--- a/src/video/SDL_renderer_gl.c Wed Jul 19 08:46:57 2006 +0000
+++ b/src/video/SDL_renderer_gl.c Sat Jul 22 08:33:18 2006 +0000
@@ -22,8 +22,13 @@
#include "SDL_config.h"
#if SDL_VIDEO_OPENGL
-#if 0
-#include "SDL_win32video.h"
+
+#include "SDL_video.h"
+#include "SDL_opengl.h"
+#include "SDL_sysvideo.h"
+#include "SDL_pixels_c.h"
+#include "SDL_rect_c.h"
+#include "SDL_yuv_sw_c.h"
/* OpenGL renderer implementation */
@@ -66,8 +71,10 @@
SDL_TextureBlendMode_Mod),
(SDL_TextureScaleMode_None | SDL_TextureScaleMode_Fast |
SDL_TextureScaleMode_Best),
- 12,
+ 18,
{
+ SDL_PixelFormat_Index1LSB,
+ SDL_PixelFormat_Index1MSB,
SDL_PixelFormat_Index8,
SDL_PixelFormat_RGB332,
SDL_PixelFormat_RGB444,
@@ -75,11 +82,15 @@
SDL_PixelFormat_ARGB4444,
SDL_PixelFormat_ARGB1555,
SDL_PixelFormat_RGB565,
+ SDL_PixelFormat_RGB24,
+ SDL_PixelFormat_BGR24,
SDL_PixelFormat_RGB888,
+ SDL_PixelFormat_BGR888,
SDL_PixelFormat_ARGB8888,
- SDL_PixelFormat_ARGB2101010,
- SDL_PixelFormat_UYVY,
- SDL_PixelFormat_YUY2},
+ SDL_PixelFormat_RGBA8888,
+ SDL_PixelFormat_ABGR8888,
+ SDL_PixelFormat_BGRA8888,
+ SDL_PixelFormat_ARGB2101010}, /* FIXME: YUV texture support */
0,
0}
};
@@ -87,57 +98,26 @@
typedef struct
{
SDL_GLContext context;
- SDL_bool beginScene;
} GL_RenderData;
typedef struct
{
GLuint texture;
+ GLenum type;
GLfloat texw;
GLfloat texh;
+ GLenum format;
+ GLenum formattype;
void *pixels;
int pitch;
+ SDL_DirtyRectList dirty;
} GL_TextureData;
-static GLFORMAT
-PixelFormatToOpenGL(Uint32 format,)
-{
- switch (format) {
- case SDL_PixelFormat_Index8:
- return GLFMT_P8;
- case SDL_PixelFormat_RGB332:
- return GLFMT_R3G3B2;
- case SDL_PixelFormat_RGB444:
- return GLFMT_X4R4G4B4;
- case SDL_PixelFormat_RGB555:
- return GLFMT_X1R5G5B5;
- case SDL_PixelFormat_ARGB4444:
- return GLFMT_A4R4G4B4;
- case SDL_PixelFormat_ARGB1555:
- return GLFMT_A1R5G5B5;
- case SDL_PixelFormat_RGB565:
- return GLFMT_R5G6B5;
- case SDL_PixelFormat_RGB888:
- return GLFMT_X8R8G8B8;
- case SDL_PixelFormat_ARGB8888:
- return GLFMT_A8R8G8B8;
- case SDL_PixelFormat_ARGB2101010:
- return GLFMT_A2R10G10B10;
- case SDL_PixelFormat_UYVY:
- return GLFMT_UYVY;
- case SDL_PixelFormat_YUY2:
- return GLFMT_YUY2;
- default:
- return GLFMT_UNKNOWN;
- }
-}
void
GL_AddRenderDriver(_THIS)
{
- SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
-
- if (data->d3d) {
+ if (_this->GL_CreateContext) {
SDL_AddRenderDriver(0, &GL_RenderDriver);
}
}
@@ -145,14 +125,8 @@
SDL_Renderer *
GL_CreateRenderer(SDL_Window * window, Uint32 flags)
{
- SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
- SDL_VideoData *videodata = (SDL_VideoData *) display->device->driverdata;
- SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
SDL_Renderer *renderer;
GL_RenderData *data;
- HRESULT result;
- GLPRESENT_PARAMETERS pparams;
- IDirect3DSwapChain9 *chain;
if (!(window->flags & SDL_WINDOW_OPENGL)) {
SDL_SetError
@@ -160,20 +134,18 @@
return NULL;
}
- renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer));
+ renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
- SDL_zerop(renderer);
- data = (GL_RenderData *) SDL_malloc(sizeof(*data));
+ data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
if (!data) {
GL_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
- SDL_zerop(data);
renderer->CreateTexture = GL_CreateTexture;
renderer->SetTexturePalette = GL_SetTexturePalette;
@@ -203,7 +175,6 @@
GL_DestroyRenderer(renderer);
return NULL;
}
