Recoded Cocoa code that got erased by... failure to commit? Merge? Eh.
authoregottlieb
Mon, 16 Aug 2010 14:01:00 -0400
changeset 4859 91f4d4d5c395
parent 4858 10b96029e734
child 4860 8f1994e8d886
Recoded Cocoa code that got erased by... failure to commit? Merge? Eh.
Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj
src/video/cocoa/SDL_cocoashape.h
src/video/cocoa/SDL_cocoashape.m
--- a/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj	Mon Aug 16 10:48:54 2010 -0400
+++ b/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj	Mon Aug 16 14:01:00 2010 -0400
@@ -1184,14 +1184,14 @@
 			isa = PBXContainerItemProxy;
 			containerPortal = 003FA63A093FFD41000C53B3 /* SDL.xcodeproj */;
 			proxyType = 2;
-			remoteGlobalIDString = 00D8D9EF1195090700638393 /* testsdl.app */;
+			remoteGlobalIDString = 00D8D9EF1195090700638393;
 			remoteInfo = testsdl;
 		};
 		4537749D1209152D002F0F45 /* PBXContainerItemProxy */ = {
 			isa = PBXContainerItemProxy;
 			containerPortal = 08FB7793FE84155DC02AAC07 /* Project object */;
 			proxyType = 1;
-			remoteGlobalIDString = BEC567F70761D90600A33029 /* sdlcommon */;
+			remoteGlobalIDString = BEC567F70761D90600A33029;
 			remoteInfo = sdlcommon;
 		};
 		BEC568300761D90600A33029 /* PBXContainerItemProxy */ = {
--- a/src/video/cocoa/SDL_cocoashape.h	Mon Aug 16 10:48:54 2010 -0400
+++ b/src/video/cocoa/SDL_cocoashape.h	Mon Aug 16 14:01:00 2010 -0400
@@ -38,7 +38,7 @@
 } SDL_ShapeData;
 
 extern SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window);
-extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode);
+extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
 extern int Cocoa_ResizeWindowShape(SDL_Window *window);
 
 #endif
--- a/src/video/cocoa/SDL_cocoashape.m	Mon Aug 16 10:48:54 2010 -0400
+++ b/src/video/cocoa/SDL_cocoashape.m	Mon Aug 16 14:01:00 2010 -0400
@@ -23,47 +23,72 @@
 #include "SDL_cocoavideo.h"
 #include "SDL_shape.h"
 #include "SDL_cocoashape.h"
+#include "../src/video/SDL_sysvideo.h"
 
 SDL_WindowShaper*
 Cocoa_CreateShaper(SDL_Window* window) {
-    SDL_WindowData* data = (SDL_WindowData*)window->driverdata;
-    [data->nswindow setAlpha:1.0];
-    [data->nswindow setOpaque:YES];
-    [data->nswindow setStyleMask:NSBorderlessWindowMask];
-    SDL_Shaper* result = result = malloc(sizeof(SDL_WindowShaper));
+    SDL_WindowData* windata = (SDL_WindowData*)window->driverdata;
+    [windata->nswindow setOpaque:NO];
+    [windata->nswindow setStyleMask:NSBorderlessWindowMask];
+    SDL_WindowShaper* result = result = malloc(sizeof(SDL_WindowShaper));
     result->window = window;
     result->mode.mode = ShapeModeDefault;
     result->mode.parameters.binarizationCutoff = 1;
-    result->usershownflag = 0;
+    result->userx = result->usery = 0;
     window->shaper = result;
     
     SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData));
     result->driverdata = data;
-    data->context = [data->nswindow graphicsContext];
-    data->saved = SDL_False;
-    data->rects = NULL;
-    data->count = 0;
+    data->context = [windata->nswindow graphicsContext];
+    data->saved = SDL_FALSE;
+    data->shape = NULL;
     
     int resized_properly = Cocoa_ResizeWindowShape(window);
     assert(resized_properly == 0);
     return result;
 }
 
+typedef struct {
+    NSView* view;
+    NSBezierPath* path;
+} SDL_CocoaClosure;
+
+void
+ConvertRects(SDL_ShapeTree* tree,void* closure) {
+    SDL_CocoaClosure* data = (SDL_CocoaClosure*)closure;
+    if(tree->kind == OpaqueShape) {
+        NSRect rect = NSMakeRect(tree->data.shape.x,tree->data.shape.y,tree->data.shape.w,tree->data.shape.h);
+        [data->path appendBezierPathWithRect:[data->view convertRect:rect toView:nil]];
+    }
+}
+
 int
-Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) {
-    SDL_WindowData* data = (SDL_WindowData*)shaper->window->driverdata;
-    if(data->saved == SDL_True) {
+Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) {
+    SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata;
+	SDL_WindowData* windata = (SDL_WindowData*)shaper->window->driverdata;
+	SDL_CocoaClosure closure;
+	NSAutoreleasePool *pool = NULL;
+    if(data->saved == SDL_TRUE) {
         [data->context restoreGraphicsState];
-        data->saved = SDL_False;
+        data->saved = SDL_FALSE;
     }
         
-    [data->context saveGraphicsState];
-    data->saved = SDL_True;
+    //[data->context saveGraphicsState];
+    //data->saved = SDL_TRUE;
     
     [[NSColor clearColor] set];
-    NSRectFill([[data->nswindow contentView] frame]);
+    NSRectFill([[windata->nswindow contentView] frame]);
     /* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles.  That's what we get from the
            Windoze shape-calculation code: a list of rectangles.  This will work... I think. */
+    data->shape = SDL_CalculateShapeTree(*shape_mode,shape);
+	
+	pool = [[NSAutoreleasePool alloc] init];
+    closure.view = [windata->nswindow contentView];
+    closure.path = [[NSBezierPath bezierPath] autorelease];
+    SDL_TraverseShapeTree(data->shape,&ConvertRects,&closure);
+    [NSGraphicsContext setCurrentContext:data->context];
+    [closure.path setClip];
+    [pool drain];
 }
 
 int