetDisplayMode(j, &mode);
- SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
- &Gmask, &Bmask, &Amask);
- fprintf(stderr,
- " Mode %d: %dx%d@%dHz, %d bits-per-pixel\n",
- j, mode.w, mode.h, mode.refresh_rate, bpp);
- if (Rmask || Gmask || Bmask) {
- fprintf(stderr, " Red Mask = 0x%.8x\n",
- Rmask);
- fprintf(stderr, " Green Mask = 0x%.8x\n",
- Gmask);
- fprintf(stderr, " Blue Mask = 0x%.8x\n",
- Bmask);
- if (Amask)
- fprintf(stderr,
- " Alpha Mask = 0x%.8x\n",
- Amask);
- }
- }
- }
- }
- }
-
- SDL_SelectVideoDisplay(state->display);
- if (state->verbose & VERBOSE_RENDER) {
- SDL_RendererInfo info;
-
- n = SDL_GetNumRenderDrivers();
- if (n == 0) {
- fprintf(stderr, "No built-in render drivers\n");
- } else {
- fprintf(stderr, "Built-in render drivers:\n");
- for (i = 0; i < n; ++i) {
- SDL_GetRenderDriverInfo(i, &info);
- PrintRenderer(&info);
- }
- }
- }
-
- switch (state->depth) {
- case 8:
- fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
- break;
- case 15:
- fullscreen_mode.format = SDL_PIXELFORMAT_BGR555;
- break;
- case 16:
- default:
- fullscreen_mode.format = SDL_PIXELFORMAT_ABGR1555;
- break;
-/* NDS default:
- fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
- break;*/
- }
- fullscreen_mode.w = state->window_w;
- fullscreen_mode.h = state->window_h;
- fullscreen_mode.refresh_rate = state->refresh_rate;
- SDL_SetFullscreenDisplayMode(&fullscreen_mode);
-
- state->windows =
- (SDL_WindowID *) SDL_malloc(state->num_windows *
- sizeof(*state->windows));
- if (!state->windows) {
- fprintf(stderr, "Out of memory!\n");
- return SDL_FALSE;
- }
- for (i = 0; i < state->num_windows; ++i) {
- char title[1024];
-
- if (state->num_windows > 1) {
- SDL_snprintf(title, SDL_arraysize(title), "%s %d",
- state->window_title, i + 1);
- } else {
- SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
- }
- state->windows[i] =
- SDL_CreateWindow(title, state->window_x, state->window_y,
- state->window_w, state->window_h,
- state->window_flags);
- if (!state->windows[i]) {
- fprintf(stderr, "Couldn't create window: %s\n",
- SDL_GetError());
- return SDL_FALSE;
- }
-
- if (!state->skip_renderer
- && (state->renderdriver
- || !(state->window_flags & SDL_WINDOW_OPENGL))) {
- m = -1;
- if (state->renderdriver) {
- SDL_RendererInfo info;
- n = SDL_GetNumRenderDrivers();
- for (j = 0; j < n; ++j) {
- SDL_GetRenderDriverInfo(j, &info);
- if (SDL_strcasecmp(info.name, state->renderdriver) ==
- 0) {
- m = j;
- break;
- }
- }
- if (m == n) {
- fprintf(stderr,
- "Couldn't find render driver named %s",
- state->renderdriver);
- return SDL_FALSE;
- }
- }
- if (SDL_CreateRenderer
- (state->windows[i], m, state->render_flags) < 0) {
- fprintf(stderr, "Couldn't create renderer: %s\n",
- SDL_GetError());
- return SDL_FALSE;
- }
- if (state->verbose & VERBOSE_RENDER) {
- SDL_RendererInfo info;
-
- fprintf(stderr, "Current renderer:\n");
- SDL_GetRendererInfo(&info);
- PrintRenderer(&info);
- }
- }
- }
- SDL_SelectRenderer(state->windows[0]);
- }
-
- if (state->flags & SDL_INIT_AUDIO) {
- if (state->verbose & VERBOSE_AUDIO) {
- n = SDL_GetNumAudioDrivers();
- if (n == 0) {
- fprintf(stderr, "No built-in audio drivers\n");
- } else {
- fprintf(stderr, "Built-in audio drivers:");
- for (i = 0; i < n; ++i) {
- if (i > 0) {
- fprintf(stderr, ",");
- }
- fprintf(stderr, " %s", SDL_GetAudioDriver(i));
- }
- fprintf(stderr, "\n");
- }
- }
- if (SDL_AudioInit(state->audiodriver) < 0) {
- fprintf(stderr, "Couldn't initialize audio driver: %s\n",
- SDL_GetError());
- return SDL_FALSE;
- }
- if (state->verbose & VERBOSE_VIDEO) {
- fprintf(stderr, "Audio driver: %s\n",
- SDL_GetCurrentAudioDriver());
- }
-
- if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
- fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
- return SDL_FALSE;
- }
- }
-
- return SDL_TRUE;
-}
-
-static void
-PrintEvent(SDL_Event * event)
-{
- fprintf(stderr, "SDL EVENT: ");
- switch (event->type) {
- case SDL_WINDOWEVENT:
- switch (event->window.event) {
- case SDL_WINDOWEVENT_SHOWN:
- fprintf(stderr, "Window %d shown", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_HIDDEN:
- fprintf(stderr, "Window %d hidden", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_EXPOSED:
- fprintf(stderr, "Window %d exposed", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_MOVED:
- fprintf(stderr, "Window %d moved to %d,%d",
- event->window.windowID, event->window.data1,
- event->window.data2);
- break;
- case SDL_WINDOWEVENT_RESIZED:
- fprintf(stderr, "Window %d resized to %dx%d",
- event->window.windowID, event->window.data1,
- event->window.data2);
- break;
- case SDL_WINDOWEVENT_MINIMIZED:
- fprintf(stderr, "Window %d minimized", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_MAXIMIZED:
- fprintf(stderr, "Window %d maximized", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_RESTORED:
- fprintf(stderr, "Window %d restored", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_ENTER:
- fprintf(stderr, "Mouse entered window %d",
- event->window.windowID);
- break;
- case SDL_WINDOWEVENT_LEAVE:
- fprintf(stderr, "Mouse left window %d", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_FOCUS_GAINED:
- fprintf(stderr, "Window %d gained keyboard focus",
- event->window.windowID);
- break;
- case SDL_WINDOWEVENT_FOCUS_LOST:
- fprintf(stderr, "Window %d lost keyboard focus",
- event->window.windowID);
- break;
- case SDL_WINDOWEVENT_CLOSE:
- fprintf(stderr, "Window %d closed", event->window.windowID);
- break;
- default:
- fprintf(stderr, "Window %d got unknown event %d",
- event->window.windowID, event->window.event);
- break;
- }
- break;
- case SDL_KEYDOWN:
- fprintf(stderr,
- "Keyboard %d: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
- event->key.which, event->key.windowID,
- event->key.keysym.scancode,
- SDL_GetScancodeName(event->key.keysym.scancode),
- event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
- break;
- case SDL_KEYUP:
- fprintf(stderr,
- "Keyboard %d: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
- event->key.which, event->key.windowID,
- event->key.keysym.scancode,
- SDL_GetScancodeName(event->key.keysym.scancode),
- event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
- break;
- case SDL_TEXTINPUT:
- fprintf(stderr, "Keyboard %d: text input \"%s\" in window %d",
- event->text.which, event->text.text, event->text.windowID);
- break;
- case SDL_MOUSEMOTION:
- fprintf(stderr, "Mouse %d: moved to %d,%d (%d,%d) in window %d",
- event->motion.which, event->motion.x, event->motion.y,
- event->motion.xrel, event->motion.yrel,
- event->motion.windowID);
- break;
- case SDL_MOUSEBUTTONDOWN:
- fprintf(stderr, "Mouse %d: button %d pressed at %d,%d in window %d",
- event->button.which, event->button.button, event->button.x,
- event->button.y, event->button.windowID);
- break;
- case SDL_MOUSEBUTTONUP:
- fprintf(stderr, "Mouse %d: button %d released at %d,%d in window %d",
- event->button.which, event->button.button, event->button.x,
- event->button.y, event->button.windowID);
- break;
- case SDL_MOUSEWHEEL:
- fprintf(stderr,
