--- a/test/testalpha.c Sat Nov 29 10:43:50 2008 +0000
+++ b/test/testalpha.c Sat Nov 29 11:24:18 2008 +0000
@@ -36,44 +36,43 @@
}
buffer = (Uint8 *) screen->pixels;
switch (screen->format->BytesPerPixel) {
- case 1:
- case 3:
- for (i = 0; i < screen->h; ++i) {
- memset(buffer, (i * 255) / screen->h,
- screen->w * screen->format->BytesPerPixel);
- buffer += screen->pitch;
- }
- break;
- case 2:
- for (i = 0; i < screen->h; ++i) {
- Uint16 *buffer16;
- Uint16 color;
+ case 1:
+ case 3:
+ for (i = 0; i < screen->h; ++i) {
+ memset(buffer, (i * 255) / screen->h,
+ screen->w * screen->format->BytesPerPixel);
+ buffer += screen->pitch;
+ }
+ break;
+ case 2:
+ for (i = 0; i < screen->h; ++i) {
+ Uint16 *buffer16;
+ Uint16 color;
- gradient = ((i * 255) / screen->h);
- color = (Uint16) SDL_MapRGB(screen->format,
- gradient, gradient, gradient);
- buffer16 = (Uint16 *) buffer;
- for (k = 0; k < screen->w; k++) {
- *buffer16++ = color;
- }
- buffer += screen->pitch;
+ gradient = ((i * 255) / screen->h);
+ color = (Uint16) SDL_MapRGB(screen->format,
+ gradient, gradient, gradient);
+ buffer16 = (Uint16 *) buffer;
+ for (k = 0; k < screen->w; k++) {
+ *buffer16++ = color;
}
- break;
- case 4:
- for (i = 0; i < screen->h; ++i) {
- Uint32 *buffer32;
- Uint32 color;
+ buffer += screen->pitch;
+ }
+ break;
+ case 4:
+ for (i = 0; i < screen->h; ++i) {
+ Uint32 *buffer32;
+ Uint32 color;
- gradient = ((i * 255) / screen->h);
- color = SDL_MapRGB(screen->format,
- gradient, gradient, gradient);
- buffer32 = (Uint32 *) buffer;
- for (k = 0; k < screen->w; k++) {
- *buffer32++ = color;
- }
- buffer += screen->pitch;
+ gradient = ((i * 255) / screen->h);
+ color = SDL_MapRGB(screen->format, gradient, gradient, gradient);
+ buffer32 = (Uint32 *) buffer;
+ for (k = 0; k < screen->w; k++) {
+ *buffer32++ = color;
}
- break;
+ buffer += screen->pitch;
+ }
+ break;
}
SDL_UnlockSurface(screen);
@@ -523,7 +522,8 @@
area.y = event.button.y - 16;
area.w = 32;
area.h = 32;
- SDL_FillRect(screen, &area, SDL_MapRGB(screen->format, 0, 0, 0));
+ SDL_FillRect(screen, &area,
+ SDL_MapRGB(screen->format, 0, 0, 0));
SDL_UpdateRects(screen, 1, &area);
}
break;