- data->beginScene = SDL_TRUE;
if (flags & SDL_Renderer_PresentVSync) {
SDL_GL_SetSwapInterval(1);
@@ -214,67 +185,147 @@
renderer->info.flags |= SDL_Renderer_PresentVSync;
}
+ /* FIXME: Add a function to make the rendering context current when selecting the renderer */
+
+ /* FIXME: Query maximum texture size */
+
+ /* FIXME: Check for GL_ARB_texture_rectangle and GL_EXT_texture_rectangle */
+
/* Set up parameters for rendering */
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);
+ glEnable(GL_TEXTURE_RECTANGLE_ARB);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glViewport(0, 0, window->w, window->h);
glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0, 0.0, 1.0);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
return renderer;
}
-/* Quick utility function for texture creation */
-static int
-power_of_two(int input)
-{
- int value = 1;
-
- while (value < input) {
- value <<= 1;
- }
- return value;
-}
-
static int
GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
- SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
GL_TextureData *data;
- GLPOOL pool;
- HRESULT result;
+ GLint internalFormat;
+ GLenum format, type;
- data = (GL_TextureData *) SDL_malloc(sizeof(*data));
+ switch (texture->format) {
+ case SDL_PixelFormat_Index1LSB:
+ case SDL_PixelFormat_Index1MSB:
+ internalFormat = GL_RGB;
+ format = GL_COLOR_INDEX;
+ type = GL_BITMAP;
+ break;
+ case SDL_PixelFormat_Index8:
+ internalFormat = GL_RGB;
+ format = GL_COLOR_INDEX;
+ type = GL_UNSIGNED_BYTE;
+ break;
+ case SDL_PixelFormat_RGB332:
+ internalFormat = GL_R3_G3_B2;
+ format = GL_RGB;
+ type = GL_UNSIGNED_BYTE_3_3_2;
+ break;
+ case SDL_PixelFormat_RGB444:
+ internalFormat = GL_RGB4;
+ format = GL_RGB;
+ type = GL_UNSIGNED_SHORT_4_4_4_4;
+ break;
+ case SDL_PixelFormat_RGB555:
+ internalFormat = GL_RGB5;
+ format = GL_RGB;
+ type = GL_UNSIGNED_SHORT_5_5_5_1;
+ break;
+ case SDL_PixelFormat_ARGB4444:
+ internalFormat = GL_RGBA4;
+ format = GL_BGRA;
+ type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
+ break;
+ case SDL_PixelFormat_ARGB1555:
+ internalFormat = GL_RGB5_A1;
+ format = GL_BGRA;
+ type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
+ break;
+ case SDL_PixelFormat_RGB565:
+ internalFormat = GL_RGB8;
+ format = GL_RGB;
+ type = GL_UNSIGNED_SHORT_5_6_5;
+ break;
+ case SDL_PixelFormat_RGB24:
+ internalFormat = GL_RGB8;
+ format = GL_RGB;
+ type = GL_UNSIGNED_BYTE;
+ break;
+ case SDL_PixelFormat_RGB888:
+ internalFormat = GL_RGB8;
+ format = GL_RGB;
+ type = GL_UNSIGNED_INT_8_8_8_8;
+ break;
+ case SDL_PixelFormat_BGR24:
+ internalFormat = GL_RGB8;
+ format = GL_BGR;
+ type = GL_UNSIGNED_BYTE;
+ break;
+ case SDL_PixelFormat_BGR888:
+ internalFormat = GL_RGB8;
+ format = GL_BGR;
+ type = GL_UNSIGNED_INT_8_8_8_8;
+ break;
+ case SDL_PixelFormat_ARGB8888:
+ internalFormat = GL_RGBA8;
+ format = GL_BGRA;
+ type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ case SDL_PixelFormat_RGBA8888:
+ internalFormat = GL_RGBA8;
+ format = GL_BGRA;
+ type = GL_UNSIGNED_INT_8_8_8_8;
+ break;
+ case SDL_PixelFormat_ABGR8888:
+ internalFormat = GL_RGBA8;
+ format = GL_RGBA;
+ type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ case SDL_PixelFormat_BGRA8888:
+ internalFormat = GL_RGBA8;
+ format = GL_BGRA;
+ type = GL_UNSIGNED_INT_8_8_8_8;
+ break;
+ case SDL_PixelFormat_ARGB2101010:
+ internalFormat = GL_RGB10_A2;
+ format = GL_BGRA;
+ type = GL_UNSIGNED_INT_2_10_10_10_REV;
+ break;