- "Mouse %d: wheel scrolled %d in x and %d in y in window %d",
- event->wheel.which, event->wheel.x, event->wheel.y,
- event->wheel.windowID);
- break;
- case SDL_JOYBALLMOTION:
- fprintf(stderr, "Joystick %d: ball %d moved by %d,%d",
- event->jball.which, event->jball.ball, event->jball.xrel,
- event->jball.yrel);
- break;
- case SDL_JOYHATMOTION:
- fprintf(stderr, "Joystick %d: hat %d moved to ", event->jhat.which,
- event->jhat.hat);
- switch (event->jhat.value) {
- case SDL_HAT_CENTERED:
- fprintf(stderr, "CENTER");
- break;
- case SDL_HAT_UP:
- fprintf(stderr, "UP");
- break;
- case SDL_HAT_RIGHTUP:
- fprintf(stderr, "RIGHTUP");
- break;
- case SDL_HAT_RIGHT:
- fprintf(stderr, "RIGHT");
- break;
- case SDL_HAT_RIGHTDOWN:
- fprintf(stderr, "RIGHTDOWN");
- break;
- case SDL_HAT_DOWN:
- fprintf(stderr, "DOWN");
- break;
- case SDL_HAT_LEFTDOWN:
- fprintf(stderr, "LEFTDOWN");
- break;
- case SDL_HAT_LEFT:
- fprintf(stderr, "LEFT");
- break;
- case SDL_HAT_LEFTUP:
- fprintf(stderr, "LEFTUP");
- break;
- default:
- fprintf(stderr, "UNKNOWN");
- break;
- }
- break;
- case SDL_JOYBUTTONDOWN:
- fprintf(stderr, "Joystick %d: button %d pressed",
- event->jbutton.which, event->jbutton.button);
- break;
- case SDL_JOYBUTTONUP:
- fprintf(stderr, "Joystick %d: button %d released",
- event->jbutton.which, event->jbutton.button);
- break;
- case SDL_QUIT:
- fprintf(stderr, "Quit requested");
- break;
- case SDL_USEREVENT:
- fprintf(stderr, "User event %d", event->user.code);
- break;
- default:
- fprintf(stderr, "Unknown event %d", event->type);
- break;
- }
- fprintf(stderr, "\n");
-}
-
-void
-CommonEvent(CommonState * state, SDL_Event * event, int *done)
-{
- if (state->verbose & VERBOSE_EVENT) {
- PrintEvent(event);
- }
-
- switch (event->type) {
- case SDL_WINDOWEVENT:
- switch (event->window.event) {
- case SDL_WINDOWEVENT_CLOSE:
- *done = 1;
- break;
- }
- break;
- case SDL_KEYDOWN:
- switch (event->key.keysym.sym) {
- /* Add hotkeys here */
- case SDLK_g:
- if (event->key.keysym.mod & KMOD_CTRL) {
- /* Ctrl-G toggle grab */
- }
- break;
- case SDLK_ESCAPE:
- *done = 1;
- break;
- default:
- break;
- }
- break;
- case SDL_QUIT:
- *done = 1;
- break;
- }
-}
-
-void
-CommonQuit(CommonState * state)
-{
- if (state->flags & SDL_INIT_VIDEO) {
- SDL_VideoQuit();
- }
- if (state->flags & SDL_INIT_AUDIO) {
- SDL_AudioQuit();
- }
- if (state->windows) {
- SDL_free(state->windows);
- }
- SDL_free(state);
-}
--- a/test/nds-test-progs/sprite/source/common.h Sat Mar 26 21:26:05 2011 -0700
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,48 +0,0 @@
-
-/* A simple test program framework */
-
-#include <SDL/SDL.h>
-
-#define VERBOSE_VIDEO 0x00000001
-#define VERBOSE_MODES 0x00000002
-#define VERBOSE_RENDER 0x00000004
-#define VERBOSE_EVENT 0x00000008
-#define VERBOSE_AUDIO 0x00000010
-
-typedef struct
-{
- /* SDL init flags */
- char **argv;
- Uint32 flags;
- Uint32 verbose;
-
- /* Video info */
- const char *videodriver;
- int display;
- const char *window_title;
- Uint32 window_flags;
- int window_x;
- int window_y;
- int window_w;
- int window_h;
- int depth;
- int refresh_rate;
- int num_windows;
- SDL_WindowID *windows;
-
- /* Renderer info */
- const char *renderdriver;
- Uint32 render_flags;
- SDL_bool skip_renderer;
-
- /* Audio info */
- const char *audiodriver;
- SDL_AudioSpec audiospec;
-} CommonState;
-
-extern CommonState *CommonCreateState(char **argv, Uint32 flags);
-extern int CommonArg(CommonState * state, int index);
-extern const char *CommonUsage(CommonState * state);
-extern SDL_bool CommonInit(CommonState * state);
-extern void CommonEvent(CommonState * state, SDL_Event * event, int *done);
-extern void CommonQuit(CommonState * state);
--- a/test/nds-test-progs/sprite/source/testsprite.c Sat Mar 26 21:26:05 2011 -0700
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,316 +0,0 @@
-/* Simple program: Move N sprites around on the screen as fast as possible */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <time.h>
-#include <math.h>
-#include <fat.h>
-#include <SDL/SDL.h>
-
-#define NUM_SPRITES 10
-#define MAX_SPEED 1
-
-SDL_Surface *sprite;
-int numsprites;
-SDL_Rect *sprite_rects;
-SDL_Rect *positions;
-SDL_Rect *velocities;
-int sprites_visible;
-int debug_flip;
-Uint16 sprite_w, sprite_h;
-
-/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
-static void
-quit(int rc)
-{
- SDL_Quit();
- exit(rc);
-}
-
-int
-LoadSprite(char *file)
-{
- SDL_Surface *temp;
-
- /* Load the sprite image */
- sprite = SDL_LoadBMP(file);
- if (sprite == NULL) {
- fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
- return (-1);
- }
-
- /* Set transparent pixel as the pixel at (0,0) */
- if (sprite->format->palette) {
- SDL_SetColorKey(sprite, (SDL_SRCCOLORKEY | SDL_RLEACCEL),
- *(Uint8 *) sprite->pixels);
- }
-
- /* Convert sprite to video format */
- temp = SDL_DisplayFormat(sprite);
- SDL_FreeSurface(sprite);
- if (temp == NULL) {
- fprintf(stderr, "Couldn't convert background: %s\n", SDL_GetError());
- return (-1);
- }
- sprite = temp;
-
- /* We're ready to roll. :) */
- return (0);
-}
-
-void
-MoveSprites(SDL_Surface * screen, Uint32 background)
-{
- int i, nupdates;
- SDL_Rect area, *position, *velocity;
-
- nupdates = 0;
- /* Erase all the sprites if necessary */
- if (sprites_visible) {
- SDL_FillRect(screen, NULL, background);
- }
-
- /* Move the sprite, bounce at the wall, and draw */
- for (i = 0; i < numsprites; ++i) {
- position = &positions[i];
- velocity = &velocities[i];
- position->x += velocity->x;
- if ((position->x < 0) || (position->x >= (screen->w - sprite_w))) {
- velocity->x = -velocity->x;
- position->x += velocity->x;
- }
- position->y += velocity->y;
- if ((position->y < 0) || (position->y >= (screen->h - sprite_w))) {
- velocity->y = -velocity->y;
- position->y += velocity->y;
- }
-
- /* Blit the sprite onto the screen */
- area = *position;
- SDL_BlitSurface(sprite, NULL, screen, &area);
- sprite_rects[nupdates++] = area;
- }
-
- if (debug_flip) {
- if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) {
- static int t = 0;
-
- Uint32 color = SDL_MapRGB(screen->format, 255, 0, 0);
- SDL_Rect r;
- r.x = t;
-/* (sin((float) t * 2 * 3.1459) + 1.0) / 2.0 * (screen->w - 20); */
- r.y = 0;
- r.w = 20;
- r.h = screen->h;
-
- SDL_FillRect(screen, &r, color);
- t += 2;
- }
- }
-
- /* Update the screen! */
- if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) {
- SDL_Flip(screen);
- } else {
- SDL_UpdateRects(screen, nupdates, sprite_rects);
- }
- sprites_visible = 1;
-}
-
-/* This is a way of telling whether or not to use hardware surfaces */
-Uint32
-FastestFlags(Uint32 flags, int width, int height, int bpp)
-{
- const SDL_VideoInfo *info;
-
- /* Hardware acceleration is only used in fullscreen mode */
- flags |= SDL_FULLSCREEN;
-
- /* Check for various video capabilities */
- info = SDL_GetVideoInfo();
- if (info->blit_hw_CC && info->blit_fill) {
- /* We use accelerated colorkeying and color filling */
- flags |= SDL_HWSURFACE;
- }
- /* If we have enough video memory, and will use accelerated
- blits directly to it, then use page flipping.
