--- a/src/video/uikit/SDL_uikitopengles.m Sun Feb 20 13:56:57 2011 -0800
+++ b/src/video/uikit/SDL_uikitopengles.m Sun Feb 20 14:16:11 2011 -0800
@@ -40,7 +40,7 @@
-Looking for the path to the OpenGL Library seems not to work in the iPhone Simulator.
-We don't know that the path won't change in the future.
*/
- return SDL_LoadFunction(RTLD_DEFAULT, proc);
+ return dlsym(RTLD_DEFAULT, proc);
}
/*
--- a/test/common.c Sun Feb 20 13:56:57 2011 -0800
+++ b/test/common.c Sun Feb 20 14:16:11 2011 -0800
@@ -53,8 +53,6 @@
state->gl_multisamplesamples = 0;
state->gl_retained_backing = 1;
state->gl_accelerated = -1;
- state->gl_major_version = 2;
- state->gl_minor_version = 1;
return state;
}
@@ -590,8 +588,10 @@
state->gl_accelerated);
}
SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, state->gl_retained_backing);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, state->gl_major_version);
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, state->gl_minor_version);
+ if (state->gl_major_version) {
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, state->gl_major_version);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, state->gl_minor_version);
+ }
if (state->verbose & VERBOSE_MODES) {
SDL_DisplayMode mode;
@@ -712,6 +712,7 @@
SDL_GetError());
return SDL_FALSE;
}
+ SDL_GetWindowSize(state->windows[i], &state->window_w, &state->window_h);
if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) {
fprintf(stderr, "Can't set up fullscreen display mode: %s\n",
--- a/test/testgles.c Sun Feb 20 13:56:57 2011 -0800
+++ b/test/testgles.c Sun Feb 20 14:16:11 2011 -0800
@@ -177,7 +177,7 @@
SDL_GL_SetSwapInterval(0);
}
- SDL_GetCurrentDisplayMode(&mode);
+ SDL_GetCurrentDisplayMode(0, &mode);
printf("Screen bpp: %d\n", SDL_BITSPERPIXEL(mode.format));
printf("\n");
printf("Vendor : %s\n", glGetString(GL_VENDOR));
@@ -243,6 +243,8 @@
/* Set rendering settings for each context */
for (i = 0; i < state->num_windows; ++i) {
+ float aspectAdjust;
+
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
printf("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
@@ -251,10 +253,11 @@
continue;
}
+ aspectAdjust = (4.0f / 3.0f) / ((float)state->window_w / state->window_h);
glViewport(0, 0, state->window_w, state->window_h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glOrthof(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0);
+ glOrthof(-2.0, 2.0, -2.0 * aspectAdjust, 2.0 * aspectAdjust, -20.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glEnable(GL_DEPTH_TEST);
@@ -275,7 +278,7 @@
switch (event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
for (i = 0; i < state->num_windows; ++i) {
- if (event.window.windowID == state->windows[i]) {
+ if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
printf("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
@@ -327,3 +330,5 @@
}
#endif /* HAVE_OPENGLES */
+
+/* vi: set ts=4 sw=4 expandtab: */