--- a/src/video/uikit/SDL_uikitappdelegate.m Thu Nov 20 17:19:26 2014 -0400
+++ b/src/video/uikit/SDL_uikitappdelegate.m Thu Nov 20 18:45:04 2014 -0400
@@ -113,7 +113,7 @@
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
/* Set working directory to resource path */
- [[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];
+ [[NSFileManager defaultManager] changeCurrentDirectoryPath:[[NSBundle mainBundle] resourcePath]];
/* register a callback for the idletimer hint */
SDL_AddHintCallback(SDL_HINT_IDLE_TIMER_DISABLED,
--- a/src/video/uikit/SDL_uikitopengles.m Thu Nov 20 17:19:26 2014 -0400
+++ b/src/video/uikit/SDL_uikitopengles.m Thu Nov 20 18:45:04 2014 -0400
@@ -141,18 +141,18 @@
}
/* construct our view, passing in SDL's OpenGL configuration data */
- view = [[SDL_uikitopenglview alloc] initWithFrame: frame
- scale: scale
- retainBacking: _this->gl_config.retained_backing
- rBits: _this->gl_config.red_size
- gBits: _this->gl_config.green_size
- bBits: _this->gl_config.blue_size
- aBits: _this->gl_config.alpha_size
- depthBits: _this->gl_config.depth_size
- stencilBits: _this->gl_config.stencil_size
- sRGB: _this->gl_config.framebuffer_srgb_capable
- majorVersion: _this->gl_config.major_version
- shareGroup: share_group];
+ view = [[SDL_uikitopenglview alloc] initWithFrame:frame
+ scale:scale
+ retainBacking:_this->gl_config.retained_backing
+ rBits:_this->gl_config.red_size
+ gBits:_this->gl_config.green_size
+ bBits:_this->gl_config.blue_size
+ aBits:_this->gl_config.alpha_size
+ depthBits:_this->gl_config.depth_size
+ stencilBits:_this->gl_config.stencil_size
+ sRGB:_this->gl_config.framebuffer_srgb_capable
+ majorVersion:_this->gl_config.major_version
+ shareGroup:share_group];
if (!view) {
return NULL;
}
@@ -162,7 +162,7 @@
if (view.viewcontroller != nil) {
view.viewcontroller.view = view;
}
- [uiwindow addSubview: view];
+ [uiwindow addSubview:view];
/* The view controller needs to be the root in order to control rotation on iOS 6.0 */
if (uiwindow.rootViewController == nil) {
--- a/src/video/uikit/SDL_uikitopenglview.m Thu Nov 20 17:19:26 2014 -0400
+++ b/src/video/uikit/SDL_uikitopenglview.m Thu Nov 20 18:45:04 2014 -0400
@@ -112,8 +112,8 @@
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = @{
- kEAGLDrawablePropertyRetainedBacking: @(retained),
- kEAGLDrawablePropertyColorFormat: colorFormat
+ kEAGLDrawablePropertyRetainedBacking:@(retained),
+ kEAGLDrawablePropertyColorFormat:colorFormat
};
/* Set the appropriate scale (for retina display support) */
--- a/src/video/uikit/SDL_uikitview.m Thu Nov 20 17:19:26 2014 -0400
+++ b/src/video/uikit/SDL_uikitview.m Thu Nov 20 18:45:04 2014 -0400
@@ -52,7 +52,7 @@
- (id)initWithFrame:(CGRect)frame
{
- if (self = [super initWithFrame: frame]) {
+ if (self = [super initWithFrame:frame]) {
#if SDL_IPHONE_KEYBOARD
[self initializeKeyboard];
#endif
@@ -69,7 +69,7 @@
- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize
{
- CGPoint point = [touch locationInView: self];
+ CGPoint point = [touch locationInView:self];
if (normalize) {
CGRect bounds = self.bounds;
@@ -123,7 +123,7 @@
at once, or perhaps in other circumstances. Usually (it seems)
all active touches are canceled.
*/
- [self touchesEnded: touches withEvent: event];
+ [self touchesEnded:touches withEvent:event];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
@@ -154,7 +154,7 @@
/* Set ourselves up as a UITextFieldDelegate */
- (void)initializeKeyboard
{
- textField = [[UITextField alloc] initWithFrame: CGRectZero];
+ textField = [[UITextField alloc] initWithFrame:CGRectZero];
textField.delegate = self;
/* placeholder so there is something to delete! */
textField.text = @" ";
@@ -171,7 +171,7 @@
textField.hidden = YES;
keyboardVisible = NO;
/* add the UITextField (hidden) to our view */
- [self addSubview: textField];
+ [self addSubview:textField];
_uikit_keyboard_init();
}
@@ -204,7 +204,7 @@
int i;
for (i = 0; i < [string length]; i++) {
- unichar c = [string characterAtIndex: i];
+ unichar c = [string characterAtIndex:i];
Uint16 mod = 0;
SDL_Scancode code;