- */
- if ((flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
- /* Direct hardware blitting without double-buffering
- causes really bad flickering.
- */
- if (info->video_mem * 1024 > (height * width * bpp / 8)) {
- flags |= SDL_DOUBLEBUF;
- } else {
- flags &= ~SDL_HWSURFACE;
- }
- }
-
- /* Return the flags */
- return (flags);
-}
-
-int
-main(int argc, char *argv[])
-{
- SDL_Surface *screen;
- Uint8 *mem;
- int width, height;
- Uint8 video_bpp;
- Uint32 videoflags;
- Uint32 background;
- int i, done;
- SDL_Event event;
- Uint32 then, now, frames;
-
- consoleDemoInit();
- puts("Hello world! Initializing FAT...");
- fatInitDefault();
- /* Initialize SDL */
- if (SDL_Init(SDL_INIT_VIDEO) < 0) {
- fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
- return (1);
- }
- puts("* initialized SDL");
-
- numsprites = NUM_SPRITES;
- videoflags = SDL_SWSURFACE /*| SDL_ANYFORMAT */ ;
- width = 256;
- height = 192;
- video_bpp = 15;
- debug_flip = 0;
- while (argc > 1) {
- --argc;
- if (strcmp(argv[argc - 1], "-width") == 0) {
- width = atoi(argv[argc]);
- --argc;
- } else if (strcmp(argv[argc - 1], "-height") == 0) {
- height = atoi(argv[argc]);
- --argc;
- } else if (strcmp(argv[argc - 1], "-bpp") == 0) {
- video_bpp = atoi(argv[argc]);
- videoflags &= ~SDL_ANYFORMAT;
- --argc;
- } else if (strcmp(argv[argc], "-fast") == 0) {
- videoflags = FastestFlags(videoflags, width, height, video_bpp);
- } else if (strcmp(argv[argc], "-hw") == 0) {
- videoflags ^= SDL_HWSURFACE;
- } else if (strcmp(argv[argc], "-flip") == 0) {
- videoflags ^= SDL_DOUBLEBUF;
- } else if (strcmp(argv[argc], "-debugflip") == 0) {
- debug_flip ^= 1;
- } else if (strcmp(argv[argc], "-fullscreen") == 0) {
- videoflags ^= SDL_FULLSCREEN;
- } else if (isdigit(argv[argc][0])) {
- numsprites = atoi(argv[argc]);
- } else {
- fprintf(stderr,
- "Usage: %s [-bpp N] [-hw] [-flip] [-fast] [-fullscreen] [numsprites]\n",
- argv[0]);
- quit(1);
- }
- }
-
- /* Set video mode */
- screen = SDL_SetVideoMode(width, height, video_bpp, videoflags);
- if (!screen) {
- fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
- width, height, SDL_GetError());
- quit(2);
- }
- screen->flags &= ~SDL_PREALLOC;
- puts("* set video mode");
-
- /* Load the sprite */
- if (LoadSprite("icon.bmp") < 0) {
- quit(1);
- }
- puts("* loaded sprite");
-
- /* Allocate memory for the sprite info */
- mem = (Uint8 *) malloc(4 * sizeof(SDL_Rect) * numsprites);
- if (mem == NULL) {
- SDL_FreeSurface(sprite);
- fprintf(stderr, "Out of memory!\n");
- quit(2);
- }
- sprite_rects = (SDL_Rect *) mem;
- positions = sprite_rects;
- sprite_rects += numsprites;
- velocities = sprite_rects;
- sprite_rects += numsprites;
- sprite_w = sprite->w;
- sprite_h = sprite->h;
- srand(time(NULL));
- for (i = 0; i < numsprites; ++i) {
- positions[i].x = rand() % (screen->w - sprite_w);
- positions[i].y = rand() % (screen->h - sprite_h);
- positions[i].w = sprite->w;
- positions[i].h = sprite->h;
- velocities[i].x = 0;
- velocities[i].y = 0;
- while (!velocities[i].x && !velocities[i].y) {
- velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
- velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
- }
- }
- background = SDL_MapRGB(screen->format, 0x00, 0x00, 0x00);
-
- /* Print out information about our surfaces */
- printf("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel);
- if ((screen->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
- printf("Screen is in video memory\n");
- } else {
- printf("Screen is in system memory\n");
- }
- if ((screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF) {
- printf("Screen has double-buffering enabled\n");
- }
- if ((sprite->flags & SDL_HWSURFACE) == SDL_HWSURFACE) {
- printf("Sprite is in video memory\n");
- } else {
- printf("Sprite is in system memory\n");
- }
- /* Run a sample blit to trigger blit acceleration */
- {
- SDL_Rect dst;
- dst.x = 0;
- dst.y = 0;
- dst.w = sprite->w;
- dst.h = sprite->h;
- SDL_BlitSurface(sprite, NULL, screen, &dst);
- SDL_FillRect(screen, &dst, background);
- }
- if ((sprite->flags & SDL_HWACCEL) == SDL_HWACCEL) {
- printf("Sprite blit uses hardware acceleration\n");
- }
- if ((sprite->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
- printf("Sprite blit uses RLE acceleration\n");
- }
-
- /* Loop, blitting sprites and waiting for a keystroke */
- frames = 0;
- then = SDL_GetTicks();
- done = 0;
- sprites_visible = 0;
- puts("hello!");
- while (!done) {
- /* Check for events */
- ++frames;
- printf(".");
- swiWaitForVBlank();
- MoveSprites(screen, background);
- }
- puts("goodbye!");
- SDL_FreeSurface(sprite);
- free(mem);
-
- /* Print out some timing information */
- now = SDL_GetTicks();
- if (now > then) {
- printf("%2.2f frames per second\n",
- ((double) frames * 1000) / (now - then));
- }
- SDL_Quit();
- return (0);
-}
--- a/test/nds-test-progs/sprite2/Makefile Sat Mar 26 21:26:05 2011 -0700
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,132 +0,0 @@
-#---------------------------------------------------------------------------------
-.SUFFIXES:
-#---------------------------------------------------------------------------------
-
-ifeq ($(strip $(DEVKITARM)),)
-$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
-endif
-
-include $(DEVKITARM)/ds_rules
-
-#---------------------------------------------------------------------------------
-# TARGET is the name of the output
-# BUILD is the directory where object files & intermediate files will be placed
-# SOURCES is a list of directories containing source code
-# INCLUDES is a list of directories containing extra header files
-#---------------------------------------------------------------------------------
-TARGET := $(shell basename $(CURDIR))
-BUILD := build
-SOURCES := source
-DATA := data
-INCLUDES := include
-
-#---------------------------------------------------------------------------------
-# options for code generation
-#---------------------------------------------------------------------------------
-ARCH := -mthumb -mthumb-interwork
-
-# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD
-# *insists* it has a FPU or VFP, and it won't take no for an answer!
