iOS: Fix an OpenGL ES error when rotating the device if MSAA is used (thanks Cole Campbell!)
Fixes bug #3378.
--- a/src/video/uikit/SDL_uikitopenglview.m Tue Jun 28 21:15:16 2016 +0200
+++ b/src/video/uikit/SDL_uikitopenglview.m Sat Jul 02 13:38:31 2016 -0300
@@ -239,7 +239,7 @@
if (msaaRenderbuffer != 0) {
glBindRenderbuffer(GL_RENDERBUFFER, msaaRenderbuffer);
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, GL_RGBA8, backingWidth, backingHeight);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight);
}
if (depthRenderbuffer != 0) {