+ default:
+ SDL_SetError("Unsupported texture format");
+ return -1;
+ }
+
+ data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
if (!data) {
SDL_OutOfMemory();
return -1;
}
- SDL_zerop(data);
texture->driverdata = data;
- if (texture->access == SDL_TextureAccess_Local) {
- pool = GLPOOL_MANAGED;
- } else {
- pool = GLPOOL_DEFAULT;
- }
- result =
- IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
- texture->h, 1, 0,
- PixelFormatToGLFMT(texture->format),
- pool, &data->texture, NULL);
- if (FAILED(result)) {
- SDL_free(data);
- GL_SetError("CreateTexture()", result);
- return -1;
- }
+ /* FIXME: Check for GL_ARB_texture_rectangle and GL_EXT_texture_rectangle */
+ glGenTextures(1, &data->texture);
+ data->type = GL_TEXTURE_RECTANGLE_ARB;
+ data->texw = (GLfloat) texture->w;
+ data->texh = (GLfloat) texture->h;
+ data->format = format;
+ data->formattype = type;
+ glBindTexture(data->type, data->texture);
+ glTexImage2D(data->type, 0, internalFormat, texture->w, texture->h, 0,
+ format, type, NULL);
return 0;
}
@@ -303,57 +354,14 @@
const SDL_Rect * rect, const void *pixels, int pitch)
{
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
- GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
- IDirect3DTexture9 *temp;
- RECT d3drect;
- GLLOCKED_RECT locked;
- const Uint8 *src;
- Uint8 *dst;
- int row, length;
- HRESULT result;
- result =
- IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
- texture->h, 1, 0,
- PixelFormatToGLFMT(texture->format),
- GLPOOL_SYSTEMMEM, &temp, NULL);
- if (FAILED(result)) {
- GL_SetError("CreateTexture()", result);
- return -1;
- }
-
- d3drect.left = rect->x;
- d3drect.right = rect->x + rect->w;
- d3drect.top = rect->y;
- d3drect.bottom = rect->y + rect->h;
-
- result = IDirect3DTexture9_LockRect(temp, 0, &locked, &d3drect, 0);
- if (FAILED(result)) {
- IDirect3DTexture9_Release(temp);
- GL_SetError("LockRect()", result);
- return -1;
- }
-
- src = pixels;
- dst = locked.pBits;
- length = rect->w * SDL_BYTESPERPIXEL(texture->format);
- for (row = 0; row < rect->h; ++row) {
- SDL_memcpy(dst, src, length);
- src += pitch;
- dst += locked.Pitch;
- }
- IDirect3DTexture9_UnlockRect(temp, 0);
-
- result =
- IDirect3DDevice9_UpdateTexture(renderdata->device,
- (IDirect3DBaseTexture9 *) temp,
- (IDirect3DBaseTexture9 *) data->
- texture);
- IDirect3DTexture9_Release(temp);
- if (FAILED(result)) {
- GL_SetError("UpdateTexture()", result);
- return -1;
- }
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1); /* FIXME, what to use for RGB 4 byte formats? */
+ glPixelStorei(GL_UNPACK_ROW_LENGTH,
+ pitch / SDL_BYTESPERPIXEL(texture->format));
+ glBindTexture(data->type, data->texture);
+ glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w, rect->h,
+ data->format, data->formattype, pixels);
+ /* FIXME: check for errors */
return 0;
}
@@ -363,38 +371,30 @@
int *pitch)
{
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
- RECT d3drect;
- GLLOCKED_RECT locked;
- HRESULT result;
- if (texture->access != SDL_TextureAccess_Local) {
- SDL_SetError("Can't lock remote video memory");
- return -1;
+ if (!data->pixels) {
+ data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
+ data->pixels = SDL_malloc(texture->h * data->pitch);
+ if (!data->pixels) {
+ SDL_OutOfMemory();
+ return -1;
+ }
}
- d3drect.left = rect->x;
- d3drect.right = rect->x + rect->w;
- d3drect.top = rect->y;
- d3drect.bottom = rect->y + rect->h;
+ if (markDirty) {