-CFLAGS := -save-temps -g -Wall -O0\
- -mcpu=arm9tdmi -mtune=arm9tdmi \
- $(ARCH)
-
-CFLAGS += $(INCLUDE) -DARM9 -D__NDS__
-CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -fno-exceptions -fno-rtti
-
-ASFLAGS := -g $(ARCH)
-LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map)
-
-#---------------------------------------------------------------------------------
-# any extra libraries we wish to link with the project
-#---------------------------------------------------------------------------------
-LIBS := -lSDL -lfat -lnds9
-
-
-#---------------------------------------------------------------------------------
-# list of directories containing libraries, this must be the top level containing
-# include and lib
-#---------------------------------------------------------------------------------
-LIBDIRS := $(LIBNDS)
-
-#---------------------------------------------------------------------------------
-# no real need to edit anything past this point unless you need to add additional
-# rules for different file extensions
-#---------------------------------------------------------------------------------
-ifneq ($(BUILD),$(notdir $(CURDIR)))
-#---------------------------------------------------------------------------------
-
-export OUTPUT := $(CURDIR)/$(TARGET)
-
-export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
- $(foreach dir,$(DATA),$(CURDIR)/$(dir))
-
-export DEPSDIR := $(CURDIR)/$(BUILD)
-
-CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
-CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
-SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
-BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
-
-#---------------------------------------------------------------------------------
-# use CXX for linking C++ projects, CC for standard C
-#---------------------------------------------------------------------------------
-ifeq ($(strip $(CPPFILES)),)
-#---------------------------------------------------------------------------------
- export LD := $(CC)
-#---------------------------------------------------------------------------------
-else
-#---------------------------------------------------------------------------------
- export LD := $(CXX)
-#---------------------------------------------------------------------------------
-endif
-#---------------------------------------------------------------------------------
-
-export OFILES := $(addsuffix .o,$(BINFILES)) \
- $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
-
-export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
- $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
- $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
- -I$(CURDIR)/$(BUILD)
-
-export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
-
-.PHONY: $(BUILD) clean
-
-#---------------------------------------------------------------------------------
-$(BUILD):
- @[ -d $@ ] || mkdir -p $@
- @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
-
-#---------------------------------------------------------------------------------
-clean:
- @echo clean ...
- @rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9 $(TARGET).ds.gba
-
-
-#---------------------------------------------------------------------------------
-else
-
-DEPENDS := $(OFILES:.o=.d)
-
-#---------------------------------------------------------------------------------
-# main targets
-#---------------------------------------------------------------------------------
-$(OUTPUT).ds.gba : $(OUTPUT).nds
-$(OUTPUT).nds : $(OUTPUT).arm9
-$(OUTPUT).arm9 : $(OUTPUT).elf
-$(OUTPUT).elf : $(OFILES)
-
-#---------------------------------------------------------------------------------
-%.bin.o : %.bin
-#---------------------------------------------------------------------------------
- @echo $(notdir $<)
- @$(bin2o)
-
-
--include $(DEPENDS)
-
-#---------------------------------------------------------------------------------------
-endif
-#---------------------------------------------------------------------------------------
Binary file test/nds-test-progs/sprite2/icon.bmp has changed
--- a/test/nds-test-progs/sprite2/source/common.c Sat Mar 26 21:26:05 2011 -0700
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,965 +0,0 @@
-
-/* A simple test program framework */
-
-#include <stdio.h>
-
-#include "common.h"
-
-#define VIDEO_USAGE \
-"[--video driver] [--renderer driver] [--info all|video|modes|render|event] [--display %d] [--fullscreen | --windows N] [--title title] [--center | --position X,Y] [--geometry WxH] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab]"
-
-#define AUDIO_USAGE \
-"[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]"
-
-CommonState *
-CommonCreateState(char **argv, Uint32 flags)
-{
- CommonState *state = SDL_calloc(1, sizeof(*state));
- if (!state) {
- SDL_OutOfMemory();
- return NULL;
- }
-
- /* Initialize some defaults */
- state->argv = argv;
- state->flags = flags;
- state->window_title = argv[0];
- state->window_flags = SDL_WINDOW_SHOWN;
- state->window_x = SDL_WINDOWPOS_UNDEFINED;
- state->window_y = SDL_WINDOWPOS_UNDEFINED;
- state->window_w = 256;
- state->window_h = 192;
- state->num_windows = 1;
- state->audiospec.freq = 22050;
- state->audiospec.format = AUDIO_S16;
- state->audiospec.channels = 2;
- state->audiospec.samples = 2048;
- return state;
-}
-
-int
-CommonArg(CommonState * state, int index)
-{
- char **argv = state->argv;
-
- if (SDL_strcasecmp(argv[index], "--video") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->videodriver = argv[index];
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--renderer") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->renderdriver = argv[index];
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--info") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- if (SDL_strcasecmp(argv[index], "all") == 0) {
- state->verbose |=
- (VERBOSE_VIDEO | VERBOSE_MODES | VERBOSE_RENDER |
- VERBOSE_EVENT);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "video") == 0) {
- state->verbose |= VERBOSE_VIDEO;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "modes") == 0) {
- state->verbose |= VERBOSE_MODES;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "render") == 0) {
- state->verbose |= VERBOSE_RENDER;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "event") == 0) {
- state->verbose |= VERBOSE_EVENT;
- return 2;
- }
- return -1;
- }
- if (SDL_strcasecmp(argv[index], "--display") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->display = SDL_atoi(argv[index]);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) {
- state->window_flags |= SDL_WINDOW_FULLSCREEN;
- state->num_windows = 1;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--windows") == 0) {
- ++index;
- if (!argv[index] || !SDL_isdigit(*argv[index])) {
- return -1;
- }
- if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) {
- state->num_windows = SDL_atoi(argv[index]);
- }
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--title") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->window_title = argv[index];
