Fix typos in header file documentation comments.
authorPhilipp Wiesemann <philipp.wiesemann@arcor.de>
Fri, 30 Jan 2015 23:20:15 +0100
changeset 9323 91953d0abe82
parent 9322 a45110bca65e
child 9324 56f9b7e8547c
Fix typos in header file documentation comments.
include/SDL_render.h
--- a/include/SDL_render.h	Fri Jan 30 23:18:14 2015 +0100
+++ b/include/SDL_render.h	Fri Jan 30 23:20:15 2015 +0100
@@ -81,8 +81,8 @@
     Uint32 flags;               /**< Supported ::SDL_RendererFlags */
     Uint32 num_texture_formats; /**< The number of available texture formats */
     Uint32 texture_formats[16]; /**< The available texture formats */
-    int max_texture_width;      /**< The maximimum texture width */
-    int max_texture_height;     /**< The maximimum texture height */
+    int max_texture_width;      /**< The maximum texture width */
+    int max_texture_height;     /**< The maximum texture height */
 } SDL_RendererInfo;
 
 /**
@@ -792,7 +792,7 @@
  *  \param dstrect   A pointer to the destination rectangle, or NULL for the
  *                   entire rendering target.
  *  \param angle    An angle in degrees that indicates the rotation that will be applied to dstrect
- *  \param center   A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done aroud dstrect.w/2, dstrect.h/2)
+ *  \param center   A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2).
  *  \param flip     An SDL_RendererFlip value stating which flipping actions should be performed on the texture
  *
  *  \return 0 on success, or -1 on error