+ SDL_AddDirtyRect(&data->dirty, rect);
+ }
- result =
- IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect,
- markDirty ? 0 : GLLOCK_NO_DIRTY_UPDATE);
- if (FAILED(result)) {
- GL_SetError("LockRect()", result);
- return -1;
- }
- *pixels = locked.pBits;
- *pitch = locked.Pitch;
+ *pixels =
+ (void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
+ rect->x * SDL_BYTESPERPIXEL(texture->format));
+ *pitch = data->pitch;
return 0;
}
static void
GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
- GL_TextureData *data = (GL_TextureData *) texture->driverdata;
-
- IDirect3DTexture9_UnlockRect(data->texture, 0);
}
static void
@@ -402,18 +402,10 @@
const SDL_Rect * rects)
{
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
- RECT d3drect;
int i;
for (i = 0; i < numrects; ++i) {
- const SDL_Rect *rect = &rects[i];
-
- d3drect.left = rect->x;
- d3drect.right = rect->x + rect->w;
- d3drect.top = rect->y;
- d3drect.bottom = rect->y + rect->h;
-
- IDirect3DTexture9_AddDirtyRect(data->texture, &d3drect);
+ SDL_AddDirtyRect(&data->dirty, &rects[i]);
}
}
@@ -446,17 +438,43 @@
int minx, miny, maxx, maxy;
GLfloat minu, maxu, minv, maxv;
+ if (texturedata->dirty.count > 0) {
+ SDL_DirtyRect *dirty;
+ void *pixels;
+ int bpp = SDL_BYTESPERPIXEL(texture->format);
+ int pitch = texturedata->pitch;
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1); /* FIXME, what to use for RGB 4 byte formats? */
+ glPixelStorei(GL_UNPACK_ROW_LENGTH,
+ pitch / SDL_BYTESPERPIXEL(texture->format));
+ glBindTexture(texturedata->type, texturedata->texture);
+ for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) {
+ SDL_Rect *rect = &dirty->rect;
+ pixels =
+ (void *) ((Uint8 *) texturedata->pixels + rect->y * pitch +
+ rect->x * bpp);
+ glTexSubImage2D(texturedata->type, 0, rect->x, rect->y, rect->w,
+ rect->h, texturedata->format,
+ texturedata->formattype, pixels);
+ }
+ SDL_ClearDirtyRects(&texturedata->dirty);
+ }
+
minx = dstrect->x;
miny = dstrect->y;
maxx = dstrect->x + dstrect->w;
maxy = dstrect->y + dstrect->h;
minu = (GLfloat) srcrect->x / texture->w;
+ minu *= texturedata->texw;
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
+ maxu *= texturedata->texw;
minv = (GLfloat) srcrect->y / texture->h;
+ minv *= texturedata->texh;
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
+ maxv *= texturedata->texh;
- glBindTexture(GL_TEXTURE_2D, texturedata->texture);
+ glBindTexture(texturedata->type, texturedata->texture);
switch (blendMode) {
case SDL_TextureBlendMode_None:
@@ -480,13 +498,13 @@
switch (scaleMode) {
case SDL_TextureScaleMode_None:
case SDL_TextureScaleMode_Fast:
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case SDL_TextureScaleMode_Slow:
case SDL_TextureScaleMode_Best:
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
}
@@ -519,8 +537,12 @@
return;
}
if (data->texture) {
- IDirect3DTexture9_Release(data->texture);
+ glDeleteTextures(1, &data->texture);
}
+ if (data->pixels) {
+ SDL_free(data->pixels);
+ }
+ SDL_FreeDirtyRects(&data->dirty);
SDL_free(data);
texture->driverdata = NULL;
}
@@ -531,15 +553,15 @@
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
if (data) {
- if (data->device) {
- IDirect3DDevice9_Release(data->device);
+ if (data->context) {
+ SDL_GL_MakeCurrent(0, NULL);
+ SDL_GL_DeleteContext(data->context);
}
SDL_free(data);
}
SDL_free(renderer);
}
-#endif /* 0 */
#endif /* SDL_VIDEO_OPENGL */
/* vi: set ts=4 sw=4 expandtab: */