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--center") == 0) {
- state->window_x = SDL_WINDOWPOS_CENTERED;
- state->window_y = SDL_WINDOWPOS_CENTERED;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--position") == 0) {
- char *x, *y;
- ++index;
- if (!argv[index]) {
- return -1;
- }
- x = argv[index];
- y = argv[index];
- while (*y && *y != ',') {
- ++y;
- }
- if (!*y) {
- return -1;
- }
- *y++ = '\0';
- state->window_x = SDL_atoi(x);
- state->window_y = SDL_atoi(y);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--geometry") == 0) {
- char *w, *h;
- ++index;
- if (!argv[index]) {
- return -1;
- }
- w = argv[index];
- h = argv[index];
- while (*h && *h != 'x') {
- ++h;
- }
- if (!*h) {
- return -1;
- }
- *h++ = '\0';
- state->window_w = SDL_atoi(w);
- state->window_h = SDL_atoi(h);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--depth") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->depth = SDL_atoi(argv[index]);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--refresh") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->refresh_rate = SDL_atoi(argv[index]);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--vsync") == 0) {
- state->render_flags |= SDL_RENDERER_PRESENTVSYNC;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--noframe") == 0) {
- state->window_flags |= SDL_WINDOW_BORDERLESS;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--resize") == 0) {
- state->window_flags |= SDL_WINDOW_RESIZABLE;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--minimize") == 0) {
- state->window_flags |= SDL_WINDOW_MINIMIZED;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--maximize") == 0) {
- state->window_flags |= SDL_WINDOW_MAXIMIZED;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--grab") == 0) {
- state->window_flags |= SDL_WINDOW_INPUT_GRABBED;
- return 1;
- }
- if (SDL_strcasecmp(argv[index], "--rate") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->audiospec.freq = SDL_atoi(argv[index]);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--format") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- if (SDL_strcasecmp(argv[index], "U8") == 0) {
- state->audiospec.format = AUDIO_U8;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "S8") == 0) {
- state->audiospec.format = AUDIO_S8;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "U16") == 0) {
- state->audiospec.format = AUDIO_U16;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "U16LE") == 0) {
- state->audiospec.format = AUDIO_U16LSB;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "U16BE") == 0) {
- state->audiospec.format = AUDIO_U16MSB;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "S16") == 0) {
- state->audiospec.format = AUDIO_S16;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "S16LE") == 0) {
- state->audiospec.format = AUDIO_S16LSB;
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "S16BE") == 0) {
- state->audiospec.format = AUDIO_S16MSB;
- return 2;
- }
- return -1;
- }
- if (SDL_strcasecmp(argv[index], "--channels") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->audiospec.channels = (Uint8) SDL_atoi(argv[index]);
- return 2;
- }
- if (SDL_strcasecmp(argv[index], "--samples") == 0) {
- ++index;
- if (!argv[index]) {
- return -1;
- }
- state->audiospec.samples = (Uint16) SDL_atoi(argv[index]);
- return 2;
- }
- if ((SDL_strcasecmp(argv[index], "-h") == 0)
- || (SDL_strcasecmp(argv[index], "--help") == 0)) {
- /* Print the usage message */
- return -1;
- }
- return 0;
-}
-
-const char *
-CommonUsage(CommonState * state)
-{
- switch (state->flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
- case SDL_INIT_VIDEO:
- return VIDEO_USAGE;
- case SDL_INIT_AUDIO:
- return AUDIO_USAGE;
- case (SDL_INIT_VIDEO | SDL_INIT_AUDIO):
- return VIDEO_USAGE " " AUDIO_USAGE;
- default:
- return "";
- }
-}
-
-static void
-PrintRendererFlag(Uint32 flag)
-{
- switch (flag) {
- case SDL_RENDERER_SINGLEBUFFER:
- fprintf(stderr, "SingleBuffer");
- break;
- case SDL_RENDERER_PRESENTCOPY:
- fprintf(stderr, "PresentCopy");
- break;
- case SDL_RENDERER_PRESENTFLIP2:
- fprintf(stderr, "PresentFlip2");
- break;
- case SDL_RENDERER_PRESENTFLIP3:
- fprintf(stderr, "PresentFlip3");
- break;
- case SDL_RENDERER_PRESENTDISCARD:
- fprintf(stderr, "PresentDiscard");
- break;
- case SDL_RENDERER_PRESENTVSYNC:
- fprintf(stderr, "PresentVSync");
- break;
- case SDL_RENDERER_ACCELERATED:
- fprintf(stderr, "Accelerated");
- break;
- default:
- fprintf(stderr, "0x%8.8x", flag);
- break;
- }
-}
-
-static void
-PrintBlendMode(Uint32 flag)
-{
- switch (flag) {
- case SDL_BLENDMODE_NONE:
- fprintf(stderr, "None");
- break;
- case SDL_BLENDMODE_MASK:
- fprintf(stderr, "Mask");
- break;
- case SDL_BLENDMODE_BLEND:
- fprintf(stderr, "Blend");
- break;
- case SDL_BLENDMODE_ADD:
- fprintf(stderr, "Add");
- break;
- case SDL_BLENDMODE_MOD:
- fprintf(stderr, "Mod");
- break;
- default:
- fprintf(stderr, "0x%8.8x", flag);
- break;
- }
-}
-
-static void
-PrintScaleMode(Uint32 flag)
-{
- switch (flag) {
- case SDL_TEXTURESCALEMODE_NONE:
- fprintf(stderr, "None");
- break;
- case SDL_TEXTURESCALEMODE_FAST:
- fprintf(stderr, "Fast");
- break;
- case SDL_TEXTURESCALEMODE_SLOW:
- fprintf(stderr, "Slow");
- break;
- case SDL_TEXTURESCALEMODE_BEST:
- fprintf(stderr, "Best");
- break;
- default:
- fprintf(stderr, "0x%8.8x", flag);
- break;
- }
-}
-
-static void
-PrintPixelFormat(Uint32 format)
-{
- switch (format) {
- case SDL_PIXELFORMAT_UNKNOWN:
- fprintf(stderr, "Unknwon");
- break;
- case SDL_PIXELFORMAT_INDEX1LSB:
- fprintf(stderr, "Index1LSB");
- break;
- case SDL_PIXELFORMAT_INDEX1MSB:
- fprintf(stderr, "Index1MSB");
- break;
- case SDL_PIXELFORMAT_INDEX4LSB:
- fprintf(stderr, "Index4LSB");
- break;
- case SDL_PIXELFORMAT_INDEX4MSB:
- fprintf(stderr, "Index4MSB");
- break;
- case SDL_PIXELFORMAT_INDEX8:
- fprintf(stderr, "Index8");
- break;
- case SDL_PIXELFORMAT_RGB332:
- fprintf(stderr, "RGB332");
- break;
- case SDL_PIXELFORMAT_RGB444:
- fprintf(stderr, "RGB444");
- break;
- case SDL_PIXELFORMAT_RGB555:
- fprintf(stderr, "RGB555");
- break;
- case SDL_PIXELFORMAT_ARGB4444:
- fprintf(stderr, "ARGB4444");
- break;
- case SDL_PIXELFORMAT_ARGB1555:
- fprintf(stderr, "ARGB1555");
- break;
- case SDL_PIXELFORMAT_RGB565:
- fprintf(stderr, "RGB565");
- break;
- case SDL_PIXELFORMAT_RGB24:
- fprintf(stderr, "RGB24");
- break;
- case SDL_PIXELFORMAT_BGR24:
- fprintf(stderr, "BGR24");
- break;
- case SDL_PIXELFORMAT_RGB888:
- fprintf(stderr, "RGB888");
- break;
- case SDL_PIXELFORMAT_BGR888:
- fprintf(stderr, "BGR888");
- break;
- case SDL_PIXELFORMAT_ARGB8888:
- fprintf(stderr, "ARGB8888");
- break;
- case SDL_PIXELFORMAT_RGBA8888:
- fprintf(stderr, "RGBA8888");
- break;
- case SDL_PIXELFORMAT_ABGR8888:
- fprintf(stderr, "ABGR8888");
- break;
- case SDL_PIXELFORMAT_BGRA8888:
- fprintf(stderr, "BGRA8888");
- break;
- case SDL_PIXELFORMAT_ARGB2101010:
- fprintf(stderr, "ARGB2101010");
- break;
- case SDL_PIXELFORMAT_YV12:
- fprintf(stderr, "YV12");
- break;
- case SDL_PIXELFORMAT_IYUV:
- fprintf(stderr, "IYUV");
- break;
- case SDL_PIXELFORMAT_YUY2:
