Merged changes
authorJim Grandpre <jim.tla@gmail.com>
Sat, 17 Jul 2010 23:16:57 -0400
changeset 4668 a8ef4c3a5d8e
parent 4667 0ecdbabdd7e7 (current diff)
parent 4666 52e871f486b8 (diff)
child 4669 62e6a6e9720b
Merged changes
--- a/README.iphoneos	Sat Jul 17 23:16:23 2010 -0400
+++ b/README.iphoneos	Sat Jul 17 23:16:57 2010 -0400
@@ -55,7 +55,7 @@
 
 Your SDL application for iPhone uses OpenGL ES for video by default.
 
-OpenGL ES for iPhone supports two display pixel formats, RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively.  By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute.
+OpenGL ES for iPhone supports several display pixel formats, such as RGBA8 and RGB565, which provide a 32 bit and 16 bit color buffer respectively.  By default, the implementation uses RGB565, but you may use RGBA8 by setting each color component to 8 bits in SDL_GL_SetAttribute.
 
 If your application doesn't use OpenGL's depth buffer, you may find significant performance improvement by setting SDL_GL_DEPTH_SIZE to 0.