Updated the documentation for the SDL_PushEvent() call.
--- a/include/SDL_events.h Wed Feb 13 18:21:48 2002 +0000
+++ b/include/SDL_events.h Wed Feb 13 23:40:13 2002 +0000
@@ -274,8 +274,8 @@
extern DECLSPEC int SDL_WaitEvent(SDL_Event *event);
/* Add an event to the event queue.
- This function returns 0, or -1 if the event couldn't be added to
- the event queue. If the event queue is full, this function fails.
+ This function returns 0 if the event queue was full, or -1
+ if there was some other error. Returns 1 on success.
*/
extern DECLSPEC int SDL_PushEvent(SDL_Event *event);
--- a/src/events/SDL_events.c Wed Feb 13 18:21:48 2002 +0000
+++ b/src/events/SDL_events.c Wed Feb 13 23:40:13 2002 +0000
@@ -301,7 +301,7 @@
/* Don't look after we've quit */
if ( ! SDL_EventQ.active ) {
- return(0);
+ return(-1);
}
/* Lock the event queue */
used = 0;