- fprintf(stderr, "YUY2");
- break;
- case SDL_PIXELFORMAT_UYVY:
- fprintf(stderr, "UYVY");
- break;
- case SDL_PIXELFORMAT_YVYU:
- fprintf(stderr, "YVYU");
- break;
- case SDL_PIXELFORMAT_ABGR1555:
- fprintf(stderr, "ABGR1555");
- break;
- case SDL_PIXELFORMAT_BGR555:
- fprintf(stderr, "BGR555");
- break;
- default:
- fprintf(stderr, "0x%8.8x", format);
- break;
- }
-}
-
-static void
-PrintRenderer(SDL_RendererInfo * info)
-{
- int i, count;
-
- fprintf(stderr, " Renderer %s:\n", info->name);
-
- fprintf(stderr, " Flags: 0x%8.8X", info->flags);
- fprintf(stderr, " (");
- count = 0;
- for (i = 0; i < sizeof(info->flags) * 8; ++i) {
- Uint32 flag = (1 << i);
- if (info->flags & flag) {
- if (count > 0) {
- fprintf(stderr, " | ");
- }
- PrintRendererFlag(flag);
- ++count;
- }
- }
- fprintf(stderr, ")\n");
-
- fprintf(stderr, " Blend: 0x%8.8X", info->blend_modes);
- fprintf(stderr, " (");
- count = 0;
- for (i = 0; i < sizeof(info->blend_modes) * 8; ++i) {
- Uint32 flag = (1 << i);
- if (info->blend_modes & flag) {
- if (count > 0) {
- fprintf(stderr, " | ");
- }
- PrintBlendMode(flag);
- ++count;
- }
- }
- fprintf(stderr, ")\n");
-
- fprintf(stderr, " Scale: 0x%8.8X", info->scale_modes);
- fprintf(stderr, " (");
- count = 0;
- for (i = 0; i < sizeof(info->scale_modes) * 8; ++i) {
- Uint32 flag = (1 << i);
- if (info->scale_modes & flag) {
- if (count > 0) {
- fprintf(stderr, " | ");
- }
- PrintScaleMode(flag);
- ++count;
- }
- }
- fprintf(stderr, ")\n");
-
- fprintf(stderr, " Texture formats (%d): ", info->num_texture_formats);
- for (i = 0; i < (int) info->num_texture_formats; ++i) {
- if (i > 0) {
- fprintf(stderr, ", ");
- }
- PrintPixelFormat(info->texture_formats[i]);
- }
- fprintf(stderr, "\n");
-
- if (info->max_texture_width || info->max_texture_height) {
- fprintf(stderr, " Max Texture Size: %dx%d\n",
- info->max_texture_width, info->max_texture_height);
- }
-}
-
-SDL_bool
-CommonInit(CommonState * state)
-{
- int i, j, m, n;
- SDL_DisplayMode fullscreen_mode;
-
- if (state->flags & SDL_INIT_VIDEO) {
- if (state->verbose & VERBOSE_VIDEO) {
- n = SDL_GetNumVideoDrivers();
- if (n == 0) {
- fprintf(stderr, "No built-in video drivers\n");
- } else {
- fprintf(stderr, "Built-in video drivers:");
- for (i = 0; i < n; ++i) {
- if (i > 0) {
- fprintf(stderr, ",");
- }
- fprintf(stderr, " %s", SDL_GetVideoDriver(i));
- }
- fprintf(stderr, "\n");
- }
- }
- if (SDL_VideoInit(state->videodriver, 0) < 0) {
- fprintf(stderr, "Couldn't initialize video driver: %s\n",
- SDL_GetError());
- return SDL_FALSE;
- }
- if (state->verbose & VERBOSE_VIDEO) {
- fprintf(stderr, "Video driver: %s\n",
- SDL_GetCurrentVideoDriver());
- }
-
- if (state->verbose & VERBOSE_MODES) {
- SDL_DisplayMode mode;
- int bpp;
- Uint32 Rmask, Gmask, Bmask, Amask;
-
- n = SDL_GetNumVideoDisplays();
- fprintf(stderr, "Number of displays: %d\n", n);
- for (i = 0; i < n; ++i) {
- fprintf(stderr, "Display %d:\n", i);
- SDL_SelectVideoDisplay(i);
-
- SDL_GetDesktopDisplayMode(&mode);
- SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
- &Bmask, &Amask);
- fprintf(stderr,
- " Current mode: %dx%d@%dHz, %d bits-per-pixel\n",
- mode.w, mode.h, mode.refresh_rate, bpp);
- if (Rmask || Gmask || Bmask) {
- fprintf(stderr, " Red Mask = 0x%.8x\n", Rmask);
- fprintf(stderr, " Green Mask = 0x%.8x\n", Gmask);
- fprintf(stderr, " Blue Mask = 0x%.8x\n", Bmask);
- if (Amask)
- fprintf(stderr, " Alpha Mask = 0x%.8x\n", Amask);
- }
-
- /* Print available fullscreen video modes */
- m = SDL_GetNumDisplayModes();
- if (m == 0) {
- fprintf(stderr, "No available fullscreen video modes\n");
- } else {
- fprintf(stderr, " Fullscreen video modes:\n");
- for (j = 0; j < m; ++j) {
- SDL_GetDisplayMode(j, &mode);
- SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
- &Gmask, &Bmask, &Amask);
- fprintf(stderr,
- " Mode %d: %dx%d@%dHz, %d bits-per-pixel\n",
- j, mode.w, mode.h, mode.refresh_rate, bpp);
- if (Rmask || Gmask || Bmask) {
- fprintf(stderr, " Red Mask = 0x%.8x\n",
- Rmask);
- fprintf(stderr, " Green Mask = 0x%.8x\n",
- Gmask);
- fprintf(stderr, " Blue Mask = 0x%.8x\n",
- Bmask);
- if (Amask)
- fprintf(stderr,
- " Alpha Mask = 0x%.8x\n",
- Amask);
- }
- }
- }
- }
- }
-
- SDL_SelectVideoDisplay(state->display);
- if (state->verbose & VERBOSE_RENDER) {
- SDL_RendererInfo info;
-
- n = SDL_GetNumRenderDrivers();
- if (n == 0) {
- fprintf(stderr, "No built-in render drivers\n");
- } else {
- fprintf(stderr, "Built-in render drivers:\n");
- for (i = 0; i < n; ++i) {
- SDL_GetRenderDriverInfo(i, &info);
- PrintRenderer(&info);
- }
- }
- }
-
- switch (state->depth) {
- case 8:
- fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
- break;
- case 15:
- fullscreen_mode.format = SDL_PIXELFORMAT_BGR555;
- break;
- case 16:
- default:
- fullscreen_mode.format = SDL_PIXELFORMAT_ABGR1555;
- break;
-/* NDS default:
- fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
- break;*/
- }
- fullscreen_mode.w = state->window_w;
- fullscreen_mode.h = state->window_h;
- fullscreen_mode.refresh_rate = state->refresh_rate;
- SDL_SetFullscreenDisplayMode(&fullscreen_mode);
-
- state->windows =
- (SDL_WindowID *) SDL_malloc(state->num_windows *
- sizeof(*state->windows));
- if (!state->windows) {
- fprintf(stderr, "Out of memory!\n");
- return SDL_FALSE;
- }
- for (i = 0; i < state->num_windows; ++i) {
- char title[1024];
-
- if (state->num_windows > 1) {
- SDL_snprintf(title, SDL_arraysize(title), "%s %d",
- state->window_title, i + 1);
- } else {
- SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
- }
- state->windows[i] =
- SDL_CreateWindow(title, state->window_x, state->window_y,
- state->window_w, state->window_h,
- state->window_flags);
- if (!state->windows[i]) {
- fprintf(stderr, "Couldn't create window: %s\n",
- SDL_GetError());
- return SDL_FALSE;
- }
-
- if (!state->skip_renderer
- && (state->renderdriver
- || !(state->window_flags & SDL_WINDOW_OPENGL))) {
- m = -1;
- if (state->renderdriver) {
- SDL_RendererInfo info;
- n = SDL_GetNumRenderDrivers();
- for (j = 0; j < n; ++j) {
- SDL_GetRenderDriverInfo(j, &info);
- if (SDL_strcasecmp(info.name, state->renderdriver) ==
- 0) {
- m = j;
- break;
- }
- }
- if (m == n) {
- fprintf(stderr,
- "Couldn't find render driver named %s",
- state->renderdriver);
- return SDL_FALSE;
- }
- }
- if (SDL_CreateRenderer
- (state->windows[i], m, state->render_flags) < 0) {
- fprintf(stderr, "Couldn't create renderer: %s\n",
- SDL_GetError());
- return SDL_FALSE;
- }
- if (state->verbose & VERBOSE_RENDER) {
- SDL_RendererInfo info;
-
- fprintf(stderr, "Current renderer:\n");
- SDL_GetRendererInfo(&info);
- PrintRenderer(&info);
- }
- }
- }
- SDL_SelectRenderer(state->windows[0]);
- }
-
- if (state->flags & SDL_INIT_AUDIO) {
- if (state->verbose & VERBOSE_AUDIO) {
- n = SDL_GetNumAudioDrivers();
- if (n == 0) {
- fprintf(stderr, "No built-in audio drivers\n");
- } else {
- fprintf(stderr, "Built-in audio drivers:");
- for (i = 0; i < n; ++i) {
- if (i > 0) {
- fprintf(stderr, ",");
- }
- fprintf(stderr, " %s", SDL_GetAudioDriver(i));
- }
- fprintf(stderr, "\n");
- }
