Fixed a compiler warning when building with Mac OS X target < 10.7.
--- a/src/video/quartz/SDL_QuartzVideo.m Thu Nov 03 12:42:23 2011 -0400
+++ b/src/video/quartz/SDL_QuartzVideo.m Thu Nov 03 23:58:24 2011 -0400
@@ -798,9 +798,6 @@
/* Setup OpenGL for a fullscreen context */
if (flags & SDL_OPENGL) {
- CGLError err;
- CGLContextObj ctx;
-
if ( ! QZ_SetupOpenGL (this, bpp, flags) ) {
goto ERR_NO_GL;
}
@@ -818,13 +815,18 @@
/* Apparently Lion checks some version flag set by the linker
and changes API behavior. Annoying. */
#if (MAC_OS_X_VERSION_MAX_ALLOWED < 1070)
- [ qz_window setLevel:NSNormalWindowLevel ];
- ctx = QZ_GetCGLContextObj (gl_context);
- err = CGLSetFullScreen (ctx);
+ {
+ CGLError err;
+ CGLContextObj ctx;
+
+ [ qz_window setLevel:NSNormalWindowLevel ];
+ ctx = QZ_GetCGLContextObj (gl_context);
+ err = CGLSetFullScreen (ctx);
- if (err) {
- SDL_SetError ("Error setting OpenGL fullscreen: %s", CGLErrorString(err));
- goto ERR_NO_GL;
+ if (err) {
+ SDL_SetError ("Error setting OpenGL fullscreen: %s", CGLErrorString(err));
+ goto ERR_NO_GL;
+ }
}
#else
[ qz_window setLevel:CGShieldingWindowLevel() ];