- }
- if (SDL_AudioInit(state->audiodriver) < 0) {
- fprintf(stderr, "Couldn't initialize audio driver: %s\n",
- SDL_GetError());
- return SDL_FALSE;
- }
- if (state->verbose & VERBOSE_VIDEO) {
- fprintf(stderr, "Audio driver: %s\n",
- SDL_GetCurrentAudioDriver());
- }
-
- if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
- fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
- return SDL_FALSE;
- }
- }
-
- return SDL_TRUE;
-}
-
-static void
-PrintEvent(SDL_Event * event)
-{
- fprintf(stderr, "SDL EVENT: ");
- switch (event->type) {
- case SDL_WINDOWEVENT:
- switch (event->window.event) {
- case SDL_WINDOWEVENT_SHOWN:
- fprintf(stderr, "Window %d shown", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_HIDDEN:
- fprintf(stderr, "Window %d hidden", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_EXPOSED:
- fprintf(stderr, "Window %d exposed", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_MOVED:
- fprintf(stderr, "Window %d moved to %d,%d",
- event->window.windowID, event->window.data1,
- event->window.data2);
- break;
- case SDL_WINDOWEVENT_RESIZED:
- fprintf(stderr, "Window %d resized to %dx%d",
- event->window.windowID, event->window.data1,
- event->window.data2);
- break;
- case SDL_WINDOWEVENT_MINIMIZED:
- fprintf(stderr, "Window %d minimized", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_MAXIMIZED:
- fprintf(stderr, "Window %d maximized", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_RESTORED:
- fprintf(stderr, "Window %d restored", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_ENTER:
- fprintf(stderr, "Mouse entered window %d",
- event->window.windowID);
- break;
- case SDL_WINDOWEVENT_LEAVE:
- fprintf(stderr, "Mouse left window %d", event->window.windowID);
- break;
- case SDL_WINDOWEVENT_FOCUS_GAINED:
- fprintf(stderr, "Window %d gained keyboard focus",
- event->window.windowID);
- break;
- case SDL_WINDOWEVENT_FOCUS_LOST:
- fprintf(stderr, "Window %d lost keyboard focus",
- event->window.windowID);
- break;
- case SDL_WINDOWEVENT_CLOSE:
- fprintf(stderr, "Window %d closed", event->window.windowID);
- break;
- default:
- fprintf(stderr, "Window %d got unknown event %d",
- event->window.windowID, event->window.event);
- break;
- }
- break;
- case SDL_KEYDOWN:
- fprintf(stderr,
- "Keyboard %d: key pressed in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
- event->key.which, event->key.windowID,
- event->key.keysym.scancode,
- SDL_GetScancodeName(event->key.keysym.scancode),
- event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
- break;
- case SDL_KEYUP:
- fprintf(stderr,
- "Keyboard %d: key released in window %d: scancode 0x%08X = %s, keycode 0x%08X = %s",
- event->key.which, event->key.windowID,
- event->key.keysym.scancode,
- SDL_GetScancodeName(event->key.keysym.scancode),
- event->key.keysym.sym, SDL_GetKeyName(event->key.keysym.sym));
- break;
- case SDL_TEXTINPUT:
- fprintf(stderr, "Keyboard %d: text input \"%s\" in window %d",
- event->text.which, event->text.text, event->text.windowID);
- break;
- case SDL_MOUSEMOTION:
- fprintf(stderr, "Mouse %d: moved to %d,%d (%d,%d) in window %d",
- event->motion.which, event->motion.x, event->motion.y,
- event->motion.xrel, event->motion.yrel,
- event->motion.windowID);
- break;
- case SDL_MOUSEBUTTONDOWN:
- fprintf(stderr, "Mouse %d: button %d pressed at %d,%d in window %d",
- event->button.which, event->button.button, event->button.x,
- event->button.y, event->button.windowID);
- break;
- case SDL_MOUSEBUTTONUP:
- fprintf(stderr, "Mouse %d: button %d released at %d,%d in window %d",
- event->button.which, event->button.button, event->button.x,
- event->button.y, event->button.windowID);
- break;
- case SDL_MOUSEWHEEL:
- fprintf(stderr,
- "Mouse %d: wheel scrolled %d in x and %d in y in window %d",
- event->wheel.which, event->wheel.x, event->wheel.y,
- event->wheel.windowID);
- break;
- case SDL_JOYBALLMOTION:
- fprintf(stderr, "Joystick %d: ball %d moved by %d,%d",
- event->jball.which, event->jball.ball, event->jball.xrel,
- event->jball.yrel);
- break;
- case SDL_JOYHATMOTION:
- fprintf(stderr, "Joystick %d: hat %d moved to ", event->jhat.which,
- event->jhat.hat);
- switch (event->jhat.value) {
- case SDL_HAT_CENTERED:
- fprintf(stderr, "CENTER");
- break;
- case SDL_HAT_UP:
- fprintf(stderr, "UP");
- break;
- case SDL_HAT_RIGHTUP:
- fprintf(stderr, "RIGHTUP");
- break;
- case SDL_HAT_RIGHT:
- fprintf(stderr, "RIGHT");
- break;
- case SDL_HAT_RIGHTDOWN:
- fprintf(stderr, "RIGHTDOWN");
- break;
- case SDL_HAT_DOWN:
- fprintf(stderr, "DOWN");
- break;
- case SDL_HAT_LEFTDOWN:
- fprintf(stderr, "LEFTDOWN");
- break;
- case SDL_HAT_LEFT:
- fprintf(stderr, "LEFT");
- break;
- case SDL_HAT_LEFTUP:
- fprintf(stderr, "LEFTUP");
- break;
- default:
- fprintf(stderr, "UNKNOWN");
- break;
- }
- break;
- case SDL_JOYBUTTONDOWN:
- fprintf(stderr, "Joystick %d: button %d pressed",
- event->jbutton.which, event->jbutton.button);
- break;
- case SDL_JOYBUTTONUP:
- fprintf(stderr, "Joystick %d: button %d released",
- event->jbutton.which, event->jbutton.button);
- break;
- case SDL_QUIT:
- fprintf(stderr, "Quit requested");
- break;
- case SDL_USEREVENT:
- fprintf(stderr, "User event %d", event->user.code);
- break;
- default:
- fprintf(stderr, "Unknown event %d", event->type);
- break;
- }
- fprintf(stderr, "\n");
-}
-
-void
-CommonEvent(CommonState * state, SDL_Event * event, int *done)
-{
- if (state->verbose & VERBOSE_EVENT) {
- PrintEvent(event);
- }
-
- switch (event->type) {
- case SDL_WINDOWEVENT:
- switch (event->window.event) {
- case SDL_WINDOWEVENT_CLOSE:
- *done = 1;
- break;
- }
- break;
- case SDL_KEYDOWN:
- switch (event->key.keysym.sym) {
- /* Add hotkeys here */
- case SDLK_g:
- if (event->key.keysym.mod & KMOD_CTRL) {
- /* Ctrl-G toggle grab */
- }
- break;
- case SDLK_ESCAPE:
- *done = 1;
- break;
- default:
- break;
- }
- break;
- case SDL_QUIT:
- *done = 1;
- break;
- }
-}
-
-void
-CommonQuit(CommonState * state)
-{
- if (state->flags & SDL_INIT_VIDEO) {
- SDL_VideoQuit();
- }
- if (state->flags & SDL_INIT_AUDIO) {
- SDL_AudioQuit();
- }
- if (state->windows) {
- SDL_free(state->windows);
- }
- SDL_free(state);
-}
--- a/test/nds-test-progs/sprite2/source/common.h Sat Mar 26 21:26:05 2011 -0700
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,48 +0,0 @@
-
-/* A simple test program framework */
-
-#include <SDL/SDL.h>
-
-#define VERBOSE_VIDEO 0x00000001
-#define VERBOSE_MODES 0x00000002
-#define VERBOSE_RENDER 0x00000004
-#define VERBOSE_EVENT 0x00000008
-#define VERBOSE_AUDIO 0x00000010
-
-typedef struct
-{
- /* SDL init flags */
- char **argv;
- Uint32 flags;
- Uint32 verbose;
-
- /* Video info */
- const char *videodriver;
- int display;
- const char *window_title;
- Uint32 window_flags;
- int window_x;
- int window_y;
- int window_w;
- int window_h;
- int depth;
- int refresh_rate;
- int num_windows;
- SDL_WindowID *windows;
-
- /* Renderer info */
- const char *renderdriver;
- Uint32 render_flags;
- SDL_bool skip_renderer;
-
- /* Audio info */
- const char *audiodriver;
- SDL_AudioSpec audiospec;
-} CommonState;
-
-extern CommonState *CommonCreateState(char **argv, Uint32 flags);
-extern int CommonArg(CommonState * state, int index);
-extern const char *CommonUsage(CommonState * state);
-extern SDL_bool CommonInit(CommonState * state);
-extern void CommonEvent(CommonState * state, SDL_Event * event, int *done);
-extern void CommonQuit(CommonState * state);
--- a/test/nds-test-progs/sprite2/source/testsprite2.c Sat Mar 26 21:26:05 2011 -0700
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,270 +0,0 @@
-/* Simple program: Move N sprites around on the screen as fast as possible */
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <time.h>
-#include <nds.h>
-#include <fat.h>
-#include "common.h"
-
-#define NUM_SPRITES 10
-#define MAX_SPEED 1
-
-static CommonState *state;
-static int num_sprites;
-static SDL_TextureID *sprites;
-static SDL_bool cycle_color;
-static SDL_bool cycle_alpha;
-static int cycle_direction = 1;
-static int current_alpha = 0;
-static int current_color = 0;
-static SDL_Rect *positions;
-static SDL_Rect *velocities;
-static int sprite_w, sprite_h;
-static SDL_BlendMode blendMode = SDL_BLENDMODE_MASK;
-static SDL_TextureScaleMode scaleMode = SDL_TEXTURESCALEMODE_NONE;
-
-/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
-static void
-quit(int rc)
-{
- if (sprites) {
- SDL_free(sprites);
- }
- if (positions) {
- SDL_free(positions);
- }
- if (velocities) {
- SDL_free(velocities);
- }
- CommonQuit(state);
- exit(rc);
-}
-
-int
-LoadSprite(char *file)
-{
- int i;
- SDL_Surface *temp;
-
- /* Load the sprite image */
- temp = SDL_LoadBMP(file);
- if (temp == NULL) {
- fprintf(stderr, "Couldn't load %s: %s", file, SDL_GetError());
- return (-1);
- }
- sprite_w = temp->w;
- sprite_h = temp->h;
-
- /* Set transparent pixel as the pixel at (0,0) */
- if (temp->format->palette) {
- SDL_SetColorKey(temp, SDL_SRCCOLORKEY, *(Uint8 *) temp->pixels);
- }
-
- /* Create textures from the image */
- for (i = 0; i < state->num_windows; ++i) {
- SDL_SelectRenderer(state->windows[i]);
- sprites[i] = SDL_CreateTextureFromSurface(0, temp);
- if (!sprites[i]) {
- fprintf(stderr, "Couldn't create texture: %s\n", SDL_GetError());
- SDL_FreeSurface(temp);
- return (-1);
- }
- SDL_SetTextureBlendMode(sprites[i], blendMode);
- SDL_SetTextureScaleMode(sprites[i], scaleMode);
- }
- SDL_FreeSurface(temp);
-
- /* We're ready to roll. :) */
- return (0);
-}
-
-int
-LoadSprite2(const u8 * ptr, int size)
-{
- int i;
- SDL_Rect r = { 0, 0, 32, 32 };
- for (i = 0; i < state->num_windows; ++i) {
- SDL_SelectRenderer(state->windows[i]);
- sprites[i] = SDL_CreateTexture(SDL_PIXELFORMAT_ABGR1555,
- SDL_TEXTUREACCESS_STATIC, r.w, r.h);
- if (!sprites[i]) {
- fprintf(stderr, "Couldn't create texture: %s\n", SDL_GetError());
- return -1;
- }
- SDL_UpdateTexture(sprites[i], &r, ptr, r.w * 2);
- SDL_SetTextureBlendMode(sprites[i], blendMode);
- SDL_SetTextureScaleMode(sprites[i], scaleMode);
- }
- return 0;
-}
-
-void
-MoveSprites(SDL_WindowID window, SDL_TextureID sprite)
-{
- int i, n;
- int window_w, window_h;
- SDL_Rect area, *position, *velocity;
-
- SDL_SelectRenderer(window);
-
- /* Query the sizes */
- SDL_GetWindowSize(window, &window_w, &window_h);
-
- /* Cycle the color and alpha, if desired */
- if (cycle_color) {
- current_color += cycle_direction;
- if (current_color < 0) {
- current_color = 0;
- cycle_direction = -cycle_direction;
- }
- if (current_color > 255) {
- current_color = 255;
- cycle_direction = -cycle_direction;
- }
- SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
- (Uint8) current_color);
- }
- if (cycle_alpha) {
- current_alpha += cycle_direction;
- if (current_alpha < 0) {
- current_alpha = 0;
- cycle_direction = -cycle_direction;
- }
- if (current_alpha > 255) {
- current_alpha = 255;
- cycle_direction = -cycle_direction;
- }
- SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
- }
-
- /* Move the sprite, bounce at the wall, and draw */
- n = 0;
- SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL);
- for (i = 0; i < num_sprites; ++i) {
- position = &positions[i];
- velocity = &velocities[i];
- position->x += velocity->x;
- if ((position->x < 0) || (position->x >= (window_w - sprite_w))) {
- velocity->x = -velocity->x;
- position->x += velocity->x;
- }
- position->y += velocity->y;
- if ((position->y < 0) || (position->y >= (window_h - sprite_w))) {
- velocity->y = -velocity->y;
- position->y += velocity->y;
- }
-
- /* Blit the sprite onto the screen */
- SDL_RenderCopy(sprite, NULL, position);
- }
-
- /* Update the screen! */
- SDL_RenderPresent();
-}
-
-int
-main(int argc, char *argv[])
-{
- int i, done;
- SDL_Event event;
- Uint32 then, now, frames;
-
- consoleDemoInit();
- puts("Hello world! Initializing FAT...");
- fatInitDefault();
-
- /* Initialize parameters */
- num_sprites = NUM_SPRITES;
-
- /* Initialize test framework */
- state = CommonCreateState(argv, SDL_INIT_VIDEO);
- if (!state) {
- return 1;
- }
-
- if (!CommonInit(state)) {
- quit(2);
- }
-
- /* Create the windows, initialize the renderers, and load the textures */
- sprites =
- (SDL_TextureID *) SDL_malloc(state->num_windows * sizeof(*sprites));
- if (!sprites) {
- fprintf(stderr, "Out of memory!\n");
- quit(2);
- }
- for (i = 0; i < state->num_windows; ++i) {
- SDL_SelectRenderer(state->windows[i]);
- SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL);
- }
- if (LoadSprite("icon.bmp") < 0) {
- printf("\nerrored.\n");
- while (1);
- quit(2);
- }
-
- /* Allocate memory for the sprite info */
- positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
- velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
- if (!positions || !velocities) {
- fprintf(stderr, "Out of memory!\n");
- quit(2);
- }
- srand(time(NULL));
- if (scaleMode != SDL_TEXTURESCALEMODE_NONE) {
- sprite_w += sprite_w / 2;
- sprite_h += sprite_h / 2;
- }
- for (i = 0; i < num_sprites; ++i) {
- positions[i].x = rand() % (state->window_w - sprite_w);
- positions[i].y = rand() % (state->window_h - sprite_h);
- positions[i].w = sprite_w;
- positions[i].h = sprite_h;
- velocities[i].x = 0;
- velocities[i].y = 0;
- while (!velocities[i].x && !velocities[i].y) {
- velocities[i].x = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
- velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
- }
- }
-
- /* Main render loop */
- frames = 0;
- then = SDL_GetTicks();
- done = 0;
- while (!done) {
- /* Check for events */
- ++frames;
- while (SDL_PollEvent(&event)) {
- CommonEvent(state, &event, &done);
- switch (event.type) {
- case SDL_WINDOWEVENT:
- switch (event.window.event) {
- case SDL_WINDOWEVENT_EXPOSED:
- SDL_SelectRenderer(event.window.windowID);
- SDL_RenderFill(0xA0, 0xA0, 0xA0, 0xFF, NULL);
- break;
- }
- break;
- default:
- break;
- }
- }
- for (i = 0; i < state->num_windows; ++i) {
- MoveSprites(state->windows[i], sprites[i]);
- }
- }
-
- /* Print out some timing information */
- now = SDL_GetTicks();
- if (now > then) {
- printf("%2.2f frames per second\n",
- ((double) frames * 1000) / (now - then));
- }
-
- quit(0);
- return 0;
-}
-
-/* vi: set ts=4 sw=4 expandtab: */